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WHY is your favourite toon your favourite?
Greycat replied to Scarlet Shocker's topic in General Discussion
Well... there's not really an "a" or even "a couple." There are ... levels. Or categories, perhaps, since there's a lot of overlap in them. There are some with no connection, of course - generally utility characters, like base builders. No story in my head for them, no personality, they're there to be a wrench or hammer (so to speak.) There are some that are a concept or powerset I might find interesting. Even a name I might explore because it clicks with a concept or powerset to make me think about it a different way. Not always *fun* to play, though, sometimes frustrating - but they're up a step from the utility sorts, at the very least. There are "legacy" characters. I have some with absolutely massive backstories. They're all over the place on the "favourite" scale. Some are remakes, some just aren't the same without certain people or groups or whatnot, some are *right there* played constantly. Anything I'm actively RPing tends to be high on the favourite scale. (And their backstory keeps growing. And playing tends to be in and out of game.) (This also tends to be why I don't follow "builds." I end up playing someone else's character, as far as I see it, so there's a lack of connection there. ) -
If I have an opinion, I will state it. Whether you like it or not.
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So in (yet another) argument breaking out over masterminds and group fly vs. people not wanting to be flown just for getting in range during an MSR, the (usual) "go see null" was brought up. There's one issue there. (Well, more than one, but one I'm concentrating on.) That's great if you have just a couple of characters. COH is notorious for encouraging altitis - into the hundreds of characters. (Frankly, I'm amazed I'm only... something over 100 alts.) There's no way of telling who's seen Null for what, as far as "transport power effects" are. Could we *get* some sort of indicator? Menu item, buff icon, slash command (/travelstats, /gull,) something? Just to make it easier to tell ahead of time if something's been turned on or off before getting into a situation where running to another zone and back isn't really feasable (RWZ and the Hive can fill and not let you back in, after all.) (Personally I'd rather see the options turned *into* slash commands or menu items to make toggling easier, but that's a different discussion all together. )
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See, the second part's part of the problem. Some people don't *want* exposure to it. They don't want to be pestered by it, they don't like PVP, they don't want to see it breaking out in the middle of Atlas or while waiting for a mission or whatever. Or even having to wait while the people involved get TP'd to the arena to fight it out and come back - holding up the rest of the team. I'm ... solidly "eh" on it. I'm fine with going to an arena or a zone set up for it. The fights I get into there are with other people expecting to fight, in a zone set up for fighting, and the people who don't want to see it aren't around. I wouldn't argue with being able to get bases "pvp validated/activated" (though it'd restrict a lot of build options in those bases,) or getting more maps - even "pvp echoes" of some zone locations (like the front of city hall in atlas. But this "Click and duel anywhere in the world" ... can't really say I'm for it.
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Said definition is, frankly, 100% irrelevant to the discussion. Yes, it's all combined in "electromagnetism." That and $5 will get you some, but not all, meals at Mcdonalds. Also, given it's chaining (and I highly doubt it's anywhere near strong enough to have any sort of pulling effect,) it would pull mobs one way in one jump, then the other with the next... meaning they'd pretty much end up where they are. Given that jumping is also under no form of control by the player, meaning I couldn't direct mobs a certain direction or along a certain path (as I can with, oh, Telekenesis,) I'd want it even *less.* Edit: Plus, of course, why would it *matter* in the least if it were magnetic on ... what, 90% of the enemies in the game? Are you saying we're pulling the iron in their blood *so hard* we can physically move them... but that doesn't tend to kill them? They're being dragged by their belt buckles? What about ghosts?
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It wouldn't in the least to me. My electric characters are not electromagnets. They are, for whatever reason, pumping out electricity during attacks, around them, or whatever. Electric field is doing enough "pulling" toward my character by doing damage and getting their attention. And chain induction... it's not pulling anywhere, it's jumping from place to place, so having that somehow pull towards a character would just be weird.
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Definitely wouldn't want this in Telekenesis. Doesn't really make sense for either Electric power mentioned to me, either.
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One of the things that came out - I *think* around the time of AE, I can't certainly say before that - is the ability of NPCs (contacts, typically) to react to a few things about your character. He/she/him/her being the most common, though there's a little bit of other stuff (such as extra dialog for one contact in the Origin of Power talk-to-run-around bit when you meet the one for your origin.) It adds a little immersiveness when you run across it - typically in AE, granted. I don't actually expect this to be *realistically* doable, but I'd love to see this expanded with a few other tags you could pick to describe your character. Undead. Robotic. Incorporeal / Ghost. For the Khelds, for instance, "energy body" or something. There'd obviously be a longish list - and, yes, a lot of work for what could be done where. What inspired this? Well, doing one of the newer Vahz arcs (with Watkins.) Second to last mission, you're told you have to sit in a warehouse for several hours to decontaminate, right? What if one of the dialog options - for the appropriate character, that is - was "I'm a spirit. What body is there to contaminate?" It makes zero difference to the arc, but a touch like that would be interesting. (Yeah. A COH 2 thing, honestly. But it would be neat.)
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Yes. It is also a low budget attempt at mind control. It is a new water flavoring system. It is a farmer named Hank. It is the platform for a run for President of Zimbabwe.
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Resolved: Move LGTF Minimum Level Requirement Back Up to 45+
Greycat replied to Apparition's topic in Suggestions & Feedback
... I'm assuming you specifically are talking about task forces / strike forces in that range, not 'stuff in general?' There's a little *more* in that range - ITF, as mentioned, plus Manti and Numina. Katie Hannon's in Croatoa (30-34.) Think you can do Calvin Scott by flashback, not sure when I've seen anyone do it though. Woodsman and the Abandoned Sewers are in that range, too. Actually quite a bit to do. Might not *feel* like it since it's taking a bit longer between levels, and some of this stuff is just not run much, but it *is* there. (Honestly 30-35 I'm often finishing Croatoa, myself...) -
If you want it, do it. Start organizing villain events. Do it on regular times. Get villain groups together to run VG things at regular times. Advertise it. Put the work in to make it happen. For instance, start planning and advertising. Tuesday? Nope. BROOsday - redside brute bruising (ok, the others can come along if they want.) Wednesday? Widsday... Widows (and SOA,) go through the arcs, missions, whatever. Thorn Tree Thursdays. Friday, take a day off. Saturday is shatterday - get those radios in, get as much mayhem going as possible. (I'd also suggest, if doing this, you get backup in case you can't show up, because this can burn one person out quick.)
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Things one misses from the original game
Greycat replied to Techwright's topic in General Discussion
Definitely the Taxibots. Can't really say I miss the instance herding thing. Boring as hell if you're not the tank. Just "everyone stand around and wait. Someone nuke. OK, next floor." -
Which is not you choosing to not fast snipe, it's you running off and not doing anything, and if anyone does anything that looks like it's attacking you, you're back to being "in combat" and forced to fast snipe or sit and wait even longer. Yes, even if you're at capped defense and they don't have a chance of hitting you. (As for what can be an "attack?" You know the mission in Croatoa where you get the wand from Skipper Legrange and have to "get data from all ghosts?" Touching the fog in there counts as an "attack" and throws you into fast snipe.)
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New Notoriety Option: No Enhancement Set Bonuses
Greycat replied to Blackfeather's topic in Suggestions & Feedback
I'll be perfectly happy to say anyone that thinks support characters are or were "dying all the time" without IOs is full of it and either has no idea what they were talking about or knows no play style other than "run into the middle o fthe biggest mob and see what happens." -
1, I don't want my powers changed to shorter range and shorter damage by something looking at me funny and that being considered an "attack." 2. If I'm sniping, I'm trying to kill something pre-aggro, out of range. Meaning I don't want the lower damage *or* lower range. I've pretty much never wanted or liked fast snipe, and the more I've dealt with it, the less I've liked it.
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The Experienced Marksman set has a Recharge/Fast Snipe IO. Any chance of getting something that sets you to permanent slow snipe? Even if it's not part of a set? I'd put that in every blaster, defender, corr, dom... anything that has a snipe.
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1. DA already does. 2. Would screw over those of us using it for its original purpose. The zone has multiple story arcs in it, as well as Incarnate-rewarding repeatables. It has its own purpose. It doesn't need to be messed with. I also have to point out, for the "how often do you see people that..." bit, that (a) we have a *much* smaller population than live, and (b) even here there are servers that apparently people have trouble finding other people on. I'm on Everlasting, so yes, I do see people - less frequently than live, but that should be expected.
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DA was revamped so people could unlock and build their incarnates without grinding through the same trial over and over again. It gives solo and small team players a way to do this - something that was sorely missing (annoyingly) when Incarnates were unveiled. Starting mobs at 54 would work against that. There *are* higher mobs in the zone, just like regular zones have higher leveled mobs in different zones. Just (obviously) not right up front.
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Yeah, not interested in dragging them to me, typically. Pinning them and whatever else is on their way in place, yes.
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Put all mission objectives on the map.
Greycat replied to DarknessEternal's topic in Suggestions & Feedback
That cuts out some mission/objective types, where you find, complete or defeat something and have something else trigger. Besides, the "show remaining mobs" code doesn't always work. -
"You've spent a total of 1343 hours on patrol."
Greycat replied to VileTerror's topic in General Discussion
When it happened to me, it was not my primary character (back on live,) and hasn't affected (noticably) characters here for me. And also wouldn't have had the numbers I'd seen (at the time I noticed it, back on live, I'd been playing for *years,* and for hours pretty much daily.) Someone had an explanation back in the day about being in TF or AE mode or something, I don't recall what it was. I think @Kyksie is remembering something similar. -
Well, they're not that smart to begin with....
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Not sure if I ever posted this. I know I've thought it would be a good idea for quite some time. Heck, make a few "testing ground" instances, both offensive (you attack whatever, see how you do against various resists, regen, etc.) and defensive (see how much of a hit you can take, or how your regen does, no debt.)
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Resolved: Move LGTF Minimum Level Requirement Back Up to 45+
Greycat replied to Apparition's topic in Suggestions & Feedback
"Formal?" It was created to poke fun at someone who started just saying no to everything - that being the sum total of the post. (I should know, I'm the one who created it.) It's as informal, post-with-a-smirk as it gets! -