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Everything posted by Greycat
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Also yay Stamina! ... Pseudostamina... whatever it is, Therra has it. Which is good, since she now has a mission to find... how many was it, 1200 Rage labs?
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Just remember, when it comes to the NPCs, their AI isn't very I.
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As I'm reading this, I'm wondering if it's actually true. It does make the final jellybean easier to take down with Judgement, Lore, etc. Absolutely. But what about the rest of the raid? I don't think the +1 level shift has *that* big of an impact, though of course you're also getting whatever boost you selected from Alpha. How big *that* is is debatable. Judgement - doesn't tend to get used until the end, from what I've seen. Incandescence - *maybe* has an impact depending on what's being used? Lore - Impact at the end, not really during the rest of the raid itself. Destiny - Impact at the beginning before everyone launches. Less of one during the mitos, since everyone's spread out, for any refreshes. Hybrid - Honestly couldn't say. Are they making the whole raid easier, or just the beginning and end? At this point I *am* curious if we could run two raids back to back, one with and one without Incarnate abilities, just to compare. Hami itself would be slower, definitely... maybe the monster hunt (lord knows there's Judgement a'plenty there,) but how much would it affect the middle? As for organization... "well, duh." 🙂 It's why we love our raid leaders - or should. Regardless of the raid. Buy your raid leader their beverage of choice.
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Look who we met this morning! ... also, I think I spent all my pull luck on the earlier mission when I had the Vahz wasting disease. Almost the entire thing, snipe, just get one, snipe, just get one...
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You mean *Stamina.* 🙂
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I think if the zone's unavailable and you log in, either (a) you're still there, the zone's inactive and you have to move or (b) you get moved to the starter zone (Atlas or Mercy.) Not sure where the winter zones fall on that. If the zone's available again and you haven't logged in all year on that character? (possible with a winter themed one, for instance,) it'd still be a legit zone so you should just ... be there. The servers don't go and scan each and every character and move them if they're offline, though. I seem to recall, after the RWZ was created, I still had a character in the Rikti Crash Site (the old, no-raid no-mission zone) for a while, since the map itself wasn't removed - the zone was just inactive. I don't recall what happened with Galaxy - I think they moved them, but I can't say with 100% certainty.
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Remove Lockdown: +2 Mag Hold's Electric Cage vfx
Greycat replied to AxerJ's topic in Suggestions & Feedback
You'd be surprised. 😉 (No, I wouldn't be upset. But you can put money down someone would be.) I don't know if "optional graphics for procs" is doable or not. (I can't imagine *how* they'd set that up. But to be fair I've been awake maybe ten minutes.) This also isn't the only enhancement that does this sort of thing either - you'll find others dropping enemies into blocks of ice, for instance. *Something* has to be there to indicate "something happened," to me. But if there is a way to introduce options, I wouldn't argue. -
Ahh, but *staying* asleep isn't always what's needed. Sleeps can shut off defenses that resist other controls - Ruin Mage and Fake Nemesis FFs being favourite examples of mine. Even if they're woken up immediately after, they can't put those back up right away. Which means less defense or status protection to have to worry about getting through.
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Ahh, the things that come up in team chat. How about this - Regardless of level, in ... oh, somewhere between 2500-10,000 Hellion kills (eh, that can be tweaked) - including greys - a special enhancement will drop. A Helli-o. Probably not unique. Nothing but a proc - minor fire damage. Strong enough for a laugh, probably not strong enough to be worth farming for. Why? *shrug* Just because. Hellion Golf can have an occasional perk besides seeing how far they fly, right? 🙂 (No, this is not particularly serious of a suggestion. Why do you ask?)
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On in a bit.
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Nope, not a power set. But we've got gym equipment, punching bags, etc. for our bases now. If you want to "use" a punching bag (for instance) though, you've got to... /em kata, or turn on (I think ) Weave (which just has you dodging around.) There are weights with no way to lift them. Treadmills that have you walking into them. So, suggestion for some emotes: Stretching: Arms up / back Side to side Strethcing one leg, then the other "crack knuckles" (not really a *stretch,* I know, but arms in front.) "dance stretch" (can't think of another way of putting it - leg horizontal and/or vertically up, one then the other.) Boxing - The obvious "boxing," throwing punches, bouncing a bit. Kind of good overall. Boxing "react" (weaving. Honestly just the tough or weave - keep forgetting which - would work for this.) Hold the bag (holding the other side of the punching bag.) Hands up - holding hands up for targets. Knocked out (fall over. Because, sure.) Others: Jog in place (possibly with the occasional "check pulse.") Walk in place Run in place. (all useful for the treadmill, too.) Lift weights (would have to "create" weights in hand for this emote, which might do some ... amusing scaling, but it wouldn't be the first time.) "Tai chi" variants - yes, we have /em kata, but something slower, flowing and more meditative looking. Bonus points for weapon practice. Even more bonus points if it happens to be usable with our weapon sets if we're on a powerset with them.
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Which seems to be a common refrain. 🙂 So something like a different "Praetorian Hami" raid for those that want a buff. How about (as a side question) same difficulty, but some fresh/new/different mechanics?(Goes for @ejlertson and others who feel this same way? ) Or is there something about the way Hami's currently set up that you like specifically? (Seriously, nobody seems to want to answer that...)
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Well, someone did once, but that was a bug. 🙂 (Bug in slot placement for someone's Peacebringer back on live. If I remember right, they one-shot Hami. Sadly, this wasn't me.)
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Which is similar to why I've got a mind/emp named Rusty Muffler.
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Hmmmmm. I honestly am not sure. Doing them all, every AT's going to hit something that's its kryptonite, sometimes by powerset, sometimes feeling like it's there just to screw over your AT. (Masterminds from 18-24 or so, for instance, seem to both hit their weakest point minion-wise *and* hit a bunch of AOEs, at least redside.) And if I were doing this, I'd probably avoid a psi based powerset, *just* because of the times it seems I'm fighting mostly robots (which are resistant.) It can make it feel like a slog. If I were doing this for me? Peacebringer, probably. Both because it makes those arcs natively available and I just flat out enjoy my Khelds 🙂 . Suggesting for someone else and not knowing anything else about how they prefer to play? A brute of some flavor. (Also. Goldside = Praetorian arcs.)
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Hmmm. I really wish we could monitor pet damage, since I think I just saw this. Not sure if a power analyzer would help. Night Ward, first mission from Montague ("where even death may die," going to retrieve the tome.) Most things behaved as expected, but the "guardian spells" when you pick up the tome, I was seeing *multiple* +13 heals while my PA was attacking. I do *not* know if these were inherent to the "guardian spell," though - no listing for them on the wiki. LT rank. Other LT spells did not show this. (Since I've got PA slotted this wasn't as big a deal, I was doing damage just fine, but still.) Very interesting.
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First thing first, does it happen after you reboot?
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If you've played it before, you might be remembering a more fully slotted PA. It'll heal back the base damage (not enhanced,) and from what I was seeing it took about 10 seconds. If it's not slotted, between the enemy's natural regen and the lack of slotting, it will heal it fully back - but it should definitely not be right away. Of course, you did say it *was* right away. I don't have an answer for that at all. Other than maybe what CVT mentioned, but I'd expect that to heal a different amount and still have some sort of lag, and/or not be consistent.
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*points at the suggestion of a Prae Hami raid as well, which is an idea kind of along those same lines.* However, this somewhat indicates you're fine with the current raid as is. Which, as I've mentioned, is fine. What about it do you like strongly enough to not want any sort of change? I'd think *that* information would be valuable as well. Is it just familiarity, something in the mechanics? What, exactly? (Or approximately.) Edit: Also, just to get a feel for it, how frequently do you raid? Nightly? Maybe once a month? (This does not make your answer any more or less valid. Asking this primarily because a thought popped into mind - and I think I'd like to have those that have ideas for change answer, too - to see if there's a degree of "hami fatigue" in people that do it frequently... or, conversely, familiarity with it driving a desire for the status quo. For me... *probably* 2-3 days a week at average, sometimes once, sometimes twice in those days... and I'm calling both runs on those "a raid," to be completely clear.)
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Went to RWZ. Pulled one comm officer. Killed just that. Gee, look at that yellow text, right after the green that declares I have defeated the Communications Officer. That is XP, Inf and Incarnate XP. Also known as "rewards." You were saying? (Apparently you were saying you don't play the game.) You are also not reaading the thread, as I did not suggest a nerf to rewards. So, either read the thread and be constructive, or, quite frankly, stop trolling. Actually, either one you do, I won't see, as you're no longer worth the time. My apologies to everyone else. This troll just got on my final nerve and needed dealing with.
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Architect Entertainment - Content Ideas
Greycat replied to Arcanum's topic in Suggestions & Feedback
... I had to think about that for a moment. Nope, that isn't in there now. Yeah, that'd be interesting to be able to do. -
I know. Just poking at you. 🙂
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Read the first two posts. Everything is laid out there. There is no agenda. I don't play those little BS games. If you don't want to believe that, or are busy believing everyone else is lying, then there's no point in going further.
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First. The items that give "zero rewards" tend to be pets (gun drones, Sky Raider engineer FF generators) - or things that the summoner (such as comm officers) had their *own* XP increased to compensate for. If one does not, put in a bug report. If you do not think this is a good design, start a thread of your own in suggestions. Second, as I've told others, it's not your place to determine what the devs should or should not spend time on. You are not a dev. The devs are big boys and girls. They can determine for themselves whether something is worth spending time on or it gives any benefit. "I do not like it" is not the same as "this gives zero benefit and isn't worth dev time." That *aside* from the fact that this is not being put in as a suggestion, but as a discussion. I suggest you go and read the initial posts where I explain exactly that, because going over your comments so far it doesn't sound like you have at all. Third, yes, new content is nice. Revamping old content and power sets *also* gives us new and exciting things to do. The developers, live and here, are aware of this. This is why we've had Positron revamped. Synapse. Yin swapped in. Faultline, the RWZ and DA reworked. Powersets reworked - including in the issue we're currently in. Fourth, I'd *greatly* appreciate not throwing things out disparaging other players such as "You must not play the game." If you can't do that, please be a jerk elsewhere. Because I'll tell you, I'm seeing it more and more and have hit my *limit* on it today. Start your own thread, call it "Greycat's an asshole" and gripe there if you can't help yourself. (Because, frankly, I am or can be one, and I'm fine with that.)
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Discussing things? I don't think so. You've made it clear you don't think there's any need for change. Thanks. Anything else?