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Everything posted by Greycat
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"Look ma, no hands!" option for psi/mind
Greycat replied to Greycat's topic in Suggestions & Feedback
1. You'll note I also mention mind control, not just psi melee. 2. The suggestion expands concepts available for the characters using both. Which can inspire people who didn't like the look of the sets before to play them. Or inspire those who did to make more. -
Hey, I hear Blizzard's coming out with an MMO. I wonder if it'll be any good. Think it's their warcraft thing. Wasn't that originally that cartoony RPG they canceled though? >.>
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Yay, both of mine are at least 20!
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LTR versus LRT: Did I Miss Something?
Greycat replied to CrudeVileTerror's topic in General Discussion
I'd say it's the same thing that has people talk about going rouge and wanting to use Khelds to make angles. Peepel dunt spehl gud. -
Again... discussion because of a comment made during a raid. I am not trying to take it anywhere. If I were, this would be down in suggestions with "This is how I think the raid should be changed and why." See, here's the thing when I read this. I've never seen a call for specific powersets. Just roles. "Melee follow Jack, Control target through Jill, Ranged target through Jamie. Go," basically. Not even a call for debuffing anything, or "we need X incarnate power," other than occasionally mentioning a taunter may not be able to be healed, use regen buffs. And even that's not consistently mentioned. Thus my description of "target targeter, hit F, EOE, 123412341234..." for what raids are like, since that's fairly consistent. Yes, if you do something "outside the box" like the all tanker raid, that would come into play, absolutely... but that's not what I'd call a yardstick for the regular experience.
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How The Heck Do I Make Myself Make a Dominator?
Greycat replied to Clave Dark 5's topic in Dominator
You can always just do it the altaholic's way. Make a bunch that sound even mildly interesting and play them. Use synergistic sets. Use sets that sound like they shouldn't be. Make 20-30. Use dice to determine which sets to pick. This gets around the whole "these sets suck/are powerful" that might not work for you *anyway* and gets you a feel for what's "set" versus what's "dominator." There are, after all, a thousand slots. Might as well put them to good use. 🙂 -
West Libertalia Arcs: #35147 and #35830 (so far).
Greycat replied to Take One's topic in Mission Architect
Oh, did you say something? >.> 🙂 But yeah, it's supposed to be "ask a GM and get slots" from what I've been told (and have done.) Honestly I'd like to have more from the beginning, or have some other way of getting slots added, but *shrug* it is what it is. -
Most recent - Ex Caliber. Really, if you have a bad breakup with your ex, make sure she doesn't know where your guns are. Or the plans you were making for a big score somewhere. And really don't break up just *before* said job...
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Thank you. I want to focus a bit on this last paragraph, because there are a few things I want to address. (Not just in reply to you, but in general.) 1. " If you choose to change the mechanics or create a new different Hamidon raid, the players will eventually figure that out too. " This, to me, is not a *bad* thing at all. Details and mechanics of the raid have been changed once, after all. I would not want any hypothetical change to be a "you must be this tall to ride." (Or, if this were really a gear MMO, "you must have the latest, absolute most top end gear to even consider this." Or in our case, be purpled/ATOd/IO'd and min/maxed out.) Change is not a bad thing in and of itself, especially when we have content that's stayed stagnant for years (long before sunset, plus time here.) 2. FOTM/obsoleting characters ... is this a thing? Because I just wander in with my characters between 45-50 and join the mob, basically. I don't really *hear* of "Hami builds." (*maybe* the taunting tank?) I could well be unaware of it, but - other than "8 man hami" or something - I don't know of anything in the raid that requires any sort of "build." And to me, that's great, too. I *like* accessible. 3. " And in the end, those who want Hami raiding to be an exclusive l33t thing will be back to square one." I don't think I, or anyone else, has mentioned making it exclusive. Yes, the title mentions buffing Hami - which was due specifically to the question asked during the raid I mentioned. I've also mentioned changing (again, "shaking it up," which can be *different* without being harder,) and threw out some example ideas. Maybe I should have altered the title to say "buffed or changed," but I thought the opening post covered that. And, of course, we've had discussions on incarnates (which obviously are a thing just because of the level range of Hami - they're in play regardless,) which is a long, ongoing discussion (or, well, argument) since live with how they affect content. And there are assumptions about me wanting to nerf them (granted, one of my examples for shaking things up, partly tied to lore, affects incarnates, but it wasn't meant to be a focus,) - see the couple "so just unequip them" replies, which ... were not the focus at all of the thread. (And suggestions I had some nefarious purpose or hidden agenda. I'm pretty blunt. If I want to say something should be done, I'll say it. If I say someone made a comment and I think it could be an interesting discussion - that's exactly what I mean.) ~~~~~~~~ So after sitting with this thought, and this thread, for several days - sparked, as I mentioned, by another person in the league asking if Hami needs a buff, here's where I sit. Not so much with "does something need to be done, and what," but a view on the raid itself. As I mentioned, I can describe what I do repeatedly in a raid pretty simply. Swarm monsters with the league for some inspirations - or just use the ones I have in storage. Hit F to put a designated targeter on follow. Pop an EOE. Hit a few keys repeatedly - I don't even really *need* to pay attention to much 'til Hami's down. Nuke some buds, collect reward, rinse, repeat. And when I think about that, the lore side does come to mind. Because this is supposed to be, potentially, a planetary threat. This is the same being who, in Praetoria, basically has taken over the planet and achieved, or come close to achieving, the goal of wiping out or converting humanity. And we go through and trim it repeatedly like it's a hedge or a rosebush. The first Incarnate trials - which, after all, are designed with the fact that people may not have any Incarnate abilities at *all,* so honestly they're just "level 50 raids" - are, obviously, newer. And they have more thought put into what you have to do, and more unique mechanics (which you have the option to skip, and can be rewarded for doing so.) These are "baby's first incarnate trials," BAF and Lambda. Even Keyes isn't that much *harder* - you can still run on that without a shift. But they've got things to pay attention to, sub-goals to try to achieve and interesting mechanics. You can't really do them in your sleep, even if you're familiar with them... meanwhile, yes, I've done Hami half asleep. Hamidon's supposed to be a bit of a capstone raid, and lorewise is supposed to be potentially an existential threat to humanity. Doesn't *it* deserve some interesting mechanics - not neccessarily "harder," not necessarily "nerf incarnates or IOs," but *something* different, more engaging and more interesting than "F, F1 for EOE, 123412341234123412341234, F1 for EOE, 123412341234 oh we're down to killing hami itself already?" Obviously some people don't think so and are fine with it as it is now. Perfectly valid (though nobody's given detail on what, specifically, they like about it - other than Herculea, here, unless I'm reading the response wrong likes being able to build up merits for new alts 🙂 .) I can only assume it's comfortable familiarity otherwise, which again - perfectly valid. Same reason I'll re-read a book for the hundredth time... or, hey, log into COH yet again, right? Others see this as another example of "Incarnates trivialize content," which... well, yes, they're a leap in power, but other than looking at what they do in a raid - and not everyone has incarnates, or are at the same level of them, after all - it's kind of a tangent to it, but the arguments about incarnates an d content have gone on since live, and will continue going on, and I don't think anyone will come up with one "solution" that will make everyone happy. That said, going back to ... two paragraphs ago 🙂 wouldn't it still be possible to make *interesting* mechanics that, while Incarnates - even at all T4, full strength - are obviously going to have an easier time with, would still be interesting to play through? I think people got distracted from that ... kind of just by the mention of Incarnates themselves. I don't have answers. I wasn't really shooting to provide any, or look for anything besides a discussion of this comment and see where peoples' thoughts went. I still think Hami could use some of the lessons learned in newer raids - just like a lot of old content has people requesting updates, whether it's "fewer kill alls" or "less zone to zone travel" or just freshening up, and which has been done in some. Maybe I should have made the title "Should Hami be modernized" - it might have avoided some assumptions and arguments.
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Also yay Stamina! ... Pseudostamina... whatever it is, Therra has it. Which is good, since she now has a mission to find... how many was it, 1200 Rage labs?
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Just remember, when it comes to the NPCs, their AI isn't very I.
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As I'm reading this, I'm wondering if it's actually true. It does make the final jellybean easier to take down with Judgement, Lore, etc. Absolutely. But what about the rest of the raid? I don't think the +1 level shift has *that* big of an impact, though of course you're also getting whatever boost you selected from Alpha. How big *that* is is debatable. Judgement - doesn't tend to get used until the end, from what I've seen. Incandescence - *maybe* has an impact depending on what's being used? Lore - Impact at the end, not really during the rest of the raid itself. Destiny - Impact at the beginning before everyone launches. Less of one during the mitos, since everyone's spread out, for any refreshes. Hybrid - Honestly couldn't say. Are they making the whole raid easier, or just the beginning and end? At this point I *am* curious if we could run two raids back to back, one with and one without Incarnate abilities, just to compare. Hami itself would be slower, definitely... maybe the monster hunt (lord knows there's Judgement a'plenty there,) but how much would it affect the middle? As for organization... "well, duh." 🙂 It's why we love our raid leaders - or should. Regardless of the raid. Buy your raid leader their beverage of choice.
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Look who we met this morning! ... also, I think I spent all my pull luck on the earlier mission when I had the Vahz wasting disease. Almost the entire thing, snipe, just get one, snipe, just get one...
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You mean *Stamina.* 🙂
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I think if the zone's unavailable and you log in, either (a) you're still there, the zone's inactive and you have to move or (b) you get moved to the starter zone (Atlas or Mercy.) Not sure where the winter zones fall on that. If the zone's available again and you haven't logged in all year on that character? (possible with a winter themed one, for instance,) it'd still be a legit zone so you should just ... be there. The servers don't go and scan each and every character and move them if they're offline, though. I seem to recall, after the RWZ was created, I still had a character in the Rikti Crash Site (the old, no-raid no-mission zone) for a while, since the map itself wasn't removed - the zone was just inactive. I don't recall what happened with Galaxy - I think they moved them, but I can't say with 100% certainty.
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Remove Lockdown: +2 Mag Hold's Electric Cage vfx
Greycat replied to AxerJ's topic in Suggestions & Feedback
You'd be surprised. 😉 (No, I wouldn't be upset. But you can put money down someone would be.) I don't know if "optional graphics for procs" is doable or not. (I can't imagine *how* they'd set that up. But to be fair I've been awake maybe ten minutes.) This also isn't the only enhancement that does this sort of thing either - you'll find others dropping enemies into blocks of ice, for instance. *Something* has to be there to indicate "something happened," to me. But if there is a way to introduce options, I wouldn't argue. -
Ahh, but *staying* asleep isn't always what's needed. Sleeps can shut off defenses that resist other controls - Ruin Mage and Fake Nemesis FFs being favourite examples of mine. Even if they're woken up immediately after, they can't put those back up right away. Which means less defense or status protection to have to worry about getting through.
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Ahh, the things that come up in team chat. How about this - Regardless of level, in ... oh, somewhere between 2500-10,000 Hellion kills (eh, that can be tweaked) - including greys - a special enhancement will drop. A Helli-o. Probably not unique. Nothing but a proc - minor fire damage. Strong enough for a laugh, probably not strong enough to be worth farming for. Why? *shrug* Just because. Hellion Golf can have an occasional perk besides seeing how far they fly, right? 🙂 (No, this is not particularly serious of a suggestion. Why do you ask?)
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On in a bit.
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Nope, not a power set. But we've got gym equipment, punching bags, etc. for our bases now. If you want to "use" a punching bag (for instance) though, you've got to... /em kata, or turn on (I think ) Weave (which just has you dodging around.) There are weights with no way to lift them. Treadmills that have you walking into them. So, suggestion for some emotes: Stretching: Arms up / back Side to side Strethcing one leg, then the other "crack knuckles" (not really a *stretch,* I know, but arms in front.) "dance stretch" (can't think of another way of putting it - leg horizontal and/or vertically up, one then the other.) Boxing - The obvious "boxing," throwing punches, bouncing a bit. Kind of good overall. Boxing "react" (weaving. Honestly just the tough or weave - keep forgetting which - would work for this.) Hold the bag (holding the other side of the punching bag.) Hands up - holding hands up for targets. Knocked out (fall over. Because, sure.) Others: Jog in place (possibly with the occasional "check pulse.") Walk in place Run in place. (all useful for the treadmill, too.) Lift weights (would have to "create" weights in hand for this emote, which might do some ... amusing scaling, but it wouldn't be the first time.) "Tai chi" variants - yes, we have /em kata, but something slower, flowing and more meditative looking. Bonus points for weapon practice. Even more bonus points if it happens to be usable with our weapon sets if we're on a powerset with them.
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Which seems to be a common refrain. 🙂 So something like a different "Praetorian Hami" raid for those that want a buff. How about (as a side question) same difficulty, but some fresh/new/different mechanics?(Goes for @ejlertson and others who feel this same way? ) Or is there something about the way Hami's currently set up that you like specifically? (Seriously, nobody seems to want to answer that...)
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Well, someone did once, but that was a bug. 🙂 (Bug in slot placement for someone's Peacebringer back on live. If I remember right, they one-shot Hami. Sadly, this wasn't me.)
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Which is similar to why I've got a mind/emp named Rusty Muffler.
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Hmmmmm. I honestly am not sure. Doing them all, every AT's going to hit something that's its kryptonite, sometimes by powerset, sometimes feeling like it's there just to screw over your AT. (Masterminds from 18-24 or so, for instance, seem to both hit their weakest point minion-wise *and* hit a bunch of AOEs, at least redside.) And if I were doing this, I'd probably avoid a psi based powerset, *just* because of the times it seems I'm fighting mostly robots (which are resistant.) It can make it feel like a slog. If I were doing this for me? Peacebringer, probably. Both because it makes those arcs natively available and I just flat out enjoy my Khelds 🙂 . Suggesting for someone else and not knowing anything else about how they prefer to play? A brute of some flavor. (Also. Goldside = Praetorian arcs.)
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Hmmm. I really wish we could monitor pet damage, since I think I just saw this. Not sure if a power analyzer would help. Night Ward, first mission from Montague ("where even death may die," going to retrieve the tome.) Most things behaved as expected, but the "guardian spells" when you pick up the tome, I was seeing *multiple* +13 heals while my PA was attacking. I do *not* know if these were inherent to the "guardian spell," though - no listing for them on the wiki. LT rank. Other LT spells did not show this. (Since I've got PA slotted this wasn't as big a deal, I was doing damage just fine, but still.) Very interesting.