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Greycat

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Everything posted by Greycat

  1. I don't *think* Martial will fit the look you're going for, but it's been a while since I've looked at the animations. You may want to look at them (and the alternates) and see if it fits the feel for the character.
  2. They're different from the normal game experience we've probably all done to death. So it makes sense.
  3. I would. Raaaaaagh! *starts throwing things.*
  4. So... you want to remove the echo maps all together? That's what it sounds like. No thanks. And I don't think "space" is a problem. The maps being there do not preclude "more changes later." You may not like them or find them interesting. That's fine, you don't have to go there. They hurt nobody by existing. As far as doing "anything fun?" Fun's defined by the person having (or not having) it. The old Dark Astoria is a big part of several characters, for me. As is Galaxy. (By the way, as far as "moving the badges to the official maps," where would you move the Galaxy badges? There's no non-Echo version of it. The tutorial's not the same.) Not to mention several of the badges have specific relevance to *those* maps - and, of course, getting both Atlas and Echo:Atlas gives a specific badge of its own, as well.
  5. Missed this - this is actually the AE badge (Thrill Seeker) that's in all AE buildings, and doesn't give the zone as a location to TP to (since it's not a "zone exploration badge."
  6. Heh. Early (single digit issues, probably 3 or 4, don't think redside was around yet) in the game, I had someone insist that controllers didn't have Empathy and they needed "a healer." ... as I was standing there (already invited and part of the team) on my Ice/Emp controller.
  7. So, let me ask you something. How many alts do you have? Yes, it's relevant. If you're one of the folks who has a very few, and they tend to keep playing just those so they're at VL 70-80-90+, this might sound like a good idea. However, I'd suspect you'd have a *very* hard time finding people consistently to play that content, since this game does a great job of encouraging alts. Maybe you'd end up with teams of farmers, primarily. 🙂 Even ignoring *creating new content,* I'm not sure how the game would handle scaling to vet levels. Dealing with incarnate levels (which at least show on your character as "+ levels") feels hack-y enough as it is. (And I think it'd be safe to say plenty of people are T3/T4'd out... but how often is the Magisterium run, which caters to that? I think I hear it called for maybe once a week.) That also ignores "how is this handled in regular content?" Are you now (power wise) +50 levels to everything in, say, the ITF? Or are these limited to "VL" content? My POV - the game generally grows "out," adding more content everyone can reach fairly easily, instead of "up" like many MMOs do - there's an occasional bump up for something, but it's rare. Part of that's due to the (thankful) lack of "Gear" - they don't have to introduce the new Armor of ZOMG Awesome and Sword of Superslashy, with new, higher raids that need them, making the last Armor of Really Neat and Sword of Pointiness obsolete. And part of it's tied to the casual ease of teaming - I don't think I've ever felt like I'd have to grind just to see content, which grinds the fun out of games for me.
  8. Use positioning so mobs aren't scattered. Don't jump in right next to the tank and turn on hurricane. Use it to push mobs that are immob'd together, since immobilizes typically have -kd component but no resistance to repel. When possible, use it to pin mobs in place. Remove the repel and you might as well just rename it "vision obscuring cloud."
  9. Bump it to 7:30 (I work 'til then) and I can do either day, otherwise it's sunday.)
  10. Not a problem. If tankers are complaining about it, then whoever's using KB is not using it well. (Or they're just kneejerk complaining, which also happens.) Plus, technically, the option is at character creation. If you don't like or can't use KB properly? Don't pick a set with KB. There. Option at character creation granted.
  11. Ah, yes. Nascar Melee... Mechanics wise, I don't know. Animations/look and feel wise, it's just ... eh, not been that appealing with the random waving about. Plus, well... thanks to the sound, I can't help but call it Nascar Melee.
  12. Dying on one end of the Hollows, with no travel power but sprint, and having to run back from Atlas was ... at least more tedious.
  13. I do believe the devs mentioned they wouldn't let anything sit that long in the future if they could help it.
  14. The only thing useless or pointless is anyone pushing that type of opinion.
  15. Only one I'm saying "not available" for is Saturdays - evening's taken up with another SG then. (Tend to work to 6:30 central during the week, then eat, too....)
  16. 1. You'll note I also mention mind control, not just psi melee. 2. The suggestion expands concepts available for the characters using both. Which can inspire people who didn't like the look of the sets before to play them. Or inspire those who did to make more.
  17. Hey, I hear Blizzard's coming out with an MMO. I wonder if it'll be any good. Think it's their warcraft thing. Wasn't that originally that cartoony RPG they canceled though? >.>
  18. Yay, both of mine are at least 20!
  19. I'd say it's the same thing that has people talk about going rouge and wanting to use Khelds to make angles. Peepel dunt spehl gud.
  20. Again... discussion because of a comment made during a raid. I am not trying to take it anywhere. If I were, this would be down in suggestions with "This is how I think the raid should be changed and why." See, here's the thing when I read this. I've never seen a call for specific powersets. Just roles. "Melee follow Jack, Control target through Jill, Ranged target through Jamie. Go," basically. Not even a call for debuffing anything, or "we need X incarnate power," other than occasionally mentioning a taunter may not be able to be healed, use regen buffs. And even that's not consistently mentioned. Thus my description of "target targeter, hit F, EOE, 123412341234..." for what raids are like, since that's fairly consistent. Yes, if you do something "outside the box" like the all tanker raid, that would come into play, absolutely... but that's not what I'd call a yardstick for the regular experience.
  21. You can always just do it the altaholic's way. Make a bunch that sound even mildly interesting and play them. Use synergistic sets. Use sets that sound like they shouldn't be. Make 20-30. Use dice to determine which sets to pick. This gets around the whole "these sets suck/are powerful" that might not work for you *anyway* and gets you a feel for what's "set" versus what's "dominator." There are, after all, a thousand slots. Might as well put them to good use. 🙂
  22. Oh, did you say something? >.> 🙂 But yeah, it's supposed to be "ask a GM and get slots" from what I've been told (and have done.) Honestly I'd like to have more from the beginning, or have some other way of getting slots added, but *shrug* it is what it is.
  23. Most recent - Ex Caliber. Really, if you have a bad breakup with your ex, make sure she doesn't know where your guns are. Or the plans you were making for a big score somewhere. And really don't break up just *before* said job...
  24. Thank you. I want to focus a bit on this last paragraph, because there are a few things I want to address. (Not just in reply to you, but in general.) 1. " If you choose to change the mechanics or create a new different Hamidon raid, the players will eventually figure that out too. " This, to me, is not a *bad* thing at all. Details and mechanics of the raid have been changed once, after all. I would not want any hypothetical change to be a "you must be this tall to ride." (Or, if this were really a gear MMO, "you must have the latest, absolute most top end gear to even consider this." Or in our case, be purpled/ATOd/IO'd and min/maxed out.) Change is not a bad thing in and of itself, especially when we have content that's stayed stagnant for years (long before sunset, plus time here.) 2. FOTM/obsoleting characters ... is this a thing? Because I just wander in with my characters between 45-50 and join the mob, basically. I don't really *hear* of "Hami builds." (*maybe* the taunting tank?) I could well be unaware of it, but - other than "8 man hami" or something - I don't know of anything in the raid that requires any sort of "build." And to me, that's great, too. I *like* accessible. 3. " And in the end, those who want Hami raiding to be an exclusive l33t thing will be back to square one." I don't think I, or anyone else, has mentioned making it exclusive. Yes, the title mentions buffing Hami - which was due specifically to the question asked during the raid I mentioned. I've also mentioned changing (again, "shaking it up," which can be *different* without being harder,) and threw out some example ideas. Maybe I should have altered the title to say "buffed or changed," but I thought the opening post covered that. And, of course, we've had discussions on incarnates (which obviously are a thing just because of the level range of Hami - they're in play regardless,) which is a long, ongoing discussion (or, well, argument) since live with how they affect content. And there are assumptions about me wanting to nerf them (granted, one of my examples for shaking things up, partly tied to lore, affects incarnates, but it wasn't meant to be a focus,) - see the couple "so just unequip them" replies, which ... were not the focus at all of the thread. (And suggestions I had some nefarious purpose or hidden agenda. I'm pretty blunt. If I want to say something should be done, I'll say it. If I say someone made a comment and I think it could be an interesting discussion - that's exactly what I mean.) ~~~~~~~~ So after sitting with this thought, and this thread, for several days - sparked, as I mentioned, by another person in the league asking if Hami needs a buff, here's where I sit. Not so much with "does something need to be done, and what," but a view on the raid itself. As I mentioned, I can describe what I do repeatedly in a raid pretty simply. Swarm monsters with the league for some inspirations - or just use the ones I have in storage. Hit F to put a designated targeter on follow. Pop an EOE. Hit a few keys repeatedly - I don't even really *need* to pay attention to much 'til Hami's down. Nuke some buds, collect reward, rinse, repeat. And when I think about that, the lore side does come to mind. Because this is supposed to be, potentially, a planetary threat. This is the same being who, in Praetoria, basically has taken over the planet and achieved, or come close to achieving, the goal of wiping out or converting humanity. And we go through and trim it repeatedly like it's a hedge or a rosebush. The first Incarnate trials - which, after all, are designed with the fact that people may not have any Incarnate abilities at *all,* so honestly they're just "level 50 raids" - are, obviously, newer. And they have more thought put into what you have to do, and more unique mechanics (which you have the option to skip, and can be rewarded for doing so.) These are "baby's first incarnate trials," BAF and Lambda. Even Keyes isn't that much *harder* - you can still run on that without a shift. But they've got things to pay attention to, sub-goals to try to achieve and interesting mechanics. You can't really do them in your sleep, even if you're familiar with them... meanwhile, yes, I've done Hami half asleep. Hamidon's supposed to be a bit of a capstone raid, and lorewise is supposed to be potentially an existential threat to humanity. Doesn't *it* deserve some interesting mechanics - not neccessarily "harder," not necessarily "nerf incarnates or IOs," but *something* different, more engaging and more interesting than "F, F1 for EOE, 123412341234123412341234, F1 for EOE, 123412341234 oh we're down to killing hami itself already?" Obviously some people don't think so and are fine with it as it is now. Perfectly valid (though nobody's given detail on what, specifically, they like about it - other than Herculea, here, unless I'm reading the response wrong likes being able to build up merits for new alts 🙂 .) I can only assume it's comfortable familiarity otherwise, which again - perfectly valid. Same reason I'll re-read a book for the hundredth time... or, hey, log into COH yet again, right? Others see this as another example of "Incarnates trivialize content," which... well, yes, they're a leap in power, but other than looking at what they do in a raid - and not everyone has incarnates, or are at the same level of them, after all - it's kind of a tangent to it, but the arguments about incarnates an d content have gone on since live, and will continue going on, and I don't think anyone will come up with one "solution" that will make everyone happy. That said, going back to ... two paragraphs ago 🙂 wouldn't it still be possible to make *interesting* mechanics that, while Incarnates - even at all T4, full strength - are obviously going to have an easier time with, would still be interesting to play through? I think people got distracted from that ... kind of just by the mention of Incarnates themselves. I don't have answers. I wasn't really shooting to provide any, or look for anything besides a discussion of this comment and see where peoples' thoughts went. I still think Hami could use some of the lessons learned in newer raids - just like a lot of old content has people requesting updates, whether it's "fewer kill alls" or "less zone to zone travel" or just freshening up, and which has been done in some. Maybe I should have made the title "Should Hami be modernized" - it might have avoided some assumptions and arguments.
  25. Also yay Stamina! ... Pseudostamina... whatever it is, Therra has it. Which is good, since she now has a mission to find... how many was it, 1200 Rage labs?
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