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Everything posted by Greycat
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Windows 10 intermittently making number row unusable.
Greycat replied to SableShrike's topic in General Discussion
... does it start selecting team members instead of firing off powers when you're in a team? -
Allow a character to be in more than one supergroup
Greycat replied to garvisdol73's topic in Suggestions & Feedback
... And in public, too. Tsk. -
Active Build 2 and 3 have no powers available
Greycat replied to Garble's topic in [Open Beta] Bug Report Archive
They won't have the option IIRC before 10 anyway. Hopped on test - Jump to level 10, train level 2, no option for a "second build." (which is not what's being described as missing, anyway.) Leveled to 10. Second build becomes available. Went in to level up second build (to see if it happens right away or not) - got what's in the screenshot. So, yeah. THat's an issue. However, logging off (to character select) and back on, while still on the second (empty) build, brought the power selections back up. Going back to the first build had no problems. Waiting, then selecting build 2 (still unleveled at that point) came up fine afterward. Further testing - First test was on a bio/bs tank. (Magic origin, staying as consistent there as possible.) Got the empty screen. Second test, ar/dev blaster, did not do the same thing at level 10 when going to the second build. Third test, bio/dark tank - same thing. Blank leveling screen at level 10 when going to create a second build. (picking only primary/secondary, since that's what I did with the blaster, first bio tank had a power pool as well.) Fourth test - bs/bio brute. Same thing when going to the second build. Edit: Checked my 13 katana/bio scrapper on live. Didn't have this issue. So, if anyone else wants to test - check anything with bio armor, only have to level the first build to 10 to check. If you want to check other powersets (other armors, maybe,) on test - from what I see so far this is just bio armor, and only if you level and try a second build right away without restarting / going back to logon. -
Had to think about that - I wouldn't argue with more NPCs. (Might need to do something to sort out "utility" versus "flavor" NPCs in the base window though.)
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Just out of nitpickiness, some temporary powers will go there, as well. (And Kheld powers when shifted, but you're not describing a Kheld from the sound of it.) Things like the acids/grenades in Lambda show up in there. I'm not sure what they'd do (other than show up in the big power list) without that.
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Newly added Upheaval 2004, since I wanted something controlly. Think she'll be joining teams mostly - earth/rad is not a *fast* soloer...
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Don't think I've been on. If so it was back around 2 AM...
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No we aren't! You're wrong! Your mother was a hamster and your father smelt of elderberries! *stomps off.* 🙂
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Brain Storm salvage drops no longer available?
Greycat replied to Teikiatsu's topic in Suggestions & Feedback
I've had them just drop (likely as replacement for some other drop, pretty sure not all my characters have the day job that would give them,) as well as gotten them through super packs. They're not typically a mission complete reward. (If I'm recalling the ratios, 1= random common, 5 = random uncommon, 20 = random rare salvage.) -
Let's Talk About Resurrection Powers
Greycat replied to oedipus_tex's topic in Suggestions & Feedback
Personally, I don't think they really need changes in general. They're there to do one specific thing and they do it reliably. The only thing I'd like to see on them is if you cast it on someone who's AFK and the timer runs out, it gets recharged much faster. It's *really* annoying to try to rez someone - or have multiple people see the same person down in, say, an MSR and have them waste all the rezzes for whatever reason. -
This is the sole reason we actually have a "base" - it's a box with a quartermaster to be sure we can easily find somewhere to buy TOs. No longer true, every store buys them for the same price now regardless of origin.
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Yeah, it's been brought up. We're just going "as close as possible" to it. I mean, just Defiance makes a huge change to survivability for a blaster, since getting mezzed doesn't mean you're completely helpless, for instance. And tanks can run more than one armor toggle. >.> We just kind of deal - the experience is different enough that it's a fun challenge.
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Positioning works in teams as well. Even fast moving ones. You can knock things *into* the team as well. And I'm frankly even less fond of a P2W buff option. People need to learn to use, and live with, knockback, not open up doors for asshats to insist you "have to" take that IO or a P2W nerf for the 'honor' of teaming with them. Only had that happen twice. Once (ITF,) they found "hey, it works pretty well, actually." The other, they kept insisting and making comments before the missions even started, so I pretty much gave them an F off and left. I don't want to empower *people* like that.
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Use positioning. No need to sacrifice anything. I'd hate to see a global IO like that, personally.
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But then he'd be bald.
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That'd be far too overpowered. Completely break the game. Probably kick some puppies on the way, too. 😉 Serious answer - asked for before. I don't know if there's a technical reason or not, but I wouldn't argue.
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Unused one that came up this morning. I've got a "retro reenactor" character (playing as close to the way the game was in 2004 as we can. It's definitely interesting.) Runs across an NPC panhandler saying "Got some change?" Which triggered: "Worst way to discover you're a mage: Come up on someone asking for change. While looking for some, mention 'be the change you want.' Person turns into an old dollar coin. Horrified, you pick it up. You now have a sentient coin and a lot to think about."
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Ever just have that moment, someone says something or you see something and a backstory for a character just pops right into your head? You might expand on it a bit later, give it some detail, a few flourishes here and there, but the core of it seemed to jump right out at you? Share a few, with what triggered them! Starting here, for me. During a discussion of names and desirability, someone (I should find the thread) mentioned nobody would be looking for one like "Rusty Muffler." So, of course... bio jumped into mind right away. The kernel of it, at least, with someone hiding a ball of stolen nanobots in a muffler before getting caught. The mechanic who came to work on the car? Named Rusty, of course, with his own shop, gets swarmed by them when he works on the exhaust. End result - powers. And his hero name of Rusty Muffler? It's all they could get out of him as he tried to tell the people in the hospital what happened. "Rusty. Muffler..."
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Heh, hadn't noticed. >.< Of course, one of our blasters also has Martial as a secondary, so... Also used my second build as a sort of "what would I do now" for comparison. I've "sort of" got an attack chain on the 2004 version, of course, plus one power to simulate taking swift/hurdle, and the prereq. The current build? Stamina slotted at three, aim and build up, mystic flight, and at least one more attack - if I were actually using it and slotting it, ball lightning would have the chance to stun from one of the end mod sets (zapp might, too,) and everything would have level 15 common IOs at the very least. (Nothing's slotted in it right now, since INF is kind of tight! Those little inf tips from civilians help.) Yes, swapped back to the 2k4 version. I'm kind of curious how far the two builds will diverge by 40.
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Why were the Echo zone beacons removed from bases?
Greycat replied to Flashtoo's topic in Suggestions & Feedback
Though for the original poster, "convenience" wasn't the issue. They'd set up (as I understand) part of their base a specific way and that access fed into it a specific way which now does not work. From their own description: That isn't replaced with "use an ouro portal," no matter how convenient it may be. -
Not current, but one related to that that I'd run in the past had an SG member's "son" come back from the future - accidentally. That timeline was dying, I'd actually created creatures that "ate" dead timelines, while that character's SG mate essentially blamed the *current* roster and time for everything dying and tried to use it as a weapon. (What happens when two points in time are forced to collide?) Also, those creatures were all time based... so, in large groups, pretty much nobody had anything recharging. >.>
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Actually "in the SG," six. Anyone in it who sees anyone else running, everyone has invite permissions, since I think we have 10-11 people doing this.
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CD summed things up pretty well. (And personally my shark-throwing, jaws-summoning has not felt particularly "underpowered." ) That said, it's not really correct to say they're as they were when COV launched. They have a fifth power. In fact, they were the *first* pools to get a fifth power, because the live devs were going to outright replace "unpopular" powers in them - and they got seriously *roasted* (rightfully so) for trying to do so in the beta. So, they added a fifth power. That got spread to the other pools.
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Time to enforce the name holding expiration rules
Greycat replied to Kazuuk's topic in Suggestions & Feedback
*wonders if I'll be able to refill my popcorn before the lock.* -
Woo. Hit 14 before work. Know what that means? Finally can stop sprinting everywhere! ... until I run out of END from all that teleporting!