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Greycat

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Everything posted by Greycat

  1. This would be very helpful.
  2. So, here's one that should be doable as a "boot," since we already have tall boots: Long socks. There's probably some other "real" name for them I'm not aware of. But there's been numerous times I've wanted a character to have a foot-to-thigh sock. This could also be a secondary option for - for instance - fishnets, which in the game now either need to have the bottom covered by a boot, covered by a *specific* one to continue, or just cut off mid-calf. (Or it could just be a pattern for the "sock" as a whole.)
  3. .... going to be the "shouldn't make blanket statements" guy here and disagree with both of these statements. 🙂 I'm one of those sort who actually *enjoys* having limitations. Who has, RP wise, had characters hospitalized for weeks or months. Who's quite happy being up to Spidey-level, and making decisions on what to fight based on that. And, power wise, unlike other games it's not a question of AT. It's not "the healer shouldn't try to solo this, the DPS can." The power levels within ATs can vary *wildly,* especially among support ATs. My old Earth/FF 'troller isn't going to go solo a GM, no... but I'll point out that the first AT to solo a GM was, after all, an Illusion 'troller... on SOs, too. With IOs these days, not even touching Incarnates, trying to say "X AT shouldn't do Y" in many instances is ... just a non starter. Whether that's good or not and to what degree is - as I read it - part of the gist of your post, that's a discussion that's constantly being had, granted.
  4. Vet who's rolled more than my fair share (300-some live, over 100 here) of characters... I see more asking for things to stay the same or not be made easier, frankly. So honestly, I'd have to question the whole premise of where you're coming from.
  5. Action shot from round two! In appropriate aspect ratio, roughly...
  6. I'm not sure I'd want one that's global for my stalkers versus adding a taunt to a single attack (or one at a time,) but that's just me. I think more people (thinking MMs, here) would find the second useful than the first.
  7. So, for most characters this won't be relevant. 🙂 One of the things I liked (and still like, really) doing is getting creative in the ways to get to certain explore badges. Going to echo:galaxy and reaching Tank, with just Sprint, at best. (Hopping up the calf, back and shoulder of the statue.) Destined for Valhalla is not hard, in the least, just fun to run (or more like bunny hop) up the side of a building to get to. Some badges, of course, are designed to be unreachable without a travel power (or help) - like Top Dog on the top of the Atlas globe. You're not doing that with sprint. And some, honestly, I thought were more reachable than they actually are, as far as I can tell. If you check out the "Classic hero challenge" thread, you'll see some of us - who may be off our meds - are running characters as close to "issue 0 spec" as we can. Which means level 14 and a prerequisite for a travel power, no P2W vendor, no IOs and a bunch of other restrictions. (It's actually more fun than it may sound to some. Remembering how to get around some things "the old fashioned way" instead of just being able to bypass or ignore them has added some spice of its own.) In it, recently, two badges were mentioned - Old Fashioned (which, yes, wasn't an original Faultline badge, but just fits these characters so it's a popular one to snag) and Towering Inferno - that, with just sprint, are apparently unreachable. I had to go check them out myself. For a lot of vertical building movement, there are often little protuberances (ledges, window sills, etc) that you can just catch as you hop your way up, even with sprint. Or there's something else you can use (a vehicle top, a dumpster, that sort of thing) to hop up from. I thought the donut shop Old Fashioned is on top of had a ledge like that where the neon ring is - nope. Smooth. Even the tree in back didn't help. Faultline? Towering Inferno. Another one I thought it'd be a long jump up a series of ledges... but the majority of that building is smooth sided. Even getting as high as you can (the billboard up the road a bit) doesn't help. Yes, I was actually surprised. And intrigued. 🙂 SO: - Are there other explore badges like this that are "impossible" to get to without a travel power/P2W power or assistance that you can think of? (Like the one in the first Prae zone, as well - I forget what it's called.) - Do you have a way (again, no travel power, no P2W power, no "have a friend teleport you!" - just sprint) to reach any of these, with just sprint? No, I don't want any of this changed. With the modern game, early travel powers and P2W, using those to reach these is - again - trivial. This is more "who can reach what" and "who has clever ways of getting to these."
  8. How often: Frequently. What would I like - Nothing. I prefer the ST immobilize. On doms, I'll often take this instead of the AOE immob, or put the AOE off, but the ST is more a "must have" for me. The only character I can think of that has one that hasn't taken it is my "2004 reenactor," who's more support focused and had to pick other things to simulate taking the fitness pool, which makes the build tighter. Under/overperformers - As long as they're immobilizing things, I'm happy. None really stand out, there. There was a point in time on live (as I recall) where some, like Earth, couldn't be used on flying targets - but with that not being the case now (at least that I can tell,) I'd say they're fine. Honestly, I'm generally pretty happy with them.
  9. You know, I never looked at that closely. I kind of assumed the neon band was some sort of ridge. But nope... can't even hop up from the tree in back, you just land short. Edit: Same with towering inferno. There's a ridge if you jump off the billboard, but it just stops you from falling to the ground if you manage to catch it - it doesn't help you get up to the badge.
  10. Or, grab the badge, get the zone on your LRTP list, and do it in one trip instead of two. Given even some of the people I play with have slower systems and/or connections, that can add up to a *lot* of saved time if they don't have to zone into a base first, run over, find the portal, and load another zone.
  11. Might be. First thing I'd say is stop deleting characters 🙂 I've let some sit I wasn't thrilled with while I was first playing them, then they just "clicked" again later. Strip them, sure, rename them, but hey, you have 1000 slots, space isn't an issue. Second thing would be, "What are you looking for when you play?" Even with the same sets, ATs can have a different feel. (I've got two staff/wp characters, for instance, one at 50, one at 47/48. The brute, I love, the scrapper feels like it's "missing something," but I like the character as a *character* enough to keep going with it, for instance.) Third... what are you not liking? I see in your post that you enjoyed electric armor - and primarily fought Rikti. (Which I get. Elec/elec sentinel, during Rikti invasions I tend to try to sit between lowbies and the dropships, since I can eat several dropship hits without flinching.) But you deleted here after LR, which is ... pretty different. Was it *just* that one experience, are you planning on running on MLTFs frequently, did more happen... ? What I'm mostly getting at is, people can throw out suggestions of what they like and why all day, but without knowing what *you're* looking for, it's hard to help. (And, honestly, I made this exact same thread on live about masterminds. My bots/ff was fairly untouchable, but was about to bore me off of masterminds as a whole. Posted trying to figure out if it was something about the AT, something I was missing, or if it just wasn't for me. Basically decided I wanted to be more active during that thread, made a thugs/poison, and loved the trip to 50. So, yeah. Not just you running into things like this! Just have to get the right information out to help.)
  12. It's available as an object, but not as a contact. At least that I remember.
  13. This, pretty much. The big issue is that there's no *content* redside for Nictus. (I keep planning stuff in AE. I want a nictus "cloud" as a contact. Not available.)
  14. I'd be all for being able to lock (or filter out) options when randomizing.
  15. I wouldn't argue with a mag increase. Sleep is, frankly, underrated, and useful even with being "shut off" right away by damage.
  16. You know, I *already* have builds that I run out of powers I want to take. The P2W powers have drawbacks, which is the cost of taking them to free up the extra power pick (or just go with a theme) - typically cost, a time limit, or that (like the magic carpet) you cannot use powers while using them. Just "giving" the regular travel powers... I can't say I like the idea. There is also the issue (yes, I'm going to say it) of power creep - not only in that you've just removed the need to take some power (and pool) choice for travel - or pay the cost for an alternative - but you've just given everyone four new set mules at no cost. And most basically, you've given everyone a spot for free knockback protection (Blessing of the Zephyr) and stealth. It's already a big enough impact that we *don't* require a prerequisite any more to acquire a travel power - or that we get it at level four. (I've been playing two "2004 recreation" characters, see the classic hero challenge in the general discussion, where among other things we simulate having to take fitness picks as well as a prereq for travel, and at the proper levels - there is a *huge* difference in power, ability and planning and playing the character, just from the travel power being as it is now.) With being able to pick a travel power at level four, not only do you not have to pick the prereq, not only can you bypass a *lot* of potentially challenging situations (see people talking about the Hollows in the old days, for instance,) but it's not something that *needs* slotting... so you can fit more early slots in other powers, literally raising their power as well. No, I just can't see agreeing that this is a good idea.
  17. Remind me next time we're both on, I'll alt to therra (teleport + recall) and yoink whoever wants it up there. ... hmm, I should try to get to it without teleport myself. That and Ace, though I think that one was placed with the assumption you'd have travel powers. I don't remember an "easy" way up the statue.
  18. I've pretty much had the habit of "when in zone, grab the explores" before this anyway. 5 merits per zone builds up. If you're not a villain. 🙂
  19. I'd be fine with leaving it *right* where it is. Unlimited was, and is, ridiculous and boring for everyone else, and would be even more broken with today's Incarnate system where it's not just blasters who can kill mobs in a single nuke. People can already "manage" more, but it takes a bit of work. With todays "oh, I def capped everything before breakfast" builds, *something* should take a little paying attention to.
  20. I have. It's been an issue with MM pets, for instance, and I have had NPCs I was rescuing or otherwise escorting block me. Usually you just have to wait (or move back a ways) and they'll eventually move. Not a lot of room to do that in all rooms though. Just being able to shove *them* would be useful.
  21. The OP's making their text fit their suggestion? 🙂 Also, srmalloy has it. When you're going from the outside to the inside of a building, you couldn't just walk through to the inside - you're loading a new map. Even some "adjacent" rooms likely have nothing going on - use this in, say, a cave and you'll fall into nothingness. (There used to be far more geometry holes in the maps and people would run into this. I seem to recall the Arachnos maps being really bad with this initially, but it wasn't just them. There were also holes in the War Walls that let you get outside of the map and see the buildings-floating-on-nothingness outside.) If you want a feel for what this would be like, ask for someone who's making, but not yet done with, a fairly fancy "above the base floorplan" base and just - walk off of it. Even if you have fly (or teleport, I suppose, though that's even trickier,) which at least would let you not lose most of your health when you hit the "bottom," it's hard to find the spot to get back into the map... if it lets you go that way. It's one of those "sure, it'd be cool if..." ideas that fits comics, but hits the tech limits of the game.
  22. I think it has been mentioned a time or two. I wouldn't argue with it. There's a lot that would be nice to have in an overall character screen revamp, honestly - more ways to filter, being able to easily (versus drag/drop across multiple pages or editing a text file) group characters, maybe a peek at inventory, selecting by level range (part of the filter,) listing SG, etc. It's one of many UI areas that could really use a revamp.
  23. ... to the "engine," or a base game system (not "fix this AT this way, but to the game world or the way we see/interact with it,) what would you do? As tempting as multiple different selections might be, I think ... "environmental awareness and interaction." We have a *little* of this right now, with things like ice/water powers affecting (some) fires, but making this more widespread could be interesting. Have an Electric based character, with enemies happening to be in water? The results can be shocking... until an Ice character freezes that water, just by using their powers. (Or turns it to slush first, to freeze later.) Have a mission with an area lined by torches? You might think twice about using hurricane or gale close to them. (Then again, as shiny as some powers - or even auras - are, it might not be a problem. Fire armor characters, for instance, could light the way. Or just relight the torches.) More things could be destructible - perhaps with unwanted (or surprisingly wanted) consequences.
  24. Not sure why this would have to be P2W. Maybe just a /stuck2 command (for "I tried stuck and I'm still stuck") that just moves you randomly to a valid location in some short range.
  25. Though with that there may need to be a lower leg color/texture option (so pants/bottoms/etc don't just end suddenly) .. but yeah, these would be nice
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