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Everything posted by Greycat
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Absolutely not. I've been playing them since COV came out. It's not needed in the slightest.
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Make Hazard Zones and generic Monsters worth fighting.
Greycat replied to SableShrike's topic in Suggestions & Feedback
Er. Perez already has its own (the Kraken.) Crey's Folly already has its own (Jurassik.) THey don't need to be populated by monsters - if anything, people would spend even *less* time in there, then. Plus they'd be nothing but an annoyance when you get sent to them to do missions, whether from tips or as part of an arc elsewhere. What would bring people in is actual content. Arcs related to the zones. They already *do* have backstory. There's plenty there to explore that could be delved into as story arcs. -
Well, at least one or two people are doing poolboys (mostly power pools versus primary/secondary.) Also people need to not freak out about and/or learn to use knockback.
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Just pretend it's #11 on the menu and comes with noodles or veggies and rice.
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What is their point? Same point as any other AT: Playstyle variation. Some people like playing with control. Some people prefer to blast at range. Some people prefer doing support. Some people want to be in melee. No other justification is needed.
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I don't honestly care about builds, so the inf would just be spread out among even more alts.
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Poll—Worst archetype https://strawpoll.com/wgusp1z1x
Greycat replied to Capitancopyright's topic in Archetypes
... you're aware you can make a poll on the forums, instead of going to a mystery site, right? -
Windows 10 intermittently making number row unusable.
Greycat replied to SableShrike's topic in General Discussion
... does it start selecting team members instead of firing off powers when you're in a team? -
Allow a character to be in more than one supergroup
Greycat replied to garvisdol73's topic in Suggestions & Feedback
... And in public, too. Tsk. -
Active Build 2 and 3 have no powers available
Greycat replied to Garble's topic in [Open Beta] Bug Report Archive
They won't have the option IIRC before 10 anyway. Hopped on test - Jump to level 10, train level 2, no option for a "second build." (which is not what's being described as missing, anyway.) Leveled to 10. Second build becomes available. Went in to level up second build (to see if it happens right away or not) - got what's in the screenshot. So, yeah. THat's an issue. However, logging off (to character select) and back on, while still on the second (empty) build, brought the power selections back up. Going back to the first build had no problems. Waiting, then selecting build 2 (still unleveled at that point) came up fine afterward. Further testing - First test was on a bio/bs tank. (Magic origin, staying as consistent there as possible.) Got the empty screen. Second test, ar/dev blaster, did not do the same thing at level 10 when going to the second build. Third test, bio/dark tank - same thing. Blank leveling screen at level 10 when going to create a second build. (picking only primary/secondary, since that's what I did with the blaster, first bio tank had a power pool as well.) Fourth test - bs/bio brute. Same thing when going to the second build. Edit: Checked my 13 katana/bio scrapper on live. Didn't have this issue. So, if anyone else wants to test - check anything with bio armor, only have to level the first build to 10 to check. If you want to check other powersets (other armors, maybe,) on test - from what I see so far this is just bio armor, and only if you level and try a second build right away without restarting / going back to logon. -
Had to think about that - I wouldn't argue with more NPCs. (Might need to do something to sort out "utility" versus "flavor" NPCs in the base window though.)
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Just out of nitpickiness, some temporary powers will go there, as well. (And Kheld powers when shifted, but you're not describing a Kheld from the sound of it.) Things like the acids/grenades in Lambda show up in there. I'm not sure what they'd do (other than show up in the big power list) without that.
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Newly added Upheaval 2004, since I wanted something controlly. Think she'll be joining teams mostly - earth/rad is not a *fast* soloer...
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Don't think I've been on. If so it was back around 2 AM...
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No we aren't! You're wrong! Your mother was a hamster and your father smelt of elderberries! *stomps off.* 🙂
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Brain Storm salvage drops no longer available?
Greycat replied to Teikiatsu's topic in Suggestions & Feedback
I've had them just drop (likely as replacement for some other drop, pretty sure not all my characters have the day job that would give them,) as well as gotten them through super packs. They're not typically a mission complete reward. (If I'm recalling the ratios, 1= random common, 5 = random uncommon, 20 = random rare salvage.) -
Let's Talk About Resurrection Powers
Greycat replied to oedipus_tex's topic in Suggestions & Feedback
Personally, I don't think they really need changes in general. They're there to do one specific thing and they do it reliably. The only thing I'd like to see on them is if you cast it on someone who's AFK and the timer runs out, it gets recharged much faster. It's *really* annoying to try to rez someone - or have multiple people see the same person down in, say, an MSR and have them waste all the rezzes for whatever reason. -
This is the sole reason we actually have a "base" - it's a box with a quartermaster to be sure we can easily find somewhere to buy TOs. No longer true, every store buys them for the same price now regardless of origin.
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Yeah, it's been brought up. We're just going "as close as possible" to it. I mean, just Defiance makes a huge change to survivability for a blaster, since getting mezzed doesn't mean you're completely helpless, for instance. And tanks can run more than one armor toggle. >.> We just kind of deal - the experience is different enough that it's a fun challenge.
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Positioning works in teams as well. Even fast moving ones. You can knock things *into* the team as well. And I'm frankly even less fond of a P2W buff option. People need to learn to use, and live with, knockback, not open up doors for asshats to insist you "have to" take that IO or a P2W nerf for the 'honor' of teaming with them. Only had that happen twice. Once (ITF,) they found "hey, it works pretty well, actually." The other, they kept insisting and making comments before the missions even started, so I pretty much gave them an F off and left. I don't want to empower *people* like that.
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Use positioning. No need to sacrifice anything. I'd hate to see a global IO like that, personally.
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But then he'd be bald.
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That'd be far too overpowered. Completely break the game. Probably kick some puppies on the way, too. 😉 Serious answer - asked for before. I don't know if there's a technical reason or not, but I wouldn't argue.
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Unused one that came up this morning. I've got a "retro reenactor" character (playing as close to the way the game was in 2004 as we can. It's definitely interesting.) Runs across an NPC panhandler saying "Got some change?" Which triggered: "Worst way to discover you're a mage: Come up on someone asking for change. While looking for some, mention 'be the change you want.' Person turns into an old dollar coin. Horrified, you pick it up. You now have a sentient coin and a lot to think about."
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Ever just have that moment, someone says something or you see something and a backstory for a character just pops right into your head? You might expand on it a bit later, give it some detail, a few flourishes here and there, but the core of it seemed to jump right out at you? Share a few, with what triggered them! Starting here, for me. During a discussion of names and desirability, someone (I should find the thread) mentioned nobody would be looking for one like "Rusty Muffler." So, of course... bio jumped into mind right away. The kernel of it, at least, with someone hiding a ball of stolen nanobots in a muffler before getting caught. The mechanic who came to work on the car? Named Rusty, of course, with his own shop, gets swarmed by them when he works on the exhaust. End result - powers. And his hero name of Rusty Muffler? It's all they could get out of him as he tried to tell the people in the hospital what happened. "Rusty. Muffler..."