Jump to content

Greycat

Members
  • Posts

    4843
  • Joined

  • Last visited

  • Days Won

    29

Everything posted by Greycat

  1. ... heck is a CharOper? Sounds like one of those newfangled Pokey-mons. Now git off my lawn! *waves cane.* Also this just sounds like rumor to me. I can go through right *now* and make enemy groups that are a royal pain to fight, even without being "all bosses" (anyone want to fight a group that's 100% Time using?) I can also make mobs that are complete creampuffs. Yeah. To my ear this sounds like a "Punish the farmers" rumor going around somewhere.
  2. Are you counting characters or players? The two are quite different. I'm one player with several pages of characters - should that give my preferences more weight when it comes to creating content? (Your choices for answer here are "No" or "Hell No.") Want to create some roge/vig content for level 5? Great! More Incarnate content? Go for it! New Redside content? Yes, please! More Blue or gold? Yep! I will not turn more content down, regardless of the range, even if I can't play it yet for whatever reason. The only time "Add more content" has been annoying to me was when Incarnates came out and the devs sounded like they hadn't considered having a non-trial path to build them up.
  3. Good people to play with. Decent RP that lets players build off/play off of each other. Not asking me to lead it.
  4. Skimmed a little. Personally, my reactions to this are: 1. Ship's sailed. Ship's saIled, docked elsewhere, picked up more passengers, been around the world several times over and had major maintenance twice. 2. If it had been up to me, yes, Alpha would be at full power regardless, the other powers only at "full" power in Incarnate content and still-there-but-less-powerful in 45-50 (more recharge, lower damage, etc.) so you still have *something* but it's not as nuts as it became. 3. Any changes now would have to be done *very* carefully and I think would still result in an increase in pitchfork sales. I'm also, as I've mentioned before, part of the probably small crowd that misses crashing Tier9s and the like. I *like* "Extreme power comes with a cost" versus "Perma all the things!" I don't have a permadom, perma-lightform, perma-anything, and didn't on live. I remember a bunch of the stuff speed-run now actually being challenges, and kind of miss it. But the game now is the way it is, I play the way I play, and if others are playing a way I don't find enjoyable, I'll thank 'em for the team and move on.
  5. I made one once. Deli owner in FF whose business went south after Devouring Earth attacks. Hammy Don's Deli just couldn't last long after that...
  6. Character slots? Sure. AE story arc slots? Sure. Enhancement slots? No. Besides, it would probably break something silly, like suddenly trying to use Brawl makes you fall down.
  7. Personally, I'd be fine with a "less invisible" stealth. I probably wouldn't use it, but I *would* want to be able to see that one of my teammates is "stealthy" (see also "Don't follow the stalker.") That's pretty much the only balance I'd be concerned about with it (balance between "I want to see my costume" and "show I'm invisible/stealthy," that is.)
  8. Something learned: My notebook, at half and across the room, is louder doing this than my desktop two feet from me...
  9. So how much of a reduction in strength are you willing to give for that big of a cut in recharge?
  10. The ship on these incarnate powers sailed *Long* ago. Personally, I think after Alpha they should've been much lower powered outside of Incarnate content, but... *shrug* It is what it is, and 5 minute ITFs are a norm.
  11. The only things I can point out to people wanting to delete characters due to changes are: 1. Things will keep changing. 2. You have 1000 slots. Shelving? Sure. Put it away a while. Much easier to unretire than recreate. 🙂
  12. Er... no. Some individual sleep powers (such as salt crystals) need a rework, sure. That one's been skippable since live. Sleep as a whole... not so much. You'll find a lot of annoying defenses, especially those that use dispersion bubbles, are vulnerable to sleep. Hold bounces off status protection? Use a sleep. Even if the NPC is attacked immediately after, breaking the sleep, there's a delay until they can recast that. On my mind control characters, sleep is pretty much useful through their entire career, from Posi 1's ruin mages through MLTF/RecTFs and putting chained AVs to sleep with no fuss. And that's without IO shenanigans. Yes, I know, theoretical person - "but my eleventy billion INF super purpule IO'd out ignores their defenses and blah blah blah" - that's not everyone. That's not even everyone on the forum. And doesn't affect all the content. Sleeps are far more useful than are being portrayed here.
  13. They tried breaking it once, when they were going to "redo" Patron pools, removing "unused"/"underpowered" powers and replacing them. Due to the feedback, torches and pitchforks, they started adding a fifth power instead. There may have been boiling oil or tar and feathers threatened a few times, too.
  14. My only complaint with Poison is the speed of the toss-heal. Either it needs to be faster or heal more to make up for the time it takes.
  15. Sleeps are probably underrated, actually. They take effect at times regular holds and other controls don't... I'm seeming to recall "shutting down dispersion bubbles" being one of them.. (Which makes me kind of shake my head at saying mind needs a tweak - it's a pretty powerful control set.) I wouldn't argue with a "secondary effect" - a few seconds of -acc makes sense, hard to aim while you're still yawning, for instance.
  16. Not in faultline, though I forget the level range. It's the Wheel of Destruction arc. Banished Pantheon everywhere. Unless there's another arc I'm not aware of.
  17. Wormhole's cheating somewhat.... But still fun.
  18. Shouldn't be anything to keep it from happening. All you need is something with KB (and if you're truly dedicated, lots of KB enhancement.)
  19. Possibly more noticeable outside, but if they're falling behind on your teams enough for you to notice - well, I suppose it would depend on the leash "length." It would have the side benefit of pulling the pet to you if the reason they're falling behind is getting stuck on/in geometry, as well. Edit: Though I wonder if a pet "speed buff" would also help things like group fly - though I'm thinking more MMs there.
  20. Hmm. Give them a MM-style leash? If they fall too far behind they teleport next to you? (I wouldn't *argue* with the speed increase, mind you.)
  21. Thus the "most" in my statement. (And I hate counting seekers in any attack chain. Since I've had them just float around sitting on an enemy's head without exploding through a fight. I'd be happy to drop three exploding seekers for one essence-type pet.)
  22. Might be pet specific, I'm remembering them being fairly close (barring using travel powers to cross a zone or something.) Or just my perception. *shrug* I just seem to recall them usually being there, but standing two feet behind me watching me fight.
×
×
  • Create New...