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Everything posted by Greycat
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You have six by default - top row and one on the bottom. Those are the ones you're seeing. You have three missions (20, 30, 40.) And you have one slot you can unlock by halloween salvage.
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Zone: Croatoa Contact: Kelly Nemmers Mission: Combat Tuatha in Misty Wood This mission has you defeating 10 Tuatha de Danaan in the Misty Wood. Now, Croatoa has an issue with some missions and "neighborhoods," but this one's normally not bad. I got the mission and started looking for Tuatha. Attached a screenshot. I've been in this area, almost right on top of the MIsty Woods marker, not at the rather fuzzy edges that normally cause problem. I've probably defeated 15 or so Tuatha. Of them, two Champions (LT, out of 3) and one minion have counted. Initially I thought it was only counting the Champions, but that was not the case (it did not count at least one, defeated within a few yards of me.) It did count one minion, out of several groups in the area. Not sure what's going on here, exactly. Again, I'm used to other Croatoa missions (such as the one where you defeat fir Bolg) being "iffy," since they tend to spawn near the border and you can't tell exactly where that border is for them to count, but here, again, I'm practically standing on the marker. I'd logged out completely once I noticed this, then logged back in - no change.
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Battle Axe Gash knocks back instead of knockdown
Greycat replied to BasherBot's topic in Bug Reports
Were the enemies lower level than you? Or were they Clockwork (primal) ? Both cases will convert KD to KB, since they resist it less. -
Why? They're meant for starting or low level characters, before they'd have hit the tip system to change alignment, so they would naturally be in their "home" environment.
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Short answer, no. Longer, I don't care what's on the big screen. Or streaming or whatever. I make costumes for what the character is supposed to be.
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Skulls are all over KR. Definitely by the hospital and police station, up near the warehouse (if you know where the... I think it's "Smokey" badge is, up there. Upper right.) Vahz... I can picture the area (near the round storage tanks) but I can't think of where that area is on the map 😄
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I'm half thinking it's less "system requirements" (because, come on, I started playing on ... what, a pentium with a matrox mystique 440 or some such - could you imagine that trying to run the current game?) and more "game system ability." Which is in part what GI was getting at, I think. Honestly, the current "costume rig" has a lot of limitations - we can't add things like thigh holsters, Liefield-ize our characters with bags and pouches everywhere, etc. because there's nowhere to *put* those options (and if there were, adding them... tends to break current costumes when you go to the tailor, at least from prior experience.)
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Adjust merit costs for certain items
Greycat replied to Yomo Kimyata's topic in Suggestions & Feedback
Here's my thought on that, though - at least as far as drops. Yes, buying a pack sucks... what, 20-25m out of the in game economy (assuming seeded, yes.) I don't tend to buy those. 🙂 Whether through merits (the way I do now) or drops, though, more people would have access to them. Which means people would look at the AH and - aside from a couple - probably want to sell them for inf. Which would indirectly allow *more* inf to be taken out through those fees that otherwise wouldn't have been. Which might be totally out there. *shrug* I buy the IOs at 100 merits (which... hami raids, is pretty common,) sell it on the AH and buy what I need. So that's INF that would not otherwise have been taken out via fee... while still making me perfectly happy with being able to pick other stuff up (with more fees.) -
Discussion: Disabling XP No Longer Increases Influence
Greycat replied to Jimmy's topic in General Discussion
That would be.... I don't know. Honestly kind of a useless question, since there are so many variables. Not everyone cares to *be* "fully IOd out," so what would their answer be? And per year/month/etc? What about how much time they *have* to play? Number of alts, time in other things they enjoy doing (RP, base building, etc.) And honestly, it affects nobody. If you have one character you play, it's going to be IO'd out just by things *dropping.* I have dedicated RP time, time on 50s doing 50-ish things, time leveling alts... yes, I think my couple of 50s (three, with a few in the 40s, at 100 characters) are "IO'd out," as much as I care to, but others would probably say I should spend a few hundred million INF to tweak this/that/the other. I don't care. *shrug* The number of IO'd alts you have, or anyone else has, doesn't affect me. So where's the "don't care" option? 🙂 -
The flip side of this is that at 10 you get dual builds opening up. And you can skip the "team only" powers and dip more into pools on a solo build.
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Yes, Empathy corruptors are an option. For my take - if you're teaming all the way up, go defender. You'll get the emp powers sooner and make more of an impact sooner. If you're just getting rushed to end game... *shrug* whichever you prefer. I'd probably take a different blast set just to aid in debuffing.
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Adjust merit costs for certain items
Greycat replied to Yomo Kimyata's topic in Suggestions & Feedback
They can still be inf sinks if the drop's rare. Didn't say to take them out of the AH. 🙂 -
Adjust merit costs for certain items
Greycat replied to Yomo Kimyata's topic in Suggestions & Feedback
Honestly, the ATOs, packs, etc. should drop. Extremely rarely, but they'd be nice to see as drops. As far as the winter-Os... they're what I spend 100 merits on, sell, and buy whatever else I need, with rare exception (I'll use Avalanche's chance for knockdown or, more rarely, the melee chance to hold, for instance.) The bonuses aren't that interesting to me. Maybe the slow resist for, say, my Khelds' dwarf forms since they have so light of an attack chain, but I can snag a winter's gift for that too. -
Psi melee - telekinetic blow does not give power info in chat links
Greycat replied to Greycat's topic in Bug Reports
Yeah, I went through every way I could think of testing it on my psi stalker when someone mentioned it in chat. Even took a quick look at the old COD to see if another name was mentioned, perhaps, before checking the other powers. The ones I mentioned do not come up at all. -
Discussion: Disabling XP No Longer Increases Influence
Greycat replied to Jimmy's topic in General Discussion
Depends on what you consider nothing. It's still a nice tool for those who want to make sure to catch certain arcs without having to ouro them. For those people, that's definitely "something." -
Let Lock Tray option also lock the tray number
Greycat replied to GoldenAvariel's topic in Suggestions & Feedback
Yeah, this has been asked for since live. Actually we got the current lock after asking for locking the tray ... swap, which makes me think they didn't understand the request. But yeah. Would love to have this. As a separate lock option, though. -
I've never gotten why people think "or they are aliens" is somehow breaking or incompatible with the origin system. It's essentially a "nationality," not a power origin. It's like saying the system doesn't fit because your character is from Brazil. Alien comes in with a ray gun? It's an alien with tech origin to its powers. Alien comes in that's really strong like the rest of its race? Alien with natural origin, and so on. Now, there *are* plenty of issues with the origin system, sure, and there are many mixed concepts it drops the ball on. On the other hand, it has so little impact... *shrug*
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I believe it's in an ancillary power pool for... blasters? At least one other AT.
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Discussion: Disabling XP No Longer Increases Influence
Greycat replied to Jimmy's topic in General Discussion
If I had patience and talent to build good, themed bases.. -
Seems like good levels to learn how to use and play with, or around, knockback.
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Should One Person be allowed to control AH prices?
Greycat replied to Witchcaster's topic in Suggestions & Feedback
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Null's fine for disabling it, AFAIC. I'm assuming the inability to TP without LOS is something to do with the binds. And yeah. Shades pretty much get the full TP pool other than team teleport.
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Teleport does not need line of sight. THe macros may, but TP itself does not. I've teleported "Between" and "around" things frequently. Now, *YOU* need to be able to see a destination (like the other side of the wall,) since you're picking a destination, but there can certainly be stuff in the way. (For instance, I'll often use this on Warshades - who have teleport built in - to TP up on a catwalk right above them and mire/eclipse or stick a hold on something right away.) Also, the hover was put in because people didn't want to "have" to take hover to not immediately fall when using this as a travel power. If you want to get an idea of what this was like, get a stone tank/brute, get Rooted, and start teleporting through the air. Yes, it could stand improvement. Yes, it's a bit hack-y. But removing it is probably a bad idea. Maybe "if you're within a foot of a surface, don't activate" or something, though. And no replacing long range teleport. 😛 (Mostly because I don't want to lose it on my 'shades.) Wouldn't argue with replacing/combining recall/tp foe to make room in the pool though.
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I was riffing off of Smoke, from Fire control, with a touch of set flavor.