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Greycat

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Everything posted by Greycat

  1. I wouldn't argue. Heck, I'm mostly just posting this as a "Can *something* be done to make this better?" discussion.
  2. Both because it is the final arc (well, barring Katie) of the Croatoa line - and, seriously, we defeat Broadkin, who's apparently in charge of the ritual, the mission before? - and, well, yes, you do have to move around a bit more in the 30 fir bolg mission. There are three different paths these guys can take - and I tend to aim for zero escapes, personally (which I've managed since live.) There's a thread elsewhere where I've gone over the way I approach that mission - it keeps it fairly active and interesting, at least to me. ... here it is - See, I was considering a timer like this, but what I don't want to do is have this be annoying for "anything but DPS." I've played Earth/FF where kill time is measured in years. :)
  3. Greycat

    Earth Blast

    Yeah, there's that. Talking it over with some friends (as I'm running one as a sort of off-main,) the best I can describe it is something like "earth summoning" - it doesn't feel "blast-y," at least to me. Fits the character well, though.
  4. ... kind of yes, kind of no: . Initially I was going to say "yes" with that "players defeated," but that' sdefeating other players. You can see you HAD defeats because of the debt earned, but since the amount of debt earned varies with level and location, that doesn't say how many defeats.
  5. I'm going to preface this with saying I like Croatoa. I run most magic-based characters through it, it's a decent story, I even like most of the missions (yes, even the "prevent 30 fir bolg from escaping.") It's a nice late-20s to early-30s set of arcs, with the occasional issue of outside neighborhoods not being clear for hunts. But can we do something about that last mission? The first part is fine - fight red caps, find three mystics, bring them to the henge. No problem with that, bog standard, they're doing something specific rescue mission. It's the part after that's ... just not a great capstone. You get a 15 minute timer to fight off Red Cap ambushes. I say "fight off," but ... there's nothing to it. No variety. You stand in one place and mash buttons - or, depending on AT, you don't even have to do that. There are two spawn points, they run up the hill right into you. The most interesting thing about it is finding ways to cheese it. Tank or brute? You can probably take that first ambush, kill all but the last Red Cap, and just leave the character standing there while you go have lunch. Stormy? Same thing, but hurricane the last guy into a corner and wander off. Grav can be fun, just seeing how far you can chuck the last guy with Wormhole over and over again. Someone with a taunt or toggle debuff and fly? Just hang out of range and let the last guy run around trying to get to you. Mastermind? Minions out, take a nap. It's just not *interesting* in the least. About the best thing I can say about it is it gives decent Cap Buster progress. A few potential suggestions: 1. Theoretically the easiest: Just drop the timer to 5 minutes. Doing the same thing, thematically, but you have to plod through it for less time. I say theoretically because common sense wise, it's "just" changing a number, but I dare not tempt the spaghetti by actually saying it *is.* 2. Slightly harder: Give the ambushes more spawn points. There are *two* right now - right in front of the hill, and to the left of the wall (as you face down) that makes them... come up the hill. At least it would mean you'd have to move, though it wouldn't really solve the "hurricane one into the corner and take a nap." 3. More work: Red Cap counter ritual. Or counter-counter ritual. You have to find where they're doing somethingorother, stop it, then run back to protect the henge. Granted, they're already trying to counter what the Red Caps are doing, but ... it keeps you busy at least. 4. Another "more work" - Protect the mystics and henge. The mystics no longer just stand there, but have to move out. They're individually vulnerable (though given some sort of shield the Red Caps need to break through.) Need to keep protecting them as well. 5. Mix of 2, 3 and 4. Much more work, but it'd keep you busier *and* feel like much more of a battle to protect Salmanca. The ambushes get more spawn points. The Red Caps counter ritual weakens the Mystic shields while it's up, so you need to counter that, then run back and protect them and the henge, since the ambushes still fired off while you were off fighting. (Still one at a time, so it's not overwhelming to lower damage characters.) This is, of course, much more work, but it'd be a heck of a battle. And have a reason to keep that 15 minute timer.
  6. Man, been ages since I poked my nose in there... And yeah. The class quests were pretty good. I seem to recall, though, the thing that annoyed me is paying to level. Million credits to swing a lightsaber a little faster... while it may have changed by now, it felt a great bit like the plan was "grind or fall behind."
  7. Pick up Ultimates. Night and day difference. (It's what my Warshades do, typically.) It's the difference between 1-2 Headman Gunners and a nice pile of Rikti, typically. Just taunt the grates. (After teaching people NOT to break them.) You'll get *plenty* of love attempted murder from the Rikti for it. (Same with putting debuff toggles on them - they typically have the range for the debuffer to stay in the bowl and provide a steady Rikti input. )
  8. Yeah. There are three ways ambushes respond when spawned: - Go to predetermined point. You can dodge these just by moving over a little bit. - Go to the point *you* were at when they spawned. Moving lets you dodge these. - Heat/smell/body/radar/annoying-as-hell guidance which will follow you regardless of stealth, out into the game, out of the game into real life and show up to punch you when you're in the bathroom.
  9. This would be "Welcome to Ambushville, AKA Praetoria." One of the later devs loved ambushes...
  10. It is hitting multiple targets, though... hopped onto test to throw it onto a character. Found a typical "three NPCs talking to each other" sort of spawn. Picked the middle guy, it hit all three. And it did do multiple tics of damage... Granted, it was a level 50 vs some single-digit Hellions, but it did do two tics of damage before they died. Double checked on live, and the same held true. Yes, it's a small AOE, but it is an AOE doing damage over time. It definitely isn't doing containment damage, though. That would be helpful.
  11. https://www.brown.edu/Departments/Joukowsky_Institute/courses/greekpast/4792.html
  12. Bit of curiosity, what can I say. Have you ever made a character that just had something that *disturbed* you when you played them? I've got one I haven't remade here - her story's pretty much done. She was created - at least themed, the core of her and her personality, as soon as Stalkers were announced for COV... so yeah, before beta. Scarlett Bloom. Very *broken* individual, parents were well off enough to not really pay attention to her, bit of abuse in the backstory, so they were happy when she got into art... even if the art was a little disturbing. Main quirk was singing very ... *off* nursery-rhyme-ish rhymes before attacking. (Made PVP zones interesting....) But I could *not* stay in her head for long. It was kind of easy to slip into the character basics (having macros for the various rhymes she liked most, for instance,) and I still liked the *concept,* but the way the character developed - *their* mental landscape started off with a dutch angle and broken glass and went from there. Fortunately she did end up with a - let's say reasonably decent ending, having someone capture her and see she needed help, basically say "You're broken, and I'm sorry about that, and I want to help you" and *get* her to... very secure help, and in much better touch with reality. A touch that doesn't involve making "flowers" at the end of a blade. (And yes, having someone make that breakthrough that "She doesn't need prison, she needs *help*" was very satisfying. Granted, it also meant they had a lot of crayon to clean off the holding cell walls... small price to pay though.) Still. She went from "this is a nifty concept" when I first started developing her on paper, pre-COV-beta, to... well, as mentioned. Hard to play, hard to stay in her head for long, 'til she was finally getting help. Anyone else ever have one of those?
  13. Pri: "New years resolution? ... Heck is that? You know I've barely had any new years to begin with, right... " Rez: "To continue not being scared of Ghost. No, not ghosts. Ghost. Capital G. Oh, look, resolution achieved." Cat: - Use more transparencies.
  14. So. Did a /buildsave in game. Renamed the files for who they were. One opens fine, converts, can save as .mxd (Keres here.) One gives an "Index outside of bounds of the array" error. (MB file.) Ideas? Keres Mot 50 ss.txt MB 50 build.txt
  15. Windows 11 is essentially 10 with a ridiculous default location for the start menu and some paint. Works fine.
  16. ... though I tend to have enough boosters and catalysts sitting around, I don't remember the last one I had to purchase...
  17. Yes. Any time you're "leveling" the character from level 1, like on the second or third build, you'll have to do this.
  18. So, currently if you save and load costumes, you get... a list. A long list, if you're like me. Multiple alts with multiple costumes, sometimes switching out for seasons or specific events - they add up. But the costume editor just gives you a list. You can move files into subfolders - but the save/load screen knows nothing about subfolders. I'd like to see this changed and tweaked a bit. Things like: - Search. OK, probably only the big altaholics would use this, but... yeah. We already can name the costume files, a search would make this even more useful. - Filter - by body type, at the very least. - Ability to organize into subfolders. This is what I'd like most, I think. Creating a folder for "default costumes" for things like supergroups or organizations, or creating folders for my most clothes-horse-y characters to just keep everything inside and organized. It wouldn't need a *lot* to make it more useful - but it would be nice to have a few of these as QoL features.
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  19. Am I remembering wrong, or is Electric's thing that it has it but you must be in contact with (or very close to) the ground?
  20. You don't *get* that until level 2, though. (Seriously.) I did this. It's *exceptionally* boring. :) (And yes, the bio even said the person was a pacifist, but her assistants - well, they just didn't mention it to her.)
  21. Well, there's very little you can't do in game without violence. Ignoring a team setting where you can sit back and just buff/debuff/heal/whatever (since, really, you're still pretty directly supporting violence,) I'd have to think: - Stalker. With Hide, you can sneak through and do the minimum needed to finish a goal. - Illusion, for the same reason. - Mind control, just to keep putting everyone to sleep.
  22. Man, if we could import old bases (and if I had a demorecord of it,) I'd have something useful... I should rebuild, but it'd be more mesoamerican, I think.
  23. To be nitpicky, that's only sets. Standard IOs (Invention: Damage, for instance) are not in a bucket, or creating level 10 standard IOs would be a gold mine instead of the INF sink going for crafting badges is (to the point it's cheaper to buy the portable workbench at 10m than craft for it.) I could see this going across origins, though, or even (if possible) a 5-level-range bucket... but I also suspect the spaghetti would strike back.
  24. You are now being even more dishonest by moving goalposts. Original post: Note this is the entire post. There are two *absolute* statements, one right after the other. 1. There's no other way to get these so "don't do activity you don't like" doesn't apply here. This was shown to be incorrect. This is an absolute statement. (Two, technically, run together, both incorrect.) We're talking about MSRs. You're referring afterward to MSRs. There's no ambiguity. You are stating there is no other way to get the Vanguard storage sack ("A bigger sack,") or "A big ol' bot," (Vanguard HVAS.) And "A grai matter or two." Which I didn't even touch on (you can create it with four incarnate shards, which will drop from *multiple* activities, so you're incorrect there, as well.) 2. You then followed it up with absolute statement # 2, "I want those things, I have to raid, so be it." There is no ambiguity here. You are stating, "I want A, I must do activity B." You were shown this is 100% incorrect. The only thing needed for two of the items? Vanguard merits. These drop while doing other activities. The third even has a second currency, Incarnate Shards, that you can completely ignore anything to do with Rikti to get. When pointing that out, you followed up with a bit of dishonesty ignoring a page (that *everyone* can see and get to) that didn't support your statement - and even what you quoted didn't do anything more than show it's a means of earning merits. You stated NOTHING about time. You did not say "This is the only way to get these in under an hour," or "I have no patience and want to get things as quickly as possible." There is absolutely NOTHING in what you said that reflects what you feel the need to "spell out" (IE, attempt to rewrite history because you look like a doofus for saying what you did) in your last post. And in answer to the first part, obviously they *are* a legitimate means to gain the rewards. They just take a little longer. What you want are luxury items. They aren't required in any way, shape or form to complete any part of the game. Your impatience is irrelevant to their availability. Now, I'll give you a fresh example of an absolute statement. I find you dishonest and unlikeable, and therefore am 100% done with you and shoving you on an ignore list. Note how there's no ambiguity there, either.
  25. Far too overpowered. You'll destroy the market. ;) Honestly, I kind of wish we could add... whatever they're called, anchor or detail points, for stuff like this. Have "hats," "hair," "headband/upper," "mid" (things like the arena comm,) "lower" (beards, jaws, cigars, etc.) but I don't believe we can go that far without a massive rework of costuming and models. (From rusty memory.) Only concern with moving is breaking other peoples' costumes that have them where they are and another piece in the destination. Not sure how the team feels about copying.
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