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Greycat

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Everything posted by Greycat

  1. Dear lord, these things don't need to be longer. Some of us get enough *real* winter, blizzards, ice and all... And ... seriously? You went to that first? *sigh* There's absolutely nothing wrong with calling it a "winter" event. No great conspiracy. No sneaking around trying to "not offend" people. It's an event celebrating winter during a time most people are calling it winter, whether it agrees with the calendar or not, and it's taking place in a game, not a scientifically accurate model of the universe. It's been done in COH since 2004, at around the same time, only the very first one completely falling into your "actually winter" definition. Hell, there are "Winter storm watches/warnings/advisories" before that, too. (Example: Notice the date of December 8th.) Not "Fall storm warnings" when a blizzard's about to hit on Dec. 15th, or "Fall storm warning turning into winter storm warning overnight" on the equinox. And they're not calling them that to "not offend" people, either. Next time just say you'd like the event to be longer and skip the other stuff, ok?
  2. Whatever your recovery rate is would be your "resistance" to the drain, I'd suppose. Fill up that blue bar faster, having it emptied hurts le
  3. The IO is not a power, and itself also just makes you translucent - costume still visible, unless you're stacking with something else. The tailor has no clue that it's stealthing you, so that one... *shrug*. Just looking to see what's doing what and if there's an option on a couple: Steamy mist barely makes you translucent. Energy cloak, yeah, still does a nice, full invis. Arctic fog: Translucent. ... didn't go through the others, just took a quick look. While I would probably not use the option (makes sense to be invisible while invisible, and I don't really care how I look when in the middle of a fight,) just normalizing the options (NoFX, Translucent, Invisible for those powers giving more invisibility) makes sense, just to standardize what people expect to have happen.
  4. Still not seeing it. Mind you, the only fights I tend to instantly lose pets in are the ones in the middle of the bowl on an MSR. Summon, upgrade, send them in, worry about other buffs later. Four seconds is a *lot* better than the ... what, solid minute plus being out of end it used to be. You can also, of course, summon them out of the immediate line of fire, first buff, start sending them in, hit them with the second on the way. Works nicely.
  5. Hmm. Have to head to Ishku for this, I think... Ishku's native world had been wracked by magical wars before, or around the time, she was born. The world wasn't recovering. *Her* world's boundaries, as far as she was concerned, was the city she lived in - outside its walls was just desert and death, or so she believed. Not that inside was better. Life was just cheap, its loss entertaining for the ever-shrinking crowds. So when she was rescued, brought to primal Earth through what was frankly a fluke - well, she jumped at it, but didn't know what to expect. She'd wound up with some odd friends with odd abilities, but it got her and her axe into some interesting fights. Knowing these people got her to *grow,* though. She hadn't had people caring about her since her mother hid her away, the night they came for her parents. And soon - on a trip to Florida that itself involved more than beaches - she found herself offered a new family. One of her rescuers would become her brother, and his mother and his - other, sort of mother, though she was the mother of the alternate self that existed when a certain artifact made him not exist... no, that way lies headaches, even with a lot of description. But the night she got a *family* again, well that was a good memory. And it was just capped perfectly with Lily, the "alternate self mother" whom Ish had decided to live with, rented a boat and took her out on the ocean (... so much water!) and for the first time in her life, she actually got to see the stars. She's loved them since. Other things have changed - there's a new iteration of the Guardians, she's hung up her axe (even blunted as it was after coming here) for a staff, taken up dance, even gotten a boyfriend - but the stars? Her love of those hasn't changed.
  6. Wasn't that already added? Or am I thinking of something else... ... yeah, just looked on test. Stealth and Infiltration already just make you translucent by default, you can still see everything pretty well...
  7. We have returning players who know their way around. Why should they be punished for it? We have players with multiple accounts. I think my second account has exactly one 50. How can you tell that from a "new" player? All the suggestions of this sort are like trying to hit a BB in the center of town with a ton of manure dropped out of a helicopter. Sure, you might hit it... but you're also going to cover a lot of people in crap you didn't try to aim at, and they're going to be *very* annoyed.
  8. Well, I can see two or three possible reasons this hasn't happened: - "Privacy" concerns. (I couldn't think of a better term for it, it's not like it throws your actual RL data out there, but some people might not want their play tracked by others. This may have more or less weight with the devs we have.) - Dev time. They just haven't had it high on their priority list. - What got it to work before is broken and needs spaghetti voodoo to fix. Or, of course, some mix of the three. I wouldn't mind seeing it, personally. *shrug*
  9. Eh. Why do it as an IO? Seems like the sort of thing that would just be done to a power. Not that I'm much in the camp of MMs needing it. If we were still back in the day where you had to do it to *every* pet individually, then maybe, but it's all of two clicks now at most.
  10. ... right. Now, follow this chain carefully. - You said the quests likely exist "somewhere in the files." - I quoted that and pointed out the contacts still do, just in Atlas. In other words, yes, Virginia, they still exist. Other than door placement, they were pretty much just copies of the same basic origin quests in both zones. I was telling you that there's no magical digging that needs to be done to find them.
  11. Fairly sure the contacts are currently in Atlas Park under City Hall. Shadowstar used to be in Galaxy, for instance.
  12. Both of these. It was meant to poke at one specific person who was getting a bit ridiculous (yes, even by live forum standards) as a sort of "Do you really want to do this? You're being silly." I did it tongue in cheek, figured maybe the joke would last a week or so and move on. Instead it's lasted... well, this long - in part because of mod actions on the live boards - and, well, it was poking at someone who'd just leave a post saying "no." So using it to just say "no," um... And yes, I was MB on live.
  13. "Cure" implies a disease. Rampant creativity and the need to tell or be involved in stories... I wouldn't call that one. Fill those 5000 slots!
  14. ... Law school, maybe? They didn't go into the ins and outs of the various types and degrees of murder back when I was in school. They let the cafeteria handle that.
  15. Hmm. Concept-wise, having a ss-assault secondary ... sure, might be interesting. My "I should be in bed" brain feels like this is kind of ... jumbled. Can't really put my finger on what right now, though. I don't think the KB's a problem - after all, (a) it's a useful tool and (b) as an assault secondary, it's on a dom, and *most* control sets (though not all) have a degree of anti-KB rooting in them. Working better with some, but not others, well... it wouldn't be the first set that likes some primaries more than others.
  16. Eh, given the multiple things they were trying to juggle for a first episode, it worked, at least for me. Not the *most* exciting, but it's laying groundwork while answering some "ok, what happened between ROTJ and Mando?" I don't expect this is going to be "flash flash bang speed speed faster faster" action, though. There'll be some of it, sure - it's Star Wars - but this is going to be a short crime boss drama. They don't *want* attention, after all. Too much attention's bad for business.
  17. I'd say the tradeoff of having to go back to refresh those buffs (through time and either salvage or inf - they're not *cheap* at high levels) is enough of a balance. And the Envenomed Dagger is - well, kind of a hidden gem, but at the same time, kind of specialized. Not something I'd even consider as part of a build, really.
  18. I don't know that I'd go for it, personally, but frankly the entire character select screen needs a good working over. Sorting, filtering, customizing what information is displayed. Having this as part of a new set of filters ("DIsplay level range," "Display Incarnates/Incarnate level," (though I don't know if it could accurately do that - maybe, maybe not, depends on what it can look at,) filter by SG, custom filters - there's a lot that could be done with the screen. Having this as part of it? Sure. There have been a lot of suggestions on what to do to that screen to make it more useful. I'd love it if we could see at least *some* of them implemented.
  19. Brain started going down a little rabbit hole on this and just how much of a mess this *could* be. I mean, start with what you consider a "broadsword." For one, the stuff we have as options aren't all.. broadsword-y. A pirate cutlass is going to be used differently than a double edged straight sword, probably used differently than a khopesh was, etc. And right now they're all single-handed - there aren't any two handers (or hand and a half) that are used in two hands. No alternate animations for them, either. Even if we could get *those,* we have to consider that Shield exists... which ties up one hand (and already, as I recall, greys out some powersets.) And kind of cuts out just "alternate animations," because you can alternate (say) SJ or SS animations just fine... but if you wanted to do two handed on some costumes, it would have to realize you had shield (for instance,) so... more spaghetti for the code... Right now, though, it's just "I swing something sword shaped this way."
  20. Yeah. This, as I recall, inspired a "Nope, not doing that again" on the part of the devs.
  21. To get started. (And even a cheap build can be pretty good.) In fact...
  22. They *dropped* the price. The usual price is 25m. Previously they've done a sale at 10m, this year (the last year they're doing this) it's 15m.
  23. Lorewise, though, as I recall, the Restructurist faction (Lineage of War) is the one pushing the invasion, and they'd been hurt (and had to try to control things back home.) The Rikti homeworld is already isolated from our dimension, the Rikti barely managing to (finally) punch a hole through - which we then shut down. *If* anything like this were to happen, we couldn't have it as an "invasion" - we'd have to be aiding the Traditionalists somehow (and them hauling us along might cause problems.) Honestly, I'd say the Rikti storyline is tied up for the most part through the RWZ arcs.
  24. I know on Everlasting they're announced in LFG pretty consistently. (And usually filled reasonably fast.) As for the video... meh. Didn't watch. Just the title and subject sound tinfoil-hat-y, and I neither know nor care who the guy is, so...
  25. I seem to recall part of this was pre-newspaper - though my memory of the timing may be off. While the effect is the same, debt inside missions was what was cut down compared to street sweeping - basically leaning back on the "it's not money, it's influence," because nobody actually *saw* you die ... (Again. I want to say it was pre-newspaper, possibly even while we had a bit of a content gap pre-PI. I know it was a *bear* getting my first blaster to 40, because by 38 or so most of my XP had gone towards paying off continual debt and I was out of content.) Of course, then we have the other can of worms which are merits (which only the arc holder gets) ... which unless you run into a GM to fight, nobody gets outside...
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