-
Posts
5603 -
Joined
-
Last visited
-
Days Won
41
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Greycat
-
Well, it'd be an interesting experiment. I'd be more curious on who would *stay,* and what their ATs are. I could see tanks being *bored as hell,* for instance. Plus, I mean... a lot of powers are dual or triple use. Would Tanks using Firey Aura not be able to use... well, fire aura or burn? They do get and hold aggro, but also do quite a bit of damage. If not, and given they'd be barred from using most of their secondary other than taunt (since they're not doing damage,) that's awfully limiting. Plus, their attacks also add to aggro control... but if they're not allowed to do damage, you're really cutting down how well they *can* hold aggro. Also DEFENDERS ARE NOT "HEALERS." Dear god, I wish that word would die in a fire somewhere. *ahem.* Sorry, that got stuck in my throat. For Defenders, you're saying they're limited to only "healing" powers. When "healing" is mentioned, I define it as specifically the "refilling of lost hit points" - and I'm going to be generous and include rezzes here. Not +HP, not +Regen (that's a buff to the character's *own* natural stats.) This means there are about four Defender primaries that get to do *absolutely nothing,* and quite a few more with at most 1-2 powers to use unless they dip into Medicine that you're losing a *lot* of benefit from. The one that gets to do the most is pain domination (ST heal, AOE heal, AOE heal aura, rez.) You're losing out on ... pretty much the *point* of Defenders. Scrappers and Blasters would see the least change, though again if we're talking "no control," there's an issue in that a lot of abilities *have* secondary control effects. Is Ice Blast's Frost Breath or Blizzard control or damage? Is Water Burst control? Heck, are we talking "Cannot buff others" or "cannot buff themselves," as self-buff is pretty much the definition of an armor set. All in all? You're not "playing wrong" if you try it - the game is *really* forgiving and great for people trying new stuff. I just don't think you'd see many joining you or sticking around, and you'd really be hobbling yourself with some of these guidelines.
-
Nope. Also they ignore taunt. You might be thinking of the final arc where you keep red caps from destroying the portal. That one's insanely easy to cheese. :) I've killed two of the initial Red Cap mob and just hurricaned the third into a corner and gone to have lunch. For the OP: 1. Solo or duo it at most. Primarily to keep the groups small. And don't run it at +whatever. Yes, more XP, but you're nowhere near max power, and it slows down killing. 2. Kill stuff from the entrance to the portal they're going to. Check back along the trees on the edge toward the farm - they will *occasionally* take a back way, but most come this way. Anything running towards you is trying to escape. *IF YOU EVER SEE ANYTHING MOVING IN THE TREES ON TH EDGE, IT'S TRYING TO ESCAPE. KILL IT!* 3. They ignore taunt. They do not ignore damage. Any little bit of damage will have them stop (or turn back) and fight you. Yes, even the origin power you've probably ignored since 15-20. 4. Even a "slow" character (say, earth/ff 'troller) can alternate between "kill escaping group" and "kill waiting group." It speeds things up. 5. I think in terms of "clear zones." Start - whatever you can get from your entrance, along the side of the barn to the portal. Everything around the portal next. You *may* be fighting runners by this time. The "back wall" - pretty much a right angle to the barn-to-portal path, everything from those trees to the hill. Everything else, slowly working back through the farm fields to the barn and house area. I'll tackle them in that priority. That "back wall" is the other path they'll sometimes run to the portal through... but *only* the ones that spawn and wait there. This also helps because eventually (other than what you haven't killed yet by the barn) the *only* things being targeted if you're tabbing in that area are the escapees, if you're in the large clearing between the trees and hill. (Also the only things moving.) 6. If you've done all of Croatoa to this point, you should have some temp powers - specifically the Rune of Warding. Not always accurate, but these are Fae and it *will* do damage to them, if you're otherwise kind of low on the smashy smashy. I don't think I've had an escape since doing this... well... ever. Also I have now subjected you to my mad MS Paint art skills. (or is it supposed to be skillz?) This probably clarifies nothing. :) Probably doesn't match map orientation, but it matches how I "see" it in my head, so...
- 24 replies
-
- 14
-
-
-
-
They do for inspiration columns. There are binds which can select and use or combine insps, though. Check some of the farming guides - I know somewhere the "low budgeet intro to fire farming" goes into some that auto-combine 3 of whatever and down reds, if it can.
-
I don't think I'd want the skin randomized, honestly. I'm more interested in it being a specific choice during character creation. That said, if someone prefers a specific skin tone - whether it's matching their ethnicity or "Love to play my green plant folks," having an option to set a default skin tone in "Options" would probably be nice. Yes, it's a single click, maybe two. Heck, I'd go further and let people choose a default outfit, if they want. Save a costume, have an option to tell the game to always load that file for that body type first.
-
Require Two Level 50 Characters to Get XP in AE
Greycat replied to Apparition's topic in Suggestions & Feedback
If you're replying to me, it says very clearly - Highlights mine. Not sure what needs clarification there. Very plainly says "per shard," including a definition of what a shard is, and how many you can have on at once. Which, itself, is ... multiboxing. They're not talking about your technical ability to multibox. They're talking about you having permission to. (Thus the followon statements saying they will warn people, and repeat offenders facing permanent bans. These are behavioral statements, not technical ones. The only technical statement comes at the end where it states multiboxing is not allowed in Hami zones due to the population limits.) -
Require Two Level 50 Characters to Get XP in AE
Greycat replied to Apparition's topic in Suggestions & Feedback
That's the limit of the number that can be on at once, not the number you can have. (I don't know *why* you'd want more than you can have on at once, but ... well, small nitpicky difference.) I mean, it's per shard, so I suppose *technically* you could run 15 at once... -
Photon seekers are more like seeker drones with less personality.
-
Can We Have a Default Zone 1 or 2 Option?
Greycat replied to Zeraphia's topic in Suggestions & Feedback
Changed on live, so... -
I *think* what they were looking at is that almost every other power in the set gets slow as a secondary effect. (again, looking at HCWiki.) Could be wrong about the why. A couple are doing def. debuff as well, so it's not all one or the other (ie, if it has one, it can't have the other.) Hmm. That said, maybe it's that pistol's a single, fast, def debuff attack already? *shrug* I'm mostly just mildly curious now.
-
I would choose... to hang out on discord or somewhere else and RP that way. One character, even one melee/one ranged, would be boring. Even ignoring the RP aspect, it'd be boring. I like swapping roles and such. I'm regularly on my 'shade and a defender over two raids, switching to playing something else for the heck of it... yeah.
-
Can We Have a Default Zone 1 or 2 Option?
Greycat replied to Zeraphia's topic in Suggestions & Feedback
Drawbacks, you mean. I'll take my nice, full, fun, non-instanced MSRs with people playing whoever they want at any level on Everlasting any time. -
You can now. You'll just either be exemped down or stuff that shouldn't be a threat to you will be appropriately grey.
-
It's not part of the power's effect itself, as I recall. (And I can't think of a way to have it work with swap ammo, which is basically just adding on the effect.) The only thing the power itself does is damage and a def. debuff. It is (going through HCWiki, can't head into game right this second) kind of an oddball in the set itself, as several other powers in there do get Slow options. It looks like it and Suppressive Fire are the only ones that don't. Can't say if there's a reason for it.
-
Can We Have a Default Zone 1 or 2 Option?
Greycat replied to Zeraphia's topic in Suggestions & Feedback
However, the instanced (IIRC) doesn't allow all levels to join. -
Kheldians: Why not make Cosmic Balance a Team Buff?
Greycat replied to Bill Z Bubba's topic in Suggestions & Feedback
See edit which I finished less than a minute before this posted, as I was addressing your specific run and misremembering a bit. (So you obviously wouldn't have seen it before replying.) Also, see prior comment to that about my initial reply which you're getting *awfully* defensive about. That said, it *is* still a bunch of "so what' numbers, as far as I'm concerned. *shrug* -
Kheldians: Why not make Cosmic Balance a Team Buff?
Greycat replied to Bill Z Bubba's topic in Suggestions & Feedback
Which was unclear, given that also stands for Hamidon origin, and could have meant "We had people running non IO builds." Edit: Disregard the rest, as my brain went from "some" to "all" on the HO build bit. Doing five things at once. -
Kheldians: Why not make Cosmic Balance a Team Buff?
Greycat replied to Bill Z Bubba's topic in Suggestions & Feedback
With his SG. Who's in his sg? Are they at all familiar with Khelds? Do they share his attitude about them, and did that affect their approach? How are they built? Even the "a number of HO builds" doesn't specify "on the khelds," or "across all ATs," or numbers, or much of anything else. There's *so much* that goes 100% unanswered here that they're solidly, as I said, "so what" numbers. He doesn't even say if they were PBs, WS or a mix - the two play *quite* differently. Were they a bunch of people unfamiliar with Warshades and how to leverage them just thinking "run into a team and mire, oh, look, dead?" Did they all just humanform-and-scrapperlock? That'll definitely get them killed. Like I said. "A bunch of so what numbers." Showing a chart of just how many carrots his SG ate in the same runs would be about as useful. What I'm *most* amused by on this is his need to react to what's fairly obviously a tongue-in-cheek reply to begin with. -
Kheldians: Why not make Cosmic Balance a Team Buff?
Greycat replied to Bill Z Bubba's topic in Suggestions & Feedback
... and? I'm seeing a "so what" bunch of numbers. *shrug* As for your other question? It brings another player playing what they want to play and enjoying the game, ideally. That's all that matters. -
RP. Don't sweat the silly numbers. It's not a competition.
-
Kheldians: Why not make Cosmic Balance a Team Buff?
Greycat replied to Bill Z Bubba's topic in Suggestions & Feedback
Teams are already made much, much better by having a Kheld on them. Making the inherent also buff the team would be OP. Besides, we all know people only want VEATs around for double-stacked leadership, not for anything else the character does. -
Eh... Why should the Skulls, Hellions or RIP be a threat to a 50+ Incarnate? Why should there *be* level 50 Skulls? They're meant to be low level and outleveled. The Family showing up later with Resistance weaponry later is goofy enough. Besides, some people outlevel content if they hit what's otherwise a stalling point in an arc for their character. That shouldn't be taken away from them. Now, if you wanted to have an option to auto-exemp down? That's another argument entirely.
- 10 replies
-
- 12
-
-
-
-
There's some PVP, but the zones have (generally) been dead since before sunset on live. In the time I've been here, I've run into people three times in the zones - one left just after I noticed them, one was AFKing by drones (I'm assuming for zone time badges,) and just once we had a nice little group of 3-4 fighting and alting for... 30-40 minutes or so.
-
I don't think 8-12 honestly particularly matter, and certainly don't need doing on every character. Nope, not even getting to 50. I have characters I tend to keep in certain ranges because that fits where I see them. (I'm ignoring "Peacebringers as base builders because inherent fly" when talking about that.) Personally, the only thing that matters to me is playing the character the way you want, true to that character. Everything else is fluff.
-
This is the oldest one I know of, I know of one other video... not sure if I remember an older video. http://web.archive.org/web/20120905065800/http://boards.cityofheroes.com/showthread.php?t=117073