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Greycat

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Everything posted by Greycat

  1. *shrug* It happens? You may not have noticed if you were using placed AOEs or had other targets to attack, as well - not sure what makes them choose to placate.
  2. Yeah, the only ones you only need the same level to memorize are level 10s. After that it's two levels at a time.
  3. Were you running the Kheld missions? There *are* some in there, as I'm recalling.
  4. ... are we sure this isn't just you with an alt account just *pretending* to be a newbie? *suspicious look*
  5. Warshade-wise, it's worse during an invasion, since the bodies (as I recall) are set to vanish more quickly. (Might be just zombies, might be all, I don't recall.) So, yeah. I'd love to see "you started on a valid target, the power works."
  6. Still can... in King's Row. Honestly I rarely have fun on invasions with any sort of lowbie. The critters might be "levelless" but they don't exactly *scale* well.
  7. *looks at hand* *hand stays on home row, so index finger is always on F.*
  8. Having argued for the sonic change back on live, I'm glad these were changed - but with the "it's not getting reverted," honestly, I didn't look too hard for them on test. Having run across a mission vs Longbow in a specific environment on live, though (where it actually matters - -res vs a fire tank,) I realized I couldn't see these new graphic indicators. Mission was run vs Longbow in an office building with a fairly good size group of LB. Against the grey "carpet," it was really hard to tell these were in effect (and IIRC didn't move.) Could we make these a more noticable orange to fit the default player powerset color? (Or is one of our modders already working on that.)
  9. There was an explanation for this... either long ago on the live forums, maybe in an interview or article. I'm fairly sure it was on the forums. From *really* hazy memory they thought it would be a good thing and more immersive/less distracting to fuzz the values, letting people focus on characters instead of numbers. (Something along those lines.)
  10. Exactly. And I'm thinking of new alts, too. I already do a /bindloadfile on any new masterminds to get their pet control binds set up as soon as they log into a starter zone, and I set up certain things on certain types of alts in combat attributes as well (say, a tank might have defense/resists, a brute would have those plus damage bonuses, etc.) so I'd just /loadca brute (for instance) to have those just get set up right away.
  11. So as I go about ... fixing.. the CA window on many, many characters, a thought occurs. We have a way to save window, chat, etc. Why *not* to save combat attributes window selections? Both as a default and saving to file with specific selections. /saveca - Saves a combat attributes window setting. You can add a filename after (/saveca defense for instance) to easily load a base set of stats for a certain type of character. /loadca - to load that CA window. Add the filename to load a specific one (which overrides any default.) /saveca on its own, with no file name, sets a base combat attributes window (say, current HP, level shift, XP to next level, inf) that will show up on any new character by default.
  12. These are from the early, "Numbers? You don' need no stinkin' numbers" era of the game. Looking for consistency is like looking for an elephant in a bowl of rice pudding.
  13. ... but I woke up in the Broken Lands. So, yeah, getting the anniversary badge on various alts. (Think I only have 80 or so to go...) One logged out in Siren's. And ended up here. I was *really* tempted to /respec to grab fly just to move around more :D So if anyone ever asks what it looks like from the *other* side of the war walls, well....
  14. WIth a couple of basic questions asked by the OP, I'd suggest they head to the top of the forum, click on "More" and bookmark both wikis - the unofficial homecoming wiki being the updated one for here, obviously. They'll serve you in good stead.
  15. Not sure which zones you're seeing not get invasions. Atlas and Mercy won't, because they're starter zones and specifically excluded. Also, frankly, as far as ignoring invasion events? Not having enough interested people, not wanting to deal with them (some invasions I don't want to bother logging on even. Tell me it's a Nemesis invasion, and ... ugh. Zombies lead to burnout quickly. Even Rikti get tiresome.) Or people just doing other things - if an MSR or hami raid's on, or there are itrials going on, that has peoples' attention. As far as distance from the player? Not everyone has a great connection (or PC.) That distance gives some degree of safety and reaction time. (Plus, of course, they're not *supposed* to spawn - at least with Rikti, not sure about the others - if you're "under some sort of cover.") I'd much rather *not* be spawn-ganked by something showing up right on top of me. ANd if you're in a group, well, it gives room for the players to be *in* a group.
  16. While there, do the tutorial *at* The university to get an introduction to the enhancement system. (And a generic Accuracy IO at the end of it.)
  17. ... have you done the RWZ arcs? All of them? Just that this would kind of be counter to any and all peace efforts, lore-wise. And instead of defeating and pushing back the Lineage of War (and letting the truth about what happened spread,) you'd basically be justifying a larger invasion, essentially shooting all your efforts through the Vanguard arcs in the foot.
  18. Not sure of any sets that do right offhand.
  19. Many different schemes have been asked for before. Still all *for* more sorting options.
  20. Just a simple no, thanks. I could see that getting *really* annoying when actually trying to run the missions in the zone. (Or take part in events - taking a team there to trick or treat is fun. Under perma-invasion? No freaking thanks.)
  21. Well, no, Trip mine is not necessarily - it's just the only way most people can *use* it at the speed of current teams. Solo, you can set up all sorts of shenanigans (that Hero One/vaptain whatserface, for instance, gives *plenty* of options for preemptive trip mining - like for every Rikti ambush except the first (watch your text,) and of course the portals can be pre-mined. But chances for that are few and far between - and yes, minefield setup takes *time.* Time bomb is just hot garbage. Heck, replace Time Bomb with Minefield, which sets some number of Trip Mines in a placed area. More / bigger ones if you have it *and* Trip Mine.
  22. Yeah, I'm used to thinking of they/them as being a default "we don't know who this person will be" pronoun. I wouldn't argue with seeing it changed. But... yeah, kind of low priority overall. (Given the code, it might start making things explode.) Honestly, if we had staff/time, I'd like to see all *sorts* of presuppositions fixed, like the Dark powersets' power coming from "the netherworld," other than the Epic ATs which are designed to be tied to a greater backstory.
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