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The Wheel of Time on Amazon Prime
Greycat replied to Ohsirus's topic in Comic, Hero & Villain Culture
OK. I've been pretty forgiving of the show so far. I *know* they have to make changes for pacing, to tell the story in a way that deals with a different format and an unfamiliar audience, so I've been giving it some leeway. Have to admit, this last episode had me leaning much more into the "WTF are they doing?" For what it was supposed to be, it was ... pretty underwhelming, with quite a bit out of nowhere. Will I keep watching... Probably, just tagging it as "inspired by the WoT" more than an adaptation. But yeah. I'm ... kind of not even whelmed with this last episode. -
There isn't? Finishing whatever is going on in the arc should be it. Some don't need "a boss at the end," or wouldn't really make sense to have one. For instance, Croatoa - the closest any of the arcs come to having a "boss at the end" is Broadkin in Buck Salinger's arc. Defeating him isn't the end though - and would be *really* disappointing if it were. (The other arcs often have someone with a name, but it's not really about them, and you can defeat them without really noticing them.) A "named boss at the end" wouldn't really make sense. You: - investigate the area, get a general introduction, and essentially get a "do a favor for this other person," (Gordon Bower) - stop a ritual that drives the fir Bolg into the world by not letting them escape (Skipper Legrange,) - destroy the henges (the "bosses" here, I guess) that keep the battles in Croatoa going on (Kelly Nemmers) and - Rescue mystics to prevent the Red Caps from taking over Salmanca (Buck Salinger.) Even the KHTF doesn't have a "named boss at the end" mission - the point is a rescue. The only real "named boss fight" is Mary Macomber, and that's meant as a test for you - and comes early in the task force. And yet they feel completely satisfying without an "end boss" to fight. You couldn't really put one in without (a) shoehorning them in and making it feel awkward or (b) doing a good bit of rewriting for no real payoff. There are others like that, where you're fighting an event, not a person, or you're getting the arc as part of a longer story - a "to be continued" (once you hit the next tier of contacts.) And there are some groups that it doesn't make much sense - the DE, for instance, rarely (as I'm recalling) have named bosses unless it's a recently devoured/converted person - Hamidon's their boss and driving force. They're a force of (twisted) nature, not a gang. Besides, I'd hate for every arc to be cut-and-paste "fight to and defeat end boss" same-y. It'd really restrict the storytelling.
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So, yes: 1. The name "de-reservation" policy is not yet in place. (You can tell by the lack of pitchforks, tar and/or feathers, as well as the lack of announcement of it going into effect. 🙂 ) 2. This sounds like GM action on a copyrighted or offensive name. Which leads to: 2a. You should, generally, have been notified. Either way, open a ticket with support and they'll look when they get back. You can do this either thorugh the "support' button on the menu up top or through the in game menu (/petition, I think, or through help = not the help channel, the menu.)
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I ... do a fair number, but I like documentaries. Mostly entertainment: Netflix Amazon Prime Disney+ *occasionally* HBO Max, but that's on again, off again. Mostly off. Documentaries: CuriosityStream/Nebula Wondrium (formerly Great Courses Plus.) Magellan (which I don't watch as much, and should.) Considering: History Hit. Just haven't really felt like I *had* to.
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Sorry, it'd be overpowered. Make the game far too easy. Blast the economy to smithereens. >.> :)
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With some of it, at least, if you click the "I" to the left of the mission description in the nav bar, you can read it - whatever the contact's telling you should be in there.
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You're putting out a lot of words, but not thinking it through. 1. Yes, it's irrelevant. This is a mechanics or rewards argument, the lore is at best a bit of icing on top. The locations exist. This is about parity. Not introducing anything that doesn't already exist elsewhere. 2. With your example and all the words typed about lore? You're forgetting something. The badges can say *whatever they want.* The PPD doesn't want you in their day to day business? Why would powers division - or the Resistance - care? Badge text: "The PPD may not like you being there, but you'll remind them of their place." Boom. Look, lore that fits! 3. Yes, (most) characters that start in Praetoria change alingment. And characters that start hero or villain can *also* change alignment. There's no hand-wringing there. (And we don't know where future development may lead, so... ) 4. The cottage rule has nothing to do with this. It has to do with keeping the primary purpose of a power the same (and, really, it's mostly a guideline.) IOW, Knockout Blow, for instance, is a ST melee attack with knockup. They may change the numbers, alter, add or remove secondary effects... but not turn it into an AOE heal. It's about as relevant to this discussion as cottage cheese.
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I honestly don't think level range is a good counterargument. The locations exist, as mentioned (the trains, for instance, or the nightclub.) If I can stand by a train as a level 1 in Atlas and get commuter, there's no reason I can't stand in/by a station in Praetoria and do the same thing with an equivalent badge. And as there *are* equivalents, such as patroller (just ... log off, basically,) which don't require any additional hoop jumping, I can't buy the "you just have to take extra steps or wait longer." Now, I'm *not* saying add additional locations that don't already exist - the ones for arenas, PVP zones, etc - in Praetoria. There's no reason for that. However, with existing appropriate locations? It looks simply like a matter of "oops, they forgot to put them in," and a character shouldn't be penalized with extra steps *just* for starting in Praetoria. This is 100% an oversight that could use correcting, and not even a high priority one at that.
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Feels odd for me to say this, but... using "lore" as a reason to not have certain day jobs in Praetoria (especially because it's "a different dimension") is kind of silly. It's along the lines of "Influence/Infamy/Information" not actually being money, but a way to get people to give you things. Does anyone *really* go with that? (Especially after the market - and INF system - merge.) Most folks seem to take it as a small, thin, odd tasting layer of lore flavoring over "this is money" if they even think about it. I mean, sure. Some of my characters *do* have jobs outside of "be a hero/villain/thing." Nursing, working with the cops (even if they're not one,) etc. At the same time, they get parked in different places for different day jobs - it doesn't mean my dark/pain corr, who's an EMT, is also a professor, a mortician, a law enforcer, a shopkeeper, a magician, a scavenger, a predator, a survivalist, an archaeologist, a Time Lord and the Cold Hand of Death. Plus, these do have in game effects (buffs,) albeit small ones, which are unavailable to Praetorians who have the appropriate *locations* for them that don't give credit. So... yeah. I'd be solidly on "let the appropriate locations give the appropriate credit for day jobs badges, without hoops."
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And the "old" wiki and HC Wiki aren't that different. Yes, they're starting to diverge, obviously, but for most things, it hasn't changed. (And in relevance to the topic, perfectly sensible to use to troubleshoot "is it me or the site loading slowly.") The problematic wikis are the "wikia" and/or "fandom" ones, which weren't even up to date and/or solidly incorrect even well before shutdown.
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Yep. Saw that outside, too. Think there are a few things doing this going by general chatter. (Think someone mentioned the skulls in shawna stockwell's arc? I haven't looked.)
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Load last 15 minutes of LFG chat on character entry
Greycat replied to Oklahoman's topic in Suggestions & Feedback
Eh. I don't know about 15 min. 5, maybe. Or have it user-selectable. (15, 10, 5, none.) -
What makes for a healthy game community?
Greycat replied to Glacier Peak's topic in General Discussion
Not arguing with me. *nods* 😉 -
Cat: Two words. "Space panther!" ... ok, explanation. Kheldians can copy the pattern of beings they merge with, thus the ever popular squid and dwarf. Well, shortly after merging, Cat - no longer being all that welcome in the precinct, kind of at loose ends, and trying to figure out what to do with this odd energy puff that merged with her, went to the zoo. Allie became interested in the panther they had there, and wanted a closer look. Cat wasn't quite aware of what she meant by a closer look. Granted, Allie wouldn't exactly be able to be *clawed, * and the panther didn't seem to notice as Allie got closer... though *merging,* that was unexpected. For a brief time, the Chicago Zoo had a flying panther. Cat finally got Allie to come back - and discovered, yes, she'd copied the pattern. Being glad she'd at least decided on a panther instead of, oh, a boa constrictor, they finished their tour and gone home. Fast forward ... eh, two-ish years. Cat's had a ... bad case. She and Allie kind of spiraled each other down into the bottom of a bottle for a week or so, mutual guilt and memories building on each other, 'til a friend finally essentially kicked them in the butt at a time they were actually willing to listen (after several attempts by others where she just wasn't ready.) And Cat... well, shows this copied panther to Mel, who - despite Cat's sneezing (not used to that nose *yet,* thanks...) finds it hilarious. And as Diva comes home with food... Mel arranges for her to be met by a leap by "SPAAACE PAANNTTHHERRR!" The sneezing probably ruined the effect a bit, but still. It was the final bit needed to break Cat completely out of the funk she'd been in.
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She'd been so careful. The death of a world leaves one changed. Especially if it was unwarranted. Excessive. Uncalled for. And if it, and the beings on it, had created stirrings of wonder, even fondness. She'd taken time not just to learn where the two Peacebringers they'd been hiding were - but to learn about these beings, walking, singing crystal drops and leaves. Listen to their singing, to their cities proclaiming every change of day, welcoming every sun with the shifting of the winds. She'd learned their history, their myths, their music. She'd made the excuse at the time that they were a possible resource. That the odd gravitational phenomena that made it so hard to get here - and a perfect place for the Peacebringers her unit/family was hunting to hide - was worth studying. And made it hard to get out, of course. Three stars, circling a point of equilibrium that had an impossible planet trapped in the center. She'd done the calculations. Another million or two years at most and it would destabilize, either flinging the planet out into space or grinding it into dust, tearing it apart as the suns went their own ways. She'd admit, later, that she'd fallen in love with the world and its people. But she had to report in to her father/commander/master. And so she had. She hadn't expected him to sacrifice so many of her unit/brothers to twist the suns and reduce the planet to ash... She hid her pain, her mourning, even as she was praised and promoted, then sent off on another mission. A sort she normally liked, bit of a free hunt. And with it, time to herself, and the first of several betrayals. A warning to a few Kheldians who were assisting a race clean up their world. She warned them, diverting her father/commander/master to a nearby molecular cloud to "rest" and "regain the strength of the unit." A few chose to fight... and so her unit eradicated them, the fight helping hide her delay. Betrayal leads to betrayal, though, and at some point one of the Kheldians reported back while she was away. A traitor in the ranks. She noticed some of her unit disappearing as her father/master/commmander destroyed them out of suspicion. She became more wary - but didn't notice <designation unintelligible> following her. She returned, reporting to the void between the stars as she'd been commanded. If she'd had a stomach, she'd have been sick to it. This was a place used for... questioning. Interrogation. Punishment. And her father/master/commander could draw it out. Whatever sickness he had was spreading to the rest of her unit. When she saw the formation, she knew who the accused was, this time. She'd been so careful... She feigned ignorance, doing what she could to let them think she was unaware. Harmless. Let them forget she'd seen his techniques. Learned from, studied them, not just watched as some poor being was torn apart. She didn't beg or struggle... she *fought.* This time, she was the cause of the dissipation of the newer members of the unit. She countered every twist of space, avoided the gravitational pits, and when he finally became angry enough to just release a torrent of energy meant to tear her apart, she twisted space and time to split it, hitting even more of her unit/brothers. And behind the shadow formed, she *ran.* She'd been hunting on her own. Hunting Peacebringers, but not for execution or subjugation. Hunting those with a hint of a whisper of a rumor, of a place of sanctuary - of others, she realized, like her, who had turned against the Nictus. The traitors - the Warshades. She'd gained trust, as she saved worlds instead of destroying them, helping the Kheldians escape, feeding them information, sure this would lead to her painful death. But that would be atonement. Now that the moment had come, she'd realized just how much she wanted to live and fight back. Her strongest brothers/squadmates chased her. One, she trapped in the beam of a quasar. He'd be fortunate to get out anywhere near her. She led the others on a chase, pausing breefly in a green gas giant, a stellar nursery, occasionally sending desperate word out for aid. And while it might not be obvious, Kheldians can bruise. Kheldians can bleed. Near an outpost of a blue giant, she'd gotten a reply about sanctuary, fighting off her brothers with the aid of the Peacebringers until it was down to her and just two of her former unit. Her matrix was damaged, though. The last of the Kheldians had pointed her in a direction and realized she was emitting an unhealthy amount of her energy. But if she could make it... One last jump... She was so tired, but she had to keep running... She called out toward the nondescript star, racing around the giant blue world spinning on its side. She saw the Peacebringers coming to guide her as she ducked through the next world's rings. She gathered a little strngth as she passed through the radiation of the world with the great red spot, looking behind her at the battle which ended her brothers pursuit. She took the coordinates she was given, aiming towards a nondescript world of white, green and blue, listening to the radio waves coming from it. She touched down on the dark side, in the midst of some ... soemwhat primitive biologicals' buildings. She was told help would arrive. Which was good. If her calculations were correct, she'd need aid, or to merge to heal, in two, maybe three of this world's rotations. As good as oblivion might feel, she didn't want to die. Not yet. What she took to be one of this world's inhabitants scrambled around some containers nearby. Bilaterally symmetrical, four limbs, upright, though she suspected this creature was being hunted as well. Maybe they could help each other... She called out in what she'd picked up as the local language. "Help me... please." The creature started. "... Hell are you?" She looked over at a sound. "I don't know that I'm in a position to help. Those two goons aren't too happy with the FBI being called in on them and they're not too impressed with this .38." She'd snorted. "Maybe I stuck my nose in one place too many this time. But if this is it... it's worth it." She'd considered this .. purple cloud standing in front of her. "But if I can help, I can. Got a name?" The creature winced as the former Nictus sent her designation. "Right. I was always lousy with math, and that's a bit more than just algebra. Why don't I just call you Allie for now..."
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Spider Man No Way Home official teaser
Greycat replied to ZacKing's topic in Comic, Hero & Villain Culture
Old comment, and I had a touch of worry with that, too, but it's handled very well - and about the right size for what they're doing. -
Trying to remember who it is, but we do have a Sentinel that shows up and herds and pulls on MSRs fairly effectively. I do have an elec/elec Sent I won't call a "tank," but will put her in harms way during Rikti invasions - she can soak a number of dropship blasts before worrying, and I'd rather have her take them than some lowbie. Bit specialized there, though.
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Cat's ... kind of had her string of them. From becoming a cop, to being blocked while investigating corruption, working with the FBI (and no longer being a cop) to put an end to it, that leading to her meeting Allie and bonding, moving to Paragon and her current situation dealing with several people she cares about having questionable "personhood" status and determining she's going to make *that* right... she's going to be worn out by the time she's in her 30s at this rate, but she'd probably say she could at least look back and be proud. (And then trying to figure out how she's going to pay rent *now.*) Pri: Having her last sets of testing objectives also happening to list her vivisection, inspection and recycling (they wouldn't have loaded *that* into her mind if they'd thought she could actually do anything about it, or cared, after all.) So as soon as she got a chance (and some help,) she broke free... but made it a point to keep those orders. Rez: Having a nurse realize she wasn't fine, just ignoring the agony she was constantly in through sheer will, putting her name in for an experiemental program that helped her - and gave her the ability to help others - is probably tied or a close second to having a *life* again, and really having it come home by her and her boyfriend having a place of their own to move into. Ish: Would probably find it hard to decide between losing her family, her time fighting, or being rescued and gaining a new one as "a" defining moment. And now she's learning so much more...
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Temporary workers are underpaid as it is without necromancy... "Riiiiise from the grave, and work for minimum wage on a contract basis!"
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Further testing: Not a one-off. Went to Eden, defeated a 33 Geode, got two 35 Geode Shards. (Edit: In the "further testing out of curiosity... That stone armor character has a power that was shifted, apparently, to be available at level 35, while being 30. To make sure that didn't affect anything, hunted down another Geode with a thugs/thermal MM at 30 and no power weirdness - no change, still got a 35 geode shard from a 32 Geode.)
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This might be a one-off here but - Even con tip mission (rescue psi knight, heroes from DE.) Running at 0/1, solo. Most things are spawning properly - when defeated GE spawn their mini-mes, they're showing up at the proper level... 'Til I defeated a Geode at ... 30 or 31, don't recall, and got a lvl 35 Geode Shard. None of the other spawns have done this. Haven't had any other DE missions recently to say if this is happening more or not.
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Easy one - Pri. She's a rapidly grown clone, so *maybe* two years old now anyway, so everything would count - property destruction, arson, murder, kidnapping... depending, of course, on who you ask, as the *other* side of that involves "self defense" and "freeing other clones" and "escaping." Ish: Theft. Had to steal food, fresh clothing and the like. Cat, I picture as being very straight, actually. Daughter of a cop, friends were cops kids or knew them, you could either just try not getting in trouble or find new and creative ways to do so. Granted, I figure once she hit her teens she got *very* good at sneaking out, so... Rez snuck out a time or two to hang around with friends, but most of the prime get-into-trouble years were taken up with the whole "debilitating pain" thing, so...
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Kinetic: There are two words to say why I don't play it (well, three, if one is "concept.") Those words... "Nascar melee." ;) The set's one of two that just annoy me because of sound (the first being "hey, we found these random sound effects, let's throw them together" sonic blast.) For Shuriken, I think you might be better fitting that in with some katana or martial arts melee in an Assault set, just because... there's not a lot, I'd think, that could make that visually interesting. Not against it, it just seems like it'd get a bit boring without *some* variety.