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Everything posted by Greycat
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Well, I can see two or three possible reasons this hasn't happened: - "Privacy" concerns. (I couldn't think of a better term for it, it's not like it throws your actual RL data out there, but some people might not want their play tracked by others. This may have more or less weight with the devs we have.) - Dev time. They just haven't had it high on their priority list. - What got it to work before is broken and needs spaghetti voodoo to fix. Or, of course, some mix of the three. I wouldn't mind seeing it, personally. *shrug*
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Eh. Why do it as an IO? Seems like the sort of thing that would just be done to a power. Not that I'm much in the camp of MMs needing it. If we were still back in the day where you had to do it to *every* pet individually, then maybe, but it's all of two clicks now at most.
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idea to bring back Galacxy City but with a twist
Greycat replied to jkwak's topic in Suggestions & Feedback
... right. Now, follow this chain carefully. - You said the quests likely exist "somewhere in the files." - I quoted that and pointed out the contacts still do, just in Atlas. In other words, yes, Virginia, they still exist. Other than door placement, they were pretty much just copies of the same basic origin quests in both zones. I was telling you that there's no magical digging that needs to be done to find them. -
idea to bring back Galacxy City but with a twist
Greycat replied to jkwak's topic in Suggestions & Feedback
Fairly sure the contacts are currently in Atlas Park under City Hall. Shadowstar used to be in Galaxy, for instance. -
Illusion Controller needs a little bit more...
Greycat replied to Ukase's topic in Suggestions & Feedback
Both of these. It was meant to poke at one specific person who was getting a bit ridiculous (yes, even by live forum standards) as a sort of "Do you really want to do this? You're being silly." I did it tongue in cheek, figured maybe the joke would last a week or so and move on. Instead it's lasted... well, this long - in part because of mod actions on the live boards - and, well, it was poking at someone who'd just leave a post saying "no." So using it to just say "no," um... And yes, I was MB on live. -
"Cure" implies a disease. Rampant creativity and the need to tell or be involved in stories... I wouldn't call that one. Fill those 5000 slots!
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Positive Gamer No Longer Playing CoH, Very Horrible Story
Greycat replied to Solarverse's topic in General Discussion
... Law school, maybe? They didn't go into the ins and outs of the various types and degrees of murder back when I was in school. They let the cafeteria handle that.- 134 replies
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Hmm. Concept-wise, having a ss-assault secondary ... sure, might be interesting. My "I should be in bed" brain feels like this is kind of ... jumbled. Can't really put my finger on what right now, though. I don't think the KB's a problem - after all, (a) it's a useful tool and (b) as an assault secondary, it's on a dom, and *most* control sets (though not all) have a degree of anti-KB rooting in them. Working better with some, but not others, well... it wouldn't be the first set that likes some primaries more than others.
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Eh, given the multiple things they were trying to juggle for a first episode, it worked, at least for me. Not the *most* exciting, but it's laying groundwork while answering some "ok, what happened between ROTJ and Mando?" I don't expect this is going to be "flash flash bang speed speed faster faster" action, though. There'll be some of it, sure - it's Star Wars - but this is going to be a short crime boss drama. They don't *want* attention, after all. Too much attention's bad for business.
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I'd say the tradeoff of having to go back to refresh those buffs (through time and either salvage or inf - they're not *cheap* at high levels) is enough of a balance. And the Envenomed Dagger is - well, kind of a hidden gem, but at the same time, kind of specialized. Not something I'd even consider as part of a build, really.
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Character log in screen - Incarnates
Greycat replied to Techwright's topic in Suggestions & Feedback
I don't know that I'd go for it, personally, but frankly the entire character select screen needs a good working over. Sorting, filtering, customizing what information is displayed. Having this as part of a new set of filters ("DIsplay level range," "Display Incarnates/Incarnate level," (though I don't know if it could accurately do that - maybe, maybe not, depends on what it can look at,) filter by SG, custom filters - there's a lot that could be done with the screen. Having this as part of it? Sure. There have been a lot of suggestions on what to do to that screen to make it more useful. I'd love it if we could see at least *some* of them implemented. -
Brain started going down a little rabbit hole on this and just how much of a mess this *could* be. I mean, start with what you consider a "broadsword." For one, the stuff we have as options aren't all.. broadsword-y. A pirate cutlass is going to be used differently than a double edged straight sword, probably used differently than a khopesh was, etc. And right now they're all single-handed - there aren't any two handers (or hand and a half) that are used in two hands. No alternate animations for them, either. Even if we could get *those,* we have to consider that Shield exists... which ties up one hand (and already, as I recall, greys out some powersets.) And kind of cuts out just "alternate animations," because you can alternate (say) SJ or SS animations just fine... but if you wanted to do two handed on some costumes, it would have to realize you had shield (for instance,) so... more spaghetti for the code... Right now, though, it's just "I swing something sword shaped this way."
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Yeah. This, as I recall, inspired a "Nope, not doing that again" on the part of the devs.
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Require Two Level 50 Characters to Get XP in AE
Greycat replied to Apparition's topic in Suggestions & Feedback
To get started. (And even a cheap build can be pretty good.) In fact... -
They *dropped* the price. The usual price is 25m. Previously they've done a sale at 10m, this year (the last year they're doing this) it's 15m.
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Lorewise, though, as I recall, the Restructurist faction (Lineage of War) is the one pushing the invasion, and they'd been hurt (and had to try to control things back home.) The Rikti homeworld is already isolated from our dimension, the Rikti barely managing to (finally) punch a hole through - which we then shut down. *If* anything like this were to happen, we couldn't have it as an "invasion" - we'd have to be aiding the Traditionalists somehow (and them hauling us along might cause problems.) Honestly, I'd say the Rikti storyline is tied up for the most part through the RWZ arcs.
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Positive Gamer No Longer Playing CoH, Very Horrible Story
Greycat replied to Solarverse's topic in General Discussion
I know on Everlasting they're announced in LFG pretty consistently. (And usually filled reasonably fast.) As for the video... meh. Didn't watch. Just the title and subject sound tinfoil-hat-y, and I neither know nor care who the guy is, so... -
Require Two Level 50 Characters to Get XP in AE
Greycat replied to Apparition's topic in Suggestions & Feedback
I seem to recall part of this was pre-newspaper - though my memory of the timing may be off. While the effect is the same, debt inside missions was what was cut down compared to street sweeping - basically leaning back on the "it's not money, it's influence," because nobody actually *saw* you die ... (Again. I want to say it was pre-newspaper, possibly even while we had a bit of a content gap pre-PI. I know it was a *bear* getting my first blaster to 40, because by 38 or so most of my XP had gone towards paying off continual debt and I was out of content.) Of course, then we have the other can of worms which are merits (which only the arc holder gets) ... which unless you run into a GM to fight, nobody gets outside... -
Require Two Level 50 Characters to Get XP in AE
Greycat replied to Apparition's topic in Suggestions & Feedback
As far as this - I'll see advertisements (typically on the weekend) for ... I think it's the 801 series, "these are built to murder you" arcs, and the occasional test run for something. Non-farm content, in my experience, seems most often to be run by SGs to run RP storyarcs, or with small groups that know each other and aren't going to have someone random just want to rush to the end, kill the boss or grab the glowie, and jump to the next mission - they actually want to *see* what's going on and what the author's done. So, no LFG advertising, but talking to each other in SG chat, private channels or Discord to arrange times to run stuff. It flies under the radar. -
Tinpex, typically. I've seen some people try to call it ApeMage, too, though that hasn't quite caught on. :)
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If you feel like organizing (not necessarily leading these, though it's not that hard to lead a team - keep the wiki handy,) I'd go to your server's board below, Discord and an announcement or two in game and say you're getting a "newbies run everything" team (or something similar) together. No master runs, no speed-this, +Xthat, just "I want to see this content." Pick a day and time (or talk with whoever's interested,) and just start running them. If you're not a 50/incarnate, you'll need to level for some of them, of course, but again - read through the WIki and plan with that, it should tell you requirements.
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I *suspect* this was in the works, in a way, with the Council being one of the groups getting Praetorian tech (the War Walkers,) but not finished. Had the game been alive for another... I'd say three issues, maybe, we'd be talking about how the Council got buffed and X group needs it now.
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As far as the comm officers, they're worth extra XP specifically because of the summons. Plus that summon is interruptible, similar to the Sky Raider Engineers. I'm not really for or against the badges - though, for the gunmen and bosses, unless they're silly high numbers, they'd probably be gotten in one good MSR. 20-odd minutes of a constant stream of Magi, Priests, Mezmerists and the like? (And Headman Gunmen, though they die quickly.) The other two could probably be gotten before you're done with the RWZ arcs, even solo, which isn't a bad thing.
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Yes! ... kidding, obviously. But something I hope the dev team keeps in mind while creating new content in general - I'm not sure how hard it is to add NPCs to these "buckets" for things like safeguards/mayhems, but yeah, it'd be worthwhile.
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Lvl 50 Boosts, Retcons & Incarnate Recipes
Greycat replied to LightningDrone's topic in Suggestions & Feedback
5 servers, 1000 slots each. That's the "full reroll."