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Everything posted by Erratic1
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Performance Shifter Proc Slotted in Accelerated Metabolism?
Erratic1 replied to Wreckoning's topic in General Discussion
Ahhh...sweet! *runs off to plan on where to use them on various characters* -
Performance Shifter Proc Slotted in Accelerated Metabolism?
Erratic1 replied to Wreckoning's topic in General Discussion
Guessing you never exemplar? -
Bio is a hybrid set which relies on a mix of defense, resistance, regen, and absorption. If something debuffs a Bio's defense there are other tools to rely upon. The most notorious defense debuffers, Cimerorans, primarily deal in S/L damage. As a Bio you should have capped S/L resistance and be mocking them, "Oh no! You debuffed my defenses!"
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I team for Trials/TFs and radio runs and otherwise solo. As for teams, how often I am around 8 opponents is variable depending on: How itchy is the Controller's trigger finger How many other melees are there engaging portion of the crowd Is there a @#$@# Energy Blast blaster, corruptor, defender, dominator, or sentinel about And on a team there is a significant chance buffs from other players are providing a bigger boost to my dps than my own +Recharge. If I want to be sure to have 8 foes nearby I am probably better off going solo. 😁
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Well, the context of the statement was low level, without IOs so proc'ing was off the table. 😛 But yeah, a finished build with set bonuses will derive a bit more benefit. I have no money on EM/Rad being better, equal, or worse of a pairing than EM/Bio. That is surely in the eye of the beholder.
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I did not say +Recharge makes one more survivable (though it does in that you beat down your foes before they beat you down). I was saying that in order to get a significant amount of recharge one would have to be able to survive the number of nearby foes to generate it. The point was I have doubts about how meaningful +Recharge can be unless you're taking on groups of 6-8 opponents at a time--something which a character at low levels will have difficulty surviving. 10% base + 2.5% per foe around you. To be at 30%--roughly the benefit of having slotted a +Recharge SO/IO--you would need 8 foes. At level 20 I am not generally fighting 8 guys at once but YMMV. Edit: Wanted to say that I have considered an EM/EA character because of +Recharge. What stops me is I have NEVER made a character with matching primary and secondary. May be a good reason to consider an EM/Rad instead. Or perhaps a Rad/EA. 🙂
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At low level you do not have +Recharge and even when you do without IO bonuses your survivability it not going to be allowing for a significant amount of +Recharge generating foes to be on you (though any amount is more than nothing). Yeah, I do not tend to run Offensive on Bio (brute) as I have built to have Efficient on and do not leave that stance often. But there are people who do build to have Offensive as their default on state and as Bio is a hybrid armor set a significant portion of one's survivability is predicated on Defense, Absorb, and Regen, not Resistance (other than Smashing/Lethal). Still, building only towards the end build is not something I tend to do.
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Hitting 30% harder and hitting 30% more often are same in terms of damage done over time, with the difference being the played experience--do you subjectively enjoy clicking more often or not. But +Recharge on Rad is dependent on the number of foes (capped with 10 foes at 25%) whereas +Damage on Bio is a fixed 30% (which comes with a hit to resistances). The real +Recharge benefit to EM (or Bio for that matter) will come from IO set bonuses.
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Two "Oh Sh#t!" buttons if you need them and one "best practice" button you should use depending on condition (surrounded by a large group). Not exactly a clickfest.
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I do not believe there is a limit to the number of Sudden Acceleration: Knockback to Knockdown IO. The question that comes to mind is why you would blow slots like that when: It consumes precious slots and limits what you can achieve with the IO system For control purposes there are better sets If you don't want knockback then another powerset other than Energy would seem to be the choice. There are times when playing on a melee character I passionately despise knockback but that comes down to how it is sometimes used, not to its existence. Do -=*NOT*=- prioritize someone else's fun over your own. You enjoy ENG/ENG so play ENG/ENG and build it to work as you want it to.
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😱
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It left because it took so long for the other one to get dressed.
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Fire Armor's quirk is it does not come with KB protection and does not toggle on immobilization protection but rather Burn's itself free. Any other Resistance set would simply have a toggle turned on and ignore those debuffs (as BZB well knows). On the other hand no other protection set, defensive or resistance, has the damage dealing capacity of Fire Armor. That is the balance.
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War Mace...So Strong!
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So clicky means having to ever click a power?
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The costumes are really outstanding.
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Dark Melee: Smite allows for the following enhancements: Accuracy, Damage, Recharge, Taunt, To-Hit Debuff, and Endurance Reduction. Thing is there are ways which are seriously poor ways to slot the power which most people simply are never going to do--all recharge, all taunt, some combination of endurance reduction and to-hit debuff, etc. If those bad combinations take up bonus you are forced to take a substandard collection of enhancements to get some given bonus. If only certain combinations get you bonuses then you're constraining the range of builds you were otherwise claiming would be a broadening. By spreading out commonly sought benefits as the currently used IO system does (there being a Acc/Dam/Rchg enhancer with lower than normal values but which will sum with other enhancer's like values) you give greater flexibility.
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You may have missed my previous post: There are two issues this thread has gotten to: "Should the game be balanced based on IO sets?" and "Should there be development taking into account IO sets exist?" To clarify, I do not have a problem with some development aimed at the cutting edge crowd because as Luminara points out, the impediments to dealing with such content are mostly self-imposed as opposed to game imposed. I would be opposed to the notion the game should be balanced around IOs because what constitutes an IO build in most people's minds are powerhouse builds when in fact there is a lot of room to end up with subpar results. And that before we deal with questions like, "How many set bonuses does it take to qualify as an IO build?"
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I simply turn off the cloaking powers on my EA or Stalker characters when not on mission. Are you really admiring your costume while you're fighting?
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Thing about Tankers is people then expect you to tank and hold aggro so the group doesn't wipe. Not a hard job but here is the thing... ...Brute can be made plenty tough enough and nobody expects you to do anything but wade in and start hitting things. Also Fury means you'll do decent damage at low levels.