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Shadowsleuth

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Everything posted by Shadowsleuth

  1. I like it; I think that both Gravitational Armor & Gravitic Melee could be really fun sets to play.
  2. I thought of some other powers for a Gravitational Armor powerset. Flavor Text Compression: You use your power over gravity as a compression bandage, applying direct pressure on the injured area until the bleeding stops. Realignment: You use your powers to rearrange the molecules of your body, realigning them into an undamaged state. Diversion: You shift out of phase with this dimension while simultaneously using your ability to bend light to create stationary decoys for your enemies to attack. Diversion is a phase shift plus summon decoy, it allows you to hold aggro while you are phase shifted. Compression & Realignment are self heals.
  3. I would like to know if the OP has any ideas for a Gravitational Armor powerset to pair with Gravitic Melee. I would see it as a defensive set using gravity to block or deflect attacks, perhaps even reflect damage back at the attacker.
  4. If Gravitic Pulse/Gravitic Collapse is too hard to code then replace Collapse with Wormhole (a version that is similar to the Controller version but instead of placing them where you want they arrive in front of the caster with a heavy taunt on them instead of stunned) & replace Pulse with a single target version (basically Teleport Foe with a taunt on it).
  5. Set bonuses only stack up to five. https://paragonwiki.com/wiki/Enhancement_Set_Bonuses#The_Law_of_Fives
  6. Instead of restricting it to Whirling Hands & Power Burst just have it apply the bonus damage to the next power used. That way the player isn't forced into a choice that changes their playstyle, they would have the freedom to use whatever power they want.
  7. Every temp power in the game should be made available either through flashback and/or through P2W as well.
  8. Both Aid Self & Aid Other use reduce interrupt. I had a /Traps MM on live and had aid other to heal my mercs & aid self to heal me (the medic alone wasn't cutting it & Triage Beacon's regen wasn't fast enough); 2 reduce interrupts (in both aid other/aid self) allowed me to get the heal off in most bad situations, adding a 3rd reduce interrupt let me get the heal off even when certain high level enemies were continuously flinging caltrops at me.
  9. I could have sworn that when you switched sides it was supposed to auto-remove you from all unfinished storyarcs so that a player wouldn't be stuck with arcs they can't complete. Is that not the case?
  10. May 20th Patch Notes https://forums.homecomingservers.com/topic/1913-homecoming-server-update-may-20th-whats-next/
  11. Can the Sword from Fiery Melee be added as a weapon customization option for Broadsword? The current fire sword in Broadsword looks nothing like it.
  12. A /Dark MM can put the Darkest Night Toggle on an enemy, that will aggro them.
  13. I wish there was a tanker power that worked like a reverse Lightning Rod/Shield Charge, instead of teleporting into the midst of the group, the group teleports to the tank with a very heavy taunt on them when they arrive, a power similar to gravity controls Wormhole.
  14. If we separate hair from hats, can we allow 2 colors on hats at the same time? Right now using one of the colors to apply to hair instead of the hat is very limiting.
  15. Please add your voice to the discussion on buffing Flight Speed. https://forums.homecomingservers.com/topic/6461-flight-speed-needs-a-buff I also think it could use a buff.
  16. Blueside Critical Path https://forums.homecomingservers.com/topic/3184-blueside-critical-path/ Incredibly Useful Contacts/Mission Arcs You Won't Want to Miss https://forums.homecomingservers.com/topic/1328-incredibly-useful-contactsmission-arcs-you-wont-want-to-miss/ Unlockable Contacts https://paragonwiki.com/wiki/Unlockable_Contacts Unlockable Stores https://paragonwiki.com/wiki/Stores#Unlockable_Stores I wish Almafeta had also made a Villain version of "Blueside Critical Path", a Redside Critical Path; and a Goldside Critical Path as well.
  17. I wish AR had a Swap Ammo power like Dual Pistols.
  18. In addition to having ETs animation shorted, the set should get bonus damage to stunned enemies & a mechanic that builds as you attack that turns one of your powers into a cone stun.
  19. Banished Pantheon Shamans & Masks.
  20. The back of jackets should be given everything from chest details, supergroup emblems & the logos from all the in-game stores. https://paragonwiki.com/wiki/Shops_and_Businesses_of_Paragon_City https://paragonwiki.com/wiki/Ingame_References#Businesses_and_Billboards
  21. Or replace brawl with a zero endurance ranged attack that does exactly the same amount of damage as brawl that recharges as quickly as brawl. That way if the other pet powers are on cooldown or if the pet bottoms out on endurance, this ranged attack will always be available.
  22. Martial Arts should have gotten a forearm block that gives you defense similar to Broadsword/Katana's Parry/Divine Avalanche.
  23. This is a great idea & would encourage people to run missions instead of endless DFBs. I also would like to see Mr. Yin's special enhancement selection expanded it so you have a choice of Accuracy, Damage, End Reduction, & Recharge available for all origins. https://paragonwiki.com/wiki/Mr._Yin And add a similar unlockable contact store with the same special enhancements redside as well.
  24. Two things teams have complained about Black Hole & other similar foe capture powers is: (1) the fx on the power makes it a little difficult to distinguished the captured foes from the rest of the mobs especially when the dark toggle (darkest night) is being used, some players end up wasting attacks on them. (2) when the foes are released they're at full health, some people feel it slows teams down breaking the action down into 2 fights instead of one. I personally think Black Hole can be a lifesaver when too many foes get pulled, it just needs to be used right. Maybe a DoT could be added to all foe capture powers (Black Hole, Detention Field, Dimension Shift), so that when enemies are released the fight can be resolved quicker. This also is a great alternative.
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