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Hyperstrike

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Everything posted by Hyperstrike

  1. Sorry, I'm an inveterate min-maxer. I want to see SOME sort of benefit from a forced power choice.
  2. Hola to all the old newbs.
  3. Rearranged your powers slightly for more comfortable exemping. Also KICK >>>>>>> Boxing. At least if you're not slotting anything, you can toss a +Rech proc in. With Boxing, most of the procs are of no realistic use. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), StdPrt-ResDam/Def+:30(5), GldArm-3defTpProc:50(7) Level 1: Contaminated Strike -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/EndRdx:50(9), SprBlsCol-Acc/Dmg/Rchg:50(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(11), SprBlsCol-Rchg/HoldProc:50(11) Level 2: Gamma Boost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(13), Pnc-Heal/Rchg:50(13), Pnc-Heal/EndRedux/Rchg:50(15), Pnc-Heal:50(34) Level 4: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19), ShlWal-ResDam/Re TP:50(19), Rct-ResDam%:50(21) Level 6: Fallout Shelter -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(23) Level 8: Radiation Therapy -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(25), SprMghoft-Acc/Dmg/Rchg:50(25), SprMghoft-Dmg/EndRdx/Rchg:50(27), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(27), SprMghoft-Rchg/Res%:50(29) Level 10: Kick -- FrcFdb-Rechg%:50(A) Level 12: Beta Decay -- AchHee-ResDeb%:20(A) Level 14: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31) Level 16: Radiation Siphon -- Hct-Acc/Dmg/Rchg:50(A) Level 18: Particle Shielding -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(31), Pnc-Heal/Rchg:50(33), Pnc-Heal/EndRedux/Rchg:50(33), Pnc-Heal:50(33) Level 20: Fusion -- RechRdx-I:50(A) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(36) Level 24: Taunt -- PrfZng-Dam%:50(A) Level 26: Ground Zero -- FuroftheG-Acc/Dmg/End/Rech:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(36), ScrDrv-Acc/Dmg/EndRdx:50(36) Level 28: Irradiated Ground -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/Rchg:50(37), SprAvl-Acc/Dmg/EndRdx/Rchg:50(39), SprAvl-Rchg/KDProc:50(39) Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39) Level 32: Meltdown -- UnbGrd-ResDam:50(A), UnbGrd-EndRdx/Rchg:50(40), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(40) Level 35: Devastating Blow -- GldStr-Acc/Dmg/End/Rech:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(42), CrsImp-Acc/Dmg/EndRdx:50(42) Level 38: Atom Smasher -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(42), SprGntFis-Acc/Dmg/Rchg:50(43), SprGntFis-Dmg/EndRdx/Rchg:50(43), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(43), SprGntFis-Rchg/+Absorb:50(45) Level 41: Super Jump -- WntGif-ResSlow:50(A) Level 44: Gloom -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(46), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(46) Level 47: Dark Obliteration -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50), SprFrzBls-Rchg/ImmobProc:50(50) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth:50(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17) Level 50: Reactive Core Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Assault Core Embodiment Level 50: Ion Core Final Judgement Level 50: Polar Lights Total Radial Improved Ally Level 50: Musculature Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1551;717;1434;HEX;| |78DA6594D94F135114C6EFB4531028B2B4A520DD11DAB2D4567DD6A8A889D08488D| |1C7C9A45C70B476485B12F5CD44DCE202A8D107D737DC4850DC127DF09F1097BFC1| |25EE6FF574CE174AE80DED8FFBDD73CFF9EEB9334D1F1F742EEC3DB55D28CE5D59B| |D50D00EE8B9A332EF48EB13464694472D7D02AC6A83725CE60A32B15F1F33F4A261| |E6B41DF96366DE87E5B4CCCAD58BD65C38474C339B1896FAA4919B68B4267B8C89C| |3459AD55BB3D14929C75A79C1CC67A4668E6B878C6CD6BB7BD2C82476E6A78A521B| |35A7B25A5A2F1465FE443B394AD2E74294BE94B2C79243FCB20B915285ED37F897A| |9FE03BD14E85745CD669E2F440506ED9D512DAD6696B96E0EBCCAACBF065E67BE89| |5359AEAB2A3ECEE7F48301E6FA20331C62B6511BEDBCC76EF72896D6EA068738C6F| |D937989BC3910EBC0B9DC38571BCED586735DA6D85ACB4CC951FB9EB5F665F00373| |C347F013D3F7193D224F755C47D44DDB2CED0AE56BE07CA2E11D692E555C24AD117| 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  4. Honestly, you're probably better off going the Tank option. Doesn't QUITE make your F/C Resist criteria, but you're soft-capped for SLENFC. Then you don't have to worry as much about underlying Resist or needing self-heal procs. This is a rework of your build with just different enhancement loadout. Power choice order and power choices are identical. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Son of the sea: Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Hero Profile: Level 1: Hydro Blast -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(3), Apc-Acc/Rchg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Dam%:50(5) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(9), GldArm-3defTpProc:50(11) Level 2: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(11), RctArm-ResDam/Rchg:40(13), RctArm-ResDam/EndRdx/Rchg:40(13) Level 4: Water Burst -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(17), Rgn-Acc/Rchg:50(19), Rgn-Dmg/EndRdx:50(19), Rgn-Knock%:50(21) Level 6: Kick -- FrcFdb-Rechg%:50(A) Level 8: Dehydrate -- GldJvl-Acc/Dmg/End/Rech:50(A), Dvs-Acc/Dmg/EndRdx/Rchg:50(21), OvrFrc-Acc/Dmg/End/Rech:50(23), Dvs-Acc/Dmg/Rchg:50(23) Level 10: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 12: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(27), Pnc-Heal/Rchg:50(29), Pnc-Heal/EndRedux/Rchg:50(29), Pnc-Heal:50(31) Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31) Level 16: Super Speed -- Clr-Stlth:50(A) Level 18: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(31), LucoftheG-Rchg+:50(33), LucoftheG-Def:50(33) Level 20: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34) Level 22: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36) Level 24: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(36), RctArm-ResDam/Rchg:40(37), RctArm-ResDam/EndRdx/Rchg:40(37) Level 26: Tidal Forces -- HO:Membr(A), HO:Membr(37) Level 28: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39) Level 30: Whirlpool -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(39), SprSntWar-Acc/Dmg/Rchg:50(39), SprSntWar-Acc/Dmg/EndRdx:50(40), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(40), SprSntWar-Rchg/+Absorb:50(40) Level 32: Water Jet -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(42), SprWntBit-Acc/Dmg/EndRdx:50(42), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43), SprWntBit-Rchg/SlowProc:50(43) Level 35: Steam Spray -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), SprFrzBls-Rchg/ImmobProc:50(46) Level 38: Geyser -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(46), SprOppStr-Acc/Dmg/Rchg:50(46), SprOppStr-Acc/Dmg/EndRdx:50(48), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(48), SprOppStr-Rchg/+Opportunity:50(48) Level 41: Invincible -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50) Level 44: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50) Level 47: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50) Level 49: Super Jump -- WntGif-ResSlow:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;672;1344;HEX;| |78DA6594DB6E12511486F7740611DAD2625BA0506038F4889D82AD9A78A3F618B54| |D1A49F49220DD8549C840801A7BE9852FE08D6FE059E385C777F078E731F1053C24| 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  5. I don't play Sentinels a lot. But I do know that the sense of squish isn't going to go away. Rad/Rad Brutes sort of dance the line, with their lower HP totals and marginally lower Resists (unless you take extraordinary measures) means a bad run on the RNG basically craps in your Corn Flakes and you're frenching floor. With a Resist cap of 75%, and even lower HP caps, you are almost better off taking the standard path and just trying to max your defenses.
  6. Just be VERY careful with repairmen. I've played teams where they haven't killed them, just kicked them all over the place. Suddenly we're in the middle of breaking a foot off on Recluse and BOOM, two towers come back up... NOT FUN!
  7. Tanks can Scrap, Blast, Defend and Control. Scrappers can Tank, Blast, Defend and Control. Blasters can Tank (I"ve done it!), Scrap (Blappers), Defend and Control. Defenders can Tank (anyone who can cap their own defense in the 140% range OUTSIDE OF INCARNATES, raise your hand), Scrap, Blast and Control. Controllers can Tank (been there,d one that), Scrap, Blast and Defend. Are each of these classes better in their specialty than the others? YES! But this is a SUPERHERO GAME! Even "Meh" ability is fairly dangerous in relation to the world. The specialist in their wheelhouse is just GODLIKE. Others complaining that they can't out-Tank a Tank or out-Blast a Blaster? It's like a Crossfit addict complaining that they weren't World's Strongest Man-ready.
  8. Looks like you're looking for a basic "Superman-type" tank. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dame Durable: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-3defTpProc:50(5), StdPrt-ResDam/Def+:30(7) Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-Max HP%:50(15) Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(21), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(23), SprGntFis-Rchg/+Absorb:50(23) Level 6: Dull Pain -- Heal-I:50(A) Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 10: Taunt -- PrfZng-Dam%:50(A) Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(29) Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31) Level 16: Kick -- FrcFdb-Rechg%:50(A) Level 18: Invincibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(33), ShlWal-Def/Rchg:50(33), ShlWal-Def/EndRdx/Rchg:50(33), Rct-ResDam%:50(34) Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36), SprBlsCol-Rchg/HoldProc:50(36) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37) Level 24: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39) Level 26: Tough Hide -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/EndRdx/Rchg:50(40), ShlWal-ResDam/Re TP:50(40) Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42) Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(43) Level 32: Fly -- Frb-Stlth:50(A) Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(45), SprWntBit-Rchg/SlowProc:50(45) Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48), SprAvl-Rchg/KDProc:50(48) Level 41: Conserve Power -- RechRdx-I:50(A) Level 44: Laser Beam Eyes -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(48), Thn-Dmg/EndRdx/Rchg:50(50), Thn-Acc/Dmg:50(50), Thn-Dmg/Rchg:50(50) Level 47: Physical Perfection -- RgnTss-Regen+:30(A) Level 49: Hasten -- RechRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;689;1378;HEX;| |78DA6594DB4E13511486F7B483D893B454A04069692D2D051C2870AD17164811129| |2126F9B8ADBB6719C366D31F6D2443CDC296ABC1101AF140F2FE05B7802F4193C24| |6A3C24A62E66FD82C94CDA7E7BFEBDD65EEB9F3DBBF397D3EE1733574E0AC57D4AC| |FD76AB9C5BC7141569D8B72A96894F572A121E872A7F317657F7AB99A3FABCB5612| |421C964BCBF3D2A8492D635C5AD60D49F325BD546FF4627A5EEA526AD9E50A8DB3F| |5AA340AF5A22F6314250DEBDABF8167A15CD6B5E952A1582F1905B7793727F315BA| |71F194BE37E734C7D98A94E7FC5395D2923645050B8DDC7CBE5697D54680DA8AD3F| |795837E94BDAE9B2D224A83842A6C2130CC5423E0B85D88942A0E75D17D9F2A469C| |FFE5BEC3DC36F3F00EB8CB74BE073F305F535D857355E51B6BEEEFE00FE6919FE02| |FA646F5EC82EBD9AFAAA6D6BEC23C7A0DBCCEECBC01DE64BEA17A2D5C4FB4C484A9| |BD25AD95357B2BBC07E03D00EF3DF03E4AB51D5C5B386A3633FF65520817F25DF0D| |0030F417808C2C336257B10EB41AD106A85502B845A367A67DA50AB6D856BED50BE| |0FCFCB37CB6BF64F8333608619F9CA4C51CF7E3C2FFF2D7E0E91DBE02AF3D81DF02| |E788F69A71E3A38D7DE016F31788BC15B0CDE548AED82B72EF416476F71F416476F| |BBE4A31BB1DD884D20368198C469E638F5DF6BBE244DA57798F72C097652CD3EACD| |38775925827899A4358CF45B161EC7DF88F626A13B47614CF26FA983D0F3D01B798| |234FC167E073E624E50E2077E0016BC7D7C087E03A737403DC64AE534B83D8DB417| |8D9246D9835757843209E997A04AE81EBCC2D8F101A3C6927F83C46C9E718B431AC| |1D5405AE267DE8124975FFD436872CB36316256551262CCAA44599B3280B2ACA92A| |2988AC3BB7F9E9B1F9DFBFF0798FD7CA0D89408EFA4F70CEF9E77964FCA274BD697| |034551EEF3D9695F65FEEE24C0F95F7451F95D| |-------------------------------------------------------------------|
  9. God is often invoked and seldom seen My sig explains the rest.
  10. Check out my Invulnerability Framework thread in the main AT forum post. Grab the Sentinel framework. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Invuln Framework: Level 50 Magic Sentinel Primary Power Set: Archery Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Snap Shot -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/EndRdx:50(5), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(5), SprSntWar-Rchg/+Absorb:50(7) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11) Level 2: Fistful of Arrows -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/EndRdx:50(15), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(15), SprOppStr-Rchg/+Opportunity:50(17) Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(23) Level 6: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 8: Stunning Shot -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(27), SprWntBit-Acc/Dmg/EndRdx:50(29), SprWntBit-Acc/Dmg/Rchg:50(29), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(31), SprWntBit-Rchg/SlowProc:50(31) Level 10: Dull Pain -- DctWnd-Heal/Rchg:50(A), Pnc-Heal/Rchg:50(31), NmnCnv-Heal/Rchg:50(33) Level 12: Aim -- RechRdx-I:50(A), RechRdx-I:50(33) Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34) Level 18: Explosive Arrow -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(34), SprFrzBls-Acc/Dmg/EndRdx:50(36), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(36), SprFrzBls-Rchg/ImmobProc:50(37) Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(37), RctArm-ResDam/Rchg:40(37), RctArm-ResDam/EndRdx/Rchg:40(39) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40) Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40), ShlWal-ResDam/Re TP:50(40), Rct-ResDam%:50(42) Level 26: Blazing Arrow -- GldJvl-Acc/Dmg:50(A), GldJvl-Dam/Rech:50(42), GldJvl-Acc/Dmg/End/Rech:50(42), GldJvl-Acc/End/Rech:50(43), GldJvl-Dam/End/Rech:50(43) Level 28: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43) Level 30: Invincible -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45) Level 32: Perfect Shot -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45), Apc-Dmg/EndRdx:50(46), Apc-Dam%:50(46) Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46) Level 38: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48) Level 41: Rain of Arrows -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(48), Rgn-Acc/Rchg:50(48), Rgn-Dmg/EndRdx:50(50), Rgn-Knock%:50(50) Level 44: Fly -- BlsoftheZ-ResKB:50(A) Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth:50(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(21) Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1490;683;1366;HEX;| |78DA6593C94F535114C6EF6B5FC55286329699B60C85963E5A415D2A02252A4D882| |46EC9B35CCB8BB5901607962EFC07DCF82F38C7856362629C378E3B07FC131C1235| |1A3778E8F75948FAD2F6F7EE39DF3DE77BA7EFA6CF4ED5DC9839B74F19759339BB5| |85C98D7F95527AF739EB49D75324A2EFFC1FCE953B97C3055B04FEA33CB85135512| |0CFCD72D1CB1F359BD684D14324BBAB0162CC7A7F4719D2F6A0BBB75C13EE6E49CD| |535553BB7BC9CB3524E764974591F56B9CD657DE97E56DB8BBA505C7256AA4BEBF9| |15AD173BA6579C8C55AE9DB6335A7E8AABD2B14DDC0CC9F76144F1DAF0A897A6524| |953B95E91AF41F30DF916DCF10EDCBF59C0E0DE9F6EE47E813B7F937FC0EA8008BB| |85BBB07E14E156D96BBC47BD9A0FE447B0EE13B90EFA3F8313D2D78DBE6E77586E2| |2A66AEE015B7BC9107840B41E6A3DD4B651DB466D07B58FC553153D555D42AF8ECB| |60D715F22AD8738DBC0E4E4A1F2FF6BABC6903B91E3C6B701EEB2752DF078DE18B2| |9E4489734AE454ED59E779562378795AAA7F77ACE37C8F98638DF10E7FB546A37D0| |7BC32D780ADD06FBEE9077C97B60FF7D705ABC37B14F1367D4CF19F57346839C915| |B7CB650DB424F83F434484F117A32451BA036D08219449AC9C3D00CFF009F89FF76| |F837DB87998B9231301A272DD02BF53B51DFE864FD28EBA7E499BA99EB666E84B9E| |7D2AB97BD7AE398F588458E82F104990467A45E98F5C2AC1767BD06F131C0DC0073| |A3CCBD88E09C6DF61A1A43ADD171723798DC43EE057D522FC67721B68E585862167| |B587C679264A3E412C8A94408B12EB37CAEE523978A56441266F9FCCACB4B0F15AA| |B18AC8784564B622326796CFB7324A11AF5F4E2D221B5FAA25CBCE461F1C7FDB8AB| |98C10FE61FF514CB1F110DEBEAFDBF70D61DFF7EDFB2EE2291A2F80CD4168FEB60A| |A0D9763D68DA8AFE030C80F111| |-------------------------------------------------------------------|
  11. Sorry, this should have read "trademark and copyright". Some of the militant "something" here is starting to aggravate me and is making me sloppy.
  12. This is blind hope. Please point out where I intimated that "on retainer" means "free". "On retainer" expressly means it's NOT free. As the firm is BEING PAID REGARDLESS OF ACTIVITY.
  13. Uhm. DUH? This is EXACTLY why it was kept secret. They didn't want NC coming down on them like a ton of bricks. No. I'm arguing no such thing. NC, ON ITS OWN, could decide to shut us down for any of a number of reasons. Including no reason at all. But drawing a LAWSUIT from Mouse House would DEFINITELY crap in their Cheerios and poison NC against the servers to the point of shutdown AS WELL. Does NOBODY do nuance anymore?
  14. For CoH, this is both a trademark and copyright issue.
  15. Yup. A server, making every attempt to be kept SECRET for seven years, is more of a threat than Disney.
  16. In the US, IP must be "jealously defended". Or you lose control of it. "Blow it." You DO realize Disney/Marvel either has a law firm on retainer right? Or they have their own in-house legal department. It doesn't cost them a thing to file lawsuit after lawsuit. Because these people are already sitting around, getting paid anyhow. As to "bad press". Ever hear of "There is no such thing as bad publicity."? Besides, outside of the CoH community and, maybe, a slightly wider MMO/gaming sphere, the subject is fairly niche.
  17. Several groups in the community are currently in negotiations (at some level of activity) to legitimize setups like HC. To remove the possibility of them getting a bug up their <MichaelJackson>*HOO HOOO!*</MichaelJackson> and dropping the hammer.
  18. Marvel tried and MOSTLY failed because the knockoffs in their "evidence" were created using accounts MARVEL ORIGINATED. The thing is, Marvel can afford to keep it tied up in court for CENTURIES. NC cannot. WE cannot. And we couldn't afford a default judgement. Nor can we risk the ire of NCSoft. This is NOT rocket science! I'm unable to grok your lack of ability to grok this.
  19. Irrelevant. They didn't give HOMECOMING license or permission to do it. And no, Marvel did NOT give NCSoft permission to do knockoffs. Hence their Generic policy.
  20. You cannot control what a person does on their private home computer. The thing is, someone using that mod is the only one who sees it. Nobody else. I've skinned in multiple games. I'm modded models. Having a public server where you have IP-named characters in near-IP costumes? BIG NO NO!
  21. Yet we are still interacting with the for-profit company, who can still be sued for their product. And who can make life very difficult for open servers.
  22. I want to bear your children....
  23. Fine. Don't buy it. Skins are CLIENT SIDE MODS for most of the games you're talking about. Not so for CoH. Therein lies the problem. INCLUDING CHARACTER NAMES. No. The rule existed on live. As NCSoft/Cryptic had already fought off one lawsuit. While we aren't really costing them money right now, getting them sued by Mouse House or DC/WB would probably cost them hideous amounts of money. And they'd come down on us like a bag of hammers dropped from orbit.
  24. If you're looking for best damage, Brute. Period. If you're looking for best, overall, survival numbers, Tank. Period. 'Nuff said.
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