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biostem

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Everything posted by biostem

  1. Well, I would love an all-psi-blade or all psi-fist option for psionic melee. I don't know how they would work for the ranged attacks, though...
  2. One problem I've been having lately, which I fully acknowledge is more "my issue" than anyone else's, is that I frequently find myself teaming with others, and wonder why they aren't using this power here or there, or why they aren't buffing/supporting the rest of the team better. I'll be on my tank, and wonder why the various buffers are ignoring me, or while on my buffer, wondering why the tank/brute isn't taking any steps to keep aggro off me and the other "squishies". I'm not trying to say I'm the best player or anything, and I do try to tactfully provide some advise, but it seems like an extremely fine line between providing helpful tips and sounding like a control freak barking orders. Has anyone else run up against this catch-22? Thanks for reading!
  3. You could bind the power activation to 1 key or macro and costume change, and the de-activation to another, or you can use a rotating bind that loads a text file containing the other change. I'm not as familiar with the 2nd option, so I'll give you a simple set for the 1st one: /macro Fly "cc 0$$powexectoggleon fly" /macro Land "cc 1$$powexectoggleoff fly" The above assumes your first costume slot has the wings, and your second does not, (simply switch the 0 and 1 if it's the other way around).
  4. I would really like some alternate animations, besides those we already have, for the various psychic blasts as well - it's one of the few things that keeps me from playing that set...
  5. I'm guessing that granite completely replaces your character model and that effect is hard-baked into the power - so in essence, your original character model is no longer there to reference.
  6. I'm pretty sure mighty leap is at least on par with super jump. The takeoff power, in addition to providing the jump speed buff, also acts as a foot stomp power, which can knock down nearby enemies. On many of my melee characters, that secondary ability is a great supplement to their existing attacks, and can buy you that tiny margin you need to heal up or wait for a power to recharge...
  7. I have a bio/savage and rad/savage tanker, (same name, different servers) - both are excellent, but in different ways. If I had to pick only 1, I'd probably go with the bio armor one, due to the flexibility of the offensive/defensive/efficient modes...
  8. Twinshot's little known sister & bartender - Tripleshot
  9. Maybe they could allow you to select the specific entrance/exit/POI to each zone you have a teleporter to, like if you selected Eden, you could choose the base teleporter, the Founders Falls door, or the Hive door...
  10. I think a lot has to do with how you view those damage procs - is the caster generating the damaging power, and the damage proc applies to the casting as a damage buff of the given type, or does it act as a sort of pseudo-pet, dealing damage on its own?
  11. My understanding is, unless it specifies otherwise, (like the Soulbound Allegiance pet IO that grants the pet a chance at a builup-like effect), a proc always applies to the caster/power owner...
  12. I don't think it's a matter of "possible", just a matter of how much time it would take to implement them, and how many developer resources are available for such an undertaking. NP at all. You got your point across! :-)
  13. My understanding is that it's not that the contacts don't have cell phones, but that they don't trust you at first, and/or want to establish a face-to-face rapport with you to at least some extent, before letting you just "phone it in", as it were...
  14. Make it a claws weapon option - just have it completely replace your entire hand.
  15. I also think the version of the RWZ from Ouroboros should use the old Rikti models...
  16. Why risk a soldier's life when you can send in the latest in remotely piloted robotics technology - The Ballistic Bulwark!
  17. Wasn't there that one case where that guy was allegedly being sent moves via a remote-controlled thing up his bum?
  18. It's hard to take criticism. Sometimes it's best to stick your head in the sand and ignore things you don't like.
  19. I hope whatever is preventing you from taking some responsibility for yourself passes and you can go back to being an adult.
  20. At some point, *YOU* will have to check to see if there's something you need to do/get/work on - the game's not gonna do it for you. If it's really that difficult for you to remember, then maybe set an alarm every day telling you to check your character bio, or maybe put a big sticky note on your keyboard or monitor telling you the same. When you get right down to it, *YOU* are the only thing in common among all the tasks you do every day, and it is up to you to remember not to brush your teeth with the toilet brush, or not to wear your underwear on your head...
  21. So I've been leveling up an AR/Invuln Sentinel in response to this thread. I don't know if it's really a fair test, as they get a single target flamethrower attack instead of the snipe. Either way, the approach that seems the most effective for me was to slot a KB->KD IO in M30 grenade, then cycle between that and buckshot to try and keep enemies on their butts, then use flamethrower and full auto to whittle the enemies down. I skipped burst, and instead use disorienting shot, slug, and incinerator against single enemies. The performance thus far isn't bad, and it's nice having so many cones/AoEs at my disposal. Saying all that, they don't seem exceptional compared to my DP, fire, or any of my other sentinels for that matter. They're fun, but just don't have the "oomph" that other ranged blast sets convey...
  22. So shielded flaming poo man?
  23. I don't think it's so unpopular. I think the problem is that studios don't want to invest in anything smaller in scope. The stakes have already been pushed so high as to involve the fate of multiple dimensions. I want to see something street-level. Bring in actors who can actually fight and don't just smear CGI across the screen. I can go back and watch IP Man or The Protector over and over again, and those didn't need the kind of budgets we see nowadays. There's no shortage of good stories if you look, and if you shelve and motive besides creating an entertaining movie that respects the source material.
  24. I think the way to think about things is that a really pissed off brute should out-damage any other melee AT, but getting to that level of fury should be quite difficult - maybe fury should be a mechanic/resource that one needs to more actively build and spend. Another approach could be to tie both their offensive AND defensive values to fury - making a brute into a true juggernaut once thoroughly pissed off...
  25. I imagine such a set would function like a cross between dual blades and claws, perhaps with 1 or 2 additional ranged attacks. You'd have a single target throw, a cone throw, and maybe something like a PBAoE throw.
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