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Everything posted by biostem
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Future missions/events: city officials
biostem replied to Techwright's topic in Suggestions & Feedback
I suppose my concern was that the mayor or police chief would only really get involved in the truly critical issues. Even kidnapping, arson, or murder, in the scope of Paragon City, pales in comparison to the various alien/extradimensional invasions that happen so frequently. I wonder if something like you start by dealing with a mayoral aide, then work your way up to speaking with the mayor directly, could be implemented... -
Can we have an option to choose between Aim or Bean Bag?
biostem replied to KC4800's topic in Open Beta Testing
Maybe just have the effect apply to single-target powers, in that case. -
Can we have an option to choose between Aim or Bean Bag?
biostem replied to KC4800's topic in Open Beta Testing
Water blast and Seismic have their own unique variants, so I see no reason we couldn't continue that trend... -
Can we have an option to choose between Aim or Bean Bag?
biostem replied to KC4800's topic in Open Beta Testing
Or, while under the effect of aim, add a stun effect to all AR powers. Maybe call it "Shock and Awe" instead... -
I wonder if individual sections/pieces an be sized independent of the main body sliders...
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Future missions/events: city officials
biostem replied to Techwright's topic in Suggestions & Feedback
How directly involved in day to day activities would the major or police chief actually be, though? It would be interesting, though, if the major was something like a hero with duplicating powers, and you'd see a bunch of them all doing different tasks, though - then, maybe, it could explain why they'd be able to make time for us. -
When one persons RP and world building intrudes on everything
biostem replied to DrunkFlux's topic in Roleplaying
Agreed. Funny how they can't see that is exactly what they did, though... I guess it's par for the course. It's one of the pitfalls of trying to RP in an environment with no GM/DM who can rein in such behavior. Guess we gotta just take it in stride. I usually just chalk up such a character as being overly boastful about their own power, but I guess stating as such can further aggravate the other person, as you stated... -
The alphas could use some clarification in their description; Instead of saying "For all powers", it should read "For all powers that are able to accept the following enhancement types, increases X,Y, or Z by A%"
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When one persons RP and world building intrudes on everything
biostem replied to DrunkFlux's topic in Roleplaying
Why couldn't that person simply says "Oh? Hmm, I don't feel any different. I guess it didn't work. Thanks for trying, though..." I mean, YOU cannot tell me how my character reacts to your powers, and I can make up any of a number of reasons why your "god-like" powers have no effect... -
So if my understanding is correct, the original, or at least an earlier iteration of Blue Beetle, discovered the eponymous scarab, but couldn't activate/unlock it, but was able to derive some technology from it, that they used, while the modern incarnation did manage to trigger/activate it, and it bonded/connected to them. If so, I wonder if there will be any explanation for this, or will it be handwaved as either the scarab liking Jaimie better or it being the right time to activate?
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So my understanding is *something* is causing each to switch positions when any use their powers. I wonder if it's going to tie into some sort of multiverse thing...
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I've played around with Nightcafe, even loading in screenshots of my characters to use as a starting point, and besides taking cues from the character's overall color scheme or gender, the resultant images really are depictions of that same character, even if I tell it to *not* diverge from the source image that much. I'm sure AI art will get there eventually, but until I can say "depict this character in this style and in this pose", and actually get that, I'll happily save up my money and commission a real person to do a piece for me...
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It's a little known fact that all the minions of Rularuu used to work for the IRS...
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I could see some more alternate animation options for energy blast, but beyond that, I think any drastic departures from how the set fundamentally functions would be better left to some other energy-based blast set...
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Some sort of diminished visuals would be nice.
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The thing is, if it's a suggestion about a zone, shouldn't it be in the suggestions section? If it's a general discussion about a zone, there's the general section for that. What, specifically, would you envision being discussed in a Zones subsection that wouldn't better fit in any of the existing areas?
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If you're talking about having an icon that, when clicked, activates a power and changes your costume, then yes you can. Try something like this: /macro Cos2 "powexecname fly$$cc 1" The above will create an icon labeled "Co2", which changes to the costume in your second slot, (your first costume is slot 0), then toggles the fly power. Just be aware that there is a roughly 15 second cooldown before you can switch costumes, so you can't really have a character fire off each attack in a chain with a different costume on...
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They could give them a different aura or something, like the incarnate lore abilities, but the cat is already out of the bag with patron pool pets, seeing as you can fight arachnos...
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Well, AFAIK, the issue isn't which character models that can or cannot be used, but how the powers are their existing pet models are connected/coded. Is it just a call to a character model in the game files, or is each pets' appearance one-and-the-same with the power that summons them then upgrades them? That being said, bots and other non-humanoid minions would probably be more difficult, since they have powers that emanate from things like the assault bot's shoulder missile launchers...
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Can they award a badge for logging out at hyper-specific locations, like on the Atlas globe? That seems like more appropriate criteria...
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Can you elaborate upon what kind of effect(s) this set would have? I could kind of see it having a power or 2 that applies a delayed effect on enemies, which slows them and reduces and healing they receive, and an "uncontrolled accelerated" one which causes them to miss more often, (tohit debuff), and perhaps it converts any DoTs you apply from your time blasts into burst damage, (this second part would be more difficult to implement, probably requiring special coding of all the time blast powers, but would be very cool).
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How about "Atlas Hugged"?
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I rarely care what is "FOTM", but instead focus on powerset combinations that I would find fun or that fit a concept I had in mind. This varies for me; Some characters I don't feel can be fully realized until they are 50 with incarnates & IOs, others once certain milestones are met. I too, have many alts, yet I find myself returning to the same handful of characters time and again. I think a lot has to do with how certain AT and powerset combinations mesh better than others, with a further factor being positive (or negative) experiences you may have had in the past with said character(s).
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This has been a huge and common request. My understanding is it requires a lot of work, and the HC devs don't want to just kludge something together. that being said, I think Rebirth has an interesting implementation, where you can load saved costume files into/onto your pets...
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