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Everything posted by biostem
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*Tongue in cheek* Special New P2W XP Buff
biostem replied to biostem's topic in Suggestions & Feedback
I thought that's what we all were doing... 😛 -
What are little known weaknesses for enemy groups?
biostem replied to KaizenSoze's topic in General Discussion
You're just propping up "Big Cherry Cordial", you shill! -
When one persons RP and world building intrudes on everything
biostem replied to DrunkFlux's topic in Roleplaying
So what happens when you/your character simply says they don't believe them, or just chalk their claims up to some sort of delusion. Heck, you could even give them the benefit of the doubt but say they're "THE time stream" from an alternate dimension that has no impact on the current one, and they simply don't comprehend that fact... -
Power Pool Idea, not sure how feasible - Firearms pool
biostem replied to Thrythlind's topic in Suggestions & Feedback
I made a similar suggestion a while back - basically, instead of it being a "Firearms Pool", instead make it a "small arms" or some sort of general security/self defense/survival pool. Something like: 1. Pistol shot - basic ranged lethal attack dealing minor damage with a fast recharge, possibly with a defense debuff that many gun attacks have. 2. Set snare - a simple power placed down where you are currently standing, which slow enemies that pass over/near it, possibly dealing some minor DoT, (toxic/lethal). 3. Poultice - A simple self HoT ability, (possibly with a minor amount of toxic resistance). 4. Camouflage - Somewhat like the old stealth power - provides a higher degree of stealth than most powers, but imparts a hefty movement penalty. 5. Lay of the land - Provides a minor tohit, recovery, and movement speed buff to you and your teammates while toggled on. -
Well, "HEAT" from this thread title generally refers to the Heroic Epic ArcheType, not the Soldiers of Arachnos...
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Lets talk - The negative part of the Double XP Buff.
biostem replied to Zewks's topic in Suggestions & Feedback
Then let's better inform players about the market and how to make the most of it... -
Doesn't mud pots serve that function?
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The problem is that taking a pool power that is similar to something you already have, (boxing or kick for melee characters), will not be as good as their primary or secondary powers, which is by design,. For someone who does not have access to such direct attacks, they may be more appealing. Even then, those attacks are never going to have the kind of utility or appeal as hasten...
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I've found that certain ATs and powerset combinations lend themselves more to being able to take advantage of multiple builds more than others. For instance, a Kheldian can have a tri-form build and a human-only one. A have an Arachnos Soldier with a bane build and crab spider build. On many of my sentinels, I like to create 3 builds - a DPS one, a durable/tough one, and a team support one using either the fire or elec APP with the team heal...
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What are little known weaknesses for enemy groups?
biostem replied to KaizenSoze's topic in General Discussion
He's actually really afraid of spiders... the whole Arachnos thing is just him compensating... -
You may be able to recolor the transformation FX or the faint glow around them, but not the model itself.
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I'm very partial to radiation armor. It's tough and has some great utility powers in there. If you want to be a bit more sneaky, ninjutsu can work well, too. Energy Aura is no slouch, either, (though I prefer that one on Stalkers). I also tend to go with the single blade or energy blade claws weapon models, do be a bit more distinct from Wolvie. Cheers!
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Lets talk - The negative part of the Double XP Buff.
biostem replied to Zewks's topic in Suggestions & Feedback
That could be interesting - a way of getting *some* sort of benefit from your enhancement slots, but nowhere near as good as DOs, SOs, or IOs. -
I've had great results with an ice/earth blaster. I like to include stealth from concealment, combat jumping, and aid self, if at all possible, and keep an extra break free or 2 on my at all times, just in case.
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Frankly, I would say it all depends upon the opportunity cost involved in obtaining those buffs or debuffs. For instance, would you be giving up damage or recharge, thereby drawing out the fight for longer, in order to get that bit of extra buff/debuff? If your character has access to a reliable self heal, could that make up the difference? Just how close to the razor's edge between survival and defeat does your character teeter on? I mean, if you can casually get like 17% defense on a resistance build, that's like knocking a third off incoming damage, but chasing 45% may hamstring your entire build...
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I think it's fade from darkness affinity that imparts all those affected with this really cool contoured glowing eye effect - that would be awesome as an aura option!
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Let's introduce a new 5X XP buff at the P2W vendor. It comes with a few caveats - You can't gain XP from AE content nor while sidekicked. You get no drops, (enhancements, salvage, etc), and no influence/infamy. Would you still use it?
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It seems, according to this article that there is more involved...