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biostem

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Everything posted by biostem

  1. I will say, though - that along with this, there should be an option to suppress other players' auras, (only from your perspective, not for them or others that want to see said auras, of course) - especially since some path auras as extremely intrusive...
  2. Frankly, most, if not all, of the toggle power FX should be made available as aura options to players. Since players can change the color of their powers, with many such toggles also having a "No FX" option, any notion that power FX should be plainly visible and/or restricted to specific powers, has gone right out the window...
  3. So when you say "making the upper legs invisible", do you mean just not drawing them, but they'd otherwise still exist on the player model?
  4. That would require altering the player models in ways that would probably have consequences elsewhere...
  5. I gotta fire my publicist...
  6. Yeah it's a weird looking enemy, for sure:
  7. Hmm... What if this set sort of had a mechanic where, as you attack, you build up "charges", which each provide a defense and end cost bonus, (similar to savage melee), and at the same time, some powers consume these "charges" for other effects - like maybe a heal, a temporary damage boost, and so on.
  8. I do not condone joining someone else's SG and cleaning out their inventory. That being said, if you operate a SG and set the permissions in such a way that any new person who joins can take stuff out of storage, then that's on you, and the other party(ies) should not be named or shamed. Heck, I wouldn't even contact them as it may be construed as harassment. Learn from this occurrence and make the appropriate changes going forward...
  9. I'm really just interested in an armor set that has a variety of tools available to the character, kind of like how ninjitsu has blinding powder or smoke flash. Call it "integrated armor" or whatever you like. The animations don't even need to be tech-themed; just generic enough to get the point across. Also, though, I want to point out that "powered armor" itself can be magically powered, a psychic manifestation, and so on, so it isn't necessarily wedded to a tech origin, either...
  10. The set seems like a resistance set with some defense-granting powers mixed in. It's basically invulnerability or maybe a less variable version of bio armor. I would adjust the set a bit to make it more "gimmicky". For instance, maybe give the set something akin to a targeting drone or how invulnerability has a tohit buff in invincibility. Maybe give the set some sort of special click that adds energy damage to attacks or a similar damage aura. Perhaps, like kinetics, the set could include some movement powers - like a version of hover but with better movement speed and more defense. Maybe take inspiration from bio armor and Crysis to give the suit some sort of "variable armor modes" - like one mode improves movement and recharge speeds and resists slows, another boosts damage and tohit, while the last improves defense and damage resistance, (all with appropriate tradeoffs, of course).
  11. I'm still of a mind that giving brutes more hp/temporary hp via fury isn't the answer; It's how to make achieving and maintaining fury at its maximum level, easier, that I think would be more useful.
  12. I do enjoy many of the CoH sounds, it's just not worth the repetitive footstep and attack sounds, as those tend to wear on me over time...
  13. Aid self is a pretty potent heal. I just wish the capstone power also removed the interrupt from it, as the extra click power is kind of irrelevant, IMHO.
  14. Think of it more in terms of "did you take any damage?". From there, you can rationalize things however you want. For instance, with shield defense, said shield could be absorbing the damage before it gets to your character, it could be deflecting it, (again before it gets to you), with the other resists depicting how even the damage that gets through or passed the shield is still reduced in magnitude, or maybe just the training & conditioning necessary to properly wield the shield has also toughened you beyond a normal person...
  15. You are not the moderator, and whether or not I respond to a topic is my prerogative. Maybe if you could articulate your ideas better and actually listened to feedback, you'd get somewhere. All you're proposing is to use some magically-inspired FX or animations...
  16. I wonder if they could take buildup and rework the mechanics a little; Reduce the damage buff it grants, and instead, have it max out your fury bar and hold it there for the duration of the power, (on top of making it easier to raise up).
  17. Maybe, just maybe THIS time you will include something that hasn't been rehashed countless times already. Magic/Arcane/Sorcery is not a "type" of power - all those things describe is an energy source, - no different than how a bullet uses gunpowder or a beam rifle might use a fusion power pack. Replace that fusion pack with some magic crystal or artefact and you've got yourself a magical powerset.
  18. A few more I've run through Krea:
  19. Another I think turned out rather nicely - "The Pyre Warden":
  20. What's that text under the image that you quoted me as saying? I didn't write that...
  21. If I had to guess, it's a holdover from a time when game devs wanted to make damn sure you knew when domination was ready for use or while you were under its effect(s). Yeah - seems like a huge oversight, but are any inherent powers tintable? The only other one that comes to mind is vulnerability from Sentinels, which IIRC, is not tintable, either...
  22. Lies! (Mine doesn't have a window and what's with all that light?)
  23. ------- The Joke -----> ------------------------ ------------------------ ------------------------ ------------------------ --------- You --------->
  24. I mean, it's really not that difficult; If I want a name, free it up, but don't you dare free up any of my names, (even if I haven't logged into them for years), because I need those!
  25. I think that when the original devs proliferated the regular ATs over to both sides, it kind of ruined the damage-survivability-aggro balancing act that existed. Stalkers should be the most "bursty" damage-wise, scrappers the most consistent, tankers the bottom, (I'm ok with their increased AoEs), and brutes should deal the most damage overall, but should require some work to get there. I think reworking the mechanic by which fury is generated and how full of a bar one can reasonably maintain should be the first priority. Maybe further reduce the secondary effects of those powers, (sort of opposite of what defenders get), but raise the resultant damage bonus that fury grants, perhaps allowing them to reach 100% more easily - say 5 foes or such...
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