-
Posts
8147 -
Joined
-
Last visited
-
Days Won
113
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by biostem
-
*Post moved*
-
-
Supremacy grants active Inspirations to Henchmen
biostem replied to Weylin's topic in Suggestions & Feedback
Rename your pets, then try this, from Paragon Wiki, (Gives an inspiration to the named pet): /inspexec_pet_name inspiration petname -
Go far enough away and they'll teleport to you. You can also use grant invisibility on them, then put them in passive follow, to make things a bit easier. Their recharge is about a minute, so if it's going to be that long until your destination, then just unsummon/release them. You can also take group fly, (though you'll need to let them catch up to you). None are perfect, but there are ways to work within the system.
-
CoH has a particular style that I too find appealing. Sure, it has its flaws, and certain textures or pieces are blurry, but if you work with the graphics engine and pick costume pieces and colors that are more appealing, those flaws are easily overlooked. I've tried the cell-shading, but just couldn't get used to the odd layer-like separations between the shine it applies to your character, (maybe someone could recommend specific settings to minimize that). Cheers!
-
Suggestion: Please allow more than 1 back item
biostem replied to biostem's topic in Suggestions & Feedback
It would be neat to see, as an experiment, then, how a new mesh that was basically cherub wings + quiver or retro jetpack + scarf, would look/work. I'm assuming color choices would have to be shared among both pieces, since this new back piece would, from Steampunkette's description, just be a new model, but it'd be a start... -
What if "combat teleport" didn't have any hover effect, had a much shorter animation, but also only a 10' distance. Don't give it a cooldown, but perhaps have the end cost slowly escalate each time you use it, which resets once you're out of combat...
-
Give teleport foe a disorient effect or maybe a defense debuff/tohit debuff (to represent said disorientation). Give team teleport a defense buff to all affected allies. What if regular teleport generate a PBAoE knockdown if you appear next to enemies? How about having recall friend grant a very brief period of stealth to allies teleported by it?
-
So I'm kind of in love with archery ATM, so I was thinking of ways to incorporate it into other ATs. To that end, I present "Ranger Assault", (basically a combination of archery and broadsword attacks): 1. Snap shot 2. Slash (I believe this is actually the faster recharging of the initial BS attacks) 3. Aimed shot 4. Slice (I'm debating putting Parry here, if you don't think it'd be too overpowering). 5. Build up 6. Whirling sword 7. Explosive arrow 8. Ranged shot 9. Hawk's Insight - This would be a slight modification of the Tactical Arrow power "Eagle Eye" - in addition to the recovery, regen, and acc buff, it'd also grant a small buff to your powers' secondary effects. Now, I realize that this set could be a nightmare with the redraws, but if you were to include a 'no redraw' option, then it could work quite well. Please let me know what you think. Thanks!
- 9 replies
-
- powerset suggestion
- powerset
-
(and 1 more)
Tagged with:
-
But it also has greater defense and status protection values than dispersion, which I think it to make up for that fact.
-
Ooh ooh! I know, I know! Green arrow! 😉
-
It, IMO, is that fine line between genuine concern and people concern-trolling/being busybodies, that is constantly skirted...
-
I kind of assumed that it was on a timer to either bring it somewhat in line with the end cost over time of FF's dispersion bubble, or that no set (barring MM primaries) gets a permanent pet that early...
-
*moved*
-
Well, how about the fact that they use the exact same animation for a longbow, a recurve bow, and a modern compound bow? But, yeah - a lot is sacrificed in the name of balance and ease of implementation...
-
As the thread title suggests, I think it'd be great if we could have more than 1 back item on our characters. Yes, I realize this would likely cause clipping issues, but it's always bugged me that I can't have a character with both wings and a quiver of arrows, or one with a backpack and nice flowing scarf. Your thoughts? Thanks!
-
Below are some screenshots of one of my current favorite characters, "Hit 'n Run". She's a former Malta Operative who, as part of a plea agreement, now plies her skills in the hero trade. She's an archery/tactical arrow blaster, with a distinctively high-tech flare. Due to strict military indoctrination while with Malta, it's been hard for her to loosen up, so her clothing retains a military theme, even though she currently holds no rank or commission. As her name implies, she utilizes her superior maneuverability, (mystic flight + translocation) and stealth in order to gain the advantage over her target(s). She's also not above deceiving her opponents, (represented via the pacify and intimidate powers). I am currently looking to see what kind of art, if any, I can get for her. Without further adieu, I present "Hit 'n Run": Thanks for reading!
-
Well, if we're going by D&D alignments, wouldn't he fall more under "Lawful Evil", since he kind of respects systems and rules - only that said systems and rules are extremely twisted and vile? He's not acting randomly or without some plan/goal in mind. I kind of envisioned "chaotic evil" as the bloodthirsty monster that randomly attacks passerbys or a gang that just attacks or robs people on a whim or with no provocation...
-
I kind of feel like the difficulty is lessened/the attempt made easier, by the expansion of the various power pools, (to 5 powers per set). Fighting, alone, can make for a decent supplement to some builds, and between air superiority and spring attack, you have yourself a decent rotation. Now factor in acrobatics for a bit of status protection, and perhaps the ultimate power from sorcery or presence for those "oh sh*t" moments, then aid other/injection and aid self, and you're not too bad off. If you chose to be a tanker, and took inexhaustible from bio armor or gamma boost from radiation armor, you'd be even better off, IMO. A stalker with just hide from their secondary also has some unique benefits. Cheers!
-
So the most obvious, IMO, is Spore Cloud, which imparts a -tohit, -dmg, and -regen on enemies. Entangling Aura is a toggle hold, which would stack very nicely with your primary hold powers. The -res in Corrosive Enzymes means that all your and your teammates' attacks will do more damage, and the cone from Regrowth, which also heals you, when used in conjunction with a "target_custom_next" bind, to target either one of your pets, or if created on the fly to target your team's tank, is very effective.
-
I really wish CoV had more instances where *your character* was the one putting things into motion, (as well as a motivations system for your villainy).
-
This is basically why I've taken mystic flight in places where I would have previously taken teleport. I wonder if they could, lke /SR got, add 2 mutually exclusive versions of teleport; One where there is no hover that immobilizes you, and another with a slightly longer hover time, (perhaps slightly reduce the end cost in the 1st version). Alternatively, they could add something like COs implementation, where you basically phase out, become self-affecting only for a few seconds, and gain a fairly fast movement speed in any direction...
-
Mastermind Pet: Clones and/or female minions
biostem replied to Dragonfire's topic in Suggestions & Feedback
Except that what you really should be measuring is how difficult it is in getting a state or other official ID, not who or doesn't have a car. If you can walk or hop on a bus/subway to get an official ID that would meet the requirements of a voter ID law, then you're covered. No it wouldn't; You pass a law that you cannot claim some sort of distress or psychological trauma as an excuse if a person you engaged with relationally/sexually didn't turn out to be of the sex or gender that you thought they were. Do you think that every person that is stopped, who happens to be of a minority group, is questioned merely because they are of that group? Is it not possible for such people to be stopped because of other actions/characteristics/etc? Then you would be wrong. Attribute to me and my motives whatever you like, but your track record is .000 so far. -
Mastermind Pet: Clones and/or female minions
biostem replied to Dragonfire's topic in Suggestions & Feedback
This sounds very conspiratorial to me. Do you think the different laws for black & whites during Jim Crow served to bring the two groups together, or to separate them? Let's say a law was passed, which prohibited police from stopping and questioning anyone identifying themselves as LGBTQ+. Do you think that would endear said group with the greater populace, or serve to drive a wedge between them? Wouldn't a more general "police must provide a very strong & demonstrable case for stopping *anyone*, and may not do so solely based upon any race/gender/sexuality/manner of dress/etc", be better?