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Aracknight

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Everything posted by Aracknight

  1. Passion is admirable. However, when people call for Sentinels to be abolished or cancelled because they are pointless due to a lack of damage, then, when buffed, scream about power creep, it becomes difficult to reconcile.
  2. I use the SR secondary with Martial Arts punch animations. Infiltration for movement with the parkour run and the ninja flip animation is great fun. I indeed use Mu tinted gray and white. Internally i call it Taser Webs. (Electric Shackles makes it look like their wrists are webbed to the ground, great fun on giant monsters). Ive played with a little Mace and only recently found it more palatable with the new sheathed weapon options. Going Mu makes Ionic Judgment feel a little more natural, too. Ive thought about web grenade from weapons and toxic dart from experimentation, but i hate both of their animations. I'll throw on a jump pack which "feels" mechanically like swinging from time to time, but it not being available all the time is a turn off for me. My 2 inf.
  3. Like, I'm with you, but you clearly haven't been on Earth very long....
  4. I don't have a problem with farmers. They are friendly, they offer free rides to higher levels, which helps generate influence, and stocks the AH with recipes and salvage. They are, in my opinion, generally very helpful and outgoing and generous in a very specific way. However. Unfortunately, that generosity, in my opinion, has reared an unintended crop alongside the goodwill, influence, and inventory, due to new players (not toons, players) being encouraged (by whatever means, some well-intentioned, some not) to solely farm, usually doorsitting, from 1-50, and not learning how to play in any other way (note: i clearly said any other way, with no judgment of right or wrong). Players who don't know how to travel to different zones. Players who flat out don't know how to play the game because all they have done is doorsit a farm. Is this everyone? No. Is this even the majority? Also no. But it happens enough, and has derailed enough task forces and teams for me that even a no good pug-with-anyone filthy casual like me is aware of it and bothered by it. Tldr: farmers good, some of their products (uneducated players) bad.
  5. Maybe they hit Icon and have their height sliders adjusted before suiting up.
  6. I've gotten two prismatic aether (total, one at a time for two different arcs) as rewards working through redside orobouros mission arcs. I don't know if it's a feature or a bug, but if it's a feature you aren't forced into hard mode content.
  7. I'm not convinced of the "articulated" part.
  8. Yeah...SR has a new challenge. I've been on two 2-star pugs, one successful, one not. I found value in hitting and running, and, to a certain level of shame, relying on epic ranged powers to keep my distance. Definitely avoid groups, pick off stragglers, take out surgeons and engineers, and gtfo of the way when an EB is about to go down because fake nictus me is a fucking menace. Let the tank tank and the troller troll before engaging. Scrapperlock is the enemy. Certainly not soloable in my current configuration.
  9. After an entire generation of the City's newest heroes had become hopelessly addicted to the holographic entertainment that was AE, Freedom Corps had no choice but to step in. Some heroes had become so addicted that they could not function outside the artificial environment, becoming lost easily and unable to find their ways to hotspots of trouble or even perform basic patrol missions. After a number of solutions were debated on, the decision was made to nuke the site from orbit. They say it was the only way to be sure.
  10. Yes, I do. I main an MA/SR Scrapper, and I use different builds primarily for Epic power pool options. Build 1 is electric based, with Mu mastery, Ion Judgment, Diamagnetic interface, and so on. Build 2 might be for a fire theme, or a mace mastery theme, and so on. I've also played with travel differences. If I'm adventuring in the shadow shard, I might rock flight/mystic flight instead of my usual Infiltration, and slap on some rocket boots to make it fun. I've also played with a "Scraptinel" thought, where I "overslot" my epic ranged attacks and hover/fly around blasting at things as a change of pace. Or I might do some Scranking by taking taunt and slotting Tough and Weave more aggressively. I really don't enjoy the alt game (I know, I'm the different kid). I have trouble coming up with other characters I want to play, so alternate builds really give me a chance to play a little differently without having to struggle to come up with a new toon to play on, name, design in the tailor, and so on.
  11. I had a similar experience when i was ghostbustering those pirate ghosts redside. I'd hit them with warrior's challenge (martial arts scrapper) and they'd run off into the ocean.
  12. Could we get the regular Electric Blast/Control animations/effects ported to Mu Mastery as animation customization, and vice versa for Mu Mastery to Electric? Thanks.
  13. The Family reminds me of Marvel's the Maggia and Hammerhead's gang. The Malta group's colors remind me more of SHIELD, though Hero Corps wears blue also. The Freakshow reminds me of the Reavers. The Tsoo the Hand (or the Foot!). Longbow reminds me of Alpha Flight (specifically Guardian/Vindicator) based on just the color scheme. Arachnos and Recluse are a solid riff of a Superior Spider-Man what-if story that doesn't actually exist. I liked someone's earlier Lost and Morlocks idea. The Rikti's long faces remind me of Beta Ray Bill sometimes. I liked Crey in the AIM/Roxxon spot. Wow, I'm really a Marvel guy.
  14. I can't believe it's not an AE Debate.
  15. Ok. I was playing with it last night and didnt see a way to remove the collar. I'll play with it later when i get home. Thanks
  16. Wasn't there an option to have no collar on the NW costume at some point, or am i misremembering?
  17. I like the idea. A lot of powers that do both mez and damage and make you choose. Some Kb sets offer both kb and damage, so it's the logical next thought.
  18. Could doesn't mean will. When I was a kid, I was able to do things other kids of my age couldn't. Like whistle. And I didn't understand why the stupid kids around me couldn't whistle. When Sammy beat me up for asking that exact question, I began to understand that maybe everyone was different. Not everyone is playing or building the same way you are. Not everyone has the same goals or thought process as you do. I spent a lot of time in game design trying to out-think myself too. So I know how it feels to sit there thinking "Don't these idiots know what I could do if they did this?" But not everyone chases the bleeding edge. On that, I think we can agree, and perhaps proceed from there.
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