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Glacier Peak

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Everything posted by Glacier Peak

  1. Shivans, solo or Master of runs. Amplifiers, solo or Master of runs. Power Analyzer, when testing.
  2. The Build Up is terribly fun and the Ice Elemental can become quite tanky which is useful when soloing against AVs. The shield can slot both res or def set IOs and Hoarfrost will get you a pocket self heal.
  3. I'm in! I've been thinking of taking a break from the Weekly Indomitable Badge Run event that I've been running on Saturday during the same time slot, so this works perfectly! I'm either going to bring a Fire Melee/Fire Armor Scrapper or TBD...
  4. Corruptor thoughts, with Defender values being slightly higher for comparison:
  5. It's not impossible. Log out on the exterior side wall with the snake hole in the ground and when you log back in you'll be inside the Prison. Then just click the snake hole to leave.
  6. Labor Day weekend! I will have to cancel this weekend's Weekly Indomitable Badge Run due to RL.
  7. Absolute unit Most absolute unit
  8. Hami won this battle, if I remember correctly?
  9. Here we go! I was really looking forward to reading this dev post. Thank you for sharing the behind the scenes. I feel like this content swung for the fence and connected!
  10. I can forsee it now: the next Ultimo thread, but from the perspective of a lowly Hellion - "you're doing too much damage and one shotting me!"
  11. I want to echo what our GMs are saying, and say that Spiderman is not okay here.
  12. Another classic Ultimo deflection. Let's not hold our breath that anything was learned or absorbed in this thread by the OP. I'll wager we'll see another one of these weeds pop up in the future complaining about damage, and someone will take the bait.
  13. Well done! I saw Triark also had their Benefactor mini pet. Legitimately impressive!
  14. Consider not doing that and instead try something else that changes the outcome. Your stated strategies are synonymous with running in to a brick wall repeatedly and expecting to some how not be concussed. For the love of all that read your threads, please just do ANYTHING differently. At least Snarky makes us laugh with their PUG stories!
  15. With this change, the Flight Power Pool would have three powers that make the player Fly. Hover, Fly, Group Fly. How? With the way this is written, I could keep opening and closing another player's popup tray and they would have to move out of range, which you want to increase. This already occurs. Group Fly passengers can move more than 60ft away from the Group Fly player and they have 10 seconds.
  16. After going down the same road you're heading, I can tell you personally that there is no destination where the OP will engage in good faith discussion. You can post actual data, free from bias and they will ignore it. You can provide them with strategies or mechanics that will completely alleviate their problems - they will ignore them. You can offer to team with them so you can show them in game and they will ignore it.
  17. Not bad, but I would've like to have seen a "42" in there some where. Maybe something about Dolphins or an intergalactic highway (Kheldian-types need roads?). Then again, at least you didn't ask a Vogon to read poetry. But seriously, thank you for assembling the popup menu!
  18. Yeah, I could've worded my reply to Fraulein better. It was in response to their testing against AoR - they thought maybe Shifting Tides did something to recharge so I took a look and it's effects are applied to team members when either the toggle is dropped on an enemy or player.
  19. The Auction House is linked across all shards. Saying something exists on Excelsior is the same as saying it exists on all shards as it relates to the Auction House.
  20. City of Data is saying that Shifting Tides provides a +2.0% RechargeTime Strength (all affected targets). But when I try using it on an enemy with combat attributes, it doesn't show any debuffs affect the enemy at all. Also in-game display bug for Shifting Tides?
  21. Is your system overheating and forcing programs to close? The in game AFK timer doesn't kick in until 5 minutes and it won't auto log a player until 20 minutes has elapsed.
  22. Gotta love the search function...
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