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arcane

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Everything posted by arcane

  1. Well there’s power creep and design philosophy to talk about and then there’s boobs I suppose.
  2. All I know is, when I think about the person running around recording people without their consent, versus the person who wants to be left out of that, I feel sympathy for only the latter. Stream all you want, but accept some responsibility for what you’re willfully doing to others.
  3. Pfft, my Ice/Time didn’t even need Ageless.
  4. My guess is FF/AR defender
  5. Personally I don’t think the current state of being defeated needs to be trivialized any further.
  6. So your sole reason for calling this a bad change is not because it affected you in any way whatsoever but rather only because the devs briefly deviated from your own personal priority structure? Reasonable? Maybe, not sure tbh. Spiteful and contemptuous towards your fellow players that like the change? Looks that way from here man.
  7. Pfft, no storm is a goof. OP set.
  8. Defender or Corruptor would be fine on this one. Storm doesn’t lose all that much from stepping down to Corruptor multipliers.
  9. I feel comfortable stating that the current devs as they are now would never redo masterminds specifically to intentionally make petless masterminds better.
  10. Yeah, this, not sure why you’d want Excelsior from across the pond.
  11. Just trying to make sure you don’t get hoodwinked or bamboozled 🙂
  12. Sure, but that doesn’t excuse every single animation time on post-t3 attacks being completely miserable. My Graniteless Stone/Kin/Earth tanker does ok with most of the attacks procced to the teeth. But only ever “ok”.
  13. I can’t read developer minds, but I would be completely flabbergasted if they did not already know KM is due for a rework.
  14. My Ice/Staff is not as good as my SR/BS or my Shield/EM, perhaps, but I wouldn’t say it sucks. I run Ageless Radial on it to pad the DDR and it’s usually pretty tough. The silver lining to a Fire weakness is that it’s the most plentiful type of Res/Def set bonus. If you get Permafrost, Might of the Tanker procs, and other fire-related bonuses, it’s just not that bad. I do find Hibernate necessary to have just in case, but I rarely use it. I would say its mitigation is approximately the same as Shield’s for me, after accounting for the fact that my Shield needs Ageless Core where my Ice can easily go Radial. Ofc Shield wins offensively, but I guess not every set can be that awesome. I have at least one tanker of every primary now, pretty neat.
  15. Yep pretty much. My concern is that there is a tier of great pylon times that are attainable by literally having a bad build. And this puts a giant question mark on this test for me. If I wanted to make a great Earth Control build vs max out my pylon time as Earth Control.... those could be two very different builds and I’m concerned that no one is talking about this caveat. What you have done, Myshkin, is probably create a great Earth Control build. But considering Greycat didn’t actually ask for the build to be *good*, I felt the need to bring up the problem I see with just asking for a pylon time. My concern was simply that, if it were me, and I *really* had some urge to brag about a pylon time here, I could make all sorts of bad decisions to increase my build’s focus on single target DPS. Earthquake? Stalagmites? Who needs em?
  16. I’m not talking about your build or your video. I’m only talking about what your rules technically allow. I have seen at least one example on these forums of a player repping a strong pylon time but clearly having no AoE’s in their build. What this means is that, at a certain point, a strong pylon time starts to literally mean your build is *worse*, and what I am asking you is why none of the “standard rules” try to address this. Because as long as they don’t, that’s a pretty big asterisk next to any amazing pylon time.
  17. Well you’ve assumed running, jumping, and flying are somehow supposed to be “equivalent” for one thing. I guess vertical travel means absolutely zero to you? There’s so much more to these powers than time from mission to mission. How has your analysis accounted for a flyer’s ability to be essentially immune to melee damage without moving? And, with a couple range bonuses, essentially immune to ranged damage as well on an outdoor map? How has your analysis accounted for Super Speed’s stealth? Super Speed’s inability to reach some ledges at all? Did you think of any of this? Or is a one variable analysis really how you think this works?
  18. Lol my thoughts exactly. Just stretching for powers 6 and 7 puts me out.
  19. That’s what I read too. It was based on his own arbitrarily defined concepts of balance and equity and nothing more.
  20. Will these likes come with dislikes
  21. I provided nothing but hard facts in my first reply to this thread. “This change sucks” on the other hand, is a tad bit less supported.
  22. I see an awful lot of nonsensical opinions, and, in the middle of all of that, the only genuine problem I’m able to detect in any of this is that some people are extremely upset about Afterburner losing toggle status. Everything else seems completely unsupported. Oh and yes to a better Group Fly / Team Teleport fix if that wasn’t obvious. I don’t know who in their right mind would go near those two powers.
  23. If you want an all-encompassing “rule”, that’d be the wiki link above. If you’re not a loser mac user like me though, you don’t have to use formulas; it’s just built into your shiny mids. Note that a fraction of your Alpha incarnate is applied before ED formulas, and a fraction is applied after.
  24. Probably also sold them some of that volcano insurance
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