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Rudra

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Everything posted by Rudra

  1. Trenchcoat on females has Yakuza 2 listed twice and no Yakuza 3.
  2. Or just type /respec and bypass the agent entirely.
  3. Controller players have been all but screaming for years to get Mastermind pet controls. Well, now you have Mastermind pet controls. Your Animated Stone is appearing in Defensive Follow as a controlled pet. That means it will not attack unless it or you have been attacked. If you want the pet to attack everything within its aggro radius again, set the pet to Aggressive Follow. (Edit: On the pet window, select options and choose "Switch to Advanced Mode". That will grant you the individual pet commands without being locked into the three basic presets.) (Edit again: You can also make macros for the commands you intend to use most often so you don't need to click and select from the pet window.)(Edit yet again: Or if you want to keep the simple controls, click any viable target and then click the attack (crosshairs) command. The pet will stay in Aggressive mode after the target is defeated.) Another edit: Les joueurs manette réclament depuis des années des commandes Mastermind pour leurs familiers. Eh bien, vous les avez désormais. Votre Pierre Animée apparaît en Suivi Défensif comme un familier contrôlé. Cela signifie qu'elle n'attaquera pas, sauf si elle ou vous avez été attaqués. Si vous souhaitez que le familier attaque à nouveau tout ce qui se trouve dans son rayon d'aggro, réglez-le en Suivi Agressif. (Modification : Dans la fenêtre du familier, sélectionnez les options et choisissez « Passer en mode avancé ». Cela vous permettra d'accéder aux commandes individuelles du familier sans être limité aux trois préréglages de base.) (Modification : Vous pouvez également créer des macros pour les commandes que vous utilisez le plus souvent, sans avoir à cliquer et sélectionner dans la fenêtre du familier.) (Modification : Ou si vous souhaitez conserver les commandes simples, cliquez sur n'importe quelle cible viable, puis sur la commande d'attaque (en forme de réticule). Le familier restera en mode Agressif une fois la cible vaincue.) (Translated using Google. Apologies for any errors.)
  4. No, because the alignments in question for the OP are Vigilante and Rogue. Rouge is a shade of red or a type of makeup.
  5. I am struggling so hard right now to not ask about vermillion, scarlet, carmine, and magenta missions....
  6. That's pretty easy to know actually. It's half rounded down. With one other of your choice. And even when it isn't, you can still approach it basically that way. Make odd count requirements the next higher even number and make half of that total of each. Done. (Edit: So if you made half the total count rounded down of each and then the extra you made did not give you the badge? Make the other one. Badge acquired.)
  7. On the one hand, I think leveled GM spawns should retain their level because it fits them. For instance, Scrapyard's constant stream of Scrapyarder followers are level 23. Doesn't matter if you're a level 1 trying to attack him or a level 50+3. That makes sense because the Scrapyarders are coming from elsewhere and rallying around Scrapyard. On the other hand, I have to question what is the intent behind any added spawns. If the intent with Babbage is for the spawned Clockwork to be a threat to the players regardless of their level because the Clockwork are spawning at character level, then it makes sense for them to go levelless like with the Giant Monster Construction's Clockwork spawns. If that isn't the intent? Then leave them alone. Other than that? I don't really care. I've done plenty of ducking, dodging, and running around to evade Scrapyarders to fight the Ghost of Scrapyard at only level 20 or so to know there is a way to deal with higher level adds when fighting GMs as long as you pay attention. This may mean using Fly/Hover to shoot Babbage from above so the Sprockets don't notice you to attack or moving to a different position away from the main group so you are less likely to draw Sprocket attention to running through/by level 50's (especially ones with pets) to either get their auras or direct attacks to deal with the Sprockets for you.
  8. Just the seltzer bottle bit, no fire. The effect being the target becomes depressed from the hosing. (Edit: Maybe shocked or horrified instead of depressed?) -Recharge, -movement, and -DEF from the lack of effort put into fighting any further until it wears off. Edit again: And any cream pies can be minor damage (from the impact) and -ToHit and -Perception (from the sticky cream).
  9. I can get behind this. Maybe not an hour, but still.
  10. I don't remember where it is, but on your account there is a place where all the images you have uploaded are stored. You may be at your limit and need to delete some.
  11. I don't know about that, but my experience is your AT seems to have a role in the likelihood of Nemesis snipers being the lieutenants that spawn. For instance, on Nemesis arcs with my main (Ninja/Dark), I encounter a LOT of snipers. Almost always positioned so they cover each other's locations and my approach. And I have to withdraw and re-summon periodically to survive and clear the room. Same mission on one of my Brutes? I tend to not see many snipers, and more regular lieutenants.
  12. Pretty sure it doesn't work like that. Can it? No clue. However, I'm pretty sure if a sleeping target is knocked down without taking damage, it will just stand back up because that is the animation sequence.
  13. Zone/Mission: Longbow_30_Layout_08 shows a red "Buffer" marker off the map when the map displays remaining targets on the map.
  14. Except you do. I don't know about Barrier Reef as I have no Marine Affinity characters, but Dark Servant? You want Darkest Night and Chill of the Night in play as soon as possible. And in the case of Darkest Night, on hopefully a priority target. That means summoning the Dark Servant already positioned in combat and as close to what you want Darkest Night on as possible to increase the likelihood of it being placed on the desired target. (Edit: And for FFG? While not common, being able to make sure it doesn't just spawn in a damage patch considering how fragile it seems to be, being able to place its summon location does have some benefit.)
  15. My guess would be the same way you argue about a person's response without actually bothering to know that person's position.
  16. Good to know, but seeing as it is immobile, I still don't count it the way I count FFG and Dark Servant as pets.
  17. Acid Mortar and Poison Trap are immobile. FFG and Dark Servant are not. And I'm pretty sure Acid Mortar and Poison Trap can't be targeted and defeated by an enemy. (Edit: I have never seen any enemy attack my Acid Mortar. Ever. No matter how many enemies there are.) FFG and Dark Servant can. So I'm pretty sure Acid Mortar and Poison Trap are pseudo-pets. At the very least, they aren't full pets.
  18. Yeah, they are pets on timers, but they are still pets. They can be targeted and defeated by enemies. They can be healed. (Pretty sure the FFG can be healed. I know the Dark Servant can be. Hells, he heals himself and me a lot.) They have normal movement rates. So I'm confused as to why you added them in to your discussion when it seemed to me you were focused on pseudo-pets like Lifegiving Spores.
  19. The FFG and Dark Servant are pets. Like all other pets, you have to summon them to an available, open space.
  20. Well, the main intent is supposed to be "primitive". The bending nature to the MM's will is in the form of the thorn attack and the Summon Primal Spirit power. I can agree with replacing Release the Hounds with something more in line with plants, but plants isn't all there is to nature. Nature is both flora and fauna. And I don't want to step on Plant Control Controllers and Dominators with their plant-based powers. Especially since using the Nature Affinity secondary set adds in the plants for players that want more plant powers in the set. And I'm trying to limit the number of animals otherwise I'm intruding into Beast Mastery. So that leaves humans as pets (which also simplifies implementation). Do you have any specific suggestions/requests though? That would be easier to process for me. (Edit: It should be noted that Release the Hounds is also intended to be like a druid's ability to call animals, only I limited it to wolves, called them hounds, and decided against naming it Call Animals.)
  21. As long as the powers are rendered disabled, fine. Otherwise you are talking about making a weapon set weaponless.
  22. Don't forget blood packs for the vampire population and chew toys for the were- population.
  23. Considering the number of suggestions I have supported, I already did. Welcome to ignore,
  24. I am seriously getting the impression you are simply trying to continue an argument with me for its own sake.
  25. As long as it suits your worldview, it's okay. If it doesn't, you still have to push back against it even if it's an option that you personally don't have to use. Oh good. You went back to my original post. The post I already stated was made because I had missed the part in the OP about the Crab Spider powers being rendered unavailable while it backpack costume part was hidden. Completely ignoring every comment made since then. You know, the parts where I stated that the request should work the way the author had originally posted? So very good. You proved you excel at completely ignoring a conversation you were party to for the sake of trying to find a way to say I am opposed to the OP. Congratulations.
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