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boggo2300

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Everything posted by boggo2300

  1. It''s also incredibly unfair to the driver of the Semi, as the poor sod has to live with something completely not their fault, but the guy I met, well he hasn't driven anything at all since even though he did everything right, hell he has the coroners court finding to prove it, but I don't think that really helps with the undeserved guilt
  2. If I don't want pets, I don't pick a MM thats like saying roll a Brute and don't select any attacks, not my thing, I see no point in it
  3. Fair enough, thats kind of why I suggested crowd sourcing corrections for it, to get it right without tying up to much of our incredibly limited dev time
  4. well they SAID at the time it was animation issues, though as they were for the money store, and they promised nothing in there would be a real advantage that may also have been part of the reason, however Super Jump does have it's own animations, and combat jumping has them on toggle on
  5. The reason those powers are de-togglers is because their animations interfere and don't work with most other powers, like Combat Jumping, so if this was to be implemented that's not going to allow that combination, as the animations will still be broken
  6. Yeah it was introduced when they went free to play for the hordes of new players, but it really seems more confusing and well largely inaccurate considering how out of "normal" you can build pretty much any AT in City
  7. Can't say I even read or paid any attention to these even when they were introduced on live so, maybe a list of corrections handed to the dev team to reduce the effort they would need to fix these would be the most helpful, as I really don't think it's a big enough issue to spend dev time on?
  8. Select the timed mission in the Nav tab before you click the door
  9. Pop em one at a time from beyond their detection range, very satisfying (I one shot them, unless vengeance, then it's usually 3-4 depending on numbers) of course if they have a sniper it's a little bit of a pain positionally because the detection range bump from the sniper
  10. There will be much human sacrifice in Anaheim and Orlando to prevent that, mark my words (where do you think the lost kids in the parks go!)
  11. Really only Fakes in numbers and Warhulks really give me issues with Nem, however my main is a max range ar sniper, so I have the advantage of death beyond detection range 😄
  12. Honestly, I find Clocks more challenging at baby levels
  13. much more survivable, still stupid and evil, but not AS suicidal
  14. I don't have many stalkers, my main stealth experience nowdays is a AR/Dev blaster using the awesome stealth armour in dev!
  15. having been first on the scene at a suicide by semi, it's also not the safest way to get the lawsuit, a normal vehicle is little more than a speed bump to a semi at highway speeds
  16. I meant the idiots that speed up to keep the truck behind them and then slow down causing all sorts of issues and dangers because they don't understand inertia, sorry for not being clear
  17. ok, effectively the same for those who don't use invis...
  18. I actually believe it's both, there is the asshole factor, but I've noticed it happens even more to trucks, which is kinda suicidally stupid in a way, people just seem to completely miss the consequences of a little thing called inertia
  19. Every single time I compliment someone on a costume, a bio or even a clever name it's not part of a contest (I avoid those like the lagfests they are) the people who put that kind of effort into making a character a character rather than a meta game tool for skipping as much of the game as possible are the people I'd like to meet and get to know (btw I never write a character BIO before level 10, give them a chance to develop a personality sort of thing)
  20. Drones see through stealth like snipers
  21. They are? I never avoid them, it's not like they're difficult or anything
  22. Ninja Run IS a travel power, though a Prestige one, it's still one
  23. You realise showing the last mob and the last glowie is in the game already, it's just really buggy, it was added about issue 22? it just doesn't work reliably and often doesn't trigger at all, but it's there
  24. yet...
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