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brasilgringo

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Everything posted by brasilgringo

  1. The proc from Shocked seemed quite weak to me on Test, and the same for the chain damage from Tesla Cage ... like 50% of a damage proc's worth of damage on Shocked procs, and less on the chain. Am I missing something? I'm open to reslotting, any suggestions on the build below? This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(9) Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(50) Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(15), Ann-ResDeb%(15), PstBls-Dam%(17), JvlVll-Dam%(17), Bmbdmt-+FireDmg(19) Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23) Level 10: Adaptation Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), GldNet-Dam%(27), SprOppStr-Rchg/+Opportunity(29) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31) Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34) Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37) Level 26: Hover -- LucoftheG-Def/Rchg+(A) Level 28: Athletic Regulation -- Flight-I(A) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(42) Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43) Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 41: Dominate -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(48), Dcm-Build%(48) Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 49: Parasitic Leech -- NmnCnv-Heal/Rchg(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------
  2. Thanks again. I went with a slightly modified version of the build, below. In part because I wanted to get a travel power besides temps or siphon speed. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! FIRE KIN STONE: Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(5), Apc-Dam%(5), UnbCns-Dam%(7), GldNet-Dam%(7), GhsWdwEmb-Dam%(9) Level 1: Transfusion -- TchoftheN-%Dam(A), TchoftheN-Heal/HP/Regen/Rchg(9), TchoftheN-Acc/EndRdx/Rchg(11), TchoftheN-Acc/Heal(11), ThfofEss-+End%(13) Level 2: Fire Cages -- SprOvrPrs-Rchg/Energy Font(A), Rgn-Acc/Rchg(15), Rgn-Acc/Dmg/Rchg(15), Rgn-Dmg/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Dmg(19) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 6: Kick -- Empty(A) Level 8: Hot Feet -- EndRdx-I(A), Arm-Dam%(21), FuroftheG-ResDeb%(21), Erd-%Dam(23), Obl-%Dam(23), ScrDrv-Dam%(25) Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(25) Level 12: Flashfire -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-EndRdx/Rchg(29), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40) Level 16: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def(43), ShlWal-Def/EndRdx(46) Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(49) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 26: Bonfire -- RechRdx-I(A), FrcFdb-Rechg%(31), SuddAcc--KB/+KD(31), Ann-ResDeb%(33) Level 28: Inertial Reduction -- BlsoftheZ-ResKB(A), WntGif-ResSlow(37) Level 30: Tactics -- HO:Cyto(A) Level 32: Fire Imps -- SlbAll-Build%(A), OvrFrc-Dam/KB(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34) Level 35: Transference -- EffAdp-EndMod/Acc/Rchg(A), PreOptmz-EndMod/Acc/End(36) Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39) Level 41: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rng(42), PstBls-Dmg/EndRdx(42), PstBls-Acc/Dmg(43), Bmbdmt-+FireDmg(43) Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), Rct-Def/EndRdx(45), Rct-Def(45) Level 47: Seismic Smash -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(47), GhsWdwEmb-Dam%(47), TchofDth-Dam%(48), Mk'Bit-Dam%(48), GldStr-%Dam(48) Level 49: Earth's Embrace -- Prv-Absorb%(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(13) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Agility Core Paragon ------------
  3. Looking for some input on rebuilding this toon to have some more zazz. That's probably more procs (especially in Fissure, Seismic, maybe ST-hold) and less pushing for soft-cap S/L/C/F (which this build below has). Probably need to work in TP / TP Other / Fold Space too. Anyone have any good suggestions? Can handle being back down around 32% def (so 1 small purple will soft-cap). Just kind of feels like he hits like a wet noodle. Also the KB->KD IO in Bonfire seems to stop working when exemp'd down (like on Yin TF) which is annoying. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- SprEnt-Hold/Rchg(A), SprEnt-Acc/Hold/End/Rchg(3), SprEnt-Acc/Hold(3), SprEnt-End/Rchg(5), SprEnt-Acc/Hold/End(5), SprEnt-Rchg/AbsorbProc(7) Level 1: Transfusion -- TchoftheN-%Dam(A), TchoftheN-Heal(7), TchoftheN-Heal/HP/Regen/Rchg(9), ThfofEss-+End%(9) Level 2: Fire Cages -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprOvrPrs-EndRdx/Rchg(11), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15) Level 4: Siphon Power -- RechRdx-I(A) Level 6: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Rchg/SlowProc(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 10: Siphon Speed -- TmpRdn-EndRdx/Rchg/Slow(A) Level 12: Flashfire -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(23), AbsAmz-Stun(25), AbsAmz-EndRdx/Stun(25), AbsAmz-Stun/Rchg(27) Level 14: Kick -- Empty(A) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), ShlWal-ResDam/Re TP(29), ShlWal-Def/EndRdx(29), ShlWal-Def(31), Rct-ResDam%(31) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-ResDam(33), GldArm-3defTpProc(34), GldArm-End/Res(34) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 26: Bonfire -- FrcFdb-Rechg%(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36), SuddAcc--KB/+KD(37) Level 28: Super Speed -- Clr-Stlth(A) Level 30: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40) Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), SlbAll-Build%(42), OvrFrc-Dam/KB(43) Level 35: Transference -- EndMod-I(A) Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(43) Level 41: Fissure -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46) Level 44: Seismic Smash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48) Level 47: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 49: Earth's Embrace -- Heal-I(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15), Prv-Absorb%(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Core Paragon Level 28: Speed Phase ------------
  4. For reasons previously discussed on this forum, I enjoy Elec/Bio/Psi - it's sturdy, probably puts out amongst the most damage of Sents (due to Elec's retune on Sents to be as good or better than Fire), and Psi gives good ST attacks for the chain that you really value on things like ITF. I tried Fire/Rad/Fire (build on Test to incarnate) and even Water/Rad/Psi and they weren't quite as fun. Water/Rad/Psi is interesting for the AOE potential esp as I think Water Burst and Whirlpool and Psi Shockwave get 16-target caps and Ground Zero in Rad still has like a 30-target cap. But after trying it, I was more interested in a Water/Atomic Blaster and a a EM/Rad scrapper. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(9) Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(50) Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(15), Ann-ResDeb%(15), PstBls-Dam%(17), JvlVll-Dam%(17), Bmbdmt-+FireDmg(19) Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23) Level 10: Adaptation Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), GldNet-Dam%(27), SprOppStr-Rchg/+Opportunity(29) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31) Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34) Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37) Level 26: Hover -- LucoftheG-Def/Rchg+(A) Level 28: Athletic Regulation -- Flight-I(A) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(42) Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43) Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 41: Dominate -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(48), Dcm-Build%(48) Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 49: Parasitic Leech -- NmnCnv-Heal/Rchg(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Aqua Bolt -- Dcm-Dmg/EndRdx(A), Dcm-Acc/Dmg(3), Dcm-Dmg/Rchg(5), Dcm-Acc/Dmg/Rchg(5), Dcm-Build%(17) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 2: Gamma Boost -- PrfShf-EndMod(A), Pnc-Heal/+End(21), Prv-Absorb%(23), PrfShf-End%(36) Level 4: Water Burst -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(11) Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29) Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--Build%(19), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(43) Level 10: Fallout Shelter -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(11) Level 12: Whirlpool -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(25), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(46) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), ShlWal-ResDam/Re TP(37) Level 16: Proton Therapy -- NmnCnv-Heal/Rchg(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19) Level 18: Water Jet -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(43), Apc-Dam%(43) Level 20: Particle Acceleration -- Run-I(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- Empty(A) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 28: Particle Shielding -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(34), NmnCnv-EndRdx/Rchg(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Ann-ResDeb%(42) Level 35: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(46) Level 38: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40) Level 41: Meltdown -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(45), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), TtnCtn-ResDam/Rchg(46) Level 44: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Core Paragon ------------
  5. Does anyone ( @nihilii?) have a post-nerf TW/BIO attack chain and slotting details? I'd love to see some builds.
  6. I've tried it a bunch and on test IO'd out. I cannot get past the slow animations / projectile travel times and the fact that a lot of the damage (even proc'd out) is DOTs.. If those things don't bother you, it's pretty easy to proc it out and it has some good proccing options. Try copying a projected build over to Test and IO'ing it out per the Mids-import function, see how you like it.
  7. Build or it didn't' happen.
  8. The redcap daggers (weapon model) are pretty cool, and DB stalker (esp DB/EA) has a great dmg chain (see stalker forums).
  9. Thx i posted the updated build right before you posted. Fold Space is a game-changer.
  10. This is my current live build. Power Boost + Clarion is great for the +def on Farsight. I'm not sold on the procs in distortion field, but I think they add a little aoe dmg potential across a decent area. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Trailblazer: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dmg/Rchg(5) Level 1: Time Crawl -- TmpRdn-Acc/EndRdx(A) Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(9), Rgn-Knock%(9), PstBls-Dam%(11) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(15), Prv-Heal/Rchg(15), Prv-EndRdx/Rchg(17), Prv-Heal/EndRdx(17), Prv-Heal(19) Level 8: Rain of Fire -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(19), SprScrBls-Acc/Dmg/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), SprScrBls-Acc/Dmg/EndRdx/Rchg(23), SprScrBls-Rchg/+End(23) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(27) Level 12: Teleport -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(25) Level 14: Aim -- GssSynFr--Build%(A), RctRtc-Pcptn(27), RctRtc-ToHit/Rchg(29) Level 16: Distortion Field -- Lck-%Hold(A), ImpSwf-Dam%(29), GldNet-Dam%(31), UnbCns-Dam%(31), NrnSht-Dam%(31), GhsWdwEmb-Dam%(33) Level 18: Blaze -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(33), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(34) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 22: Teleport Target -- BlsoftheZ-ResKB(A) Level 24: Fold Space -- RechRdx-I(A) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/ActRdx/Rchg(37), Apc-Dam%(37) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(39), HO:Membr(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(40), Rct-Def/EndRdx(40) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42), Erd-%Dam(43) Level 35: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FuroftheG-ResDeb%(45) Level 38: Dark Embrace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), UnbGrd-Max HP%(46), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 41: Power Boost -- RechRdx-I(A) Level 44: Slowed Response -- AchHee-ResDeb%(A) Level 47: Chrono Shift -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End(48), PrfShf-EndMod/Rchg(50), DctWnd-Heal/Rchg(50) Level 49: Time's Juncture -- HO:Enzym(A), HO:Enzym(50) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11), NmnCnv-Regen/Rcvry+(13) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13) Level 49: Quick Form Level 4: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 4: Ninja Run Level 50: Clarion Radial Epiphany Level 50: Support Core Embodiment Level 50: Cimeroran Core Superior Ally Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Agility Core Paragon Level 50: High Pain Threshold Level 50: Invader Level 50: Born In Battle Level 50: Marshal ------------
  11. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Water Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aqua Bolt -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(7) Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A) Level 2: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(9), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-+FireDmg(11), FrcFdb-Rechg%(13) Level 4: Positron Cell -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(13), Apc-Dam%(15), UnbCns-Dam%(15), GhsWdwEmb-Dam%(17), GldNet-Dam%(17) Level 6: Whirlpool -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(19), JvlVll-Dam%(19), PstBls-Dam%(21), Ann-ResDeb%(21), AchHee-ResDeb%(23) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23) Level 10: Ionize -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(25) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(27) Level 14: Dehydrate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(27), TchofLadG-%Dam(29), TchoftheN-%Dam(29), ShlBrk-%Dam(31), AchHee-ResDeb%(31) Level 16: Tidal Forces -- RechRdx-I(A) Level 18: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(34) Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/EndRdx(34), NmnCnv-Heal(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36) Level 22: Beta Decay -- AchHee-ResDeb%(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39), Hct-Dam%(39) Level 28: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(40) Level 30: Combat Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), FrcFdb-Rechg%(43) Level 35: Fold Space -- Acc-I(A), RechRdx-I(43) Level 38: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(46) Level 41: Boxing -- Empty(A) Level 44: Radioactive Cloud -- Lck-%Hold(A), Lck-Acc/Hold(46), Lck-Acc/Rchg(46), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-Rchg/Hold(48), Lck-EndRdx/Rchg/Hold(48) Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Speed Phase ------------
  12. Thanks. The MIDS description seems out of date then, this one from tanker fire armor
  13. I thought it only boosted the damage of fire-based attacks for some number of seconds ... am I out of date?
  14. 1 small purple from soft-cap S/L/R and Fold Space and Ice Storm. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Cold Domination Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Ancillary Pool: Ice Mastery Hero Profile: Level 1: Dark Grasp -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(3), GldNet-Dam%(3), UnbCns-Dam%(5), CldSns-%Dam(5), GhsWdwEmb-Dam%(7) Level 1: Infrigidate -- AchHee-ResDeb%(A) Level 2: Living Shadows -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9) Level 4: Ice Shield -- LucoftheG-Def/Rchg+(A) Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf(15) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(17), CldSns-Acc/ToHitDeb(17), CldSns-Acc/Rchg(19), CldSns-ToHitDeb/EndRdx/Rchg(19), CldSns-%Dam(21) Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A) Level 12: Heart of Darkness -- Arm-Acc/Rchg(A), Arm-Dam%(21), Erd-%Dam(23), ScrDrv-Dam%(23), Obl-%Dam(25), CldSns-%Dam(25) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), Ksm-ToHit+(36) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(31), CldSns-%Dam(31), GlmoftheA-Dam%(31) Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(34) Level 22: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(27) Level 24: Teleport -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36) Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(39) Level 28: Fold Space -- Acc-I(A), RechRdx-I(39) Level 30: Frostwork -- Prv-Absorb%(A) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), SlbAll-Build%(40), CldSns-%Dam(42) Level 35: Sleet -- AchHee-ResDeb%(A), Ann-ResDeb%(42) Level 38: Heat Loss -- EffAdp-EndMod/Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(42), RechRdx-I(43) Level 41: Ice Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(45) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46), LucoftheG-Def(46) Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50) Level 49: Benumb -- Acc-I(A), RechRdx-I(50) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(9) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 50: Intuition Radial Paragon ------------
  15. For me, Dark/Savage was a set where I have an exemp-down build (<40) that has Haunt and I think Umbral Beast, and a higher level content build (40+) that is pet-less without either one. I mainly run 50+ content with the petless build, but having the other option for TFs etc is OK. Exemp Build (<40) Dark/Dark build that I abandoned that is maybe closer to slotting a Dark/Fire but at least shows Heart of Darkness and Dark Grasp slotting.
  16. Don't forget Heart of Darkness is an amazing proc bomb and under Domination / perma-dom you don't really need to slot it for stun, just some accuracy and then damage procs. I have posted a Dark/Savage dom build in the past that shows this. Depending on what you're needing for set-bonuses, Dark Grasp is also a pretty good proc power.
  17. I have the Decimation build-up proc in Thunderstorm (the cloud lightning thing) on my Storm defender, and it reliably procs almost every time I cast Thunderstorm. So longer recharge powers definitely up its chance meaningfully. Though it only has a 5-second activation window. I generally cast Thunderstorm and then do a quick blast & nuke or just nuke.
  18. It's really based on @Nemu he's the fire/elec guru.
  19. Fire/Elec is the most powerful+survivable blaster I've played. Lots of mitigation with the KD in Thunderstrike and Force of Thunder, not to mention +rchrg triggers. Roll it first. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Powerflare: Level 50 Science Blaster Primary Power Set: Fire Blast Secondary Power Set: Electricity Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electric Fence -- HO:Endo(A) Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(7), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-End/Rech/Rng(11), Artl-Acc/Rech/Rng(11) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), WntGif-ResSlow(13) Level 8: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(19) Level 10: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Boxing -- Empty(A) Level 16: Thunder Strike -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(23), SprAvl-Acc/Dmg(25), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx/Rchg(27), Arm-Dam%(27) Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31) Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def(33), ShlWal-ResDam/Re TP(33) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(34) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx(34), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(36) Level 28: Power Sink -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Rech(37), PreOptmz-Acc/Rech(37), PreOptmz-EndMod/End(39) Level 30: Dynamo -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/End(39), PreOptmz-EndMod/End/Rech(39), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/End(45), PreOptmz-EndMod/Acc/Rech(45) Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42) Level 35: Force of Thunder -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(43), SuddAcc--KB/+KD(43), FrcFdb-Rechg%(43) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(46), Rct-ResDam%(46) Level 41: Shocking Grasp -- UnbCns-Dam%(A), NrnSht-Dam%(46), GhsWdwEmb-Dam%(48), Hct-Dmg/EndRdx(48), Hct-Acc/Dmg/Rchg(48), Hct-Dam%(50) Level 44: Tactics -- HO:Cyto(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 49: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 4: Speed Phase Level 49: Quick Form ------------
  20. The correct answer is clearly Tasty FIsh:
  21. Plus with /Atomic, applying Gamma Ray on EBs and AVs is like a little mini game X-D
  22. This is a *great* write-up, thanks for this. We've struggled to do it a few times largely because (a) we popped Lores at the start and then they fizzled out by the time his regen got the boost at 40%, and (b) people when dodging the lightning stop attacking which lets his regen heal him up (dodge and keep shooting is needed). Takes some getting used to. Granted these were 8-person league struggles but the same applies to bigger leagues. Team reds (that you buy with merits from Luna) are really helpful too. On Triple Threat, yeh, basically people don't read chat - they get scrapper-locked. Sometimes you get unlucky too like a regen tick from one of the AVs right when you decide to burn them together. But reading is hard. I'm guilty of it too. I gave in and use Discord with TFJ now.
  23. /buildsave then you have to go find it, i think there's a builds folder. It doesn't always import perfectly but it's close.
  24. The Frosticus poison build uses Melee Core for mezz protect along with soft-cap S/L fwiw. But Plant can avoid mezzes with Seeds.
  25. The real question is can you drop something (Maneuvers? CJ?) and fit in Fold Space, which requires 3 picks from Teleport pool?😄
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