Jump to content
The Character Copy service for Beta is currently unavailable ×

brasilgringo

Members
  • Posts

    654
  • Joined

  • Last visited

Everything posted by brasilgringo

  1. I got a 1.42 time on the build below. T3 Musc Total Core, T4 Degen Core Flawless, T4 Assault Radial (b/c I heard double-hit is better dps for fast-attacking DB chain), T4 Ageless Radial. Chain was BF->SweepingStrike->Ablating, repeat ...with a tiny gap before BF is back up. I was running an SG Base attack speed buff and recovery buff. I still had endurance issues (with Maneuvers turned off) and had to pop 2 blues. I thought about not running Tough, to save end, but I think 1 pylon hit could floor me w/o it. Any tips on making a better time? I thought fast-chain DB would be da bomb with Brimstone (which can crit, btw - fun things i learned in combat logs). This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Ghost Blades: Level 50 Magic Scrapper Primary Power Set: Dual Blades Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Power Slice -- Empty(A) Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3) Level 2: Ablating Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(5), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), AchHee-ResDeb%(9) Level 4: Earth's Embrace -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(11), Prv-Heal/EndRdx(11), Prv-Heal(13), Prv-Absorb%(13), Prv-Heal/Rchg/EndRdx(15) Level 6: Stone Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), ShlWal-ResDam/Re TP(17), ShlWal-Def(17), Ksm-Def/EndRdx(19), Ksm-ToHit+(50) Level 8: Blinding Feint -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), Mk'Bit-Dam%(21), GldStr-%Dam(21), TchofDth-Dam%(23), SprCrtStr-Rchg/+50% Crit(23) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Super Speed -- Clr-EndRdx(A), Clr-RunSpd(25) Level 14: Hasten -- RechRdx-I(A) Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(25), Pnc-EndRdx/Rchg(27), Pnc-Heal(27), Pnc-Heal/EndRedux/Rchg(29) Level 18: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31) Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33), PrfShf-End%(33), PrfShf-EndMod(34) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A) Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), Obl-%Dam(34), Erd-%Dam(36), Arm-Dam%(36), FuroftheG-ResDeb%(36) Level 28: Minerals -- LucoftheG-Def/Rchg+(A) Level 30: Weave -- Rct-Def(A), Rct-Def/Rchg(37), Rct-EndRdx/Rchg(37), Rct-Def/EndRdx(37), Rct-ResDam%(39), Rct-Def/EndRdx/Rchg(39) Level 32: Mud Pots -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(39), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(42) Level 35: Brimstone Armor -- GldArm-3defTpProc(A) Level 38: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dmg/ActRdx/Rchg(43) Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(43), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45) Level 44: Geode -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(48) Level 47: Electric Shackles -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 12: Speed Phase Level 49: Quick Form Level 50: Musculature Core Paragon Level 50: Ageless Radial Epiphany Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
  2. Arguably the best is Fire/Electric when built right, for the mitigation and +rchrg that /Elec provides. I have Fire/Atomic as well and it is more offensive, potentially, but loses in mitigation. Same for Fire/Fire from what i've read. Fire/Elec feels to me like the best trade-offs for mitigation w/o losing power. Using the constant KDs (to keep things in Rain of Fire, etc.) is so much fun.
  3. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(11) Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(13), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15) Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(17), Ann-ResDeb%(17), PstBls-Dam%(19), JvlVll-Dam%(19), Bmbdmt-+FireDmg(21) Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25), GldJvl-Dam%(25) Level 10: Adaptation Level 12: Charge Up -- GssSynFr--Build%(A) Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(27), NrnSht-Dam%(27), GhsWdwEmb-Dam%(29), GldNet-Dam%(29), SprOppStr-Rchg/+Opportunity(31) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33) Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(34), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-EndRdx/Dmg/Rchg(34) Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39) Level 26: Short Circuit -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(48), Arm-Dam%(48), Obl-%Dam(50), Erd-%Dam(50), FuroftheG-ResDeb%(50) Level 28: Boxing -- Empty(A) Level 30: Super Speed -- WntGif-ResSlow(A) Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(39), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(40) Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(42) Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 41: Dominate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(45), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), UnbCns-Dam%(46), Dcm-Build%(48) Level 44: Parasitic Leech -- NmnCnv-Heal/Rchg(A) Level 47: Tough -- StdPrt-ResDam/Def+(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A) Level 30: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 1: Shocked ------------
  4. I posted a Master of Cones Dark/NRG build recently too.
  5. Thanks for tackling this. I didn't mean to come across as demand-y. I appreciate the hard work, and the tool is already pretty cool. (There's a Critical type damage that happens in Ninja blaster secondary, I think liked to Shinobi power, if that's useful to know).
  6. Maybe it's my lack of understanding, but the proc damage seems to show up separately and not related to the power the proc is in -- like in the table above there's "Positron's Blast - Chance for Energy" as its own item along with various powers. Is there a way to associate the proc damage to the power the proc was slotted in? I think it throws off things like 5-6 proc'd powers from the damage table/chart?
  7. Actually I don't think anyone has posted a better all-around build. Some people have better attack chains, etc., but afaik I've not seen a better all-around build. Maybe the resurrection of this post will lead some ppl to chip in.
  8. I am really enjoying ElM/Shield stalker with Mu pool (Zapp and BL). Reasonable ST and the AOE is glorious, plus decent survivability.
  9. I just can't get past the animation and projectile delays, they drive me nuts.
  10. I have an Elec/Nin build themed for Sith powers that's pretty cool, but it's definitely less kick-ass then my Fire/Elec, Fire/Atomic, or maybe even Water/Atomic.
  11. Arcane Ward is a good one-slot power for the Preventive Medicine Unique. People say Enflame (proc'd) can be really good on Singularity but I've never seen damage reports on what "really good" means.
  12. I did it on my Dark/Savage Dom, in order to give him better/different teaming powers on TFs < lvl 30. For example, he is petless at 50 but at lower levels has both Haunts and the doggo. I found on lower level TFs, esp WSTs, I really needed a different build to contribute vs. what works at 50.
  13. Can you switch builds without having to visit the analyst? I vaguely remember that maybe you can, but can't remember the command.
  14. They weren't all dying when I was running +4/+8 missions in PI to test my IO'd, incarnated build. And the scatter was a PITA, IMHO. To each their own, I suppose, but I think it's nice to slot the KD if you play with others.
  15. I like mine a lot, build below - just the lack of superspeed is something I feel all the time.
  16. In my experience it was exactly this. Plus people not slotting KD into Meteor, because they like the LOLZ, is no so fun ...
  17. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Water Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aqua Bolt -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(7) Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A) Level 2: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(9), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-+FireDmg(11), FrcFdb-Rechg%(13) Level 4: Positron Cell -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(13), Apc-Dam%(15), UnbCns-Dam%(15), GhsWdwEmb-Dam%(17), GldNet-Dam%(17) Level 6: Whirlpool -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(19), JvlVll-Dam%(19), PstBls-Dam%(21), Ann-ResDeb%(21), AchHee-ResDeb%(23) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23) Level 10: Ionize -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(25) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Beta Decay -- AchHee-ResDeb%(A) Level 18: Tidal Forces -- RechRdx-I(A) Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/EndRdx(29), NmnCnv-Heal(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31) Level 22: Dehydrate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(31), TchofLadG-%Dam(33), TchoftheN-%Dam(33), ShlBrk-%Dam(33), AchHee-ResDeb%(34) Level 24: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36) Level 26: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(39) Level 28: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39), Hct-Dam%(50) Level 30: Boxing -- Empty(A) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), FrcFdb-Rechg%(42) Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42) Level 38: Combat Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(42) Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(45) Level 44: Radioactive Cloud -- Lck-%Hold(A), Lck-Acc/Hold(45), Lck-Acc/Rchg(46), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48) Level 49: Fold Space -- Acc-I(A), RechRdx-I(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Speed Phase ------------
  18. I abandoned and stripped my dark/dark because the damage felt lacking. My dark/savage rips face, on the other hand.
  19. Seen a few comments on here about Savage/EA being the best Savage combo on a brute - any builds to share to help explain why? I haven't played EA since live but I don't remember it having a taunt aura, and I remember it being largely a def-based set. I see the arguments for Resist sets on brutes, and when I think of /Rad I see potential for capped resists with Meltdown plus extra PBAOE goodness with proc'd RadTherapy and Ground Zero. Curious if anyone can share illustrative builds? Is Hemmorage really skipped? I don't know much about the Brute ATOs so slotting tips also appreciated. Thx.
  20. I like to use it when I want to the AVs to run all over the map.
  21. Daddy likey. KO Blow is just funzors hitting for 1000+. Meltdown+Tidal+Geyser+GZ+WB+AB is clearing mob with +FF recharge bonuses. Fun times.
  22. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Aqua Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7) Level 2: Water Burst -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(11), PstBls-Acc/Dmg(11), PstBls-Dam%(13), IceMisTrmt-+ColdDmg(13), FrcFdb-Rechg%(15) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-Max HP%(17) Level 6: Dehydrate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(19), IceMisTrmt-+ColdDmg(19), TchoftheN-%Dam(21), TchofLadG-%Dam(21), AchHee-ResDeb%(23) Level 8: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(23) Level 10: Super Speed -- WntGif-ResSlow(A) Level 12: Whirlpool -- TchofLadG-%Dam(A), PstBls-Dam%(25), Bmbdmt-Dam(25), Bmbdmt-+FireDmg(27), IceMisTrmt-+ColdDmg(27), AchHee-ResDeb%(29) Level 14: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 16: Proton Therapy -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33) Level 18: Water Jet -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(33), IceMisTrmt-+ColdDmg(34), ImpSwf-Dam%(34), Apc-Dmg(34), Apc-Dam%(36) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(36) Level 22: Particle Acceleration -- Run-I(A) Level 24: Gamma Boost -- PrfShf-End%(A) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 28: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/Rchg(39), Pnc-Heal(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 32: Geyser -- PstBls-Acc/Dmg(A), PstBls-Dam%(40), Bmbdmt-Dam(40), Bmbdmt-+FireDmg(40), JvlVll-Dam%(42), FrcFdb-Rechg%(42) Level 35: Ground Zero -- Arm-Dmg(A), Arm-Dam%(42), Arm-Dmg/EndRdx(43), TchoftheN-%Dam(43), Obl-%Dam(43), Erd-%Dam(45) Level 38: Knockout Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(45), TchofDth-Acc/Dmg(45), TchofDth-Dam%(46), Hct-Dam%(46), UnbCns-Dam%(46) Level 41: Arctic Breath -- PstBls-Dmg/Rng(A), PstBls-Dam%(48), Bmbdmt-Dam(48), Bmbdmt-+FireDmg(48), TchofLadG-%Dam(50), IceMisTrmt-+ColdDmg(50) Level 44: Meltdown -- TtnCtn-ResDam/Rchg(A), Ags-ResDam/Rchg(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 30: Speed Phase ------------
×
×
  • Create New...