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Everything posted by brasilgringo
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I got a 1.42 time on the build below. T3 Musc Total Core, T4 Degen Core Flawless, T4 Assault Radial (b/c I heard double-hit is better dps for fast-attacking DB chain), T4 Ageless Radial. Chain was BF->SweepingStrike->Ablating, repeat ...with a tiny gap before BF is back up. I was running an SG Base attack speed buff and recovery buff. I still had endurance issues (with Maneuvers turned off) and had to pop 2 blues. I thought about not running Tough, to save end, but I think 1 pylon hit could floor me w/o it. Any tips on making a better time? I thought fast-chain DB would be da bomb with Brimstone (which can crit, btw - fun things i learned in combat logs). This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Ghost Blades: Level 50 Magic Scrapper Primary Power Set: Dual Blades Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Power Slice -- Empty(A) Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3) Level 2: Ablating Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(5), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), AchHee-ResDeb%(9) Level 4: Earth's Embrace -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(11), Prv-Heal/EndRdx(11), Prv-Heal(13), Prv-Absorb%(13), Prv-Heal/Rchg/EndRdx(15) Level 6: Stone Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), ShlWal-ResDam/Re TP(17), ShlWal-Def(17), Ksm-Def/EndRdx(19), Ksm-ToHit+(50) Level 8: Blinding Feint -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), Mk'Bit-Dam%(21), GldStr-%Dam(21), TchofDth-Dam%(23), SprCrtStr-Rchg/+50% Crit(23) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Super Speed -- Clr-EndRdx(A), Clr-RunSpd(25) Level 14: Hasten -- RechRdx-I(A) Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(25), Pnc-EndRdx/Rchg(27), Pnc-Heal(27), Pnc-Heal/EndRedux/Rchg(29) Level 18: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31) Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33), PrfShf-End%(33), PrfShf-EndMod(34) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A) Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), Obl-%Dam(34), Erd-%Dam(36), Arm-Dam%(36), FuroftheG-ResDeb%(36) Level 28: Minerals -- LucoftheG-Def/Rchg+(A) Level 30: Weave -- Rct-Def(A), Rct-Def/Rchg(37), Rct-EndRdx/Rchg(37), Rct-Def/EndRdx(37), Rct-ResDam%(39), Rct-Def/EndRdx/Rchg(39) Level 32: Mud Pots -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(39), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(42) Level 35: Brimstone Armor -- GldArm-3defTpProc(A) Level 38: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dmg/ActRdx/Rchg(43) Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(43), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45) Level 44: Geode -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(48) Level 47: Electric Shackles -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 12: Speed Phase Level 49: Quick Form Level 50: Musculature Core Paragon Level 50: Ageless Radial Epiphany Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
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Trapdoor Test Results - the other half of Pylon testing?
brasilgringo replied to Kanil's topic in Scrapper
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Arguably the best is Fire/Electric when built right, for the mitigation and +rchrg that /Elec provides. I have Fire/Atomic as well and it is more offensive, potentially, but loses in mitigation. Same for Fire/Fire from what i've read. Fire/Elec feels to me like the best trade-offs for mitigation w/o losing power. Using the constant KDs (to keep things in Rain of Fire, etc.) is so much fun.
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Unleash your mighty critique-powers upon my ss/rad/mu build! ヽ( ≧ω≦)ノ
brasilgringo replied to Smites's topic in Brute
Variations on the theme -
This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(11) Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(13), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15) Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(17), Ann-ResDeb%(17), PstBls-Dam%(19), JvlVll-Dam%(19), Bmbdmt-+FireDmg(21) Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25), GldJvl-Dam%(25) Level 10: Adaptation Level 12: Charge Up -- GssSynFr--Build%(A) Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(27), NrnSht-Dam%(27), GhsWdwEmb-Dam%(29), GldNet-Dam%(29), SprOppStr-Rchg/+Opportunity(31) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33) Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(34), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-EndRdx/Dmg/Rchg(34) Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39) Level 26: Short Circuit -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(48), Arm-Dam%(48), Obl-%Dam(50), Erd-%Dam(50), FuroftheG-ResDeb%(50) Level 28: Boxing -- Empty(A) Level 30: Super Speed -- WntGif-ResSlow(A) Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(39), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(40) Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(42) Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 41: Dominate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(45), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), UnbCns-Dam%(46), Dcm-Build%(48) Level 44: Parasitic Leech -- NmnCnv-Heal/Rchg(A) Level 47: Tough -- StdPrt-ResDam/Def+(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A) Level 30: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 1: Shocked ------------
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I posted a Master of Cones Dark/NRG build recently too.
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Carni's Online Combat Parser
brasilgringo replied to Carnifax's topic in Tools, Utilities & Downloads
Thanks for tackling this. I didn't mean to come across as demand-y. I appreciate the hard work, and the tool is already pretty cool. (There's a Critical type damage that happens in Ninja blaster secondary, I think liked to Shinobi power, if that's useful to know). -
Carni's Online Combat Parser
brasilgringo replied to Carnifax's topic in Tools, Utilities & Downloads
Maybe it's my lack of understanding, but the proc damage seems to show up separately and not related to the power the proc is in -- like in the table above there's "Positron's Blast - Chance for Energy" as its own item along with various powers. Is there a way to associate the proc damage to the power the proc was slotted in? I think it throws off things like 5-6 proc'd powers from the damage table/chart? -
Actually I don't think anyone has posted a better all-around build. Some people have better attack chains, etc., but afaik I've not seen a better all-around build. Maybe the resurrection of this post will lead some ppl to chip in.
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I am really enjoying ElM/Shield stalker with Mu pool (Zapp and BL). Reasonable ST and the AOE is glorious, plus decent survivability.
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I just can't get past the animation and projectile delays, they drive me nuts.
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I have an Elec/Nin build themed for Sith powers that's pretty cool, but it's definitely less kick-ass then my Fire/Elec, Fire/Atomic, or maybe even Water/Atomic.
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I did it on my Dark/Savage Dom, in order to give him better/different teaming powers on TFs < lvl 30. For example, he is petless at 50 but at lower levels has both Haunts and the doggo. I found on lower level TFs, esp WSTs, I really needed a different build to contribute vs. what works at 50.
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Can you switch builds without having to visit the analyst? I vaguely remember that maybe you can, but can't remember the command.
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They weren't all dying when I was running +4/+8 missions in PI to test my IO'd, incarnated build. And the scatter was a PITA, IMHO. To each their own, I suppose, but I think it's nice to slot the KD if you play with others.
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Good soloist that isn't "selfish" while teaming?
brasilgringo replied to biostem's topic in Archetypes
I like mine a lot, build below - just the lack of superspeed is something I feel all the time. -
In my experience it was exactly this. Plus people not slotting KD into Meteor, because they like the LOLZ, is no so fun ...
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This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Water Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aqua Bolt -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(7) Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A) Level 2: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(9), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-+FireDmg(11), FrcFdb-Rechg%(13) Level 4: Positron Cell -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(13), Apc-Dam%(15), UnbCns-Dam%(15), GhsWdwEmb-Dam%(17), GldNet-Dam%(17) Level 6: Whirlpool -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(19), JvlVll-Dam%(19), PstBls-Dam%(21), Ann-ResDeb%(21), AchHee-ResDeb%(23) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23) Level 10: Ionize -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(25) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Beta Decay -- AchHee-ResDeb%(A) Level 18: Tidal Forces -- RechRdx-I(A) Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/EndRdx(29), NmnCnv-Heal(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31) Level 22: Dehydrate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(31), TchofLadG-%Dam(33), TchoftheN-%Dam(33), ShlBrk-%Dam(33), AchHee-ResDeb%(34) Level 24: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36) Level 26: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(39) Level 28: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39), Hct-Dam%(50) Level 30: Boxing -- Empty(A) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), FrcFdb-Rechg%(42) Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42) Level 38: Combat Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(42) Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(45) Level 44: Radioactive Cloud -- Lck-%Hold(A), Lck-Acc/Hold(45), Lck-Acc/Rchg(46), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48) Level 49: Fold Space -- Acc-I(A), RechRdx-I(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Speed Phase ------------
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I abandoned and stripped my dark/dark because the damage felt lacking. My dark/savage rips face, on the other hand.
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Seen a few comments on here about Savage/EA being the best Savage combo on a brute - any builds to share to help explain why? I haven't played EA since live but I don't remember it having a taunt aura, and I remember it being largely a def-based set. I see the arguments for Resist sets on brutes, and when I think of /Rad I see potential for capped resists with Meltdown plus extra PBAOE goodness with proc'd RadTherapy and Ground Zero. Curious if anyone can share illustrative builds? Is Hemmorage really skipped? I don't know much about the Brute ATOs so slotting tips also appreciated. Thx.
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I like to use it when I want to the AVs to run all over the map.
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Daddy likey. KO Blow is just funzors hitting for 1000+. Meltdown+Tidal+Geyser+GZ+WB+AB is clearing mob with +FF recharge bonuses. Fun times.
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This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Aqua Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7) Level 2: Water Burst -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(11), PstBls-Acc/Dmg(11), PstBls-Dam%(13), IceMisTrmt-+ColdDmg(13), FrcFdb-Rechg%(15) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-Max HP%(17) Level 6: Dehydrate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(19), IceMisTrmt-+ColdDmg(19), TchoftheN-%Dam(21), TchofLadG-%Dam(21), AchHee-ResDeb%(23) Level 8: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(23) Level 10: Super Speed -- WntGif-ResSlow(A) Level 12: Whirlpool -- TchofLadG-%Dam(A), PstBls-Dam%(25), Bmbdmt-Dam(25), Bmbdmt-+FireDmg(27), IceMisTrmt-+ColdDmg(27), AchHee-ResDeb%(29) Level 14: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 16: Proton Therapy -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33) Level 18: Water Jet -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(33), IceMisTrmt-+ColdDmg(34), ImpSwf-Dam%(34), Apc-Dmg(34), Apc-Dam%(36) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(36) Level 22: Particle Acceleration -- Run-I(A) Level 24: Gamma Boost -- PrfShf-End%(A) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 28: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/Rchg(39), Pnc-Heal(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 32: Geyser -- PstBls-Acc/Dmg(A), PstBls-Dam%(40), Bmbdmt-Dam(40), Bmbdmt-+FireDmg(40), JvlVll-Dam%(42), FrcFdb-Rechg%(42) Level 35: Ground Zero -- Arm-Dmg(A), Arm-Dam%(42), Arm-Dmg/EndRdx(43), TchoftheN-%Dam(43), Obl-%Dam(43), Erd-%Dam(45) Level 38: Knockout Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(45), TchofDth-Acc/Dmg(45), TchofDth-Dam%(46), Hct-Dam%(46), UnbCns-Dam%(46) Level 41: Arctic Breath -- PstBls-Dmg/Rng(A), PstBls-Dam%(48), Bmbdmt-Dam(48), Bmbdmt-+FireDmg(48), TchofLadG-%Dam(50), IceMisTrmt-+ColdDmg(50) Level 44: Meltdown -- TtnCtn-ResDam/Rchg(A), Ags-ResDam/Rchg(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 30: Speed Phase ------------