love the AT blahblahblah played a lot, resume here blahblahblah. now that the token introduction paragraph is done lets get to some ideas that are hopefully doable:
In general:
Bump up all pets by 2 levels, like in incarnate trials/zones but all the time.
Henchmen only team teleport or flight. Every single one of my masterminds I take Team Teleport on for a just-incase-moment or terrible terrain. Alternative: Allow the toggle for [Team Teleport]/[Group Flight] in the options window, not Null the Gull. Allow>Consent Window>Block
All knockback mags changed down to .67. Like with the Bruiser's Hand Clap early on got changed down to a .67 mag
All personal attacks 25-50% base damage boost
Global pet speed increase, ninja and beast speed is fast enough to keep up with most groups.
Bodyguard on whenever Defensive stance is on
Ninjas:
Personal attacks changed to shriuken throwing. copy Genins attacks. minor, moderate, aoe. maybe take from dominators.
Whenever pets cast a "rain" ability, it is anchored to said target it used it on. When the target dies, it goes away. In this case its Caltrops and Rain of Fire
Jounin: give them dart burst from Widows. this fufills the -slow mechanic while still remaining thematic while still giving them aoe damage now
Oni: fire ball/fire sword circle instead of rain of fire. range increase on breath of fire
Genin: add dragon's tail at level 6. also global -endurance cost adjustments. even with roughly 70% end reduction slotted into Genin they still suck wind after awhile
Unrealistic Oni revamp: Change into Shogun. Dual Blades, wider range PBAoE attacks, etc
Soldiers:
Serum: no crash, effects all pets, reduced effectiveness
m30 replaced with cone-burst
Soldiers:
axe the medic and pretty much give us 3 Soldier's of Arachnos (power wise)
1) Burst/bayonet base
6) Slug/mini-cone auto/frag grenade
32) Full auto, venom grenade
If wanting to keep the medic: remove Medicine Power pool stuff and give them a medi-grenade as a base ability. recolor the poison from various venom grenades to be brighter/or blue. heal over time
Spec-Ops:
Web grenade upgraded to toxic-web grenade. DoT, AoE
Adding damage to Gas Grenade, like the gas turrets in the villain level 25 TF
mini-cone burst
Added Leadership abilities Maneuvers(base)>Assault(6)>Tactics(32)
Commando:
Range increase for flamethrower and fuckshot
Instant snipe/LRM
Necromancy:
Life drain replaced with Dark Obliteration. I forget the name of the shadow ball attack in patron power pool attack
Zombies:
use a different zombie model for these. Reason why: if the current zombies need to drop an inch or two they have this landing animation that takes a few seconds. Caves, tunnels and stairs stall tier1s super hard. Also wider cones for their vomits.
Add another base attack, Bite.
Grave Knights:
Ditch the ranged attacks. Replace Dark Blast(base) with Throw Scrap. use the Throw Knives animation so they keep their weapon out. replace gloom/drain life with Slice and Whirling Sword
Lich:
CC abilities are unreliable. replace with nightfall and dark obliteration
Soul Extraction:
Usable on enemies, like Warshades. As a Bubble and Dark user there is no middle ground where this power is anything more than an IO mule
Robotics:
Robots: photon grenade at level 6 upgrade
Prot bots: remove single bubble, add mini dispersion bubbles. add laser burst at level 6
Assault Bot: laser burst at level 6
Demons:
Tier1s: Fine, maybe make their melee flurry into a pbaoe cone
Tier2s: Fine, maybe a size decrease
Tier3: fine, little end heavy
Thugs:
Tier1s: add a makeshift frag grenade at level 6. tin can, boom, something
Tier2s: fine, little end heavy, increase radius of leadership so that the Bruiser/Arsonist isnt left naked most of the time
Tier3: add damage to hand clap
Beasts:
I just dont know.
Adding PBAoE attacks sounds dumb, even watching the cats stand up to wave for theirs is weird. and I doubt adding a "too fast for the naked eye" leaping teleporting bites or something for more aoe
yeah this sounds dumberer the more I type. they have solid defense, some self healing and making the dire wolf hit more targets falls back to the whole robots thing where its all backloaded in powers