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UltraAlt

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Everything posted by UltraAlt

  1. I see you are new to Homecoming. The $ donated per month are to meet set amounts. The total incoming $ can't go over that set amount. The donation window closes when the target $ amount is reached. $ donated have no impact on development. The DEVs aren't paid.
  2. The round mask (Domino mask), fingerless gloves, and smooth shoulders. I probably use those three more than any other costume parts. Hard to answer that, because if I saw some costume part that I loved, I would figure out a character conception to utilize it. So, yeah, if I "love" a costume part, I don't have an "excuse" not to use it. Seems like there are always fires to put out in Skyway. I guess if I made a firefighter, I would want them to have ice or water powers as those are helpful in putting out fires ... even though I think there is a fire-axe weapon as well as I remember correctly.
  3. I'm assuming you mean "active tray" when you are using the term "hot bar" The "active tray" is the bottom tray of the original trays that you can expand upwards to 3. The "active tray" - the one that you can use the number keys (alone) to activate is always the bottom tray on that stack. In this example, the "active tray" is the bottom one on the far right with the red and orange circled powers. The two trays that expand out of the "active tray" (in this example) are set to show trays 3 and 2. If I wanted to use one of those powers (in the trays labelled 3 and 2), I would use the mouse button to click on them, but I think you can do combos with Alts and maybe shifts to use powers in other trays (I don't do that, so I'm not sure which tray those target). The top tray in that stack (in this example) is a pop-up menu for an extra travel power you get if when a main travel power is active (and that travel power has an extra power). Note it doesn't have a number next to it. It's just that special travel related power. On the top of the bar you can see "powers". If you click on that, it opens a window that lists all your powers. You can drag the powers from there down into your trays.
  4. @Arcalian Just use the Homecoming installer. https://forums.homecomingservers.com/getting-started/
  5. It's hard to miss the farming spams ... doorsitters looking for farms or farmers looking for doorsitters. I don't condone that behavior, but it is there if you want it. You can also get x2XP boosts from the P2W vendors, but you don't get any influence when you get the xp boosts.
  6. tI was redirected to an "terms of service" update with only an option to "agree" The three links in the middle of the page all go to the same page with the list of the three options. Can we get a brief outline of what the changes posted on the forums and/or added to that pop-up window?
  7. Honestly, I looked for Server Status (activity) under "activity" as well before searching the forums to find where it had been moved to.
  8. I'm not sure what "mental" thing means. I'll supply some reasoning but try to avoid the reasons that would probably be seen as being contentious. My characters are not incarnates. It is not part of their character conception. (Yeah, I know I don't have to unlock an Alpha on a 50.) I don't like the incarnate system. I don't enjoy the end-game content. My eyes can't take the graphics spam that increases during leveling even before the end-game/incarnate system is reached. I have to turn the SFX off and that takes away from game enjoyment. I like the game (leveling) content and the feeling of progression and interactions that comes with the journey through leveling. I like to character jump frequently.
  9. Teleports? Sure. Most days, but I usually rely on the FTP, mission teleporter or team teleporter until I get ready to park a character before logging out. Salvage drop offs? I haven't done that in years at this point. Salvage I don't need gets put up for sale in the /AH. I buy what salvage I need for crafting. I primarily use a base for training, buying SO's, travel, and to feel like I'm part of that related base's supergroup. I have bases stockpiled with enhances for when I need them, but, honestly, unless there is something that my sg mates use, then I really don't even have a reason to put stuff in enhancement storage since the Lords of Winter Super Packs stopped being on sale (I built a base just to stock up during that last Winter card pack sale). Base visiting: Not often. I have two modes of gameplay. 1) I run with RL friends that are all in the same SG and generally don't have anyone less along with us, so we mostly just use our base. From time-to-time, we will go check out global friend's base(s) or just find one on the base listings or see one on the forums and check it out. Open Player Made Base Listing Listings of bases by shard intended for open use by the public, with entry passcodes. https://homecoming.wiki/wiki/Everlasting_Base_List https://homecoming.wiki/wiki/Torchbearer_Base_List https://homecoming.wiki/wiki/Excelsior_Base_List https://homecoming.wiki/wiki/Reunion_Base_List https://homecoming.wiki/wiki/Indomitable_Base_List 2) I run with PuGs. In this case, I'm almost never offered by someone to enter their base. I supply a base code key to one of my bases with quick transport configuration if someone needs it. Generally there "isn't time" to "check out bases" when running with a PuG. PuGs use the team transporter and O-portals to get around a lot of the time (it seems to me). I don't think have ever run into an /LFG saying "LF#M to do base tours". If I did, I might get involved depending upon my mood or activity level a the time. One thing to remember is that SG bases aren't true co-op zones. If you team up in a base and then go on missions/travel to a non-coop zone then there may be some characters on the team that can't travel to the zone the mission is in. This is one of the reasons that teams are formed in zones where the characters involved can participate. I'm not even sure how the Summer Blockbuster would react if you had heroes and villains on the same team and try start it in a SG base (I guess that deserves some testing). Bases can be part of a character, but I usually make them to be related to the supergroup that they are part of. For the most part, the character or group of characters are created first and then I design the base around the conception of that character or group of characters (as a supergroup). I see that you are focusing on task forces, but you could use this base "Assemble!" plan for scanner/newspaper missions or normal missions. You would get a mission, and then go to your base for the recruiting. Once everyone has "Assemble!"-ed then you pull up the mission and use the team teleporter to head out from your base's hangar bay (or whatnot). Depending on the server you are on and the current mode of the player base, I'm assuming you're going to find people finding this "annoying". I think it does add flare to getting a team together and would not be opposed to going to a base while forming a team, but, if the point is just to go there to form up before going to a contact to get a mission, it doesn't seem that adds anything to the experience. I mean, the SG that I'm in with RL friends doesn't even go to the base to hang out to discuss what we want to do next, but your post does make that sound like something fun to do. Yeah, I get what you are going for, but the SG base is generally for the supergroup and not some kitbashing of supergroups/solo characters. Generally, superheroes don't usually invite a stranger to their secret or even no-so-secret supergroup base. But I do think you are hitting on something there. "..assess the mission ahead and get information to prepare...". The "prepare" part. Now if you say make sure that the other players on the team have the insps or enhancements that they need before heading out, then a base could be helpful. This would be dependant on how much inf, insps, or enhances that you would be willing to give to characters that need it (or say the need it) in order to get them "up to speed" for the content that you are going to be running. In generally, I would only be looking to check my insps, and would tend to hit my base on the way to a "Assemble!" (where ever it is) to make sure I have the selection of inps that I want to have at the start of a round of content (for me, almost 100% of the time is one column of breakfrees, one column of awakens, and the rest respites). Another thing could be providing salvage (having salvage on hand) for using an empowerment station. Once everyone is "Assemble!"ed then tell people you are going to give them savage for (a) specific buff(s) and then let the team do empowering at that point to get the most time "in mission" with the buffs active over the course of the playtime. I'll go to a base if someone asks me to. They don't have to beg. I'll even take a long base tour sometimes, but I don't go out of my way to do it (well, maybe on a rare occasion and sometimes I'm "dragged along" for one reason or another.) I don't make my bases so much to impress other people as I do to make my characters a place that is their own or fits some motif that fits the character(s), supergroup, or I feel like I would like to interact in. That is to say, I want them to look cool to me, but I'm not going out of my way to make some massive base to impress other people. Some bases may have an "Assemble!"y area, but others don't. Currently, none of my bases have hangar bays, but your post has made me think that I should add one to some of my bases.
  10. Never. All my characters are "for" me. I just play some more than other ones. I don't abandon characters. I log all my characters in within like 60 days ... recently in less than 45 days. I'm a character conception player so all my characters were created for a reason with their own personality and motivations. I have to say that I do play with a couple of players that I know in real life and, when I game with them, I'm often locked into playing the same characters for - what seems to me to be - a very long time. One of them has a very hard time concentrating and differentiating one character from another so has really limitations/issues with switching characters. I like to alt jump and mix it up, so when I'm not gaming with them, I'm playing the character that I'm in the mood to play based the character conception, powerset, level, or archetype (to better fit on teams). The characters that are the most "dead" to me are my 50's. I'm not going to making any more 50s. When I get to 49, I have been turning the xp off.
  11. Yes. If you think craft and merits and figuring out the in's and out's of basic task forces are "higher-level aspects" of the game I can understand your confused. Maybe you don't mean "higher-level" as character level, but "higher-level" as in experience in the game. I'm unsure by your wording. You don't have to do anything other than to play the way that is fun to you unless you are on a team and being disruptive to the other people's gameplay. If you are not leader, the leader might want you to work with the team or give you the boot. If you are leading you can do what you want to do and the other players have to comply or leave. The only thing that I do with merits is buy archetype and event enhancements, and I don't do that too often. I make enough inf in the markets, that I can buy card packs and the archetype enhancements drop in the card packs (so do merits for that matter), and I like playing the Summer Blockbuster. So that pretty much takes care of all the enhancements that I would buy with merits with the exception of enhancements that come in the Lords of Winter Card Packs. Due to the price of Lords of Winter Card Packs, merits seem to be a good way to go for those. If you have enough inf, you can buy all that stuff on the market at any rate. Yes. Could use Merits to buy enhancements that sell for high prices in the Auction House and put them up for bid in the auction house. I would save them until you need them, or use them to buy high-end enhancements to sell on the market if you need inf.
  12. lol. I'm assuming you were on Excelsior. I have honestly never run into that bad a level of game play on any other server on Homecoming. I remember once once before the Sunset I had a low level team. I can't remember which server it was on, but it was like level 9 or something. We get to the door of the mission and go in. One character, I don't even remember what archetype they were goes charging down the hall and dies. They immediately go to the hospital. The hospital wasn't that far away so we waited for them to come back. They come in the door, charges down the hall, dies, and immediately go to the hospital. People were starting to joke about it in chat, so we decided to start fighting. We are fighting the first mob. They come in the door, charges down the hall past us into the next mob, dies, and immediately go to the hospital. This continues throughout the entire mission. No one else falls. Just that one character that kept entering and charging ahead of the group. Only time I ever saw that behavior.
  13. I believe the default is ~ to cancel a queued attack. I haven't noticed that moving stops inspirations from happening. I tend to "pop" heal insps while running away ... if I need to in order to getaway.
  14. well, I've been known to say .. You're only immortal until you die. I'm on that team as well. Thanks for teaming up.
  15. I forgot. Been so long since I used it. I didn't remember it was just a level pact with one other character. Makes it far less useful for me and probably one of the reasons dismissed it. No need for me to go on about it. I admit I was wrong about the extent of possible abuse. I'll delete that part of my post. I still don't think it is worth the DEVs time to fix it when other things would be more enjoyable to a larger percentage of the player base. It is easy enough to work around by the character getting too far ahead turning off their xp until the other character catches up.
  16. I'm not sure how polite or empathic is to bring it up, but ... We are an aging community. Some of us are pretty up there and some of the younger of us have exited as well. https://forums.homecomingservers.com/forum/70-fallen-but-not-forgotten/ Some may never show up in that thread when they exit. They will simply no longer login and noone will know what happened to them one way or the other.
  17. I don't know all the ins-and-outs of what was going on with this. I'm assuming you both had the same combat and didn't fight anything when you weren't within 100 or so feet of one another (I can't remember what the shared xp/reward/count cut-off distance is in the open world) and both are falling/not falling in combat at the same rate. What I do know is that when I'm running with characters that I'm trying to synch leveling with, we alway get the same missions and when one of us levels (if the others aren't close) we turn off the xp until they player fatherist behind levels up to the current level of the other characters. I tried to use the leveling pact a couple of times before the Sunset, but it was always a failure when trying to use it for one reason or another. I'm not against it for other people's use in general if used as intended, but I do feel like it would be (and probably was) used as an exploit. I know that I would not use the system if it was reactivated.
  18. Yeah, the dialog should change to what works now since obviously a character in the level range to get the mission shouldn't be sent to Dark Astoria.
  19. On the hardwood floor. No leaning (unless it's on the table in front of me or my head on the keyboard ... because...too tired...) No pillow.
  20. Well. Let's start from before the Sunset. There were double-xp weekends and you could only avoid getting the x2 XP by turning off XP (back then, that would mean you would make double influence, but not any longer). And, as the x2 XP is in the P2W vendor, you could buy it before the Sunset - but I never did, so I have no idea how much they charged for it. You can delete the XP buffs if you want. Just go to the power list and delete it. I think you can even delete it from the icons listed under the hit point bar. As you have probably figure out by now, there is a door-sitting/power-leveling in farms these days. Some people end up running in teams with nothing slotted - or so legends say - until they get enough influence to start buying gear. Farming still goes on, but is mainly in the AE. Depending upon the server you are on and the time of day, you can't avoid someone sending a message in /LFG looking for farms, doorsitting, doorsitters, etc. (NOTE: I strongly disapprove of farming, especially in the AE!) They haven't removed any power sets from the game, but some power sets have been tweaked to improve them. You don't have to use it. Most new players don't even know the P2W is there until someone tells them about it. No one is making you use the XP buffs. No one is forcing you to power-level. Those are both your choice. Play the game the way you enjoy it. That being said, you might want to check out ....
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