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Is Market Inefficiency Causing Salvage Price Spiral?
UltraAlt replied to Herotu's topic in The Market
I can conclude that there is some Ebil marketeer out there manipulating the yellows from time to time. It would take purchasing thousands of yellows to really cause a market change, and you really won't make all that much inf doing it comparatively. Sure quick enough to set up over multiple characters I guess, but the time reward factor isn't all that much past getting people to talk about it in the forums. -
Is Market Inefficiency Causing Salvage Price Spiral?
UltraAlt replied to Herotu's topic in The Market
What are you considering to be "relatively high" or "quite high"? Also, I have never seen any drastic increase of yellows for weeks on end. I have seen the price of yellows go above 50k for short periods of time twice since I've been buying large numbers of them on Homecoming. I even had some characters put some on the market for 50k so that they could make a profit when that happened. I didn't do it with a ton of yellows, but probably a couple of hundred which is minor compared to the amount that is supposed to be on hand. Yes. Impatient people can end up paying far more for something than patient people. That's the increased cost for expedited delivery. -
I have to think I have been in Firebase Zulu or The Storm Place more than any of the other locations in the Shadow Shard. I use Firebase Zulu to get the Shadow Shard Day Job for the flight pack on characters I don't intend on getting travel powers on and want a flight power that I can use in combat. https://homecoming.wiki/wiki/Dimensional_Explorer_Badge I head there from the wormhole near the tram in Atlas most of the time. The Storm Palace seems unnecessarily difficult to get into. The visuals of the zone are nice. The initial idea of having all the travel (if you didn't have flight) to be done by the geyer system was way too platform video game (and entirely unnecessary related to the rest of the game - like adding the floating coins over the heads of contacts!). Very annoying. I had to respec one of my characters simply so they could travel to The Storm Place. I rarely ever /respec a character and so I was pretty aggravated that I felt like I had to respec in order to follow the contact's mission list to completion. I really wish https://homecoming.wiki/wiki/Rularuu_Invasion_Event_2004 was part of the event cycle in the game. I can't say how awesome that was within like a week of starting to play to see that event happen. Hugh floating eyeballs popping out of portals all over THE CITY! I was new so I'm like fighting Hellions or Outcast or skulls maybe and then next thing I know these dimensional abnormalities are attacking! I haven't attempted to run any of these task forces since I've been back, but I have told that having a team full of characters with Team Teleport makes it much more doable in a reasonable amount of time. That being said, I think all Task forces need to be broken down in segments that can be played within 30-60 minutes for an average team. Honestly, partially this is due to the fact that I know there are people that will never get to enjoy the task forces that take 3+ hours to run due to the time constraints on their gaming. The DEVs already added the day job flight pack which makes a huge difference. The ability to get the Team Transporter from the P2W makes a huge difference as well. They both help to remedy the main issues I have encountered with the zone. I have rarely gamed in the zone since I started playing on Homecoming so I can't really give any more input other than that. Makes sense. Just as much of a reason for villains to take part in the Shadow Shard as in the First or Night Wards. One would figure that the villains would have just as much reason to keep the Rularuu from invading for the same reason that they would be fighting against the Rikti. I'm against this. The zones are part of the leveling experience. If the DEVs want to add some Incarnate stuff to the zone fine, but leave it as it is. My Magic Origin character in the low 30's was given a mission to go to Dark Astoria and kill like 20 of one enemy group or another (too lazy to switch characters in the moment and see which group). Well, you know, that's not going to happen with the game changes that have been done to the zone. Maybe not breaking parts of the original game is a good idea?
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Bad people behave badly. Their intent is to ruin other players' gaming experience. My suggestion is to move to ANY other server where people know how to behave. What? I didn't SAY that I thought that the problem MUST be occurring on Excelsior! No. I definitely did not even type that.
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I honestly thought that this is what Echo Plaza was going to be used for. https://homecoming.wiki/wiki/Echo_Plaza ... beside the costume contests .... Read through the posts. My conclusion is https://homecoming.wiki/wiki/Main_Page Build it in the wiki. Here not only can images and text be posted, but there are also a discussion page where people can reminisce about the deeds of bygone days.
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honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
And this is what the AE was meant to be for ... before the great Corrupting .... -
"DO PAQUI TORTILLA CHIPS CONTAIN GMOS? We use non-GMO corn for all our chips and all our flavors are certified by the Non-GMO Project. So, no on the GMOs." - https://paqui.com/frequently-asked-questions/ Oh, those are those waffle-cut ones, correct? Much tamer than the Paqui chips. Yeah it's all good. @Scarlet Shocker brought that up a while back as a conversation/conflict point to joust about.
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honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
I don't think that there would be any way that it would happen that fast. I'm against adding non-canon content to the actual game. We both have are stances on both of these. Thanks for the discussion. -
Well, they didn't "create" the Trickterster. He's a long time member of Flash's Rogues' Gallery with first appearance in The Flash #113 (June–July 1960).
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It's alway good to indicate if you are leveling or just want to discuss level 50s. People's replies will be different based upon that. If I recall correctly, you are an end-gamer, is that correct?
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How about adding random "gang war" zone events and/or adding random patrols of the various enemy groups for that zone that wander about the zone looking for other "gangs" to fight? For the random patrols, set them up based on the level of the subsection of the zone that they are patrolling. They only patrol inside their subsection of the zone.
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honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
That is the main issue/annoyance at this point for me as well. I don't run into it so much because the the servers that I normally play on that the times that I usually play. -
honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
There is no equivalency. There are solo only players. There are team only players. There are farmers. There are those that don't farm. There are power levelers. There are those that are power-leveled. There are those that don't want to be power-leveled. There are those that stay at the keyboard when they are power-leveled, and those that go AFK. There are farmers that stay at the keyboard when they farm, and those that go AFK. There are those that join teams and know that they are going to be eating a meal soon, and go AFK to eat, while inside of a mission, as soon as their food is ready. There are players that do whatever combination of these things that they feel like doing during a game session. There are those that actually play AE story missions that are not built to exploit the system. There are all kinds of things to do in the game, but there is no way to determine that there is an equivalent number of players with one form of gameplay or another. At the very least, it would take quite an extensive bit of data-mining and calculations to determine. -
honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
Yeah. I'm with you on that entirely. I'm anti-farming and anti-power-leveling (let alone in the AE). Before the AE was released, the DEVs posted that they would drop a 40-ton ban-hammer on anyone that abused the AE system for farming/power-leveling. As soon as they AE was released, you know what some of the players did. The DEVs started the bans. There was such a backlash that they not only unbanned the abusers, but they deleted their posts about banning accounts that abused the system. They started trying to correct the obvious loopholes in the AE, but it appears it was always too complicated to stop all the possible exploits and no way to stop the power-leveling mechanic that was already in the game. They did what they could to curb the most egregious power leveling as well (or maybe that didn't happen until Homecoming). Some people simply don't want to play the game for whatever reason and want to go directly to the end-game. This is allowed. We all get to play the the game the way that we enjoy playing it. I do my best to try to turn a blind eye to the farming and power-leveling, but the LFG and other /chats about Farming and power leveling annoy me as well. I'm sure they will tell you. Most of the time it is that they "don't have time" to play the game. Large amounts of the farming are apparently "AFK" farming. It was one of the multiple reasons the brought the end to my CoH subscription. One of the ones high on the list. I did have characters on all the servers. I was first driven off Freedom because of it (not that I played there all that often anyway). Then it seemed to infest the other servers. I don't want to go on about this, but the abuse of the AE was very sad to me. It is a great tool for character created missions that aren't designed around exploiting the system. And, yeah, regardless of it being accepted or not, we know full well that people are still exploiting the system to try to get as much inf and power-leveling potential that they can. -
honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
From a non-endgamer standpoint, the only way that I think that the "end-game" can be save in regard to that is an exemplar system similar to the game. That is to say. The powers available to a player are based on the mission holder's incarnate unlocks. I'm saying the incarnate unlocks (or level of unlock even) because I don't think veteran level makes you any more powerful in the end-game. The only thing that I know of that makes you more powerful in end-game (other than the enhancements, Accolades, and P2W stuff) is the incarnate stuff (but again, i don't play the end-game). Are there other factors in the endgame other than Incarnates stuff that could be throttled-back (exemplar) in end-game content? -
honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
I'm not sure what "drag and drop arcs into these contacts" means. My part of this idea is to have a permanent new contacts added to the game the same way that HC DEV arcs have been added to the game. I'm not seeing that hundreds of these arcs would be added. I'm not even talking like 1 a month or anything like that. The DEVS would have some set list of arcs that they have checked and approved. Once a page is getting ready to be released, one or 2 of these arcs would be added to the beta testing the same way that the DEVs arcs have been. I don't see this as being necessary until the arc has been approved for the DEV list and it has been confirmed that it will be released in Beta testing. I don't see a reason to flood the wiki with extraneous information a majority of players won't be interacting with. Okay. I'm against this. If it is actually "part of the game" versus being "in the AE", then I think it must go along with the canon and have the same groups that are already in-game to be "part of the game". Yeah, I don't see that happening. -
lol. They do have potato in them! I'm not sure how ground corn is "deviant corn". I can follow the "chips versus crisps" controversy, but you got me lost on the "deviant corn".
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I don't really see Warrior as street level myself. I like to fight the Hellions more than the Skulls. They do provide the stepping stone toward the higher level enemies. The whole supradyne trade in the City is kind of fun to bust up. I haven't been able to take part in a good supradyne raid since starting to play on Homecoming. I had a friend start playing after I had started back before the Sunset. They couldn't stop himself from fighting every purse snatcher on the street. They would level up. It seemed like sometimes that he was leveling up before we could even get to the mission door because of it. Sometimes it seemed like we would never get to a mission because they would always turnaround after defeating a mob and see another purse-snatching going on.
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Unofficial Is This Copyright Infringement Thread
UltraAlt replied to Solarverse's topic in General Discussion
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honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
Yeah. I have been suggesting that for a while as well. I'm assuming they may consider them to be already added because they are in the AE. I think "street" contacts for good, non-farm missions could help expand content in the game (versus end-game) to increase the leveling paths. Of course, if they were added directly into the game as "street" content they would have to be cannon appropriate missions. Several people have pointed out that they don't enjoy going through leveling in the game any more because they have already run all the content. There are plenty of zones missing contacts (Creys Folly, Terra Volta, etc.) or could use more that fit the flavor of the zone (Croatoa (more mystic stuff!), Striga (I just love to punch 5th Column and Council), The Hollows (https://homecoming.wiki/wiki/Minions_of_Igneous), etc). I wouldn't even limit it like that. If the DEVs are willing to review for inclusion into the non-AE part of the game, I think canon only submissions with detailed info (Basic story breakdown, enemy groups involved, level ranges [very important that these fit game perimeters for current story arcs] etc.) DEVs could then review missions based on the detailed info and decide based on that which they would like to look at and evaluate. First Five seems based on who posts first. Personally, I feel that posting first (through 5) doesn't make those arcs any better than the others that people would post for review. They simply posted quickly. If the DEVs don't like the idea of the mission enough from the info write-up then they shouldn't be force to play/evaluate it simply because it was one of the first 5 posted. I would actually think it would work better if the DEVs called for arcs to be written for certain zones with certain enemy groups and level ranges possibly even providing some basic cannon information to be included in or be a basis for the arcs. Are AE mission writers actually doing this? Why? Why can't they be full arcs? -
honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
What AE Idea is that?! -
honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
Motorcycle dual wield! With the delayed firing on https://homecoming.wiki/wiki/Munitions_Mastery#LRM_Rocket , maybe we could get this motorcycle animation. -
clubs might refer to https://forums.homecomingservers.com/clubs/ or https://homecoming.wiki/wiki/Everlasting_Base_List
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I'm posting more so that other people will see this as it's getting into the more active time of the night. I'm RP light I guess. I'll play in character, but I'm also communicating related to the game play which is an RP no-no for the more refined RP'rs I guess. In my experience, most of the RP'ers are going to hang out in one of the social areas and mainly the Pocket D. There are going to people standing around in Pocket D on Everlasting. They might already be chatting in /local. I would start chatting at them in /local in characters and see if they react or not. Go to the next group if they don't. I'm sure it is a hit or miss thing and there are plenty of .... what do you call them ... cliques? Good luck and have fun.