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UltraAlt

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Everything posted by UltraAlt

  1. All of the groups I listed scale to 50. Some of them have a break between like 25-35 or something like that. The Psychic Clockwork would be the alternate when the Clockwork are outleveled. I think that would give them a level range absence as well.
  2. The course of action that I would take would be to contact support, provide their email address, and request that they let him know by email what standard they broke so they can avoid doing it again. After contact, the GMs might unban the account if the situation can be remedied. Otherwise, try creating another account with another email address and make sure to avoid anything that would break the Code of Conduct. Did their forum names infringe on any copyrights or utilize a name that would break the Code of Conduct? Did they make any characters? If so, how many and how many of them were infringing on copyrights or utilizing names that would be restricted from use by the Code of Conduct? I remember when my brother was visiting years ago. He made a character who's name wasn't quite obviously CoC breaking, but then he wrote up a bio that I'm sure a good portion of the community would feel was offensive. I think he only was in game for less than 1/2 hour. I don't think I would have been immediately banned, but I think the DEVs would have wiped the bio at the very least and probably would have changed the name as well. I was incredibly embarrassed by his crassness. I deleted the character after he left. That being said, I've run into at least one player that seems to base all their characters on escriment, and no one seems to have been offended enough to complain about it.
  3. The Ouroboros was setup to cover this with regular missions. What if you could get a Safeguard arc from a contact in the Ouroboros which would work like a flashback arc. You get the number of missions required to unlock the safeguard and the safeguard mission when you run it. It auto exemplars you down like the Ouroboros usually does. As always, I don't know the easiest route of programming need to get what you are trying to achieve, but the easiest path is to lock one character to the Kings Row level range or get someone that is in that level range to pull scanner missions for you in the zone. You can still keep the star and have them pull the missions so they don't have to bother with the hassle of being team lead (that some many people seem to fear).
  4. If this is really an issue with running level 50 scanner missions in Kings Row, there are several of the level 50 scanner mission groups that do spawn in Kings Row. Just restrict to the groups that spawn in a zone to the type that can spawn there related to your level range. So you could have Council, 5th Column, CoT, Tsoo, and Psychic Clockwork for level 50 scanner/radio missions in Kings Row for example. This would complicate the programing as you would have to set-up a list of possible enemy groups that varies as there are some levels where villain groups don't have coverage for all villain groups related to a zone.
  5. This makes more sense to me. You can get level 50 Tips in Altas, so why not level 50 scanner missions in Kings Row? I don't know the coding involved, but this seems to be a simpler "fix" than a level slider in the options menu.
  6. You know it's the game mechanics telling you that the opponents that you would be up against would be too weak for you. Go street sweep if you want to fight greys. Plenty of street crime going on. I seem to have run into this same thread before or at least the same content. Yes, before Day Jobs, I had places my characters would park. Some parked in specific places in specific parts of THE CITY. I remember one that I used to park inside of chimney so they could go flying out of it when I started up adventuring for the night with that character. I think I said it in the other thread about this (been a while, so long ago, that I don't even remember when it was), if you want that character to stay relevant in a zone then turn off your XP before you outlevel it. We can make thousands of characters. I doesn't take all that long to level and xp lock a character at max level for Kings Row. If I seriously wanted to xp-cap a character to a zone, I think I would do it mid zone level versus max level for the zone, but that's just me. One way you can do this is with a second account with a character xp-locked to the zone. use them the pull the missions that you want to run in the zone. Once you are on a team with them and in the mission, you can leave them outside if you want. Another way is to find someone at the level for the zone and see if they will run the scanner missions for you. I'm not against a slider in options that goes up to your current character level that you can use to reduce your character level, but we all know that if you exemplar down it is not the same as being the level related to the zone or the enemies that inhabit that zone. You will still have powers levels ahead of them if you exemplar down. I don't see this as being a worthwhile time expenditure for the DEVs. The percentage of the player base that would utilize this would be very low.
  7. spreadsheet seems pretty easy if want to track that
  8. Welcome home.
  9. I keep hearing people say that. I keep hearing people say that it doesn't put you in a hidden state so you can crit. I do it all the time. It crits all the time. I guess it's situational and I'm managing to always be in the correct place and striking at the correct time.
  10. Like Beast Mastery: fits several of my character conceptions. Fun to run around with a pack of animals. Would be nice to have more pet customization, but it's fun as it is. Mercenaries: I can't say that I have been overly thrilled with mercenaries, but I have characet conceptions that require it. Necromancy: Fits some of my character conceptions. One was conceived to be a zombie mastermind as I hadn't played one since before the sunset. I think I have 2 or 3 of them at this point Ninjas: Well what isn't not to like about ninja?! Robotics: Like Doctor Steel says "Build the robots!" Thugs: Probably only have one character with thug ... and it sort of fits their character conception Dislike Demon Summoning: I have a couple of Demon Masterminds, but I only play the primary for the whip. I don't want to start summoning demons. The demons are too noisy, and the graphics are too busy. Obviously, I have to rate them for character conception and "fun to play" based on those character conceptions in this order (highest rating first) Robotics Ninjas Beast Mastery Necromancy Thugs Mercenaries Demon Summoning (Petless mastermind only) [so on a 5 star scale for henchmen rating, it comes up with no stars] It didn't work so well with Beast Mastery. I wanted a character with just the bird powers in the set. I tried, but it wasn't going well. Someone directed me to Dominators with Savage Assault as a secondary and that fit much better (thanks again to whomever that was). I have great fun with my 3 petless demon masterminds. It's the only way you can get whip attacks in the game. The main trick with a petless mastermind is to replace your missing pets with teammates. I doubt it works at level 50, and I won't bother to try. My plan in general with these characters is to level-lock them once I'm able to six slot all the whip powers. Character conception is the fun for me, so they don't have to level all the way to 49 (where I would be level-locking them anyway) in order for me to have fun playing them. I don't think about it. I just deal with it. I don't feel anything about it. I just deal with it. Not sure. I've only been playing robots, zombies, ninjas, and beasts recently. I don't notice any really underperforming. We would have to talk about secondaries in order for that to become a factor.
  11. Whoops. I guess I shouldn't have spoiler-ed that, but I can't seem to be able to undo it easily.
  12. I'm trying not to get into some kind of syntax battle here, but are you talking about artists, animators, or mod creators? I know I don't have the ability to create character figures or assets from the ground-up. But I have experience modifying costumes and animating ... obviously with completely different tools than CoH uses. This is a step in the correct direction. Now we have the software tool that is being used. People may very well volunteer to help with this if they know who or how to volunteer to do so. I kind of have this out of order, but how do we get the "existing skeleton"(s) to work off of? I have no idea if I would be able to put the time necessary into this, but there seems to be a handful of people that want to try to help out. I'm assuming that they would need to focus to assist on DEV lead projects instead of individually taking on their own projects and then submitting them once they think that they "have something". A good example is the clipping testing on animations.
  13. I see some posts have touched on the use of mouse buttons, so I guess the following falls under this week's question based upon that.
  14. I have to say that I am as well. But as it seems with the OP ( @Echo Night ), they are solo SGs. Some were based on the idea of a group that was organized intentionally. This seems to fit more to what Echo is discussing building versus the SGs I have that have characters of different origins tha banded together to fight the forces of evil that plague Paragon City. Thinking about it really only 3 are entirely theme based versus team-based ... if that makes any sense. I would count the Challengers of the Unknown, Captain Marvel Family, Flash Family, Batman Family, Eternals, Amazons, Bionic 6, and Transformers to be themed group. I would also count the various Repeat Offender groups to be themed groups. The other ones are all characters that banded together as an SG group or team so I thin that this fall out of the themed SG. I think groups like the JSA, JLA, Legion of Superheroes, Invaders, Avengers, and Defenders would fall under this. But then I'm a bit stuck on which way some would go. GI Joe, Fantastic 4, and X-men. Obviously all of the GI Joe are part of the military. The Fantastic 4 (at least the original ones) were all exposed to cosmic rays. The X-men is composed of mutants (but who knows after retcon-ing if this is still the case). They all have different abilities and powers and origin before joining the SG. The theme of these SGs? Well, I alway keep on my mask, but you might run into members of my SGs in game (many that run on or with PuGs probably have a this point). The SG that I'm in with sg mates have characters together in a SG which is of divergent themes. However, when we play together we generally run themed teams. So I guess they are sub-SG SG-themed teams ... if that makes any sense.
  15. No need to delete the character for starters. You can use them as a "mule" to carry stuff ... which includes their merits until you have a use for them. Since you are planning on pulling everything off the character, do it with a respec. Shouldn't take much time as you don't care about what they have powerwise if you aren't going to play them. Why waste time or unslotters if you are pulling EVERYTHING off of a character?! Anything that you pull off of them that you might use in the future - put it in base storage. Easier and quicker to transport through base storage than through email. Yeah, email the influence to yourself. Honestly, as far as salvage goes, unless I have an immediate use for it, that all goes on the auction house ... that goes for all my characters ... and most recipes as well.
  16. I might have to think about using this: Ultra_Costume_Power /macro_image "Ultra_Costume_Power" "Tooltip" "Command"
  17. Could just rename the character.
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