Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

UltraAlt

Members
  • Posts

    4524
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by UltraAlt

  1. But, all in all, we know that Yomo is actually not hoarding it all. ... and Yomo can still sit on the fat stack or take a dive in the deep end and not have to worry about hitting the bottom of their savings pool.
  2. Well, I'm confused. It looks to me like you are constantly confusing targets with the power and for well over a couple of seconds (per your estimate).
  3. Is your card on the list? Did you go into the AMD Radeon Settings and activate Relive? If so, check the keybind settings in Relive. My Symphony/Empathy controller is only level 14. I have not slotted up confuse on the power. It has 2 Acc and the +PSI Damage Prestige Enhancement in it. I don't have Tactics yet on the character. At this level, I confuse over 66% of the team by my estimates. I did the counting in my head and it lasts 20 seconds on Oranges. If you don't wait for the confuse to expire and hit the target successfully again, it should stack the confuse fx and make it easier for the confuse to happen. I'll check back after my Symphony Controller is over level 22. A friend of mine had a Symphony controller up in the 30's, and they haven't complained about the confuse not working, but we may be hitting the same targets on that one. (I duo that team with a Symphony Dominator). Enemies don't attack with any of the confuse powers that don't do damage. Honestly, I think Symphony is the only set where confuse and/or sleep do damage unless you add damage procs. Do you know where the video capture folder is? I kind of think mine for City of Heroes defaulted into the City of Heroes game file folder. It was a long time ago, and I redirected NVidia to load the CoH capture files directly into my main CoH storage folder (which is different from the game file folder). Plenty of videos on YouTube about AMD Radeon Relive, but I did see something about it being discontinued and, on newer versions of the software, you have to access the video capture by different methods, so you might want to check into that as well with AMD customer support. Oh, is it always happening while using hover? My character doesn't have hover. I'll try it with a flight pack to see if that has any impact on it.
  4. I don't use mids, so I can't address that. I'm a concept player so I am always building my character from scratch. Always with a concept. Always with limitation inbuilt about kinds of powers I won't take. It's a matter if you are going to be cookie cutter with MIds or if you are actually going to design the character yourself. Also, if you intend to be designing a level 50, that is a quite different thing than building a character through leveling. So I think clearly for me, the "design" is the character conception that I use as the guide for the character's development/construction in-game. If you are going to build a 40-story building, the foundation is extremely important. I'm not mini-maxing or cookie-cutting. I'm tailoring to my character conception.
  5. was there a sorcerer around?
  6. Capture and Stream Gameplay Using AMD Radeon™ ReLive https://www.amd.com/en/support/kb/faq/dh-023 what behavior are you seeing that makes you think they aren't confused if you see the SFX? Are the enemies that are confused attacking you or are you just watching the combat log? Enemies are getting off an attack immediately when my symphony controller sleeps them before they go to sleep as well. I too think that the point of confuse and sleeps is to avoid the "alpha" attack of enemy groups. I'll go run around and try it solo. I've been running in a group, but I haven't noticed issues with the confuse. I use it like a second hold to be honest.
  7. What kind of graphics card do you have? If you go into the Nvidia control panel, you can set the capture settings to what you want them to be. If I remember the correctly, the default is Alt+Z to start and stop video capture. I just made a symphony controller a couple of days ago. The confuse works for me, but I 2 Acc's in everything + I'm usually running tactics. Sometimes the confuse graphics get hidden inside of some larger enemies. make sure your particle SFX are on as well. /macro fx1 "noparticles 0" You can use the opposite /macro fx0 "noparticles 1" to turn particles off when the screen gets too busy with SFX (like in higher level content or large teams)
  8. Are you talking about the Santa Boots? Look for Santa Boots. The Santa gloves don't come up sometimes based on chest costume parts apparently, or, least I couldn't find them with one costume top and have at least one other character that has them.
  9. This is happening to me as well, but only on Everlasting. I logged into a level 40 character on Everlasting - I doubt they had been without log in for more than 40 days. When I logged out it was flagged for renaming. It wasn't flagged before I logged in. It was only flagged afterwards. * I logged back in and log back out, but it was still present. I played a character on Excelsior (no flag after logging out), went back and checked and the flag was gone on the character on Everlasting. I logged in to the same character (Character A) and logged back out and the flag is back again. Logged into Character B on Everlasting - level 34. Logged out. Now they are showing the name release policy flag; flag gone from Character A. Logged into Character C on Everlasting - level 36. Logged out. Now they are showing the flag and not Character B. Logged into Character D on Everlasting - level 29. Logged out. Now they are showing the flag and not Character C. I checked my characters on other servers last night. It was only occurring on Everlasting. Note that all of these characters are over level 5. I check all of my characters once a week to if I see any of them haven't logged in within 60 Days, and I log them in if I find them in that state. This is the first time I have seen the warning message on any of my characters. Based on the timing, I would think Winter Event related, but why on Everlasting and none of the other servers. * Never take off your mask
  10. Take your time to go through the tutorial. Don't run DFB. Don't use x2 XP. Go to the contacts in City Hall and run the Origin arc missions. If you need some loot contact Yomo, You can play to level 50 with only SO's. You don't need to use IO set enhancements or IO's. I put 2 accuracy in any power that takes accuracy enhancements. I put 1 endurance reducer in any power that is going to be constantly toggled on. I put 1 endurance reducer in any power that cost more than 10 END. I add a slot to powers that take accuracy as soon as possible. I try to put a second slot in toggle Resistance and/or defense powers as soon as possible. By level 10 I try to put an additional slot in Stamina. By level 15 I try to put another slot in Stamina as able. I don't put more than 2 resistance and/or 2 defense in powers that take them until after level 35. The third slot on attack power depends on how much damage it does. Low damage powers get a slot for the powers SFX (-def, slow, etc.). High damage powers get damage enhances. If you have group heal powers, start with one heal, and then go with a endurance reducer if the power cost more than 10 END. Individual heals put in a recharge before the 2nd heal. Always get powers that help mitigate stun, holds, etc. Generally, the melee powers that cover this can be made pretty constant by slotting 2 recharge reductions. I usually set these on autofire. But, even on autofire, you have to pause clicking powers to let it active when it recharges. If you run the Origin arcs they aren't going to take you so far that you need travel powers early. Take your time and fight street crime. Keep your reputation on flat to begin with. Raise up the difficulty level as you feel comfortable with your powers against enemies. Don't feel bad about turning the difficulty down and resetting a mission if you are having problems with it. All enemy groups have a weakness. Watch their behavior. Just take your time and enjoy being a superhero. I know task forces are fun, but, at this point, I would suggest avoiding them for a while until you get a grip on the game or have enough friends to run them without others. There is a huge tendency to speed-run, bulldoze, and/or bull-in-the-china-shop content. Sure that can be fun, but it will rush leveling and take away from your learning curve getting used to new powers. I use a Logitech F310 controller (it is designed like a Playstation 2 controller) to play City of Heroes. If you or your friends are used to playing console games, you might want to look into controller use versus keyboard playing the game.
  11. I like the Hollows story arcs ... more so up to the FrostFire mission (who doesn't love Frostfire?!) I like the Striga story arcs because I get to ... ah... Council. And the Hess Task Force is icing on the cake. Twinshot. why? oh, please why?! Graveyard Shift. I really want to like this. I think the story is a good concept, but the zoombies are just a bit much. I think that they were toned down at some point; I don't think I have tried running it again once they have been toned down. There are a couple of First Ward or Night Ward arcs that I'm not too keen on, but I can't remember the names. The one with the Coyote that takes you into a massive ambush by mastermind enemies is kind of out of hand for small teams especially if the team is all squishies. One of the main complaints that I hear are about arcs with multiple screens of text when taking to a contact. I'm sure some people like this, but it often seems the same feeling can be put across with fewer words. These days players are rushing to get through mission so what does that say about how much time that they want to read the contact information? + only the team leader is going to be reading the content anyway (there are a few will take time to copy-and-paste the info into /team, but that just makes the contact interaction even longer). I've written some AE arcs, but, honestly, I don't play other people's AE arcs that often. I would rather I wasn't limited to 3 arcs at a time. (I know I could ask the DEVs for more, and I know I could post my missions in the forums, but I don't want to take off my in-game mask in the forums) Farming really has put a bad taste in my mouth for the AE. And that's pretty horrible because it is a great creative tool. Many of the story arcs do this fairly correctly in City of Heroes. One think I really hate about DCUO is that everyone is talking down to your character. Having a developing relationship with a contact is important for engagement purposes. A contact showing increased trust for a player-character makes the player feel good about interacting with the contact. I think it is important to the contact to recognize aspects of the character that it can react to. This can be done in the AE; I don't know if it can be done in the game itself. I'm talking about reacting to the fact that the player is female/male, their archetype, and/or origin. This doesn't have to be done in a heavy-handed fashion, but just worked into the mix of dialog sometimes. The Clue concept is good, but I'm unsure of how many people take time to read clues. I think revelations are best revealed when talking with contacts. To me, this varies. There are story arcs that link with one another. I see this happening mainly in 2 ways. Zone-related arcs and pivotal-point-related arcs. Zone-related arcs should end with obvious advancement of the overall storyline while completing that contact's needs or knowledge of the situation. I think overall zone arcs already lead to AVs and that is where I think zone arcs should end. I don't mind this rolling into a task force like Hess in Striga. I think all the pivotal-point-related arcs should end in AVs as well. I'm aiming this at Origin arcs in particular. Getting to level 20 was supposed to be a big deal in the original game, so I think that the 15-19 Origin contacts should all have AVs at the end of their arcs. I think the same thing should happen in the Origin arcs heading into level 40 and again at level 50 (many arcs heading into level 50 have multiple AVs). I think the feeling of defeating the big bad once-and-for-all (even if they do end up showing up later) gives the player a feeling of accomplishment. I think that the contact should let the player-character know that they have done a great thing to defeat the enemy group and save the citizens of Paragon City from their criminal activities. ... and maybe tell them that they can't talk to them any more in such a way as it doesn't seem like the contact is blowing them off. And that includes any message they say when you call them from your character's inactive contact list.
  12. Think about what you are asking for from a marketing point of view? Where's @Yomo Kimyata post on this!? You could make a mule that moves from sg to sg. Joins one sg, loads up with stuff, quits the sg, gets invited to another sg, move to that sg, and dump off the goods.
  13. I take the easy route with this. I'm not switching my modes about all that often. When you are on a team, you generally can tell the mode you should be in for bio armor. Basically, Defense Adaptation is to be more tankery Offensive Adaption is to increase damage dealing Efficient Adaptation is for between battles and/or you are getting low on end or hp (or getting ready to use DNA Siphon and/or whenever it is more important to increase regen and recovery. Most of my staff characters (I probably should say all) are scrappers or stalkers. I use Offense when fighting, and Efficient between battle or when my character low on end and/or need to use regeneration powers. For the Staff, what kind of damage is your enemy weak against and/or what kind of secondary effect will help you in that situation? Form of Body - Executing Sky Splitter with three levels of Perfection of Body will deal additional smashing damage and grant the user a moderate resistance buff for a short time. Form of Mind - Executing Sky Splitter with three levels of Perfection of Mind will deal additional psychic damage and grant the user a moderate to hit buff for a short time. Form of Soul - Executing Sky Splitter with three levels of Perfection of Soul will deal additional energy damage and grant the user a moderate regeneration and recovery buff for a short time. I generally stay in Form of Mind because most enemies are weak against psychic damage and I like getting a to hit buff. I don't set-up my trays like most people do. I put my toggles all in one tray away from the main 3 stack. Tray one (which I usually keep as the active tray) is set with toggle to tray 2 (which has toggle to tray 1. I put tray 2 on the top of the stack. Tray 1 is hidden when not in use. These are my main click power trays. Both trays also have a macro to trigger healing inspirations. I have tray 3 in the middle of the 3 stack, and this is where I put powers that I have to click on the map or might want to activate sometimes but not all that often. It is in that 3rd tray that I put both bio armor and the staff stances (I put Domination in that tray as well). I put them in an order that I'm most likely to use them/makes sense to me mid-battle. I do a huge amount of alt-ing and positioning of powers in a way that all characters are set-up the same as much as possible is very important to keep track of/access powers in the same manner regardless of power set.
  14. Have you played all the non-farm AE missions yet?
  15. This pretty much the same concept as a magic wand power set which has been discussed previously. I wouldn't doubt that a magic staff has been as well. I would see it much more likely to be a power customization of ranged power sets than its own power set. At the same time, I have to admit I would try pretty much any power set that the DEVs give us.
  16. My intent was not to imply that all Arcs should have AV/EBs. I think I may have worded that way initially. My intent was that I felt that all of the level 15-19 Origin Arcs should have EBs. I also think that all Zone Story arcs currently end with an AV/EB battle. The end of some zone story arcs may lead into task forces which end in an EB/AV battle. Stephanie Peebles is the first story arc in a line of Striga zone story arcs that lead directly from one to the next (as long as you don't outlevel the next contact while completing the lower level contact's story arc, which is very possible these days. Can you agree with that or is there still an issue with you about these points? I'll let you have the last word on it as I think I have indicated my stand on these issues clearly enough for anyone that has read this thread. That is an interesting idea and would be a good workaround if it could be done. It is essentially what Ouroboros does, but would potentially enable you to still be able to recruit others to run the missions with you instead of locking everyone else out like Ouroboros missions arcs do. It could be a way to go back and complete any contacts arc through the in-active tab.
  17. Who's playing? I live in THE CITY and fight the crime that tries to destroy it (and maybe a little more than a little bit of ingame Amazon Empiring .... who me? Ebil Marketing?) The costume editor is so good. Usually have a pretty good idea for a look when I craft a new character in my mind, and, when I go into the editor, the parts are there to get what I'm looking for. And then I usually make another costume or two as soon almost as soon as into THE CITY (costume changes are free until 10 after all). No pretty much all of it aside from Farming, Doorsitting, Power-leveling, End-gaming, and the Praetorian content. I actually haven't ran much villainside either since I've been back. Being well over 100 alts at this point, I think I only made 4 new alts in the last month...or maybe 6...or 7? I can't remember. In general, the people in THE CITY are great to play with in PuGs. I have some RL friends that I game in THE CITY as well. And, even though I put a lot of people on ignore, I generally like interacting with most people in the forums. The ingrained more addictive part to me is really the Marketing. Market to market. I market to turn a profit. I market just to make things for the community. I market to take up time while I wait to see if someone else recruits. I market while I'm recruiting. THere is just so much to explore in the game with what it offers. Put on top of that I try to be creative and play my characters when I'm playing a character that I'm exploring that as well on some level. So there is that addiction to be able to creates superhero characters, but I had that before City of Heroes ever existed. I created superhero characters before Champions the RPG existed. I created superhero characters before I running my 5-Years from now Marvel Comics game using Traveller. I was creating superhero characters before I started somewhat seriously collecting comic books. It is in my blood, and a game was created where I can bring my creations to life ... well, in a 3D video game environment at least. I think this sentence needs editting editing. I tried Champions Online, but they had trashed the mechanics of the game and kept the lame signature characters. It was a half Donkey Kong'ed version of CoH without the fun. I checked out WoW, but I thought it was pretty lame. I tried DCUO and that kind of scratched my superhero itch a bit, but is is no City of Heroes, and I think I made more characters the first month back on Homecoming than you can unlock in DCUO. (It's really pathetically low for no good reason, like low 20s?) I'm an old-school DC Comics fan, but the last probably 10-15 years of people working on the books turned me off so much and finally the creep managed to reach the books that I subscribed to that has somehow managed for 10 or so years to avoid the kinds of changes that were going on in other books. That being said, the first 20-30 levels of DCUO have some old school story arcs. Since then, the content is about 100% new stuff, so not so much content that I really enjoy playing. There is no side kicking, so either you follow the funnel or sit around for who knows how long for a queue to fill. There was period in time there when I dusted of my Playstation 2 and played a lot of Dynasty Warriors (various versions and Legends of versions) and some other Playstation 2 games that were still around to pick up. DCUO did draw me into Sony Online Entertainment and, if you subscribe to one game, it's considered ALL Access which provided you with subscriptions to other games (Dragon's Prophet, EverQuest, EverQuest 2, and Planetside 2). I checked out Dragon's Prophet, EverQuest 2, and Planetside 2. I still play Planetside 2. I played Dragon's Prophet until it was pulled from the platform. EverQuest 2 was just kind of tedious and not much fun to play (I like Dragon's Prophet far more and not just because of the character creator - so many sliders). I also started playing Card Hunter, which I don't play enough of any more. It reminds me of Tactics games from Playstation. (and, yeah, I even alt out in it. I alt out in pretty much any game I play.) And then, Homecoming showed up.... Nah, that was back in the late 80's and early 90's. Went on to write some stuff for the new crowd of wizards and supernaturals back then. no comment. I was hit hard in the depression that the fat cats called a recession back then before the sunset, and didn't get decent work for almost 10 years because of it. Oh, did I say that I stopped subscribing almost exactly a year before the Sunset because I was so upset about what had become of my beloved City and the horrible direction that I thought the DEVs were taking the game in? Plus I was depressed about the work I was doing and put into some horrible work environments that was physically crippling me. It's only been about 5 or so years since getting a decent job and finally a stable enough schedule to actually do any decent exercising again. Having THE CITY to run around in again hasn't slowed down my exercising anyway, but sometimes it takes away from my sleep .. speaking of which... I'm writing this instead of falling over like I should ... but ... like marketing sometimes .... I feel like I need to complete it before I can stop .... I don't even know what SCORE is in CoH terms. When I found out that there were private servers opening up for players I was like. "Eh, that's cool". I poked around on the websites a bit to see what kind of chatter was going on. I wasn't excited because of how the game had soured for me before the Sunset, but I was interested. A friend talked me into checking it out, and the Homecoming DEVs had really turned the game around. ... and, luckly, that good friend and a mutual friend -and some people that used to game with years ago- were all playing on one of the less busy servers, so I wasn't getting a lot of the farming spam that I had really hated seeing before the Sunset. "Come ride with me Through the veins of history, I'll show you how God Falls asleep on the job And how can we win, When fools can be kings? Don't waste your time Or time will, waste, you..." - Muse "Knights of Cydonia" 2006
  18. "Kingpin finally succeeds in getting Matt Murdock arrested, but the FBI betrays him at the last minute and arrests him as well, placing him in the same jail as Murdock in the hopes that the two will kill each other;[37] instead, the two enemies team up to survive a prison riot directed at them. Finally, Murdock sacrifices the deal, refusing to let Bullseye (who was also incarcerated) leave the prison as the Kingpin had planned. The fight ends with the Kingpin shot point-blank in the knee by gunfire from Bullseye intended for Murdock, while Murdock escapes; a dying Vanessa is revealed to have manipulated events to attempt to have them both killed, while mourning her son's death. [38 {Daredevil vol. 2 #86–87 (August–September 2006). Marvel Comics.}] Fisk appears in the 2006 Civil War: War Crimes one-shot issue, in which he offers information about Captain America's Resistance base to Iron Man, the leader of the pro-Registration forces in exchange for a reduced sentence. But as his status in prison is threatened for collaborating with Iron Man, he betrays Iron Man. [39 {Civil War: War Crimes (May 2007) Marvel Comics}] He then puts out a hit on Spider-Man's loved ones after Iron Man convinced Peter Parker to publicly reveal himself as a means of demonstrating support for the Superhuman Registration Act. This results in May Parker being gravely wounded by a sniper's attempt to kill Spider-Man. After tracing the event back to Kingpin, Spider-Man confronts the Kingpin in prison and badly beats him in front of his fellow inmates. Spider-Man decides to let the Kingpin live with the humiliation of his defeat, news of which will quickly spread through the Underworld. Parker vows, however, to kill the Kingpin if May dies.[40 {The Amazing Spider-Man #538-542 (May–August 2007). Marvel Comics.}]" - https://en.wikipedia.org/wiki/Kingpin_(character) "In the wake of Strucker's first death, the surviving elements of Hydra broke into factions that each adopted its own reorganized modus operandi. Several of these factions developed "super-agents" that would occasionally break away in turn to become freelance operatives, or, in some rarer cases, superheroes, such as the original Spider-Woman. During this era, Hydra's collective threat is mitigated by not only occasionally infighting among themselves, but their operating policy of punishing failure with death, often led to their killing of each other more often than their intended victims. ..." "... Hydra frequently found itself defeated by S.H.I.E.L.D., various superheroes, and even apparently unpowered civilians, like the motorcycle racing team, Team America." - https://en.wikipedia.org/wiki/Hydra_(comics) Apparently, not. I'm glad that you agree that in some way the level range should show up on the contacts in-game in one way or another. I felt no need to respond to that as we were in agreement that something should be done about it. As I stated from the get-go,
  19. Not obvious enough that it needs to be done to retain a contacts arc at a relevant level, nor does it indicate in-game at all what at contact's maximum level is. You simply outlevel them. You have to look up the contact on the wiki to see what their max level is. In-game doesn't indicate the minimum level of a contact either, but that isn't as important as the maximum level. I can't tell you how many times since I've started playing on Homecoming that I have gained a contact, run one mission, and the contact moves to inactive. I mean even having the border around the contacts change color as you level would be helpful. Green when you are fresh on the contact, yellow when 3 levels to the end of the contact, orange when you are 2 levels from the end of the arc, and red when you are at the contact's highest level. That might be the way to handle it instead of sticking it into the text for each contact or putting it next to their name in the contact list. It will be a little less intrusive.
  20. You can start all the Origin arcs at the starting level if you take care to avoid outleveling each contact as you go. In some cases you can't even get the next contact until you are one level above the previous contact - which means, the contact goes into the inactive contact tab before providing the next Origin contact. Unfortunately, it hasn't changed in all cases and you can lock in the arc once you get the book icon. However, there are often missions after you complete the book part of the arc. And as you pointed out, the game didn't start with the notoriety system (at least as far as I can remember as well) and, once it was introduced, I think I recall needing to go to a trainer to adjust it versus the great little bubble at the end of the chat line. Plus now it's x2 XP every day - all the time - if you want it. On top of all of this, enemies were tweaked to make the game easier as well. (Hello, https://homecoming.wiki/wiki/Shadow_Cyst_Crystal and the generall weakening of https://homecoming.wiki/wiki/Kheldian#Quantum_Gunners, https://homecoming.wiki/wiki/Kheldian#Void_Hunters , etc.) [In some ways, I think that the Hellions and Outcast were buffed] I did ... last Thursday. Yeah. That's my point. They do come back, but, at the same time, the hero does think that they have permanently defeated the foe (at least for the time being) [You know, until they break out of Arkham Asylum or Hydra sprouts a new couple of tentacles]. For a time, the hero gets a sense of accomplishment that they HAVE defeated the foe.
  21. So first off, I use a Logitech F310 and functions differently than the XBox controllers. "Microsoft introduced a new input library called XInput specifically for the Xbox 360 controller. DirectInput and XInput provide benefits over normal Win32 input events: they enable an application to retrieve data from input devices even when the application is in the background." - https://en.wikipedia.org/wiki/DirectInput "While DirectInput forms a part of the DirectX library, it has not been significantly revised since DirectX 8 (2001–2002). Microsoft recommends that new applications make use of the Windows message loop for keyboard and mouse input instead of DirectInput (as indicated in the Meltdown 2005 slideshow[2]), and to use XInput instead of DirectInput for Xbox 360 controllers." - https://en.wikipedia.org/wiki/DirectInput My Logitech controller has a switch on the bottom to change between XInput and DirectInput. I have it set to DirectInput. In the City of Heroes Keybind profile, I have it set to "default". Logitech has a Profiler for the game controller. In there I have the ability to set "global" settings. If I make that game's settings a "persistent" profile, then, to the computer, the controller looks like a keyboard and functions like one (rather than a game controller). [There are some issues with this mostly due to sticks. If you have the control set up to be automatically detected, the system might think the sticks aren't centered and it will start logging what input it thinks is occuring. easiest way to resolve this is not set up the controller to automatically be detected or unplug the controller if it happens] I have created commands in the profiler for each keystroke and assigned them to the buttons, triggers, and sticks. There are some issues that I found that I resolve through a couple of things that I keep getting told can't happen because of what I'm resolving but they do resolve the issue even though they aren't supposed to do so. Sometimes the entire controller stops responding. If I toggle out of the game to another program and back in again, most of the time it will resolve it. Sometime I actually have to interact with the other window before toggling back. My left stick button will stop responding. This has happened on multiple controllers of this same model. It seems to be triggered by being in Chrome and/or registry entries. Clearing cookies fixes it. Sometimes I use the registry cleaner on my antivirus (I run this about once a week or so at any rate). I really don't know what is causing it, but that fixes it so... there is that. I'm not sure what kind of options you if any for a go-between program between the controller and the game, but, if i is just the one key/trigger, then that sounds odd to me and seems to fall into what what indicated in the last paragraph. If you have a go-between program, I would use to create a profile for city of heroes through than and do all your controller assignments through that instead of through the Keybind profile in-game.
  22. - - My Magic Origin character was"... sent to track down Circle of Thorn in Boomtown and Faultline, but I couldn't find any. Checked https://homecoming.wiki/wiki/Boomtown and https://homecoming.wiki/wiki/Faultline for villain groups in those areas. Yeah, Circle of Thorns are not listed as villain groups in either area." I'm not asking for it for every arc in the 15-19 range, but if one Origin gets an AV in the 15-19 arc, then I feel that all the Origins should get one. The level 15-19 Tech Origin contact arcs. It looks like it happened when Issue 8 was released and the original Hazard Zone Faultline was removed. What is the "core problem" of an Origin arc? Pretty clearly fighting Dr Vazhilok is a core problem for Mutation Origin. I should have set my Magic Origin to have AVs during fights so I could have confirmed if any of the three Tsoo bosses that the character fought were AVs or not. I'm assuming the last one was. So fighting through several Tsoo bosses was also boss fights. The other three arcs really didn't have much of anything going on so far, but I haven't finished them yet (for sure). I'm pretty sure the Tech Arc just died (no big fight or revelation. You just don't get any more missions). I have to wait to level up for more missions on one of the other Origins and the other one was still giving me missions the last time that I played them. I don't know about the Unnatural Order/Will of Earth Arc, but Stephanie Peeble is just one of multiple Striga Island contacts that she is the starting point for and eventually does lead to AV battles at the end of the series of contact arcs for that zone. You get the https://homecoming.wiki/wiki/Wedding_Band for completing Stephanie's Arc. Unlike the strings of zone contacts - which are zone related, the Origin arcs are progressions through the various enemy types/organizations/groups that are related to that Origin. You outlevel groups as you progress through to the next contact. Some groups stretch over wider level ranges than others. I think that there should be an AV/EB battle when you get to the highest level of a villain group you are battling during the Origin mission arcs at least. The turning point of level 20 originally meant a lot more than it does in today's game. The third tier of Origin Arc are from level 15-19. These are not story arcs. They are Task Forces and Strike Forces as you have indicated. How do they say it? It's like mixing apples and oranges? But you do defeat Dr Vahzilok (even though he shows up in Posi 2 to be defeated there as well). I can't say for sure because so much time and game changes have gone on, but I think that originally you did put an end to the Vazh in the level 15-19 Origin arc. As per comics, [I have to go back and fix that because I meant "shouldn't" instead of "should" (context related)] That kind of thing makes the hero feel triumphant at that point. Later the hero can be shocked when the menace returns that they felt that they had ultimately defeated. It's a genre thing.
  23. I've been slowly working on my Origin Quest exploring the origin arcs. I'm still completing the level 15-19 contacts. So the information I'm providing is based on content to this point. Avoid Outleveling of contacts while still allowing challenging gameplay Outleveling Origin Contacts and the enemies granted from them is a real issue. I find myself having to play missions on flat settings in order to avoid outleveling contacts and still often find the need to lock my xp. Also, if you can get the book (so that you won't outlevel the contact), you will often find yourself in missions that are well below being able to be set to make the missions any kind of challenge at all (which makes them tedious to me). I'm not sure how the best way is to handle it as this could easily be done in a heavy-handed way that might spoil some players' immersion and need to constantly progress xp/level-wise. I'm also not sure how much the game could handle automating it. Somehow the contact would need to give the option to lock xp at their top level until their arc is completed. Could the XP-lock be initiated directly by interaction with a contact? Could it be set to kick in only when the player reaches the contact's max level? (If so, then the contact could automatically turn back on XP generation when their arc is completed). Could the contact prompt the player each time they are "contacted" to advise them of their (the contact's) max level and that the player should go into the options menu and lock their xp before/at the max level so that they don't outlevel the arc? Even running on flat difficulty, my characters are locking their xp. If it wasn't for the work as a project and trying to get through it with some urgency (obviously, I'm not leaning into it), then set my difficulty higher and level lock at the contact's max level because I enjoy fighting at a higher difficulty level. How useful would this be to other players? The Ding is strong, and not leveling while waiting for the end of an arc could be annoying to many players. I understand that. An alternative to street hunting It has become clear how tedious the hunt missions have become. Not simply because they are hunts ... and not only because my characters are sent to defeat foes that are all grey in the area that I'm sent to hunt them ... the worst part is that some of the zones that I'm sent to hunt the targets in don't even have that type of foe in them any longer. Sure, when this happens, I can go to another zone to fight them and that completes the mission, but the whole point of being directed somewhere to hunt should be to fight enemies of a relevant level. At the same time, getting sent to Perez Park to fight large mobs while soloing at level 10-14 was a nice challenge. I think this is, however, above what most players would want to deal with. My thought on how to fix this is to route into the scanner/newspaper system mechanic. Use that mechanic to pull a mission in a level relevant zone with the type of villain that needs to be battled and possibly even pull a mission type that is relevant. No need to change the content. The Contact bookends the mission with the reason for being sent and the revelation of whatever information gained when the character returns to/calls the contact. Provide an AV/EB battle for the end of all the level 15-19 Origin Arcs Some of the 15-19 Origin arcs have AVs to fight others do not. Mutation getting to fight Dr Vazhilok is great. (I did end up fighting them as an EB rather than as an AV). I think all the arcs originally had an AV to fight, but zones changed and the Origin Arcs were ignored at the time. ... which leads to ... Fix the broken arcs Because of game/zone changes some of the origin arcs in the level 15-19 range were broken and the DEVs never bothered with fixing them. It would be nice if these arcs all lead to an AV/EB battle. However, I would settle with at least being able to finish the arcs while doing them. Apparently, some of them can only be completed if you do the Ouroboros version. As mentioned before the other broken part is being sent to hunt enemies in zones that no longer spawn that type of enemy. Add an AV/EB to the end of the 15-19 Origin arcs that are missing one. That enemy should be relevant to the Origin. I didn't experience these "broken arc" issues until the level 15-19 arcs. Arc Structure To some extent, all arcs should lead to a conclusion that leads you to the climactic battle/big bad that will bring the arc to a conclusion. In most cases I think this should be an AV/EB battle. In some cases, it is when a traitor is revealed (who can turn into an AV/EB). In the case of Origin stories, it should be relevant to the progression of understanding the Origin. If I recall the final original Origin arcs, this is more covered in those missions more than any of the lower level Origin arcs. Basic story structure is setup and followed through along the way and most of that is intact. It's just that final battle and conclusion/resolution that seems to be missing. Defeating Dr Vazh seems to fit that, but then you are immediately sent to hunt down more Vazh on the streets. In one way, I can see it's to "clean" up the last of them, but it feels more to me like I wasn't really able to "Put an End to the Vazhilok Threat". I'm not saying that there shouldn't be a resurgence of the Big Bad, because we all know that they have a way of escaping to return another day. I'm all good with that mechanic. But at that point in time, the hero should feel like they have defeated the enemy "once and for all" aka rid the streets of Paragon City from that menace (at least conceptually even if I might encounter that enemy type again because they inherently spawn in the zone).
×
×
  • Create New...