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Due Regard

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Everything posted by Due Regard

  1. Why hide your enhancements?
  2. To third off of both these posts from May - the Mercy Island Base Portal is only giving day job credit at about 10' above the level of the portal. Standing on the same level as the platform is 0 credit, but hovering next to it and/or resting on top of the portal will grant credit. Other day job locations in zone work fine - Pilot, Pain Specialist, Architect, Smuggler.
  3. Paging @Bill Z Bubba
  4. This. I'd LOVE for Sentinel Regen to be backported to the melee AT's.
  5. Murky Cloud provides EndDrain Resistance, which helps versus Carnies. Dark Armor's high end costs come from spamming the heal (33 end base) and running Cloak of Fear - Coupled with attacks, and not slotting appropriately, it'll kill anyone's bar.
  6. Scrapper Damage > Brute Damage. Especially when self-contained +Dam is involved.
  7. I offer a Spines/Ice for your perusal.
  8. Can we get Regen back-ported, too? Sentinel Regen is DREAMY....
  9. The best defense in this game is a good offence. This isn't playable up to level 25, nor going to be viable after 25 for a long time. You're advocating playing overworld (not DFB) and arcs with 3 attacks until level 20 (Brawl, Boxing/Kick, Defensive Sweep), finally getting more attacks at levels 20-24 (assuming you're taking mez protection at level 10) and zero slotting in said attacks for damage until level 27 (at the soonest). Oh, and doing this without 2xp, so it's even longer to get to said additional attacks (and slotting for defense, no exp gained for surviving). And you're relying on a click power for your melee defense, a power which has a 5% failure rate, minimum. Yes, theoretically, you can get to soft-cap Defenses by 25. But I'd love to see anyone play their Level 25 Hoverscrapper with 3 damaging attacks sharing a grand total of 5 slots (if you steal the EndReds from your toggles)... Let alone the climb to get there. And, toons have minimal issues running unslotted to level 22 because the game boosts offense for lowbies (Beginner's Luck), and it returns to the point that dead mobs don't deal damage. You can sit in a herd at 45% to all, but if you can't hurt them, you're going to die... Streakbreaker works for mobs as well as players. So, TL:DR, you've straw-manned the living FUCK out of this, to show that the powerset is bad because Ninjitsu is better than Super Reflexes... When none of your conclusions are true except for "it is possible to reach soft-cap on a Scrapper super-early" (22, since you don't need the EndRed, but do need level 25 IOs). Theoretically true, but definitely not viable. And, because you tweaked my curiosity on this, here's a different take, that doesn't completely sacrifice offense, and WOULD be viable to play up "overworld with arcs, from 1 to 22, without XP boost, and spend all your merits selling converters and boosters." Also, it's Primary neutral, and come online at level 19 with 20 commons and 42% all defenses... Frankly, this less highlights the OP/UP of a given defensive powerset, and more highlights just how ludicrously cost efficient to a build the 3% Defense all IO's are.
  10. Both Jacob's Ladder and Chain Induction are good. Don't know why they told you to pass on JL, it's same range as Shadow Maul (7'), and actually 5 degrees wider (50 vs 45). Animates in 2 seconds vs 3.5... MUCH better, and useable as an ST attack.
  11. That's Sally, with Believer.
  12. Bumping this. While it is now an auto, and now can be slotted for Heal - Still can't take Heal Sets.
  13. THANK YOU! I've been waiting for an update/fix to be able to slot heal sets into Power Armor for EnA Sentinels... Now I was able to change it myself!
  14. So, Bitdefender informs me y'all's certificate has expired. I assume that's something ya wanna update?
  15. I've actually got Melee Radial and Assault Core/Radial on my Spines/Ice - And, yes, Melee Radial is amazing when I'm duo'ing. When solo, though, since I don't have to worry about aggro overflow, I've found the faster clearing of Assault Core means less time spamming EA or Ageless... Yes, VERY end hungry, still. Just sustainable, now. Agree on the shitty APP's for Scrappers... I'm debating swapping Dark Blast to Moonbeam... But there's no AoE present to complement. Now, I realize that cottage may have the Brute pools locked... but I do feel that Scrappers should have some better options for Ranged AoE in APP's (or just make Throw Spines and Impale longer than 40'? And maybe swap their animations? Gods, Spines needs help in ST DPS.).
  16. Red can access Echo: Dark Astoria from base TP. But, mid-20 mobs. I have made it from the TP to the Oro portal without any stealth... it took the Temp Run+Backpack and some paranoid tabbing, but doable by just flying as high as possible... then landing on an abandoned roof if needed.
  17. I've a tweaked Spines/Ice/Soul as my main. Looked at all the combos, and felt it might work out. Endurance HOG until I got sets into him, however, now he's near perma Hasten, Perma Hoarfrost, spitting distance of S/L soft-cap (3 mob EA to hit it), E/N/F/C soft-capped... and just does stupid Scrapper tricks. I only wish that Icicles would crit, and/or one of my two damage aura's would get a taunt component. Also, I had an Ice/SS on Live... Icy Bastion >>>>>>>>>>>>>>>>>>>>>> Hibernate - crashless Tier 9 with Reg/Rec/Res boost? Gets me out of what little trouble I can manage to get into. I run on +2/3x8, regardless of the content, just missions and TF's... can't stand to farm.
  18. A planeswalker of culture, here.
  19. My wife (who I met THROUGH game) has said I play everything (other AT's, driving IRL, personal offenses, life) as a Scrapper. I think it is a compliment? I'm taking it as a compliment. Edit: "It is a comment. I'm glad you're TAKING it as a compliment. But it is just a comment."
  20. Underwhelming, not necessarily bad. Definitely trash for damage aura's, though. Virtually no EndRed in most PBAoE sets.
  21. Avalanche might be another set to consider 5-6 slotting. It has a KD proc as well. I 5'd OForce in Spine Burst, 5'd Scrapper's in Quills (since proc is global), 6'd Critical in Ripper, and 6'd Avalanche in Icicles. - Note, none of my PBAoE's are using normal PBAoE sets... They're all rather underwhelming.
  22. Nostalgia kick, I remember collaborating on that thread... sadly, my Kat/Regen never fulfilled that build, due to funding on Live. And, oddly, I haven't felt the need to reroll him here on HC. Wow, nostalgia kick on this, seeing some names. I need to come into the Scrapper boards more often... Good to see all three of you. Sorry for the delay in noticing.
  23. Probably the League causing issues. Banner event predates leagues, so it may interact wonky with it for rewards. This does mean, of course, that it is "balanced" for an 8 man team.
  24. 1) She had linked it on FB groups as well, I read it there, and commented on the inaccuraccies then and there. Seeing it here, again, meant that it hadn't been corrected. I was trying to avoid further spread of misinformation. 2) Paragon Wiki doesn't give strategy, but it did give mechanics. Seems pretty clear you need to divide and conquer. When I ad hoc ran it a few times the other night, I directed solo capable toons to fight on the banners alone, and then sent support toons out to aid as I got more team members. - So, HP sacks, while you've got to be divided for the defenders, clearly, you need to concentrate on one banner at a time with your team. It's a DPS check. Source. So, with that knowledge from the wiki, having not run it in 7 years, I managed to recruit, direct, and pull together an ad hoc team on Indomitable that took 2/4 banners down... And we didn't get them vulnerable until about 7-8 minutes left. The event is doable, not complex, and doesn't need a lot of strategy. It isn't easy to pick up from in-game, but there's sufficient and reliable resources out there to do it blind. Edit: Pre-form your team, make sure you can go go to red/blue/gold (so sit in PD/Oros), watch the event channels and wait for a smaller zone to have it (if you're really paranoid) - KR, PO, AP would all be good ideas. Have 4 toons that can solo +0 normal mobs, and 4 other support/additional DPS. When the zone pops you want, head in - you've got 4 minutes before defenders spawn. Make sure at least 1 toon on each banner ISN'T stealthy (mobs won't spawn), and go to town at 16:00. Once banners are vulnerable, group up on one, and just move to all 4. Jump on GM at end. Profit.
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