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Ironblade

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Everything posted by Ironblade

  1. The POOL looks much better, but the Teleport power is not being changed. As part of the revamp of the pool, the zone to zone power (Long Range Teleport) is being REMOVED from the set and replaced with a power that has some similarity to Wormhole. Long Range Teleport will become an accolade power. I have Teleport on several characters. Of course, my stone tank has it, but I also have it on a scrapper, invuln tank, defender and stalker. When you need to go a long distance, absolutely nothing is faster except one of the mission teleporters (which is only useful if you're going to a door mission). Drop one end reduction in it and you're good to go. On my defender, I have two set pieces (range and range/endred) and it's REALLY fast. Two caveats: 1) If you're going less than 400 yards or so, you're better off with ninja run or most other travel powers. 2) If you have lag or latency issues, you will HATE teleport. I have always had a fast computer and good internet so it's fine.
  2. Donated! Third time we were able to get in on time. 🙂
  3. Well, it was two different groups of people making each of those arguments. Plus, the new Fast Travel menu solves the too many buttons issue. The Pocket D Teleporter would just be one more option in the pop-up menu.
  4. But - if we're talking about two separate powers, you can use them back to back. Consolidated into one power, they share a cooldown. Edit: And SENTIMENTAL VALUE! 😛
  5. Almost. A lot of people (myself included) have set up macros or keybinds for multiple bases. This way they will still work.
  6. Mainly that, as a separate power, it would have its own recharge.
  7. Me too. 😞 In anticipation of this update, I went through all my characters and had them spend the time in Pocket D to get the power. Also, Pocket D just seemed different and special. I mean, I have the actual, physical Pocket D VIP Pass sitting on my desk right now. On the other updates: The Fast Travel Menu is nothing less than spiffy! The icon is cool; the menu is simple and well-implemented and it elegantly addresses the issue of taking up tray space. Bravo. QUESTION: I never had any of these in my tray - I use keybinds. Since the menu calls the powers by text, I assume using keybinds for the powers will be unchanged. Is that correct? Long Range Teleporter - Can't complain. My first thought was getting just a single exploration badge made it too easy, but if we replace "too easy" with "casual friendly" I think it makes it easily accessible to a lot of players who would never even consider trying to get all the zone accolades. And after leaving enterbasefrompasscode in the game for so long, this should satisfy most people. All helicopters to and from PvP zones are now connected. Damn. I never gave that a single thought, yet it makes perfect sense and makes things much simpler. Everyone will have their favorite helicopter location to use for all the zones. So. . . absolutely brilliant second pass on the update.
  8. It baffles you that two hours of time per character might bother some people?
  9. (snort) You debunked nothing. As it stands, it's hours per character. Sure, there may be changes before it goes live. Which is why it needs to be emphasized now how onerous it is.
  10. To be fair, LRTP is apparently an edge case and presumably very few people chose it, so we're probably giving it too much thought already. 🙂 I just think taking away options because they aren't very popular is never a good idea in a game. On the other hand, I think the new accolade power is awesome, because my main character will have full access on day one.
  11. NONE of them were under two minutes so this isn't as trivial as you suggest. PI: 2:52 (Poor starting spot.) Talos: 3:57 (Had to go around a few things due to lack of jump height.) IP: 4:05 (Shave off about 30s with more jump height.) Terra Volta: 4:29 (With jump pack or flight this easily could have taken only two minutes) Atlas: 2:19 (jump height handicap again.) KR: 3:16 Having said that, this isn't a problem to *ME*. I already have every exploration badge on my main character and many many zone accolades on other characters. I spend time GRINDING content of every sort. But for a lot of people, this is enough to be really burdensome. I think it's fair to say that most players are casual players.
  12. BS. People need to stop saying this nonsense. It's being locked behind literally HOURS of running around getting badges if you want more than a handful of zones. That's not being 'moved' somewhere; that's a completely different mechanic than picking it from a power pool. Doing this to the people that took it as a pool power is CRAPPY. The only possible ameliorating factor is that it might be a tiny, tiny number of people who took it. But I don't know that and neither do you.
  13. This sounds like a REALLY good idea. It might need some tweaking because that sounds like a lot of 'bang' for one power pick. But it's a good direction to think about. As for removing LRTP. . . I'm of two minds on this. I have never taken this power on any character because it seemed so useless. But that's me. To remove it from the people that wanted it enough to take it (and the previous power picks to open it up) just feels like a really HORRIBLE development decision. Of course, there's an important metric about which I have no information. How many people actually took it? For all I know, only 35 players ever took the power and they're all here screaming on the forums about it. Hopefully this was data-mined and taken into consideration. Having said that, would it be an option to expand the Teleportation pool to SIX powers - adding the new fifth power but also keeping LRTP?
  14. Historically, scrappers have been called the 'boss killers'. Their job has always been to take out the toughest opponents faced by the team. Soloing AVs and GMs has always been an edge case. I doubt that even 10% of people who play scrappers and brutes build them for this purpose. I soloed a GM once, on a controller, just to see if I could. I soloed an AV once, on a defender, because I had my settings wrong and didn't want to repeat the entire arc.
  15. Fair enough but, to be fair, I think we can consider you an edge case. Most people (as far as I know) don't solo AVs. 😉
  16. A better question, am I not taking something he needs. No. As for his secondary it's regen. OOOO! That gives an endurance power. Yeah, and I'm running Focused Accuracy and still don't need Conserve Power. As for dark armor, my dark tank ran 10 toggles. Sure, with 10 toggles he DID use Conserve Power but, back then, we didn't HAVE Incarnate powers to compensate. All I'm saying is that most of the forum complaints about endurance management are due to the build. Maybe they're using SO's. Maybe they don't really grasp how to use IO's. Maybe they took certain powers for concept reasons and prioritized that over sustainability.
  17. Then they don't know how to build their characters. My dark defender runs all 3 toggles plus Shadowfall and solos just fine (i.e. attacking non-stop). This is at level 38 with no Body Mastery or incarnate crutches. My scrapper runs Assault and Tactics *AND* Focused Accuracy and his Incarnate powers are focused on DAMAGE. And from Body Mastery he took only Focused Accuracy and Laser Beam Eyes. He doesn't need Physical Perfection or Conserve Power. All of my defenders take all 3 toggles (because defenders get the largest bonus). My controllers usually take all 3 because they also affect your pets. If your teammates have pets, they are also affected. The limit on the toggles is 255 targets. You can have 8 masterminds and every pet will be affected (within a 60' radius). I'll admit the endurance cost is a concern while you only have SO's. Once you get IO's, though, it's not a problem.
  18. Remarkable bird, the Norwegian Blue. Lovely plumage. He's just pining for the fjords.
  19. Work on the assumption that new features will NEVER be launched while there is an in-game event going on. That's how things are usually done. So, expect Issue 27 to arrive between the end of the Halloween event and the start of the Winter event. If it is delayed for some reason, then expect it after the end of the Winter event.
  20. Just for you - a video of a cat wearing socks.
  21. Having a tank for a duo is overkill, so any tank armor set will be fine. If you want to bring extra damage, you could go fire/fire. Sure, fire is the weakest armor set but it's plenty tough for a team of two. You might want to see what kind of blaster she wants to play and then pick a damage set with a different type of damage so you don't end up doing the Synapse TF with both of you doing lethal damage.
  22. Go back to the Fortress of Slaxitude. 😛
  23. I don't RP, but isn't one of the guiding principles that you don't negate other people's creativity? That's definitely one of the ground rules in improv.
  24. That's like saying people who farm AE for influence instead of working the Auction House "haven't done the math." It's not *primarily* about math or efficiency. It's about fun.
  25. I found something that seems like an actual (if minor) bug. I was in Rikti War Zone *2* and everyone looked normal - no costumes at all. Apparently, when the game generates a second instance of a zone, the costume changes don't carry over.
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