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Everything posted by Ironblade
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Reunion is the 'EU server'. Also, it's physically located in Frankfurt so you'll likely have better performance than the rest of the servers (on the other side of the pond). However, if you play at weird times (weird for the U.K.) you might want to check the population of the other servers, which you can do at https://forums.homecomingservers.com/status/
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Hi! I'm No Boundaries Man! Let me tell you about my recent doctor visit.
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Dear Admins; About the Knight Errant Temp Power Reward
Ironblade replied to DarionLeonidas's topic in General Discussion
People were doing it on Everlasting, also. And I did the event with a group of people right after the servers came back up on Tuesday morning. . . . and got no badge. What?! Is this a bug? Oh. I already had the badge. Carry on. 🙂 -
This. Except I only respec once, at most. Most of my characters never respec. I use SO's until around level 32 and then plan out my build at level 50. Since I exemp a lot for low level content, most of my IO sets are level 35 and never get replaced. I craft all the IO's I will need and let them sit in the enhancement trays until I can slot them. For a power I won't get until level 41, I might slot level 40-44 IO's. I'm giving up some performance at level 50, but I get to keep a lot of my non-purple set bonuses down into the mid levels. Also, I can't be bothered with multiple respecs on every character. For a power where I know I will be slotting a purple set, I will use either mid level (35) IO's or just SO's until I can slot the purples.
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I guess..... It's hard for me to address this because money has never been a problem for me. Someone in another thread pointed out that the most efficient use of merits is to use them to generate inf and then buy the purples or ATO's that you need. My position is why add that extra step. I recently had to pause playing Ironblade because he hit the cap on reward merits (10,000). So he took a break for a few days until I identified a character that needed a purple set. Back on live, I maintained a spreadsheet of the money each character had. This was not so that I could get money when I needed it. It was so that I could tell which characters had room to hold more since each character could only hold 2 billion inf. By the time the game shut down, I had 56 billion inf. I think there's a big difference in how we play. It sounds like you have a number of characters but none are 50 yet. I normally have just a handful of characters 'in process' and don't make new ones until the old ones get to 50 *AND* get at least some incarnate powers. Ironblade, for example, has 10 incarnate powers at tier 4. Yes, I know there are only 6 incarnate slots - he has five different Destiny powers at T4. On the other hand, someone who is constantly making new alts is going to either have to work at generating funds or be perpetually poor. Get your favorite character to 50 and you can't help but end up swimming in cash and merits. Back on live, I worked the market and also farmed PvP recipes. I'm not doing either of those things on Homecoming because most stuff is so much cheaper.
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All salvage items are guaranteed to be available at all times. The market has a ton (millions, I think) of salvage seeded by the devs at a specific price for each rarity level. However, the salvage is normally available well below that price. As for being available at a price where you can make a profit, I have never tried crafting IO's to make money. When working on the crafting badges, I try to break even but that's not the priority for me. Frankly, unless the base storage were enormous, if I'm doing any significant amount of crafting it's inevitable that I'll run out of SOMETHING. Therefore, when I do serious crafting, I always do it out in a zone (I like the Vanguard base in the Rikti War Zone) so I can stand at an invention workbench with the auction house window open and buy whatever I need. If I need to put something in my base, the portal is like 30 feet away. Never ever store SO's. They are basically garbage. It's simply not worth storing them. When I get SO's as drops, I vendor them. When I get a character into the mid 30's and convert them from SO's to IO's, I just drop the IO's in and destroy the SO's. Too much of a pain, in my opinion. My badgers crafts for the badges and I only put into storage the items that are likely to be useful, like the 'big five' - accuracy, damage, recharge, endurance modification, endurance reduction. Anything else, I just dump in on the market unless I know I will need it - like if I'm leveling up a character with Super Jump and want a level 50 IO waiting and ready. There are ways around that. 1) You don't need to be the main leader to form a coalition. Just the other day, one of my officers (2nd highest rank) formed a coalition between our SG and another, because I have it set to allow that. 2) Make a second account. This is useful for *SO* many things. I have two accounts. Back when the game was live, I had three paid accounts. Firstly, I don't think that's the reason they limit the storage. Once the storage is filled, it has no impact on the economy. It's not a constant drain. It's a static quantity. I'm pretty sure it has to do with the amount of data the game client and/or server has to handle. Similar to not being able to open the auction house in your base, which is entirely due to technical reasons. Secondly, I just don't see that it needs to scale. Back on live, I ran an SG with over 30 active players having over 100 active characters in the SG and storage never seemed like a problem. It just sounds like you're trying to use base storage in a way that no one ever considered because 'Who would want to?'.
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Let's start a pool! My guess is December 8th.
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My badge hunter is a Vigilante so he can go anywhere. To me, going to St. Martial is no different than going to Brickstown. My base has all the red side beacons. um.. no. Unless there was one shard where people particularly liked villains that I didn't hear about.
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Badge titles..... yeah.... <.< >.> I keep planning to make a character named Baby Seal and then park them in Pocket D to get the Clubber badge.
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Gaming is serious business. I typically set up my Excel workbook for a game while I'm downloading it. 😛
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And people really should be backing up these files. When Homecoming launched, I had copies of all my costume and keybind files from back in the day. I back these files up automatically every night to a different drive.
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Back on live, we didn't see a problem with the system even with 25-30 active players. The limiting factor back then was that we could only have 150 characters in the SG so I limited how many characters one person could have in the main SG and we had two alt SG's. I think that, for the most part, storing salvage in the base is a waste of space. When I'm crafting enhancements I just have the auction house window open and buy whatever salvage I need at the time. We currently have four salvage racks - one for common, one for uncommon, one for event salvage and one that is EMPTY and used for transfers between characters.
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Also from the most recent patch notes: Missions in Bloody Bay and Siren's Call are no longer limited to level 25 / 35 and can now be run all the way to level 50
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It used to. It was standardized. . . I dunno. A while ago.
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Anyone mind looking over my Desktop build?
Ironblade replied to BassAckwards's topic in PC Builders's Forum
Yeah, I didn't mention the PSU since the OP didn't. I actually give myself a 1/3 overage in my builds. -
I noticed this on my tank Chromatic Cat. I think the item name got changed, or maybe a pointer to it. It told me it was invalid but I reselected it and it worked fine.
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They have a purpose. My girlfriend took a repel power and says it's extremely useful in some of the incarnate trials (which she runs a lot of).
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Interesting. I was wondering why all the public bases I saw had 4 digits but my base only had 3. That might explain it.