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Everything posted by Ironblade
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Not in my opinion. I took both an invuln/staff tank and a SR/street tank to 50.
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And this is the reason (before we had invention IO's) I had 6 slots in Taunt on my Hami tank. A random griefer wasn't likely to spend extra slots on Taunt whereas it made perfect sense for a Hami-specific build. Having said that, some of my tanks have 6 slots in Taunt right now for awesome set bonuses.
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Value of CoH IP if someone want to acquire it
Ironblade replied to Heliopause's topic in General Discussion
Except they're not, and never were, our 'superiors'. We didn't work for them. We were engaging in a business transaction with them. And, if they expect their customers WORLDWIDE to adhere to the traditions of THEIR culture, well, then they're just incompetent idiots. Executives at multinational companies tend not to be completely oblivious. -
The only 'oddity' to me is that some of the chapters are pretty easy for most AT's, then you hit a chapter that will grind you into the dirt unless you're on a tough character.
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My mind boggles. Back on live, I took every archetype to level 50 simply because they existed. I don't see alts as being inconsistent with getting to 50. I think it gets boring playing the same character day after day. Also, sometimes a particular AT would be more helpful to a team. I typically had 5-6 active characters at a given time. When one of them hit 50, I'd start thinking about what AT/powersets to play next. The key here to have a limited number of alts, but making sure they cover a wide variety of play styles.
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Yes. According to ParagonWiki the final part (#5) was on the beta server at the time of shutdown. It is available on Homecoming. The first arc has 7 parts and the second arc has 5.
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And note that the reward system is a bit complex. You can earn the quadruple merit reward once per character per week. However, every character gets one 'free' run of each chapter that doesn't count against the timer. So you could log in your favorite character, run all 12 chapters consecutively, and get the 4x reward all 12 times. Then, if you run any chapter on that character, that starts the timer and you can't get the quadruple reward *on that character* for another week.
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In routine situations, where everyone is in accord, finalizing and documenting an agreement can take weeks. In this situation, they are trying to develop a new type of non-profit organization. It will be done either when: 1) It's done. 2) It all falls apart.
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https://www.youtube.com/watch?v=M7ZDgmYAlZ4
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I'll second this. When I assemble a team for a TF I'm perfectly happy if every member is a corrupter/defender/controller. You can never have too much buff/debuff. For an extreme example, when getting the Really Hard Way badge in the Magisterium trial, the most effective team seems to be 3/4 or more of just corrupters. Also, *ANY* AT will make the leader happy if they have some Leadership buffs. A defender with all three is awesome. But I would say the real answer to your question is "A character specifically built for teaming." Ironblade is a scrapper who has Recall Friend, Assault and Tactics.
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(shrug) Clearly, you misread my post or don't remember the content of your post that I quoted. " It always amuses me how people who are deeply involved in the I.T field, as I assume any Island Run developer must be, always blithely assume that replacing an old PC is a trivial exercise for users who aren't. " No one with a clue assumes this. Just as no one would assume that buying a new car after a crash is a trivial exercise. It's just necessary. If you want to run new software, at some point you will need a new computer. Whether it's a trivial task or a herculean task is irrelevant.
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I don't think anyone in I.T. makes those assumptions. The simple fact is that games (and pretty much all software) change over time and become more complex and gain new features. So you end up needing a newer computer at some point. That's just a fact of life and it's unrealistic to think that this game is going to be an exception. And this is not 'breaking' a program. It's improving it. If someone's computer isn't powerful enough to run the improved version of the software, see my first point.
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Well, my main thought is that there are a lot of AT's that can do this. I did everything on a BS/regen scrapper. Back in the day, I read the game manual (yes, there was a PDF manual) while the game downloaded. Broadsword sounded like it hit pretty hard and regeneration sounded like it would keep a newb alive while I learned the game. That first character became my main, to the extent that I played (and still play) him about as much as all my other characters combined. If your goal is to be efficient (i.e. fast) in most content, I'd go with scrapper, brute or stalker. Other AT's may be faster or tougher, but I think those three strike the best balance of DPS and survivability for soloing. I've taken every AT to 50 and my favorites for soloing are scrapper for 'efficiency' and tank for being relaxed about it.
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It's really hard to get gold without 'assistance'. Inertial Reduction makes the badges much easier since it does exactly what the name says - reducing your inertia and making you more maneuverable.
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My guess would be that it's a holdover from games where you have to actually aim. In this game, we just hit tab to lock onto a target. In many other games, you get crosshairs and you have to actually hit the target. I play a lot of Left 4 Dead 2 and when the zombies are charging you, they basically run serpentine. It makes it much harder to hit them than if they mindlessly ran straight at you.
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Ok! . . . ok, ok, ok. I REALLY need to know.
Ironblade replied to MetaVileTerror's topic in General Discussion
oooo, name idea: Doctor Operative. -
I'm WiLlInG tO mEeT yOu HaLfWaY oN tHiS. iS a CoMpRoMiSe AcCePtAbLe?
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As I recall, the same concern was expressed by the original devs about regen and tanks. With set bonuses, I got my invuln tank to around +340% regen and it was pretty powerful.
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Sig Arc repeatation: What counts as a repeat?
Ironblade replied to Razor Cure's topic in General Discussion
Could be a bug. Or you could be mistaken about not having done that arc on that particular character. How it is supposed to work, and how it definitely worked for me: Each character gets a free run of every single arc that does not count against their timer. This worked correctly for me, as I ran every single part of both arcs on the same character over the course of two days and got the 20 merits every single time. Then I ran part 1.1 again and got the 20 merits. Then I ran another just to see if the one week timer actually worked and it did - telling me I could not take the 20 merits again. -
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I would make one slight qualification here. Power supplies degrade over time so, under some circumstances, you want a larger PSU. I run my system 24/7, occasionally with high CPU usage (i.e. 100% utilization) going on. For that kind of situation, you want to go about 1/3 above whatever the PSU calculator tells you. Having said that, the rest of Hyperstrike's post is gold and anyone considering building their own system should read it and read it again. As for the recurring concern I see about how hard it is to build a system - it's not. It's really not that hard. As a newb, you'll want to stay away from things that add extra complexity, like don't use water cooling on your first build. Also you'll want to read and watch videos about applying thermal compound to the CPU. The application method will vary based on the CPU package, the heatsink mount, etc. I would say this is the only part of the build process that requires some finesse and technique but you can't screw it up too badly. Back in the day, CPU's could literally catch fire if they weren't cooled. Not any more. They will automatically monitor their own temperature and throttle or shut down to prevent any damage. If you screw up the heatsink installation, the CPU will either not work at full speed or will shut down. That's it. No fires. No explosions.
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We keep getting more. I believe it's 5 transfer tokens every 3 days, but it might be 3 every 5 days. Either way, if you use up the ones you have, you'll get more in a few days.
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On a side note, GM's are scaled to the level of the zone they spawn in, so the Kraken is a lot easier to defeat than Jurassik.
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There are so many good defense sets, I usually put 3-4 pieces in Maneuvers (usually 3 pieces from one set or two pieces each from two sets). In Tactics I'll usually put 1 or 2 plain acc buff, plus an end reduction.
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A previous version of Civilization had this. Every NPC ruler had a hostility rating from 1 to 255. If your government type was democracy, they tended to be more friendly towards you and subtracted 2 from their hostility. Gandhi started with a rating of 1. Subtract 2 and it became 255 and he became more violent than Genghis Khan.