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Ironblade

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Everything posted by Ironblade

  1. No, because in any paid game (which this once was), this would allow selling of characters for real money.
  2. I have an earth/rad controller that I really like. Earth control gives you two holds and radiation emission gives you two more. The earth pet hits really hard and rad gives you a variety of debuffs plus a rez and AoE heal. Super versatile, in my opinion. Also, easy enough to come up with a theme. My character is Agent Pitchblende (pitchblende is uranium ore).
  3. Do you remember what server you played on? Scroll way down on the main page to the 'Reconnect' section. I'd post in there with your old server and character name in the post title.
  4. Same with the Hess and Katie Hannon task forces.
  5. They're definitely being run. I've been on every iTrial except Lambda on Homecoming. And I saw at least one successful run to get the 'Really Hard Way' badge, but I was not on that one.
  6. This. And, specifically, the one I put in Brawl is the one with chance for knockdown because I find it entertaining when it works. 🙂
  7. It's not going to sink in because it's wrong. The game DOES have an economy and the basic rules of economics DO apply. Is the game economy the same as the real world economy? Of course not. Are there enough similarities in the systems that we can draw conclusions and make predictions? Hell yes.
  8. (shrug) I wasn't trying to impress anyone so I didn't bother. Then someone gave a snarky response which was based on THEIR ASSUMPTION of my lack of relevant knowledge, so I corrected them.
  9. HO's are a total crap shoot. If you get a Golgi (heal/end), it's worth like 5,000 inf. On the other hand, I often take the HO because I'm looking for Cytoskeletons (to hit buff / def buff / end red), which are pretty valuable for my invuln tanks.
  10. As a programmer and database admin, no, we don't. 🙂
  11. FYI (and a lot of people don't realize this), there is ONE consignment house across all servers.
  12. Well, if you want to sort of model this after PnP gaming systems. Each player could (as you noted - OPTIONALLY) elect to have a weakness to some type of damage. I think a good way to make this more balanced and make more people interested in the system would be to have the weakness countered by a strength. i.e. The Human Inferno is very resistant to fire but very weak against cold. A player could choose to have Slight, Moderate or High 'weakness' (minus damage resistance) to a type of damage and would therefore be more resistant to the 'matching' category. I would group them just like the damage categories are grouped. Doughman is resistant to smashing but weak to lethal. Pulsar is resistant to energy but weak to negative. This seems like something that would be relatively simple to code. During character creation, the player has the option of taking an always on power that gives +resist to X and -resist to Y.
  13. Then people are playing the wrong game. You should be playing CoH because you ENJOY it. If your focus is grinding for inf or "trying" to get to level 50, that doesn't sound fun at all. ('Trying' to get to 50? Getting to 50 is inevitable.)
  14. 1. I'm downloading the game now, but it's moving REALLY slow. Is this normal, and how long does it usually take? By modern standards, this game is TINY (4 GB). Back when I first played this game, it took me 3 hours to download. Now, on 50GB fiber, the download took minutes. Keep in mind that almost everyone is on and using the internet currently. Everything runs slower - often HALF the speed it should. 2. Are there certain days of the week /times of day the servers are busier than others? Same as any game - prime time is prime time. Normally, that would be weekdays about 6-midnight EST and all day long on weekends. With the coronavirus shelter in place, you can usually find teams all day every day. 3. Is there anything that differentiates the two regular (non-rp or EU) servers? You just have to know which is which. The important one is Reunion - that's the EU server and it's hosted in..... I think Frankfurt. Everlasting is the RP server, but I play there and I don't RP and I don't see much RP. To be fair, I hardly ever visit Pocket D. And there are five servers: Indomitable, Excelsior, Everlasting, Torchbearer and Reunion. Excelsior is the most crowded - that could be good or bad depending on you. 4. Do people still run super teams? For example, back in the day, my friends and I all made Radiation Defenders, and would run in teams of 8. We melted anything and everything that got infront of us, and discovered that it was a great way to level toons QUICKLY. Yes..... My *impression* is that there are less fixed teams, super teams, supergroup activities, etc. I *think* this is due to the fact that supergroup bases are now free (no prestige costs) so there is less motivation to join supergroups. 5. Does the game play much differently than it did before? Not really. It's a bit more casual-friendly and new-player-friendly. There's a new AT and some new powersets. But, overall, it doesn't play differently at all. It's very much the same game it always was. 6. How are the servers maintained? Is there no membership cost? Voluntary donations only, accepted up to the monthly target. Donations are accepted on the last Saturday of each month and shut down once the target is hit. They do a breakdown of expenses each month. The last one is https://forums.homecomingservers.com/topic/17076-april-2020-donations-finances/
  15. I'm pretty sure you don't have to do any missions to unlock it. I always unlock it when I do the Sara Moore TF (before starting the TF). You have to talk to a guy at the Cascade mole point where Sara Moore is. I believe he is called "Mole Point Technician" (maybe Operator). After you talk to him, you can use the portal from either side.
  16. There's a building in Atlas that has a garden on the roof, enclosed by a glass dome. I forget which direction it is from City Hall, but it's easy enough to spot if you are flying. You can get inside the roof dome by taking the stairs at ground level - there are doors with a staircase symbol.
  17. If you're sitting on the sidelines waiting for a resolution, you are very much in the minority. The FORUM community may be divided in their OPINIONS, but they're still playing the game. Most people are blissfully unaware that any change was made. Where are we headed? We're there. How can we fix this? They already did.
  18. And, for additional clarification, don't forget that you get one 'free' run of each chapter (per character). This means you can do what I did - run all 12 chapters in one sitting for 20 merits each. Then pick one and run that for 20 and THAT starts the one-week timer (for that character).
  19. Well, this is wrong. I'm not sure why you would say this. I THINK you don't actually know the definition of the word 'curb'. It means 'restrain', not 'eliminate'. Of course, there isn't always inflation. This is why the word 'deflation' exists. But I agree that inflation is both normal and desirable. The only issue is the RATE of inflation - which this change will have a favorable effect on.
  20. Even though it's mostly in Steel Canyon, the travel really slows you down. I just soloed it out of curiosity on my scrapper (who has super jump when exemped to 15) and it took me 29 minutes. With a stealth IO running to avoid unnecessary combat.
  21. Depending on your definition of "best". Farming is the simplest and most straightforward. Yeah, some people don't want to learn about converters or the market because they don't find that to be FUN, while hitting things is fun.
  22. It would be more accurate to say: Marketeering gets inf faster and easier IF YOU ARE AN EXPERT WITH THE MARKET. You need to actually work at it, learn it and pay attention. Is it hard? Not for me. I made billions that way back on live. Is it hard for some people? Absolutely yes. Too hard for them to bother, too hard for them to find it tolerable, let alone fun. Farming, on the other hand, is incredibly easy. You can look up a build, read about what AE missions people are using, and have at it. You literally don't have to figure anything out.
  23. The purple drop rate probably is a bit low. I've gotten two characters to 50 (one is vet 34), three more in the 40's and a few more in the 30's and I've gotten FIVE purples ever. Maybe I've just been unlucky, but that much playtime across that many characters seems statistically valid.
  24. I think the real problem here is that the impression that regular play isn't enough is a FALSE impression. They (and we) need to communicate the fact that you don't need to farm. You don't need to marketeer. You CAN, but you don't NEED to do any of these things. Well, unless you want to constantly PL characters to 50 and then purple them out. Yeah, then you need to generate more money. But that's hardly typical play. Back at shutdown, I had 57 billion inf and had to maintain a spreadsheet to see which characters had room to hold more. I didn't farm. I marketeered a bit and farmed PvP recipes. Fast forward to today and I'm IO'ing my characters more easily with ZERO farming or marketeering (so far). I kind of miss having mountains of cash but, proven by the fact my money only went up and up, it was obviously more than I ever needed.
  25. Fortunately, you don't need billions of inf. I have a couple hundred million across my characters, after fully IO'ing several of the higher level ones. This involved exactly ZERO farming. I find farming to be simply tedious, so I don't do it. Fortunately, no one needs to.
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