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BZRKR

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Everything posted by BZRKR

  1. Another costume suggestion to throw on the list: The Pumpkin Head special helmet, but rotated backwards 90° (and maybe turned a bit to one side) and wearable on the back as if the character has taken off their helmet, and let it hang by whatever (unseen) string or straps we choose to imagine. Thanks!
  2. Agreed. Adding some damage enhancement would be very welcome, as would somehow getting ATO sets into the secondary. Also, when slotting a Dominator, my first goal is +recharge. This means that I have skipped Dominating Grasp either completely, or only used the Fiery Orb proc because of theme. Ideas for Dominating Grasp: change 5-slot recovery bonus into a +recharge bonus Change the Rech/Chance for Fiery Orb enhancement to Damage/Chance for Fiery Orb
  3. Woops! I was thinking so hard about keeping Savage Leap and Feral Charge separate in my mind that I got it wrong. Editing the list.
  4. First, the song I consider a Titan Weapons anthem. You can hear when Build Momentum kicks in: Next, one of my favorites for pulling Rikti on the MSR:
  5. Based on city of data, as best I can tell: Spring Attack - Yes Soul Extraction - No Dark Extraction - No Gang War - No Corrosive Vial - No Lightning Rod - Yes Gremlins - Yes Ignite - Yes Bullet Rain - No Irradiated Ground - No Savage Leap - Yes No Shield Charge - Yes Omega Maneuver - Yes Team Teleport - No
  6. Also, I have a Shield/Radiation Tanker, and it's hell on wheels. It may have some slow spots leveling up, but it's a monster once you get Irradiated Ground Procslotted up. Happy Tanking!
  7. BZRKR

    SR a trap?

    SR is great! The only issue you may run into is that you will want to take everything but Elude. There is a taunt aura in evasion: https://cod.uberguy.net./html/power.html?power=tanker_defense.super_reflexes.evasion&at=tanker There are scaling resists that are built into Agile, Dodge, and Lucky https://cod.uberguy.net./html/power.html?power=tanker_defense.super_reflexes.agile&at=tanker https://cod.uberguy.net./html/power.html?power=tanker_defense.super_reflexes.dodge&at=tanker https://cod.uberguy.net./html/power.html?power=tanker_defense.super_reflexes.lucky&at=tanker The defense debuff resistance (DDR) is maxed out at lvl 50 if you take all of the powers that provide DDR. I have used my Super Reflexes Tankers to pull groups of lvl 54 Rikti in the instanced Rikti Mothership Raid, and they work very well.
  8. First of all Thank you for hosting the wiki! I think I visit every day whenever I'm daydreaming about a build. I noticed that the HCWiki looks different today: font, font size, placement of the search window, etc. Forgive my ignorance, but is there a way for me to change the font size that I see the wiki with? It's kind of big, like maybe optimized for a phone? For sneakily browsing at work on a desktop, it's a little too easy to read over the shoulder 🙂 Thanks again!
  9. I put Domination on auto and bind Hasten to the ` (tilde) key so that it's easily within reach. I still like to build for permadom without needing Hasten, but having as much overlap as possible helps to protect against slows. Also, not all power set combinations allow for the best IO set combinations to get +recharge for perma Domination, and so folks take Hasten for that too.
  10. BZRKR

    Swamp Thing?

    If you select a tan-ish brown primary color, and a darker brown or olive drab-ish secondary color, you might be able to convince yourself that it's rapidly grown wood or bark.
  11. Hey all, We all know that Carrion Creepers are awesome with damage procs. But just for funsies, has anyone slotted "Superior Dominating Grasp: Recharge/Chance for Fiery Orb" in them, and if so what happened?
  12. In my runs through the Night Ward content, I found that Tab Targeting found every enemy no matter how much it blended in. You just have to look around every dusty corner and down every hedge row maze corridor.
  13. Begin here: https://hcwiki.cityofheroes.dev/wiki/Incarnate_System And that will help you ask more directed questions 🙂
  14. It should be fine, especially with No-Redraw Claws. You use Particle Shielding in between groups, Radiation Therapy and Ground Zero are more like PBAoE attacks that you squeeze into the attack chain once you're elbow deep in the enemy. As an added bonus, because of how Ground Zero works, if you team regularly, you'll end up with the "Empath" badge, which is my favorite badge to wear on a Tanker 🙂
  15. https://hcwiki.cityofheroes.dev/wiki/Controller https://hcwiki.cityofheroes.dev/wiki/Mastermind
  16. And heck, once you've done all of that, flashback your way through Praetoria 🙂
  17. "Once per the lifetime of the henchman summoned" This.
  18. Take a look through the forums and send messages to the folks who think like you do. Monos King, Oedipus Tex, Galaxy Brain all have expressed feelings somewhere in line with what yours. Y'all should pick a shard and team up.
  19. Also, if you really want a specific salvage, check out the auction house. You can type /ah from almost anywhere to open the window.
  20. "Perfectly balanced, as all things should be." Heh, sorry couldn't resist 😁 While I think "Is the game too easy" is a different question than "Is the game balanced", there's no need to die on that hill. We have had Cobalt Arachne drop by and let us know that the Devs have built and are testing new ways to provide us with more challenging content without taking anything away from what is currently available. That makes me happy to be patient, and excited to test what makes it to the Beta server.
  21. Then those people should self-identify, and team up to enjoy the game together. I have to be missing some nuance, because this reads to me as: "I don't want to make a powerful character, and I don't want anyone else to make me feel less powerful." I don't think that sweeping, systemic changes are needed to address what appears to be a self-imposed paradigm that prevents the very person who is doing this to themselves from enjoying the game.
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