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Everything posted by Uun
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Slot Machine's Random Challenge (the limited edition 2023)
Uun replied to Troo's topic in General Discussion
I've got one of these. Super fun. -
According to this, tanks (they get Combustion instead of Cremate).
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Slot Machine's Random Challenge (the limited edition 2023)
Uun replied to Troo's topic in General Discussion
One of my favorites. I played this combo as a defender on live and remade it as a corruptor on HC. -
What's the smallest change to CoX that you really want?
Uun replied to DougGraves's topic in General Discussion
El Kabong! -
The rule of thumb is to go Radial for ATs with a damage scale less than 1.0 and Core for ATs with a damage scale higher than 1.0. Stalkers have a damage scale of 1.0. That said, I don't believe the Radial Doublehit mechanic will affect your crits, whereas the Core damage buff should. I would go Core.
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I disagree. Dark Pit is a steaming pile of garbage and completely useless unless you've got another AoE stun to stack with it. Umbral Torrent is vastly superior to Torrent or Nightfall. Abyssal Gaze is a solid ST hold with damage. And Aim (with a Gaussian's proc) actually allows you to use Blackstar in a meaningful way.
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I've got a Dark/Dark tank which is extremely sturdy and has handled 3* ITF. I skip Cloak of Fear and Oppressive Gloom. Endurance can be managed (even without Incarnates). I've also got a Dark/Dark dominator that's very strong, but I've yet to find a build I'm totally happy with. I'm quite surprised that nobody has mentioned the classic Dark/Dark defender, the ultimate in darkity darkness.
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No, it's protection (although there's a sleep hole). Mag -6.92 Mez Protection (Held, Immobilized, Stunned)
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What's the smallest change to CoX that you really want?
Uun replied to DougGraves's topic in General Discussion
Summons are a little wonky. Acid Mortar and Force Field Generator will show up, but Triage Beacon won't. Spectral Terror, Phantom Army and Shades show up but Carrion Creepers won't. -
What's the smallest change to CoX that you really want?
Uun replied to DougGraves's topic in General Discussion
This already exists. Just activate the pet window in options. Works for controller/dominator pets and Dark Servant. -
Yes, but only in Incarnate content. Mastermind Supremacy will grant 2 Incarnate Shifts to Minion Pets and 1 Incarnate Shifts to Lieutenant Pets while participating in Incarnate content. This means that Minion pets will be level 48(+2) and Lieutenant Pets will be level 49(+1) before any other Shifts are taken into account. These Shifts will stack with any granted by Incarnate Abilities. During Incarnate Trials and within Dark Astoria, Supremacy grants +2 Incarnate Shifts to Minion Henchmen and +1 Incarnate Shift to Lieutenant Henchmen which can be stacked with other Incarnate Abilities which grant Incarnate Shifts.
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While true for Tornado, the defender version of Lightning Storm does 11% more damage and drains more endurance.
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The other factor that may tip it is the scrapper ATOs. One set has a global bonus increasing the chance to crit, the other has a proc that adds 50% to the chance to crit for 3.25 seconds.
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Explain to me Water Jet (from Water Blast): Why is it so meh?
Uun replied to tidge's topic in Suggestions & Feedback
Fixed Cast Damage DPA Blaze 1.19 132.63 111.64 Bitter Ice Blast 1.32 142.64 108.06 Telekinetic Blast 1.19 122.62 103.22 Screech 1.72 142.64 83.12 Blazing Arrow 1.98 161.72 81.68 Water Jet 1.58 122.62 77.41 Executioner's Shot 1.85 132.63 71.77 Lancer Shot 2.11 132.63 62.80 Power Burst 2.24 132.63 59.10 Cosmic Burst 2.24 132.63 59.10 Entomb 2.24 132.63 59.10 Shout 2.24 122.62 54.64 -
I've got a Cold/Beam defender and it works well in hard mode content. Similar damage type, -def and proc options, but fully ranged. Obviously Rad has more AoE than Beam. I think Cold/Rad should do fine.
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Explain to me Water Jet (from Water Blast): Why is it so meh?
Uun replied to tidge's topic in Suggestions & Feedback
Threw together a quick comparison of Water Jet (using the base cast time) vs. comparable attacks (excludes DoT for Blaze and Blazing Arrow). Not the best, but clearly not the worst. Cast Damage DPA Blaze 1.19 132.63 111.64 Bitter Ice Blast 1.32 142.64 108.06 Telekinetic Blast 1.19 122.62 103.22 Screech 1.72 142.64 83.12 Water Jet 1.58 122.62 77.41 Executioner's Shot 1.85 132.63 71.77 Lancer Shot 2.11 132.63 62.80 Blazing Arrow 1.98 122.62 61.93 Power Burst 2.24 132.63 59.10 Cosmic Burst 2.24 132.63 59.10 Entomb 2.24 132.63 59.10 Shout 2.24 122.62 54.64 -
Fire/Fire has a ton of AoE damage. Minions just melt away while you focus on the boss. You can cap resists to S/L/F/E/N (you just have to look out for cold, toxic and psi) and you've got a 900+ hp heal every 20 seconds. The recent tweaks to Fire Armor also added some nice +hp and +regen.
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I've got an Ice/Kin that's quite good (and I already had a Fire/Time corruptor). The holds and slows make it a bit safer and the rains play well with Scourge. FS + Blizzard is a giant zone of death.
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I would recommend Earth/Nature. I've played just about all the control sets and for me Earth is the control king. Nature offers a mix of debuffs and ally buffs and is always welcomed on teams.
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You only need one attack to ignite OSA, and assuming it's slotted for accuracy, it will have a 95% chance to ignite it (yes OSA is subject to the 5% chance to miss). There are multiple sets in which every attack can ignite OSA (Beam, Electric, Energy, Fire, Radiation, Sonic), but that doesn't increase your chance, it just gives you a backup in case the first attack misses.
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You can also take one of the epic sets with energy or fire damage.
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The proc in Scourging Blast is a PBAoE +health/+end. The proc in Malice of the Corruptor is a damage proc. They're each triggered by the power they're slotted in. The other thing to keep in mind for the Scourging Blast set is that the recharge set bonus only requires 3 slots, so it's possible to split it up into 2 powers and double up the bonus.
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And how about adding the contacts for Faultline, Striga and Croatoa, not to mention just the old school legacy contacts for whatever level range you're in.
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All the ally buffs in Nature (except Rebirth) affect the caster as well.