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Everything posted by TheZag
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Aeon Strike Force Spoilers (Without Context!)
TheZag replied to GM Impervium's topic in Open Beta Testing
The big hair, upside down ninja kick, some wave patterns, boomer, and then ken from street fighter. Its clear that they are adding Guile to the game. -
Detonate Objects Created by Gravity Control's "Propel"
TheZag replied to Tailcoat's topic in Suggestions & Feedback
I was hoping for something like /set_propel_despawn # So people can do it client side and no trash ghosts would be harmed- 11 replies
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Detonate Objects Created by Gravity Control's "Propel"
TheZag replied to Tailcoat's topic in Suggestions & Feedback
I tried suggesting having propel objects despawn more quickly a while back and was shot down. I support an option to reduce the clutter even without explosions. Have wormhole or dimension shift clear them out, anything.- 11 replies
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Null can send us to some holiday maps already but nothing is going on. It would be cool if there was something to do there but i would worry that having holiday content year round would reduce participation during the actual event time.
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A tennis visor - basically a headband with a baseball hat brim. I had a character i was going to make but required that hat so i didnt proceed.
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I spent alot of time looking for a way to galaxy city so i could take a screenshot with GM Bot. I still havent found a way there but maybe someday. I have a knockback character im working on. Id say its so i can troll my friends but they will probably like it. I should be able to knockdown war walkers when its done. Only level 34 currently though. I definitely never hand out ambrosia. I had nothing to do with the ambrosia that appeared in anyones inventory during hamidon, frostfire, or any other raid/mission. I dont care what the system chat says. The game is lying.
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I have friends that do both. Its kinda a speedrunner mentality but they arent going for a world record. Id probably let people know that you are killing most/all and only remove them if it keeps happening.
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Currently you only swim near the surface of water. In very deep water the character starts running normally again on the bottom. It would take some amount of changes to make deep water work.
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thinking about it now, some of the things i mentioned for different fight mechanics are already a thing in itrials. thats probably the best place for the more advanced mechanics as the game should ramp up towards the end, not the beginning. also probably why i have more fun in itrials compared to regular task forces.
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The crimson prototype is pretty big and can move around so maybe the difficulty targeting large enemies has been solved. As for reworking the fight, i wouldnt go with require killing the nictus first as this is one of the few bosses with a choice for how to attack. Maybe change it up a bit depending on which route you choose, but dont stick a roadblock on one of them. Maybe the robots could drop some orbital bombardment from somewhere outside the map (but werent we disabling them in the previous mission?). I would like to see more 'do something in a fight or bad things happen' but i know alot of people are against that. Move out of the death zone, close the enemy spawners, jump in water to remove some DoT, man the turret to fire some missiles. Things to distinguish boss fights from other boss fights. I think the Romulus fight is already distinguishable though. Id like to see some of the other bosses get a revamp first.
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Acrobatics offers mag 2 hold protection. How useful is that?
TheZag replied to EnjoyTheJourney's topic in General Discussion
Acrobatics by itself wouldnt be very useful if only mag 3 holds are coming at you. There are attacks with lower mag hold associated with them and im not sure if mob versions have different magnitude then player versions of the powers. Acrobatics along with another hold protection power would mean more holds need to be stacked on your character before its held. But even with all that said, i have never taken acrobatics on any character. -
Like how Final Fantasy X on PS2 has over 32 million random seeds to determine encounters, hit rolls and drops. The FFX HD remake had a change that left the game with only 256 random seeds. So random number generators can be very poor sometimes.
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There may be more going on but the first culprit is the knives of vengeance radial pet. It uses a buff that gives 8 teleport protection. Incandesence is a 3.1 magnitude teleport so people that were hit by the lore pet buff will resist the incan teleport. As you said there may be more going on then just this, but the majority of the time its the knives radial doing it.
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Each % bonus for hp and end are calulated separately from the characters unenhanced value and then added together. So every endurance bonus is multiplied by the 100 endurance that you started with. Atlas medallion 100 * .05 = 5 Portal Jockey 100 * .05 = 5 Total endurance 100 + 5 + 5 = 110 Add the % bonuses together then multiply by the unenhanced value. Dont multiply by the bonuses sequentially.
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What set? Maybe something is going on that can be looked into.
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On torch we usually call it mayhem motel.
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Regular Dacy reached the upload limit so Dacy too was necessary to upload fancy posters.
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Add angel/demon wings as P2W flight options
TheZag replied to Oginth's topic in Suggestions & Feedback
So i can choose wings on my costume and then use the wings fly power and have 4 wings flapping. -
Now whenever i use sands or shadow maul im going to think the sound effect is tentacles slapping the enemy.
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Official Unofficial Guess what's in Page 3 discussion
TheZag replied to 0th Power's topic in General Discussion
Grab the badge, lock team for a solo que for ITF and you are there. Its even faster then going to a super base to portal over. Ive dropped team once after saying im using lfg to port over, invite me back in a sec.