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Lines

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Everything posted by Lines

  1. This thread went in a weird direction. I like it!
  2. Do 10 of those and you become Scottish.
  3. *restrains excitement*
  4. I see you guys running around together every now and again. It's always a welcome sight! 🙂
  5. While maybe not the only way, I agree with this hugely. Expanding the ways that the game can respond to our characters is also a way for our characters to become more dynamic. The world we occupy is an extension of ourselves, the more varied it is, the more varied we can become.
  6. Personal benefit is a double edged sword. Say the exploit was, like, a rogue dialogue loop that repeatedly gave you merits, inf and XP. So you could level up by clicking through dialogue. It's personally beneficial in that I get the rewards, but in my head that equates to "You now have less game to play". The value of those rewards becomes meaningless. That would suck. It's gotta go.
  7. The orange ones are the morality missions, which change your alignment on completion. The yellow ones are alignment missions with just one option, which build your morality bar.
  8. White tips have two possible solutions, Hero/Vigilante or Villain/Rogue. Yellow tips have only Hero or Villain options.
  9. I think there's only a small band of content that has this effect, usually in the pre-incarnate 45-50 range. It also happens to be a regularly played band. To me, the differences between characters become very redundant and homogenous in that area. I tend to avoid it. I'd love to see [options for] that band to be given some bite to match its bark, and more opportunity for all characters to stretch their capabilities. Especially at that point, when our characters have reached the culmination of their development.
  10. Someone I was speaking to in game yesterday suggested a chat channel that only showed as a bubble, but not in the chat window. They were thinking for flavour macros and such. If that were a thing, it would be fun to see those with dynamic styling.
  11. I wonder if they could be included with the 'diablo style random boss encounter' idea that has come up a few times. I'd like to see them back in some capacity, for sure.
  12. Just gonna throw in, the Abandoned Sewer can absolutely kick my ass sometimes. It's also my favourite trial in the game, partly for that reason.
  13. There are a couple of options here: The first one even looks a little bit sandy... at a stretch. Edit: @MTeague beat me to it!
  14. I knew which mission you were going to talk about from the title. I seem to remember the whole 15 minutes having regular spawns come at the obelisks when Croatoa was first released. In fact, I remember it being really tough and kinda fun. But my memory is not something to be trusted. But whether it's broken or bad in the first place, it could do with a makeover.
  15. Slow news day, I guess.
  16. Flip a coin?
  17. Level 131? Guess you got a big grind ahead of you. Best get cracking!
  18. Sounds that way to me - which I'd love to see too! I think the branched goals of Summer Blockbuster could be a great model for other bits of content, especially if it were somehow more seamless. My guess is that Summer Blockbuster and the Haunted House were experiments by the original devs into exactly that. OP may also be asking for a reward or balance system based around smaller teams, but I don't know how that might shape out any different than it already does.
  19. The Praetorian counterparts are just called "mobs".
  20. Careful. You know the old saying. Cheetos never prosper.
  21. Sky Devouring Freakloks!
  22. I like the ideas that are coming up, but my feeling is that the inherent needs to be resolved first so that we can know what exactly the character of the AT is. I think the AT requires incremental development. The inherent could link to the secondary effects, of course!
  23. It only looks one-handed compared to Troo. Look at him, that guy is HUGE. 😍
  24. Find me a sane person around here.
  25. It's perfectly sufficient, for sure, on any of the ATs it's available on.
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