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Everything posted by Lines
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I don't mind cutscenes at all, but also going through games fast isn't really a quality I look for in a game. It's making me think, though, the fact that many of us have seen the same few cutscenes repeatedly may be more of a sign of a narrow, player-built meta-preference for a few bits of content rather than the cutscenes themselves being bad game design.
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This is the sweet spot, in my perspective.
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If you click your name on the toolbar at the top of the page, there's an option for 'Ignored Users'. You can add users there.
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I'm never riding the tram again.
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[Staging] Patch Notes for September 29th, 2020
Lines replied to Jimmy's topic in [Staging] Patch Notes
You guuuuuuys! ❤️ -
I like these a lot! Edit: would you mind if I had a crack at editing them for my own use? The colourfulness of the insp tray has always been a bit of visual pollution for me, so I'd quite like to see how these ones looked a touch desaturated.
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My position is that the game has developed largely in a way that conveniences and empowers players. The vast majority of those changes have been great, and rolling back verbatim would mean sacrificing a lot of really good stuff. A lot of stuff does fall into greyer areas, as MTeague says. Things get a little subjective in that area: for me personally, I'm no big fan of when conveniences feel 'meta', or unthematic. I don't like to feel like I don't have to engage with the world, or parts of the world only exist to convenience me. Some harmless things like the /enterbasefrompasscode command, the /ah command*, the goddamn nonsense TUNNEL system and even the P2W vendor irritate me for that reason. I'd like to see those things find a more organic place in the game, at least. In terms of player empowerment and going oldschool, I truly believe there is scope to develop forward into a game that has more bite. Maybe even a whole different sort of bite than the early game had. Certainly one with less grind attached and one with more varied challenges. I think the world we occupy needs to be empowered against us a little bit. I do want to progress my characters towards new challenges rather than just the current feeling of overpowering old ones. That's been discussed in a lot of depth elsewhere. But the positive development of the game does, for me, outweigh those things. * which, sigh I have gotten a bit too used to. Maybe it could be a temp power with an animation similar to the police radio scanner. I'd like it if the actual auction house buildings had something to offer. Obsolescence bothers me.
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There might be a few other routes you could go down. There's the obvious alien side, which opens up some prefixes like xeno-, exo- or even astro- or cosmo-. The kheldian forms are 'memories' of their past hosts, so you could play with names in the concept of memory. I have a warshade called Vessel, playing on the host/symbiote relationship. There might be some other similar words. Another named Eidolon, on a villain where the nictus is fully in control. But something else in the area of 'companion spirit' might help. The struggle and oncoming near-extinction of the species could be a prompt for a name. Any of those help?
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I don't want to put words in Lumi's mouth, but I read it as "Escort missions are badly designed", rather than "The concept of saving citizens is a bad one". It more calls into question the mechanical AI pathing issues that CoH is famous for. It's easy to imagine a better execution of those sorts of missions. Edit: The one that really grinds me is from that same Johnny Sonata arc, where you need to kidnap Akarist from the Shadow Shard. He struggles to path over the terrain, and then when you lose him he'll say "And here I am left to my own devices. There are few things as depressing as an incompetant kidnapping." Mate, I'm not the one who's confused by a slight incline!
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Recharge might be an issue. If you use it and then don't survive (which seems like it will be a common scenario), then you'll be down for a while. Unless it has some unique recharge mechanic that instantly recharges it when you die, and recharges it if you use it as a rez.
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Did Yin get caught being passed out at a party?
Lines replied to Solarverse's topic in General Discussion
Not even the cel shading - I have just the outlines and a bit of posterization turned on. I think it looks really good but it seems like just activating the graphical mode does stuff to portraits - it looks to me like it renders low LOD versions of the models. And sometimes decides NPCs don't need all their body parts, I guess. -
I think it's because I like St Martial a lot, especially the Golden Giza and the weird mysticism around it (though it would be a bit dream of mine to remodel the interior). I also know what I'm in for with that mission and just relax into it. It feels like it works, at least, which is more than can be said for the Croatoa finale. Last time I did it was on a DB/Ninja scrapper, who had the stealth/escort issues. That was a little annoying. But all the ambushes consolidated into two MASSIVE groups and I had the best time testing the limits of that character slaughtering them all. Edit: Also I like the chilled out Mu guy who just wanted to go home and relax in front of the TV.
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I love that mission Cli-- Wait, Clave? I've been reading your name as Clive since forever. I'mma call you Clive. Too used to it. I love that mission, Clive! 🙂
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Did Yin get caught being passed out at a party?
Lines replied to Solarverse's topic in General Discussion
The experimental graphics does some weird, weird shit to those portraits. I've had a bunch of contacts with no head altogether. -
"What Would You Do?" Theoretical Bug Found
Lines replied to FoulVileTerror's topic in General Discussion
This thread went in a weird direction. I like it! -
Do 10 of those and you become Scottish.
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[Staging] Patch Notes for September 26th, 2020
Lines replied to Jimmy's topic in [Staging] Patch Notes
*restrains excitement* -
Best Route through the Game for Natural Origin?
Lines replied to Tath99's topic in General Discussion
I see you guys running around together every now and again. It's always a welcome sight! 🙂 -
While maybe not the only way, I agree with this hugely. Expanding the ways that the game can respond to our characters is also a way for our characters to become more dynamic. The world we occupy is an extension of ourselves, the more varied it is, the more varied we can become.
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"What Would You Do?" Theoretical Bug Found
Lines replied to FoulVileTerror's topic in General Discussion
Personal benefit is a double edged sword. Say the exploit was, like, a rogue dialogue loop that repeatedly gave you merits, inf and XP. So you could level up by clicking through dialogue. It's personally beneficial in that I get the rewards, but in my head that equates to "You now have less game to play". The value of those rewards becomes meaningless. That would suck. It's gotta go. -
The orange ones are the morality missions, which change your alignment on completion. The yellow ones are alignment missions with just one option, which build your morality bar.
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White tips have two possible solutions, Hero/Vigilante or Villain/Rogue. Yellow tips have only Hero or Villain options.
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I think there's only a small band of content that has this effect, usually in the pre-incarnate 45-50 range. It also happens to be a regularly played band. To me, the differences between characters become very redundant and homogenous in that area. I tend to avoid it. I'd love to see [options for] that band to be given some bite to match its bark, and more opportunity for all characters to stretch their capabilities. Especially at that point, when our characters have reached the culmination of their development.
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Someone I was speaking to in game yesterday suggested a chat channel that only showed as a bubble, but not in the chat window. They were thinking for flavour macros and such. If that were a thing, it would be fun to see those with dynamic styling.
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I wonder if they could be included with the 'diablo style random boss encounter' idea that has come up a few times. I'd like to see them back in some capacity, for sure.