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SwitchFade

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Everything posted by SwitchFade

  1. Bruising change is inspiring. Looks like the raw facts that it is a terrible mechanic and meaningless finally saw the light of day. I'm glad we have a great Dev team.
  2. On a warshade, tri-former, this would be mostly a moot change, due to slotting limitations. If you slot well to really harness the tri-forming, there's none left for toggle shields or human attacks. So, when I go to human it is for utility. If you slot human form to be at all powerful, you gimp forms. So on a Warshade tri-form, this would be basically pointless. That said, I wouldn't object to it for versatility. I say, if it can be done, go for it.
  3. Only eclipsed by AE, the gobstopper whale of a blunder.
  4. Dev's, I recommend a stickied costume suggestions thread so we may all post in the same spot and we can then tally most asked for, etc. Being that there are so many fragmented costume threads all over, it would be nice to have a central location.
  5. My perspective? anyone charging for this should be warned, suspended then banned. May be an unpopular perspective, but i also feel that AE should also have inf/exp cut to never exceed what normal missions award, in most cases less.
  6. Assuming you actually use the T1. Which I don't, ever, as it's dramatically outperformed by other attacks. Using any other attack would more than offset the paltry damage that bruising may apply, if your other powers are recharged in the window. Tanks have very poor attack chains at that level to even worry about leveraging it. The mechanic doesn't result in a marked, meaningful increase in actual play. Too many scenarios where it's wasted, easier to replace or useless.
  7. After reading 6 pages of justifications and explanations, I must vote NO. I'm not going to math the reason why: this suggestion does not feel super. It feels WoW-ish in an attempt to make content hard in a game I love playing, NOT working at. The game can be plenty hard, or plenty easy. I love storming mass groups of foes and planting them. I love slugging it out with AV's. I don't care if a brute can kill anything easily, I prefer my tank. I don't care if blasters are faster, I refer my water sentinel. Sure, I have a fire/kin farmer AND an illusion/FF controller. All fun. No need to start screwing over my 1 billion inf invuln tanker, I want him ultra unkillable. I want him "laugh at 10 giant monster afk" survivable. No thanks on the scaling nerfs. /Jranger, sorry 😞
  8. Nerf Regen!!!111one! ;D
  9. Please excuse the Kheldian players for not explaining again why this is ntp needed and see the numerous other threads that discuss why a revamp is unnecessary. They're amazing as is. Sorry, I must jranger.
  10. Information is extremely powerful. Data, interpreted distinctly, can be a boon or a terrible bane. No matter how one would try and present the data, it would undoubtedly be used to create statistical inference to suit nefarious designs. For this reason alone, do not publish this data. I apologize, but I must jranger.
  11. The reason you're getting multiple short replies is this: Kheldians are extremely powerful, built properly. They were designed as such and are fine. There are a significant number of threads and posts detailing this, most with explanations and descriptions. If you build properly using keybinds they can do the following: Perma 85% resist in all forms Perm single to double build up putting you near damage cap Heal/end recovery up every 15 seconds, filling to full Built in free travel Massive nova and 2 perma fluffy pets (ws) Built in CC and secondary effects... Basically, tankmage. The list goes on. There's practically nothing needed to make a Kheldian OP, save for io sets. Really, all they need is a damage cap increase to 400 from 300 The AT is epic and requires experience to unleash. But when you do unleash like the MF'in WS..... Look out! Thus, the Kheldian community becomes unreceptive to continually explaining the same details that already exist and require only an enthusiastic read of the AT sub-forum, hence the /jranger In short, you're Kheldianing wrong =D
  12. Jab is a horrendous power, outdone by crosspunch, punch, air superiority.... To name a few. Bruising might as well be a myth, for all the effective good it does. Not taking jab and taking any other attack yields a far better attack chain, dps, dpa, kpm etc. The constant debate about bruising is really rather tired as the testing math has proven. Kill the mechanic. I rarely post and won't respond to replies, but had to come out of the shadows for this: bruise is a thoughtless, broken listless joke of an excuse for damage and the debate about it has been answered, it's junk.
  13. $30 on it. Good show, chaps.
  14. Please lock this thread. The flagrant disregard for truth, respect and open communication has no place in our community.
  15. I was not able to donate last month, due to the cutoff. Because of this I am donating for both months. $60, cash on the barrel head. Thanks, chaps, mighty good show!
  16. Hope that helps. I haven't posted in months and I am going back to silence again, so I won't be replying. Good luck out there.
  17. Also, you asked about stacking .. your taunt capability is cumulative, meaning aura, attacks and taunt can hit many or similar mobs and the "work" is spreading the Argo capturing around. So punch this way.... Taunt that way.... Move about to make aura work well... Etc.
  18. Agro cap is 17. For everyone. That won't change. Your max is 17 and you may reach this in one, two three or many ways.... But the hard cap is 17. No single tool can hit all 17 at once as that would reduce agro control to one button.
  19. Is that also a result of your phone's autocorrect? Do you still maintain you have 45% defense applying "in all situations"? Oh I know, you meant to say you have 45% defense applying in "sl situations". Sure you did. Just own up to the fact that you grossly exaggerated (or were grossly mistaken about) your build's capabilities and were rightly called on your BS. Sadly, the issue is your reading comprehension. I'm actually very glad you copied my post, to highlight your seeming inability to understand. I'll help you out, and walk you through it. Notice, the mention of two tags, 45 percent to roughly all due to this. Sl is one of those two tags. Follow me here, lights going on? Then I mention because of this tagging, it applies to all situations, due to not only sl but melee tagging, etc. Now, since we can reread the thread, your claim I reiterated is a blatant lie, as I definitively mentioned tagging, positional and several other aspects of defense. In my ORIGINAL post, natch, you'll see the typo. Then the explanation of tagging. Then your nonsensical claims. Solid so far? I don't even need to delve further, though I could, and pick apart your decision to ignore the highest of the positional defenses, in your attempt to prove your straw man argument correct. Which wilted. Solid effort though, good show. Thread's all yours! And welcome to time-out. One can lead a horse to water....
  20. Being that almost all damage types have two tags, it is roughly 45 to all of one or another damage types, which would apply in all situations. With 1 foe in range. With 3, overcap. With 8, over 50. Not every attack is tagged Smashing or Lethal though. Lots of things are, but not everything. With one foe in range, you have 41.95% Defense to Smashing and Lethal according to the build you linked. Which is good, but not quite the 45% you said earlier. And S/L are your highest. E/N/F/C Defense are all in the 30s. And Psionic Defense is 18%. Like I said, a long way from "45% Defense to all". You're not using all the sliders. Edit: my bad 42. And 45 with 3. And 50 with 6. You got me, a whopping 3%, my bad You still seem to be under the impression that S/L are synonymous with "all". Homeskillet, you get the point. The def is part of the whole kit, s/l is over 45, ene is high 30's... Etc. Positional are high, resist is maxed out. Almost all attacks are dual tagged, and many have hybrid damage, such as ene/sl. The point of trying to be tangentially correct, and positionally wrong, is remiss. Er, what? Your S/L is under 45. 42 is less than 45. Not sure what you think you are proving. "Ene is high 30s". Last I checked, that also is less than 45. And for attacks that are tagged both Smashing and Energy, the game uses only the highest of the two. It does not add your Smashing and Energy Defense together. (Actually... is that why you think you have 45% def to all?) You can dance around all you like, but in the end, you got caught in a lie. You said you had "45% Defense to all". You don't. With one foe in range, you don't have 45% to anything, let alone everything. You do have 42% Defense to many things, but like I said above (and I guess you missed it), not all attacks are tagged Smashing or Lethal. (If this was an honest mistake, then say it was a mistake. Continuing to stand by the "45% def to all" nonsense when anyone can click on your build and see it isn't true makes no sense.) And even with 10 foes in melee range, you still don't quite have 45% defense to all. Your defense against Ranged Psionic attacks will only ever be around 18% no matter how many foes are around you. (And, I guess I have to point out that 18% is also less than 45%.) "Positional are high". Really? 16% is high? Sigh. Amusing as it is, the meandering fabrication you're enamoured of is less than enthralling […] The only "fabrication" is the part where you said you had "45% def to all". But, thanks for admitting that that was a fabrication. That's all I wanted. *Shrug* whatever helps you sleep at night. I typed 45% to sl, which my phone autocorrected to all. You'll notice my continuing reference to sl. Over and over. But, you can pretend you didn't notice that, which is proof you're blatantly trolling. So I thank you as well, for being transparent
  21. Being that almost all damage types have two tags, it is roughly 45 to all of one or another damage types, which would apply in all situations. With 1 foe in range. With 3, overcap. With 8, over 50. Not every attack is tagged Smashing or Lethal though. Lots of things are, but not everything. With one foe in range, you have 41.95% Defense to Smashing and Lethal according to the build you linked. Which is good, but not quite the 45% you said earlier. And S/L are your highest. E/N/F/C Defense are all in the 30s. And Psionic Defense is 18%. Like I said, a long way from "45% Defense to all". You're not using all the sliders. Edit: my bad 42. And 45 with 3. And 50 with 6. You got me, a whopping 3%, my bad You still seem to be under the impression that S/L are synonymous with "all". Homeskillet, you get the point. The def is part of the whole kit, s/l is over 45, ene is high 30's... Etc. Positional are high, resist is maxed out. Almost all attacks are dual tagged, and many have hybrid damage, such as ene/sl. The point of trying to be tangentially correct, and positionally wrong, is remiss. Er, what? Your S/L is under 45. 42 is less than 45. Not sure what you think you are proving. "Ene is high 30s". Last I checked, that also is less than 45. And for attacks that are tagged both Smashing and Energy, the game uses only the highest of the two. It does not add your Smashing and Energy Defense together. (Actually... is that why you think you have 45% def to all?) You can dance around all you like, but in the end, you got caught in a lie. You said you had "45% Defense to all". You don't. With one foe in range, you don't have 45% to anything, let alone everything. You do have 42% Defense to many things, but like I said above (and I guess you missed it), not all attacks are tagged Smashing or Lethal. (If this was an honest mistake, then say it was a mistake. Continuing to stand by the "45% def to all" nonsense when anyone can click on your build and see it isn't true makes no sense.) And even with 10 foes in melee range, you still don't quite have 45% defense to all. Your defense against Ranged Psionic attacks will only ever be around 18% no matter how many foes are around you. (And, I guess I have to point out that 18% is also less than 45%.) "Positional are high". Really? 16% is high? Sigh. Amusing as it is, the meandering fabrication you're enamoured of is less than enthralling. You're debating with yourself. Clarity on the issue was attained before you strolled by the thread with little to contribute. The angles you attempt to assign to me are yours, adroitly so. Thanks for your contribution, and please remember, don't feed the trolls.
  22. Being that almost all damage types have two tags, it is roughly 45 to all of one or another damage types, which would apply in all situations. With 1 foe in range. With 3, overcap. With 8, over 50. Not every attack is tagged Smashing or Lethal though. Lots of things are, but not everything. With one foe in range, you have 41.95% Defense to Smashing and Lethal according to the build you linked. Which is good, but not quite the 45% you said earlier. And S/L are your highest. E/N/F/C Defense are all in the 30s. And Psionic Defense is 18%. Like I said, a long way from "45% Defense to all". You're not using all the sliders. Edit: my bad 42. And 45 with 3. And 50 with 6. You got me, a whopping 3%, my bad You still seem to be under the impression that S/L are synonymous with "all". Homeskillet, you get the point. The def is part of the whole kit, s/l is over 45, ene is high 30's... Etc. Positional are high, resist is maxed out. Almost all attacks are dual tagged, and many have hybrid damage, such as ene/sl. The point of trying to be tangentially correct, and positionally wrong, is remiss.
  23. Being that almost all damage types have two tags, it is roughly 45 to all of one or another damage types, which would apply in all situations. With 1 foe in range. With 3, overcap. With 8, over 50. Not every attack is tagged Smashing or Lethal though. Lots of things are, but not everything. With one foe in range, you have 41.95% Defense to Smashing and Lethal according to the build you linked. Which is good, but not quite the 45% you said earlier. And S/L are your highest. E/N/F/C Defense are all in the 30s. And Psionic Defense is 18%. Like I said, a long way from "45% Defense to all". You're not using all the sliders. Edit: my bad 42. And 45 with 3. And 50 with 6. You got me, a whopping 3%, my bad
  24. That's kinda just debating semantics. Hybrid has an auto always on portion. It has a 120sec buff. When it's down, destiny rebirth is up. When either are up or down, dull pain is there. I'm not sure there's a valid reason not to consider them, as this is not an "afk tank" thread. If we start placing made up rules on what constitutes valid forms of discussable tanking, then dull pain is out, it's a clickie. Any other temp clickie from any pool or set is out, by that logic. Some idea of steady state? Ok, then I guess we mean auto passive, toggle only tanking?
  25. Additionally, with 8 foes in range, the damage resist goes to 90 all.
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