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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Citation needed. Can you *prove* you've never been attacked by a tiger?
  2. I wouldn't even try. Full disclosure time: Most of my characters can't do it at all or would be so slow getting it done I wouldn't want to bother. And I've happily spent hours wailing upon AVs. But I have seen others pull it off with armors I fail with. And with combos/ATs that I wouldn't dream of attempting it with. As mentioned earlier, where there's a will, there's usually a way.
  3. Add in the Miracle +recovery and that's my list as well.
  4. Might doublecheck that. I went into Mids Options, Effects and Maths, under Suppression, I checked off Attacked. Stealth is now showing only +2.95% defense.
  5. I gotta second time. I have a fire/time blaster, had a demons/time mastermind and fire/time corruptor, (he was only nuked due to redundancy,) but my time/fire defender sometimes feels as stupidly unkillable as my meleers. Yes, she has clarion. The defense amp from P2W works, too. This is soloed or teaming. I also have a fire/rad corrupter fully kitted out I only use for teaming but I'll always lean toward the time/fire def these days.
  6. I'm still on 10 and I've noticed increased lag, but I've yet to determine if it was game related or due to me being in a different state on a different ISP.
  7. Both are true statements. But old, in my case at least, also means lazy and it takes much more work to toughen up the brute in comparison since they start at scrapper levels of mitigation. It all boils down to just how lazy you wanna be.
  8. Cheatcode: Tanks. Death is hard to come by. Spam AoEs and Taunt when you're teaming and they'll think you know what you're doing. Recent buffs make them kill faster than they did. Fake it til you make it.
  9. I also went shadow meld/moonbeam on my nrg/bio scrap. Kill speed is insane even in defensive mode.
  10. Because I've killed them so ... so very many times that I know what they all look like.
  11. Hilariously to me at least, I'm starting to grok that concept. In many areas.
  12. I hate wearing headphones while I play but try to keep the volume at a decent level so as not to wake the wife at 3am. All is fine and dandy until I smack that spawn with crowd control and even my ears start bleeding, the wife wakes up, the dog starts barking, the cat's lookin at me like I'm more of a devil than I normally am... Yes, dogs and cats ARE living together. But I agree 100% that all changes like this should be something added to the options menu for easy disable/enable when at all possible.
  13. @Captain Powerhouse CoD is showing melee, lethal. Was this changed when the descriptions for IOs were changed? Why would fire blast inferno, also a PBAoE, be tagged as AoE but not spin?
  14. Freaky. I always do this but only because I like my power screen pretty. Had no idea procs would work this way but it makes sense.
  15. Nah, screw it. Doesn't matter. I give up.
  16. Balanced to fail. Yea, that concept sucks as much as 1 hero = 3 minions but I'm not arguing. I agree with you. Yank the rule. If you have a self-rez, use it! But at least try to keep track of how many times it needs to be used. Or ignore the whole damn thing. Choose everything by concept, ignore everything else. Let's fix nothing and make no attempts at correcting old and poor decisions... other than buffing tanks more, of course.
  17. Pretty sure not dying is how one compares mitigation. Stating that a set provides equivalent mitigation because it can easily get up every time its mitigation fails seems... odd.
  18. Clear all first two missions, no insps, no temps, no click accolades, no faceplants, +4/x8 w/ bosses, including the seafood buffet at end of 1st mish. Grab the time. If a faceplant occurs, please share with us where it happened. Also please include your Mids build so that we can learn what we're doing wrong. That work? Edit: Your call if you want to use click incarnates or not.
  19. Nevermind. I already know. Base regen of 31.75hp/sec Reconstruction healing every 30 seconds for a bit less than half of base HP. Dull Pain has a 64.7 sec downtime. Instant healing up around 1/4 of the time. 14.63 resist to all. MoG up 1/8 of the time.
  20. Elude is up a little over a third of the time with 3 recreds and brings SR up to 75.42% to MRA. Going purely primary/secondary, all other power choices become junk, making sure nothing is chosen that might passively increase mitigation, I would, of course, have Elude in the build. What does regen provide with those same rules?
  21. Ok, let's do it with no pools in use at all. Course, my fire/regen brute is sure as hell going tough/weave/maneuvers/tactics. I use Rune on my squishies often. Mez protection and a get out of debt free card are nice. Arcane Bolt is amazing on controllers. Gotta love triple damage. But I do point to many of the T5s as "lookit here, this is part of the power creep issue." And, yes, I've seen some very high end builds utilizing multiple T5s in sequence to maintain insane levels of mitigation.
  22. Multiple ATs can and have soloed regular max diff ITFs as well as Werner rules ITFs. I have no doubt that @Troo will/did manage it. The question will be how long did it take and were there any faceplants. Where there's a will and all that.
  23. MA/SR nuthin but SOs. 2.26% shy of softcap to all positions. 17.55% SL resists. No elude. No shadow meld. End won't be an issue with 3 slotted conserve power. Could also go the blaster route and just load up on shadow meld, rune of protection, unleash potential, etc but that sounds awful. Probably doable though. Course, that would completely negate the test since we'd only be testing how broken some T5 pool powers are.
  24. Final build or leveling up? If final, even without perma-hasten, since you'll have no end issues thanks to energize and nrg drain, you can run fu, focus, slash, shockwave. That'd free up all those slots in Strike which you could move to Dampening Field for more SL resist. But if you want strike in the chain and fully slotted for exemplaring, yea, looks fine.
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