I'm . . . actually quite ashamed to say I've never even thought anyone would want that. I once thought of posting it as a suggestion, and was like "nahhhh" nobody would be interested in that. Just goes to show that even if it's a bad suggestion in your head, you never know until you post it! lol
Some servers other than HC have gone even higher than that . . .with other radical changes, while keeping the base game as is, for those who want the old traditional casual COH feel.
The experiences were . . . interesting in terms of difficulty. (and no aggro cap . . . yikes!)
Interestingly I never felt travel was all that difficult. Even before all the numerous buffs, getting to 14 for a travel power wasn't all that onerous. (and yeah I know some folks found it so).
I've always argued for NEW difficulty options while keeping the base game as is. Best of both worlds.
There is no need to touch the base game when you can add to the difficulty options. Other COH servers have already proven that out btw.
The dev time issue is still an issue.
We're still dealing with a volunteer team.
They can't possibly do everything that everyone in the suggestions forums posts.
I'd say a week there are at least 5 good ideas there with 15 which really aren't.
Even to get those 5 (posted this week) done in any reasonable amount of time would be a challenge even if thing weren't the way they currently are. (i'm referring to covid here and the affect it has on folks real personal and work lives).
Individual targeted buffs and nerfs should be what they continue (see Blaster changes, TW changes) to do.
Wholesale rebalancing of large parts of the game would be pointless.
I think the issue was this was that they could not create enough incarnate content like Dark Astoria, to keep up with the demand. Hell the had trouble creating Incarnate TFs like Tin/Pex. Content creation isn't easy. So I think the opening of a true solo path by Score/HC (and a few other servers) was inevitable.
It depends on how you intend to address it.
I think the dev team has better things to spend their EXTREMELY limited time on.
If were were getting content updates as we were on live I wouldn't keep bringing that limit on dev resources up. But we aren't. We have to be careful about what we ask them to spend time on, as there is an opportunity cost with that.
I don't think wholesale rebalances are needed or necessary. Certainly not more than the other things folks have been asking for.
Others will and have disagree/disagreed.
/shrug
Pretty much this. Most players don't care how difficult the game isn't. They aren't here for difficult gameplay. That was really never the point of COH.
Pretty much this. I . . . don't care about the Monsters, for this reason.. Hamidon and MSR I will always show up for.
EDIT: Bump each GM like Lusca to 20 merits then I'd show up.
Nah that's okay, the 10-15 people who think wholesale balance changes to a game this old would still be around to play with another. /s
EDIT: And before anyone gets offended, relax, it's a joke. lol
But Mac's point still stands.