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golstat2003

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Everything posted by golstat2003

  1. I never said it would. What a weird ass out of left field assumption to make. But the devs have already said that they are reworking the set. Soooooo argument over? 😛
  2. Yeah even if I feel Destiny doesn't need any changes, this is a valid point. I'd prefer they make the other sets more valuable in situations like this. EDIT: With that said if there WAS a level limit made for incarnate powers, I would prefer if they excluded the MSR from it. (And possibly Hamidon).
  3. I . . . don't give a rats ass about it's effectiveness. If feels terrible to play. That was enough for me to shelve mine indefinitely. And I actually played it from 1-50. Painfully. I was waiting for when it would get fun to play. I am happy they are reworking the mechanic.
  4. I'd prefer the devs put in a no incarnate option for you so you can form teams that way. And incarnates are only 5 levels, they are NOT int he majority of task forces and missions.
  5. I pretty much find the CURRENT smog more useful also. /shrug
  6. A no incarnate powers setting would ONE of the difficulty options I would like to see them tackle. I'm fine with how Destiny and Judgement work.
  7. I meant end game content. If we suddenly get new incarnate content in issue 6, then I'd say they are doing both. Nice to have some new lower level content, but I've been done with lower levels for a while. Glad for everyone else though. /shrug. I was referring to the type of content we've been discussing they could make for higher level difficulties all thread long. Making radio missions harder . . . seems unnecessary, especially since folks will continue to skip the harder mobs.
  8. As long as soloing doesn't turn into a problem then I'm fine. Some folks are fine with the way COH currently plays as is. They are not incorrect for liking it that way.
  9. That's fine. Let's just not keeping tweaking balance to infinity. At some point I'd like more story content. And I still say the harder groups should be in optional higher difficulty settings. Especially if we're talking about 50+ incarnate content.
  10. Pretty much this. You can type anything you want as long as it's not against the COC, doesn't mean I have to read it. LOL
  11. In other difficulty options or new mobs sure.
  12. Not really. I've been on teams where steam rolling still happens when there isn't a crashless nuke in site. Also Judgement. 😛
  13. I don't use the AOE Holds. I find them pretty much useless like crasheless nukes are. My controllers and doms have better more useful tools to bring to the table. Keeping them at 240s pretty much means for most players, they are just IO mules.
  14. An overall damage increase for everyone just seems like it would be a nightmare to implement correctly and I don't think anyone on HC, the live devs or the game community at large would like/would have liked that. And honestly I'm not sure it would make control all that more valuable, as you still need just damage to defeat mobs. Unless you are talking about an extreme decrease in damage . . . but that leads to the problems I stated at first. You still have to end up with a game that folks want to play. lol Controllers are a little different in that they can bring something other than control to the ballgame. The real issue is for Doms. They bring control and damage, that's it. EDIT: I think the proper solution is stronger content where control matters. The BAF's escappe stage kinda shows where control shines (and could shine) in harder content. Soft control like KB also shines here.
  15. Giving them more control would be getting close to "City of Statues" that both the live dev team and HC don't want. So yeah other than damage I'm not sure what else you could give them for the endgame.
  16. I assume the gas station is our way of pacifying them. Hot Dogs and slurpees cure all. 😛
  17. Honestly you can PL a character to 50 in week, while playing the converter game and still have a billion inf by the end of said week. As others have mentioned, just follow what's in the market. I think some player's expectations of "a reasonable time" is ridic.
  18. It's not just that. But if the reward is not great enough to meet the challenge most folks won't do it. Case in point: The fact that folks actively avoid certain groups while running newspaper missions today. Aka Council after council radio/newspaper mission. They will do it once or twice to see what it's like, but after a while it will become pretty clear that they could be progressing faster in other easier content.
  19. Errrr, I'm not sure about that last line. You had me up to there. How would both fast and easy or insanely hard take the same amount of time?
  20. There's also the fact that there are multiple types of IO builds you can make. Just off the top of my head: 1. Frankensloted with Commons and sets 2. Full Set IOs 3. Purples and Set IOs 4. Attuned and Purples. Which do you balance around? Do you assume most folks are going with 1? Great, but then the content is still trivial for those with 2, and sure as hell is for groups 3 and 4. Do you balance around 2, still trivial for 3 and 4, and slightly harder for 1. I don't think folks are realize how much a puzzle this could end up being. EDIT: And I didn't even mention proc monster builds.
  21. No. Put something like that in OPTIONAL difficulty options.
  22. That . . . sounds like setting something like that up would be a A LOT of work for any team of volunteers . . .
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