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golstat2003

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Everything posted by golstat2003

  1. Yep, if you want to limit DA to 50 only sure. Removing the level shifts in incarnate content. No. Had to make that clear.
  2. I'd be fine with this as a difficulty option (as I stated earlier)
  3. To be honest I was always curious why they allowed sub 50s in the zone. If it's incarnate content then keep it as incarnate content.
  4. The thing is DA was meant to just be the start of the Incarnate "solo" path. Other incarnate zones would have come, and you were meant to move on from that zone to harder zones. Unfortunately the OG Devs ran out of time.
  5. Yes but again, you haven't answered the question about non-incarnate content. Only 1 of the level shifts can be used in non-incarnate content. We'll have to disagree on removing them from Dark Astoria. Dark Astoria is incarnate content.
  6. Two of the Level shifts can't be used in regular non-DA and iTrial content. How that does solve the question of difficulty in non-Incarnate content? Also that's (All AV option) just ONE example. There are numerous examples of other difficulty options. Again, they don't all have to be done in one setting/Issue/Page. EDIT: Some others just off the top of my head: A setting that removes the purple triangles A setting that increases the effect of debuffs from enemy mobs at or above boss level A setting that can remove the aggro cap No, all of this doesn't have to be done in 1 issue or 1 Page. They can take however long they need to. We'll still all be here. 🙂 EDIT2: To be clear this thread wasn't started of a question of "should incarnate content be balanced around IOs". My understanding was that it was a discussion of all content. And when those that say the game is too easy (in various threads over the last few months) they are talking about the total of COH as a whole (incarnate and non-incarnate content). So it sounds like the issue is not just incarnates, but more they are referring to (as a starting point) the base game and IOs. But I could be wrong.
  7. From what I'm getting some folks would like this.
  8. One or two server have already started the path for more advanced difficulty options. You start small and build over time. Making it possible to have a mission be All AVs, and more than +8 is one small step. They don't need to do it all at once. They can do it a little bit at a time.
  9. I was following the whole "COH was in secret?!!!!eleventy111!!!!!" story back in 2019 and was miffed reading all of it. Then a few weeks later I find out that COH is alive and open to all in multiple forms. I cried the first time I got into HC's character creator screen. My first thought "welcome home".
  10. An All AV difficulty option, like was suggested a few pages back would be great.
  11. One solution is more difficulty options that challenges such teams. Another (currently available option) is form your own teams that don't run at max team size. As a related aside, I actually don't understand the need to fill the team to 8 all the time. My favorite PUG team leaders are those that get 4-5, say "good to go" and add more as some folks leave etc. There is not need to run at a full 8 man team all the time.
  12. EDIT: Read the further response. My initial No longer relevant.
  13. Ehhh I don't think there should be any expectation that you need to slot the defense or resistance uniques. Even if you dip into the Set IO pool. The uniques are nice to haves. And definitely not necessary or should be expected that folks have those. Nor should it be expected that you're softcapping defense EVEN if you dip into Set IOs.
  14. right but that's to do the trials. I should have clarified, I mean how many others do you see doing the actual "solo path" content, like Bill was mentioning he does?
  15. For me it depends on the game. if it's Demon Souls I'd be on one part of the axis. if it's something like a simple beat em up Super hero simulator like COH I'm on the other. There are certain games I play to get away from it all and turn my mind off, where play is quick and there are few impediments. And there are games I play where I want to be challenged and made to think strategically. I like that there are different games for the type of "gaming mood" you're in.
  16. How many other folks do you see there on a regular basis? 😛
  17. It would be cool. I might actually try to build around IOs as I level up, instead of waiting till 50.
  18. yeah true! I was even referring to before bank missions though. When we all traveled through the Hollows on foot, uphill, both ways. 😛 (yes, that's a boomer/dad joke, sue me)
  19. I trust that when the HC devs get to it, they'll know how to implement it. Based on what I've seen and read (especially recently from actual dev posts on another thread from yesterday) they really know what they are doing. I consider inf to also be a reward. Especially post 50.
  20. On the other servers, I pretty much pretend the AH doesn't exist. On one it's literally empty 24/7 since the population can't support it. Luckily they implemented buying IOs in AE with inf and tickets. 😛
  21. Pretty much. There are some . . . interesting changes on the other servers. Also for the folks that say things are easy on HC, there are some difficulty options on one or two servers that are VERY masochistic also. lol
  22. I'm . . . actually quite ashamed to say I've never even thought anyone would want that. I once thought of posting it as a suggestion, and was like "nahhhh" nobody would be interested in that. Just goes to show that even if it's a bad suggestion in your head, you never know until you post it! lol
  23. One of the best Dev posts I've seen on a gaming forum in a long time. . .
  24. Some servers other than HC have gone even higher than that . . .with other radical changes, while keeping the base game as is, for those who want the old traditional casual COH feel. The experiences were . . . interesting in terms of difficulty. (and no aggro cap . . . yikes!)
  25. I say look at the last few posts from the devs and leave it at that. Key word here being: volunteers.
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