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Everything posted by golstat2003
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A note on Rune of Protection changes
golstat2003 replied to Captain Powerhouse's topic in Open Beta Testing
I'd be fine with this honestly. 🙂 -
A note on Rune of Protection changes
golstat2003 replied to Captain Powerhouse's topic in Open Beta Testing
The problem here is there are two very different visions of what COH is and should be. At one point or another the devs are going to have to take a stand on it as we move forward. I'm not sure there is anyway they can get around this. As for the binary mez system, yeah I . . . don't know what to say about that. Except the following: Should mez matter in the game? Or shouldn't it? If the answer is it should, then some would argue it should matter for EVERYONE, equally. I'm not sure I agree with that argument, but changing it at this point would be a changing a fundamental design philosophy that makes the game what it is, as you say. I guess the question I would have for the original COH devs if they were available is: (Though I agree that it may not be fair to expect the HC devs, or the devs of ANY other sever for that matter, to answer that.) Why is it okay that some ATs have to worry about mez, and some pretty much don't? -
So, what _actually_ causes respecs to fail?
golstat2003 replied to thunderforce's topic in General Discussion
/shurg. I'm not seeing this as a major issue since most respecs don't fail. I don't think I've ever had one fail in all my time (including 5+ years on live) in COH. -
Is there any way to make teams less boring?
golstat2003 replied to RogueWolf's topic in General Discussion
Whereas on COH you can be anything and not run into the bolded issue above. The same issue happens on the more modern FFXIV. Tanks and healers get the LFG pop to pop massively fast. DPS waits. Sometimes 30 minutes or more. Thankfully COH doesn't have that issue. -
I . . . completely forgot that pvp is a thing here. (I don't mean that in a derogatory way). I haven't step foot in any of the zones since the game shut down. Though I used to spend quite some time there when I got tired of the Incarnate grind. HC making that grind non-exist meant I was about to Incarnate out nearly all my toons at my pace, and hence my need to use PVP to break up the monotony went away.
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The funny thing is that every single COH server allows you to softcap, even the ones where the easier changes like VET levels giving you emps and threads, don't exist. I'm yet to find even one where softcapping was removed. That tells me something about what what many COH players prefer. They like where COH is as a game. Call it broken or not but folks wouldn't be here playing this decade old game, if they didn't find it fun. You know fun . . . what a game is supposed to be? I think in all these argument threads, that's something that both sides fail to accept: what's fun for you may certainly may not be fun for me. (I'm also guilty as charged in forgetting that sometimes.) People know it's broken and . . . don't care. When they stop having fun, then they'll care. For example you may find teams that are dead quiet and don't say anything fun and relaxing after a long day. I may want banter. Both are fun and equally valid. It's why I always advocate for options to make the game harder for those folks that want that. They can turn them on and lead their own teams, with like minded folks.
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So, what _actually_ causes respecs to fail?
golstat2003 replied to thunderforce's topic in General Discussion
Pretty much this. Especially since it's not a problem that happens all the time. Not worth wasting the dev time. Now if the respec failed AND BROKE A CHARACTER so you couldn't log into it ever again, that would be a different story and THEN worthy of the Dev/QA time. -
So, what _actually_ causes respecs to fail?
golstat2003 replied to thunderforce's topic in General Discussion
I'd prefer if the GM team tells players to try things they know may then make sure the next attempt at a respec doesn't fail. "Try these steps and see if they work" sounds reasonable enough. -
I could live with this.
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I pretty much pop pills (insp) to avoid the idiocy of the rage crash., whenever I see it coming. If SS was better without Rage, I'd ALWAYS skip Rage. Also yeah I don't take anything that has a crash. And I'm sure I'm not the only one. The nukes used to be pretty much not taken at all, as per the Paragon Studios live devs. Hence why the crashes were removed from the nukes.
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I guess Khalista Wharf comes closest to that same aesthetic . 🙂
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Croatoa, Kalista Wharf (even with the bugs lol), all three of the Praetorian zones).
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LOL. I think the T9 crash removal would be for all tier 9s, not just Invul. So technically not just an Invul change. 😛
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Increase the inf cap limit per toon
golstat2003 replied to CU_Krow's topic in Suggestions & Feedback
That explanation still comes to the same point though: Not worth if the amount of dev resources we don't have currently. Well they could do it, but I wonder if it's worth all the other things they couldn't do while they are doing it. -
Increase the inf cap limit per toon
golstat2003 replied to CU_Krow's topic in Suggestions & Feedback
That future moonbase that Paragon never got around to, but hopefully HC will one day. 😉 -
Increase the inf cap limit per toon
golstat2003 replied to CU_Krow's topic in Suggestions & Feedback
LOL, unfortunately their IT departments are as old-fashioned as many of them are. That works 1 out of 5 times. Which is sad (and scary for serious security risks) -
Increase the inf cap limit per toon
golstat2003 replied to CU_Krow's topic in Suggestions & Feedback
Yep. For example I work in QA in an IT department for a company that deals with law firms. Microsoft has pretty much started to drop IE11 from the roof while setting it on fire. Yet all of these law firms we have as customers only allow their lawyers to use IE11. You can guess the hilarity that has been happening lately with development on our sites and systems, with the above in mind. Never, EVER, EEEEEVVVVAAAR assume that "all the folks should be using this or this by now, it's 2021". You'll be sorely disappointed every time. 😛 -
Focused Feedback: Power Changes (Release Candidates)
golstat2003 replied to Arcanum's topic in [Open Beta] Focused Feedback
Spot on. When I read that I was like "People still take armor T9s? Even with IOs? Why????" -
Is there any way to make teams less boring?
golstat2003 replied to RogueWolf's topic in General Discussion
Which is precisely why I find it absurd when folks claim there is better teaming in other games than this. Having played many of the numerous modern mmos (and some ancient ones) they and I DISAGREE. -
New Notoriety Option: No Enhancement Set Bonuses
golstat2003 replied to Blackfeather's topic in Suggestions & Feedback
As notoriety option would be intriguing. I'd use it once in a while just to see which of the set bonuses would be removed from my character randomly from time to time. 🙂 -
Completely ludicrous idea I think would be neat
golstat2003 replied to Yomo Kimyata's topic in Suggestions & Feedback
I like this suggestion. Very comic booky. 🙂 -
Or how about we don't waste anyone's time. At this point we all might as well agree to disagree. The HC devs seems to not want to make any massive game breaking changes. I'm fine with that. If that ever changes I'll take my own advice and go to another server for good. No harm no foul. (I'm sure others will also).