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Everything posted by Clave Dark 5
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She could also be a Mardi Gras Queen.
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I've used a couple times in the past two weeks or so! I've also seen it from other players - when we didn't just start steamrolling the second two plus players had entered the instanced map anyway.
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How the heck do I convince myself to make a Corruptor?
Clave Dark 5 replied to Chompie's topic in General Discussion
Seems like at this point it's just splitting min/max hairs really. I mean, it's not like they aren't both playable anyway. -
How The Heck Do I Make Myself Make a Dominator?
Clave Dark 5 replied to Clave Dark 5's topic in Dominator
I respecced to follow a build I found on the forums and it's a bit less blaster-y now, but I slipped right into the groove and sort of focused a bit more. Now I'm doing a fairly well balanced mix of blast and hold: picking which to do next, which targets needs a hold or soft-control knocking back, which to just blast, etc. It feels like a pretty good mix of capabilities - on a team, I haven't done any soloing yet, not that I usually do much anyway. -
How The Heck Do I Make Myself Make a Dominator?
Clave Dark 5 replied to Clave Dark 5's topic in Dominator
Thanks everyone for your input. I ended up creating a Grav/Energy, because I wanted to throw forklifts at people, amongst other things. At 20th so far, she plays indeed a lot like a blaster (based on what powers I've chosen so far), which is easy peasy-playing (so much so, I haven't leveled a blaster past 20, too dull overall). Now that I'm starting to get near the exciting Grav powers, this "feel" should change. Dark was a very close second, so maybe I'll go for that one one next. Or Plant; never played a Plant. -
I had one back like I6, but it's been ages since then I think he was the only one ever for me, The thread down the ways about "what would you change for Doms?" sort of discouraged me. Plus I wanted to try a ???/Martial because I like the shurikans, but I hear the set's sort of, uh marginal. Then again I don't normally min/max like a mofo, so that might not be such a big deal for me. But I "need" to work towards permadom, or at least some real edging towards it. If it helps, I currently have Psi/Martial I made ages ago but never got past like 10th level, and I'm thinking of another, maybe Grav/Energy, or Dark/Energy. Sell me on the madness!
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I keep coming back to this thread misremembering what it's asking and thinking you're asking us to create some power creep for the game itself, like some deranged game of "you call that a power creep? That's not a power creep. This is a power creep!" So pardon me for derailing for just a second because the perfect thought struck me. My suggestion for such would be a Hamidon Summoning power set for Masterminds.
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How the heck do I convince myself to make a Corruptor?
Clave Dark 5 replied to Chompie's topic in General Discussion
You must be fun at parties! I'm never wasting my time picking a rez power, because I like to pick them. You can quit any team you want, too. =) -
With a kitten or two on her shoulders.
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"Feel like a real superhero." "It's your chance to design your very own really cool action figure and then play with it!"
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P2W temp powers, suggested permanence
Clave Dark 5 replied to TrueBornTyrant's topic in Suggestions & Feedback
Summons aside, because that probably would be too crazy, maybe make these a power choice when you're leveling. You've paid for [power] and have it when you hit the next level where you're allowed to choose your next power, but instead of any of the usual options, you get to designate that one as your next power choice. Now you have it permanently, and later you can even add slots (maybe capped at only four or something?). Obviously you'd need to scan everything for balance issues and all before allowing for this. -
Is it time to buff Hami? How would you?
Clave Dark 5 replied to Greycat's topic in General Discussion
In general if faced with one choice or another, I would side with this (and truth be told, I'm not all that concerned about this issue anyway, really), but People absolutely start calling for blood if you take something away from them and I have no doubt that'd go any differently here Lots of folk are already complaining about the game being too steamrollery, at all levels So yes, let's combine two unpopular things, that's sure to work! 😁 Mainly I was just being a bit of a devil's advocate; I do currently like MSRs just the way they are and have died myself plenty of times on those ITFs, Dark Astoria content, etc. Personally I agree that "if you don't like playing that way, then don't. Take your ball and go start your own team with your rules, because that does always work out, the game has room for everyone and all play styles." -
Is it time to buff Hami? How would you?
Clave Dark 5 replied to Greycat's topic in General Discussion
I think instead of nerfing players attempting the Hami, it would make more sense to buff Hami instead; it's one thing to take stuff away from players, another to just put up[ a higher wall. That wall though would have to go up in lots of places though, not just Hami, right? MSRs, ITF, all 50 that stuff really. -
Captain Meow, Destroyer of Worlds...
Clave Dark 5 replied to Grindingsucks's topic in General Discussion
At least that's not one of the green Wardens. -
How the heck do I convince myself to make a Corruptor?
Clave Dark 5 replied to Chompie's topic in General Discussion
And yet, no matter what you plan, sometimes the bear gets you. Having rez helps get the team back on its feet faster, no waiting around while someone hoofs it back from the hospital which is somehow always thrree-fourths the way across the zone. -
Great, thanks for everything you do!
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So, a fresh install of the Mids version 3, but once done will using the update option pickup v3.0.1.9 for me?
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Use Vidiotmaps as the default maps
Clave Dark 5 replied to MsSmart's topic in Suggestions & Feedback
I know this has been mentioned before but I can't recall what came of it. I like the idea too though. -
"Look ma, no hands!" option for psi/mind
Clave Dark 5 replied to Greycat's topic in Suggestions & Feedback
I still like that one Dark power... I can't recall which one, but it's a fear cone where your character balls up their fists and pulls their shoulders down a tad and gives the enemies a hard glare they're never going to forget. Strip out the skull from that and that would be a good one. For all I know, that's already in one of the Psi powers; I don't have too many psi-users). Regardless, +1 from me too. -
More letters for character names.
Clave Dark 5 replied to captainstar's topic in Suggestions & Feedback
The soul of wit is brevity. But I know I'd start using bunches of longer names too, partly because probably every three and four-letter combo's been done by now. -
Wow, those last two are really good in very different ways.
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Solid point on Parry. "Useful", sure, but also dull. This isn't inexplicable: I dislike having to throw away three power choices on boring background stuff when I could be choosing more neat-o pew-pew-pew powers (plus I'm already running lots of toggles). I also get tired of the same power choices made over and over again across so many toons, such as every squishie taking Scorpion Shield, merely because they make a lazy shortcut to Easy Street. (This means that yes, I am not building for a Min/Max orgasm, which, also yes, I realize makes me the freak around here. But even that doesn't negate the fact that the build is still perfectly playable.) You can also build towards the same goal other ways. The build posted above struck me as light on the BS attacks, so my suggestion was to help free up some choices.
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How the heck do I convince myself to make a Corruptor?
Clave Dark 5 replied to Chompie's topic in General Discussion
Being a native red-sider, I used to have to go the other way, "I want to roll a Defender, but they're so wimpy! This damage is pitiful!!" 😁 If I can learn, you can too! -
Because they're scared of REAL villains!