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ShardWarrior

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Everything posted by ShardWarrior

  1. Yes, they are quitting because they take too long and simply boosting enemy HP to make them last longer is only exacerbating this.
  2. Yes, it very much does depend on the subjectivity of challenge. People are always going to take the path of least resistance. Speaking from personal experience in the groups and channels I belong to, rewards that can be achieved in the same amount of time by doing less "challenging" content will always be the way to go. I also see quite a lot of people quit group content when they take longer than anticipated. I do not see bumping enemy NPC HP across the board to make things last longer alleviating that issue in particular.
  3. And too many people are quick to suggest others have not already bounced ideas around or offered suggestions before. There have been several posts with varying ideas on how to address the concepts of challenge and difficulty in the post level 50 game. This is not a new discussion topic and this subject was brought up not only here, but on live as well on many occasions. What difficulty and challenge mean are subjective and those definitions vary from person to person. I can only speak for myself here - simply upping HP, damage, toHit, resists etc. on enemy NPCs does not equal challenge or difficulty. It simply results in a stalemate which is boring. I would much prefer not know what happen and tossing in a few random things here and there. Were it me - and granted this is pie-in-the-sky wishful thinking - I would look at improving the underlying AI that would allow NPCs to be more adaptive to your combat tactics. I would also be interested in toying around with the idea of giving NPCs more coordinated strategies along the lines of what @Galaxy Brain mentioned up thread. Enemy NPCs never seem to use any strategy like ambushes or coordinated attacks. Another idea would be to introduce some random events into encounters, such as traps or even collateral damage. Collateral damage somewhat loosely already exists in mayhem missions and can either be a detriment or benefit. Think of using the environment to your advantage or in the course of your mission, your battle sets the building on fire and you now have to rescue civilians. You could also have random named NPCs or signatures spawn.
  4. This does not increase difficulty. It only makes the game more of a slog.
  5. Teamwork has nothing to do with it. You would never be able to hit anything +6 or higher. This is simply how the game is built.
  6. Blue Monday New Order Totally stoked for this movie 😁
  7. Saving the World - Superman Returns OST John Ottoman and John Williams
  8. You are right. I forgot the door only swings one way on these things. My bad. 😉
  9. Someone somewhere out there may see the paw print as a symbol representing animal cruelty. I am sure we can come up with examples of how just about any symbol in the game can have a negative connotation to it. Should we remove all of them too?
  10. Personally, I am amazed there are people still playing CO.
  11. Why? If this were true, there are already symbols in the game that could upset someone somewhere. If this is the stance to take, then may as well remove any kind of symbol from the game so as not to offend anyone.
  12. You would never get me out of the Holodeck. I would be in there 24/7/365.
  13. STO has the Artisinal Sonification System that is a real riot. Might be fun to try something along these lines here.
  14. Were it me, I would nerf Regen.
  15. Why waste a power pick on something you can get from the P2W vendor?
  16. Yes please! Would love to battle something Godzilla sized.
  17. AFAIK, the existing grass items can be placed side-by-side without texture difference. Is there something different you were looking for here? Yes please to everything else!
  18. This and there are pool powers that have been made irrelevant - such as Acrobatics - due to IOs.
  19. I would love Godzilla sized monsters to fight!
  20. This is not what the Homecoming folk have said they wanted with regard to players just disappearing. That seems to ruin the immersion for some, so in the discussions on the subject, they have said the idea was an Oro-like portal ability.
  21. People are doing this now with the mission and team teleports. The primary issues with the slash command is that it is being used to escape deaths in PvP and Master of TF runs. Turning it into an Oro-like portal that has a short animation and is interruptible solves those problems.
  22. If you read the various posts they have made on the subject, it has been said a few times the passcode is not getting removed without having another solution in place. That will take time to develop, but the passcode slash command will be going away eventually.
  23. To be fair, in my opinion Cryptic is very good with handing out free stuff in STO from time to time and they have a very generous F2P model. Simply running events in the game will get you a token toward purchasing a top tier ship. STO has come a long way since it first launched and I think credit should be given to Cryptic for releasing it as fast as they did. A lot of people forget Cryptic was not the original developer for the game. They were handed a turd and tasked of launching in a very, very short time frame. They met that deadline. Given those constraints, people were expecting too much in my opinion.
  24. Despite our best efforts, there is still quite a lot of crime in Paragon City. More than one Detective could handle for sure.
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