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Everything posted by ShardWarrior
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Bloody Rainbow Comic Con Fire Farm Update
ShardWarrior replied to brigg's topic in General Discussion
This makes me think of the scene in the church from here 🤣 -
Accuracy at lower levels is painful
ShardWarrior replied to ShardWarrior's topic in Suggestions & Feedback
If you read the complete reply instead of cherry picking one sentence, you would see this isn't necessarily true. -
Very nice @Dacy! I am making a very similar entrance room with those same Oroborous pieces in my latest base project. Beautiful work @Flashtoo!
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Accuracy at lower levels is painful
ShardWarrior replied to ShardWarrior's topic in Suggestions & Feedback
CoT are nasty with the -ToHit at lower levels too. We were teamed up. -
I really don't understand this fuss over enterbasefrompasscode
ShardWarrior replied to Kigo's topic in Suggestions & Feedback
Yes. It's being used to escape deaths in PvP and Master of TF runs. Many discussions about this on the forums. -
Bloody Rainbow Comic Con Fire Farm Update
ShardWarrior replied to brigg's topic in General Discussion
Probably more a question for the GMs, but in the case of the Freedom Phalanx characters, couldn't you gender swap the NPCs? Like having a woman dressed up as Statesman and a guy as Penelope Yin. Would that be sufficient to allow for it via the CoC? Just a thought. -
Signature Hero/Vills in the Halloween Spirit
ShardWarrior replied to Razor Cure's topic in Suggestions & Feedback
And yelling "get off my lawn!" -
Accuracy at lower levels is painful
ShardWarrior replied to ShardWarrior's topic in Suggestions & Feedback
I don't disagree with you in general, except it doesn't offer or address any idea for a solution. "Just get over it" is ignoring an important factor - fun. I also never suggested or even implied that risk of defeat get removed completely. so no idea where you're getting that from. I've been trying to approach this objectively from the point of view of a new player, like my kids, who don't have the years of experience or resources and are coming at this fresh. I know I'm guilty of it too in that I sometimes forget what it was like when I first started playing. Take these two replies, which I believe are more productive; I was attempting to approach this from the perspective of a new player like my kids. Playing lower levels and missing significantly more often than not due to the amount of -ToHit being stacked, "just get over it" or having to stop after every mob to go run and refill on inspirations kind of sucks the fun out of the game and this event in particular. -
I shed a tear every time I think about how much fun EM used to be...
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Were these comic-con type farms? If so, there was a thread about them being temporarily blocked.
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Accuracy at lower levels is painful
ShardWarrior replied to ShardWarrior's topic in Suggestions & Feedback
What is the mathematical equation for "fun"? I have not insisted on anything. All I made is an observation and a suggestion. Please don't put words in my mouth. -
Signature Hero/Vills in the Halloween Spirit
ShardWarrior replied to Razor Cure's topic in Suggestions & Feedback
It might be kind of fun to have a small chance that Recluse or Positron or other signature NPC spawns from a door during ToT. -
Accuracy at lower levels is painful
ShardWarrior replied to ShardWarrior's topic in Suggestions & Feedback
Not skipping much is still skipping content. 😉 -
I imagine there would be a similar response if NPCs would scatter constantly and prevent the use of AoEs for ranged attacks, or reflect the holds/immobs back at the caster. It's only in the one mission here so it isn't bad once you know what you are up against. I usually have taunt on my Tankers so it's not difficult to move and pull aggro off the flames. However, I agree with @Heraclea on this in that these kinds of mechanics were all over the place in other games and I didn't care for them there. I'd prefer they remained in those games and don't creep their way in here.
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Accuracy at lower levels is painful
ShardWarrior replied to ShardWarrior's topic in Suggestions & Feedback
Ok but then by the time you do this, you've leveled past the early level content. I could PL all my characters via AE farm until 50+3 and fully IO them out too, but that's skipping the content completely. -
Accuracy at lower levels is painful
ShardWarrior replied to ShardWarrior's topic in Suggestions & Feedback
You keep trying to apply math to a post about subjective feedback. No, we don't miss 100% of the time and I never suggested that - but consistently missing 3 and 4 times in a row at lower levels where you have 2 or 3 attacks (including brawl) in your chain is simply not fun for me. It's especially worse when going against Bosses and enemy NPCs with plentiful -ToHit debuffs, or NPCs spawning at a higher level like those mentioned in the thread about the Save Manticore arc. From other posts I've seen on here, it would appear I'm not the only one who feels this way and it is not that much fun for others either. @Vanden made a thread and posed a rather good idea on the topic of missing. He is absolutely spot on why Cryptic totally reworked accuracy and the annoying whiff mechanics when they built Champions Online. I have to agree, it's a far better system in CO especially at the lower levels. Again, nothing sucks the fun out of playing when you hit Build Up then proceed to miss 3 times in row. I won't even go into missing held/immobilized targets. -
Accuracy at lower levels is painful
ShardWarrior replied to ShardWarrior's topic in Suggestions & Feedback
Yes, I understand the math of it. My post isn't about math though. It's about constant missing due to poor accuracy not being fun at low level. This isn't something new. -
Cannot upvote this enough.
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Accuracy at lower levels is painful
ShardWarrior replied to ShardWarrior's topic in Suggestions & Feedback
Or accuracy can be improved. -
Trick or treating with my son and daughter tonight on our low level characters (both level 10) reminded me just how horribly bad accuracy at low levels is. Tricks at the door would sometimes spawn 3 Vampire or Sorceress bosses that killed us in 2 hits while we sat there flailing away. We were lucky to land maybe 1 hit in 5. At lower levels, we're barely doing any damage anyway as we simply don't have the slots or enhancements to make any difference. Is there any harm in improving the accuracy at these levels? My personal take here, but nothing sucks the life out of a game then flailing away and hitting nothing. At least from my experience, this is a major reason people DFB or farm their way into higher levels - accuracy (and endurance) at lower levels is embarrassingly bad. There is a lot of room for improvement here - is this something that can be improved pre-SO level? Thanks.
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Now I totally want to make an .ogg file of the theme for that base! 😀
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Gardez un œil sur la base communautaire de la Réunion ... sera bientôt ouverte! 😀
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Argh! Now I have that stupid theme music stuck in my head! Thanks. 🤣
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