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ShardWarrior

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Everything posted by ShardWarrior

  1. Would "Incarnate Level" be available for any mission/TF? Wonder what Reichsman would be like on Incarnate level...
  2. Not sure anyone said it can't be a problem, just that it isn't always automatically a problem.
  3. Scattering can be a valid tactic. Not every mission is a "defeat all" and used properly, it can be a great way to avoid large mobs and breeze past them while they are busy getting back up.
  4. That's ok but it can be very punitive to those with many alts. Grinding out Vet levels is a huge drag IMO. I rather like what Cryptic did in STO with the reputation systems. If you reach Tier V on one character, every other on the account gets a huge discount which cuts the grinding more than in half.
  5. ^This. Vet rewards for sure should be converted to account unlocks IMO.
  6. I really don't think you are speaking for everyone with that since you are making the (very false) assumption everyone shares your definition of what fun is.
  7. And people say this is such a friendly community. 😁 Math is great and all, but what exactly is the mathematical formula for "fun"? Math may say it is "power creep", but that doesn't make it fun. Math says Ice Melee and Battle Axe are on par with other sets for Scrappers.... but we don't see many of them, do we? And to be honest, the only people I see insulting others on these forums are those who are not open to discussion or want their ideas challenged or debated. Discussion is a healthy thing and that's what these forums are for.
  8. We used to have to waste 3 powers to get Acrobatics too. Now IOs do what wasting 3 power choices does. You're also assuming everyone builds the way you do. I can assure you, they don't.
  9. Sadly no, there are no "starting" templates to work with. Take a look at the video guides @Dacyposted here. You'll pick up some excellent tips on how to build above the base.
  10. That's.... not what I said - at all. Not even close. You keep going on and on with the old "power creep" and "power tax" response as if it is gospel and will somehow destroy the game. It's more than abundantly clear power creep is not a problem. No question IO sets and Incarnates are power creep and both were fantastic additions to the game and made the game better. There is no "power tax" if IO set bonuses can grant the same (or better) than what a pool selection will or an Incarnate selection negates the need to slot for end reduction.
  11. And IOs can render certain power pool selections redundant and/or meaningless, not to mention Incarnates. So long as there is content that is designed for it, "power creep" is not a bad thing - it's what sells.
  12. You're very welcome! Glad you enjoy it. 😁
  13. Every now and again on Torchbearer there are a couple of people who get into protracted discussion, which usually ends on its own after a couple of minutes. If there are people being blatantly obnoxious, I put them on ignore and move on.
  14. With the proposed changes you can still make these same choices.
  15. This is a perfect example of why the suggestion is a terrible idea. A means to view slotting/build of other players isn't needed and should never be implemented.
  16. As I recall, workshop items that have something in them cannot be deleted. Perhaps these got moved inside a wall or under the base? Have you tried locating them by going into the room while in edit mode and looking for them on the current room tab?
  17. If by "we need" you mean "you need" then yes, I would agree with you.
  18. Fun theme! 😁 I actually have a base kind of like this theme started... just never finished it. If you don't want to go for building a whole pirate ship, you might want to consider something different but still within the pirate theme. Not sure if you follow the Curse of Oak Island on History channel (if not, check it out!) - you might enjoy building your own version of a "pirate treasure island". Excellent theme to use a combo above and below base for building... build your island on top of the base surrounded by water and have various treasure pits that are entrance ways into underground treasure vaults. Build out a couple of slipways coming to the island using the dock pieces and sailing ship available in the editor.
  19. More HP doesn't make debuff/buff/control any more worthwhile from my view. For example, instead of defeating a boss in 3 hits it takes 5 due to higher HP just means it will take me little longer to finish a mission solo. I still won't find buff/debuff/control worthwhile - just a nice to have, same as any other AT.
  20. Yes, I know that. That's why I was confirming what was said previously in the thread.
  21. Not sure that solves anything other than turning the game into boring slog of punching bags of HP until they die.
  22. Very nice! Going to check this out tonight. :)
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