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Everything posted by Herotu
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House of Love - Christine
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SPC ECO - Fallen Stars
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So... I was thinking about a faction standing system. Might be cool redside, not so much blue side, where heroes are powerful individuals - (a notion that was repeatedly hard-sold to us throughout the 20th century). Villains are usually team players (you know, being reds, communists and all that). I was wondering if it might be possible to emphasise this by having red side players gain faction standing when they do missions for prominent villains - perhaps they could rise through ranks, like the NPCs do. Maybe they get a temp power depending on their rank - if they rise, they lose that one and get the next one up. Maybe they get an exclusive texture they can put on their outfit to show rank/faction? - I liked the idea of a character being someone in a faction, not just an outsider who gets merc jobs. Seems a lot of work, but might be kinda fun?
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I don't want more difficult fights, I want more interesting fights. They can be easier, if that makes them more interesting! That's why I like runners so much - you don't see them in many (any?) other games. Difficult != Interesting
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The ONLY album I ever bought immediately after hearing it played in the store. Fu Manchu - Urethane
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Ride - Unfamiliar
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redside Why is it so hard for me to play Red Side?
Herotu replied to Dusty Longshot's topic in General Discussion
You've got a point, there's some merit there. Perhaps we can read it as the buildings being reflective of the character-feel they're supposed to evoke; Sky-scrapers were seen as grand accomplishments, towering monuments to human progress and suchlike, super-human effigies, taking us beyond our normal physical forms. Like heroes. The more human-scale brick dwellings, on the other hand, remind us of something more functional and mundane, restricted by the simple building materials and limited by affordability. That grim backdrop could perhaps be seen as justification or cause for criminal activity. -
redside Why is it so hard for me to play Red Side?
Herotu replied to Dusty Longshot's topic in General Discussion
Still not sold on this. They seem to be drab brick and Arachnos buildings instead of drab cityscape skyscrapers. This. I've said before that it should be a party atmosphere, at least in some areas - lots of neon, lots of chaotic party - it's what Freakshow and Skuls and Outcasts all do on Blue side when you're 'arresting' them. Aside from environment, I think the fundamental issue is the one which the OP puts their finger on, we all fundamentally see ourselves as good people, or at least doing bad things short term because it's necessary to achieve a good outcome long term. That is not what the text says when I'm doing red side missions, the story on red side is that of a villain seeking to become ever more powerful - that's a pre-scripted story that doesn't really work with most of the head-canon stuff people have going on when they create a character. -
Reminds me of...
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I love this! :)
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I've tried to do a harlequin type character time and time again - This blows all my efforts away. Amazing.
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Open all Primary Powers by level 30, Secondary by level 32
Herotu replied to Biff Pow's topic in Suggestions & Feedback
Well, that's certainly one perspective. :) -
Open all Primary Powers by level 30, Secondary by level 32
Herotu replied to Biff Pow's topic in Suggestions & Feedback
I'm not saying it's broken, though. -
Open all Primary Powers by level 30, Secondary by level 32
Herotu replied to Biff Pow's topic in Suggestions & Feedback
That's all well and good, but what if you're doing story missions because the game actually exists before level 18? Like I said before, it is what it is/there's nothing you can do about it/that's CoH for you/etc. I'm not going to disagree, but I'll ask what does game-breaking mean in a game where being OPAF doesn't matter, and in fact happens naturally because some class/powerset combos are just plain better than others? -
New Reaction Request: Torch
Herotu replied to GraspingVileTerror's topic in Website Suggestions & Feedback
Can we have a flaming pitchfork reaction for when we want bloody revolt? In a sombre and respectful manner, of course. -
Open all Primary Powers by level 30, Secondary by level 32
Herotu replied to Biff Pow's topic in Suggestions & Feedback
Grinding to a specific level to get an ability your playstyle depends upon is tiresome. The most clear and obvious example here is Phantom Army. Insert thought-terminating cliché. -
Wrong. You can't make Unwipedbuttfacegasattack.
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It's got to be; Lightning Rod Nothing compares.
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Shield/Elec - Teleport+PBAoE is just insanely fun.
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I blame shareholders. Fkin idle leeches!
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New P2W temp Flight with no jetpack
Herotu replied to AngryJesusMan's topic in Suggestions & Feedback
Conversely, I'd like to be able to wear the temp jetpack as a costume piece. There must be some technical limitation, I suppose, or it'd be one of the first things into the costume designer. Perhaps they can't get the jets to turn off when you aren't flying. Sorry - went off topic. Er, ye sure. Seems like a pretty simple-ish change? Invisible jetpack for sale? -
2nd Anniversary Costume Contest: The Results!
Herotu replied to GM Kaiju's topic in Events & Contests
Brilliant! Good job everybody! -
You're talking about newbies who've just watched their favourite influencer. It's extremely likely that they're oblivious to the problem. They need to be made aware in a manner that isn't overly aggressive. This issue can be seen from both sides. It's on the publisher to realise that these ARE homages to the characters of their IP. It's not as if some kid playing Homecoming is going to become incredibly wealthy by playing out their fantasies in some sticky corner of the internet. These are the target audience of the publisher and they risk alienating them if the publisher attacks Homecoming. That's lifetime of buying tasteless plastic dolls of <Insertname>man down the pan. Not to mention that the quality of some of these rip-offs is sometimes really high. I've been quite impressed.
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It's hard to understand where cast times end and lag begins (or vice versa).